<?xml version="1.0"?>
<rss version="2.0"><channel><title>Changelogs Latest Topics</title><link>https://ylands.com/community/forum/7-changelogs/</link><description>Changelogs Latest Topics</description><language>en</language><item><title>2.1 Sunken Sands - Changelog</title><link>https://ylands.com/community/topic/32480-21-sunken-sands-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<img alt="Changelog_Event_Cover_Image_800x450.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="41476" data-unique="ytj708ft0" src="https://ylands.com/community/uploads/monthly_2023_07/Changelog_Event_Cover_Image_800x450.jpg.35d33d0a491006a131f8f68e5e6e5153.jpg"></p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:26px;"><strong><span class="ipsEmoji">⭐</span> Highlights <span class="ipsEmoji">⭐</span></strong></span></span>
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>New Story yland is here!</strong></span></span>
</p>

<p>
	C.A.G. needs your help in the Arid region! Bringing peace, restoring the order and crafting dozens of straw hats, you know casual world saving stuff. As always, the supreme adventurer superstar Horacio Elmwood is looking forward to offering you a helping hand. Visit him at Elmwood's Outpost's ancient library where you saw him the last time and he will tell you more!
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Inventory sorting</strong></span></span>
</p>

<p>
	You asked, we delivered. Test our sorting with by hitting a single button.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Pause the Ylands</strong></span></span>
</p>

<p>
	Developing the pause was paused for a while but it is finally on! Hit ESC to pause in singleplayer game.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Retain some items after death</strong></span></span>
</p>

<p>
	Sometimes it can be very frustrating to step into a wrong neighborhood. So some of the most crucial items earned well deserved don't-fall-out-of-an-inventory protection.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Recipes definitions improvements</strong></span></span>
</p>

<p>
	Unlocking new recipes should be way less overwhelming and will make so much more sense.
</p>

<p>
	<span style="color:#2ecc71;"><strong><span style="font-size:18px;">New animals - Alpacas, Jackals and Coyotes</span></strong></span>
</p>

<p>
	Amazing, right?! Btw. did you know that internet claims that Alpacas are thought to have been domesticated more than 6 000 years ago? You should tame one too!
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Camera improvements (interpolation)</strong></span></span>
</p>

<p>
	Let's skip the technicalities and put it like this: Great performance improvement on high-end setups.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Quality of Life improvements: Y2.1 - fog</strong></span></span>
</p>

<ul>
<li>
		You couldn't see your hands in a fog? Well now you can!
	</li>
	<li>
		Hitting the waves was never so easy. Anchor will automatically rise when the player get in the control of the helm.
	</li>
	<li>
		Feel like selling your vessel for parts? Go for it. Ship hull can be deconstructed now if there is no other device/asset built on the ship.
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Mobil UX improvements</strong></span></span>
</p>

<ul>
<li>
		The picking items area on the Mobile were enlarged.
	</li>
	<li>
		Deconstructing things is now way easier to find.
	</li>
	<li>
		Brand new icons for free camera and the building plan.
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Added descriptions for core progression items</strong></span></span>
</p>

<p>
	We noticed there are missing some important descriptions in inventory/crafting. So we added/changed 150 of them, give or take a few.
</p>

<p>
	<span style="color:#f39c12;"><span style="font-size:18px;"><strong>Editor: Custom Tools Improvements</strong></span></span>
</p>

<ul>
<li>
		Custom Tools can be assigned a keybind and played by pressing it.
	</li>
	<li>
		Game Logics of specific type can be spawned.
	</li>
	<li>
		Objects can be focused in the scene via a Custom Tool.
	</li>
	<li>
		An array of objects can be listed in the Object Explorer.
	</li>
	<li>
		External files can be read line by line once the path is selected.
	</li>
	<li>
		Label objects can be referenced in Custom Tools.
	</li>
</ul>
<p>
	<span style="color:#f39c12;"><span style="font-size:18px;"><strong>Editor: Group Enhancements</strong></span></span>
</p>

<ul>
<li>
		Groups can contain scripts just like other object types from now on.
	</li>
	<li>
		Added Group Label and Group Storage game logics to complement the already existing Group Template.
	</li>
</ul>
<p>
	<span style="font-size:18px;"><span style="color:#f39c12;"><strong>Editor: Improvements</strong></span></span>
</p>

<p>
	Various improvements and fixes of the Editor and Visual Scripting, including:
</p>

<ul>
<li>
		Character limits for various text fields are now set.
	</li>
	<li>
		All enums are now visible in the "Enums" subcategory.
	</li>
	<li>
		Various fixes of the new Document Switcher tool. For example, all variable type tiles are now shown when user searches for "variable".
	</li>
	<li>
		Using cut/paste on a function definition no longer removes function calls of that function in other objects.
	</li>
	<li>
		It is now possible to save blueprint with an Ylandium generator in it.
	</li>
	<li>
		All "entity" categories now display their name correctly.
	</li>
	<li>
		No custom tools now display "Add Script" button while already containing a script.
	</li>
	<li>
		Empty tile slot no longer substitues "NONE". It is now impossible to operate with tiles containing empty slots.
	</li>
	<li>
		Creating new scenario now generates correct terrain type.
	</li>
</ul>
<p>
	<span style="color:#9b59b6;"><span class="ipsEmoji">🎨</span> <span style="font-size:26px;"><strong>New Assets</strong></span> <span class="ipsEmoji">🎨</span></span>
</p>

<p>
	<span style="color:#9b59b6;"><span style="font-size:18px;"><strong>ITEMS</strong></span></span>
</p>

<ul>
<li>
		Elephant Grass Blade
	</li>
	<li>
		Bronze Hinge
	</li>
	<li>
		Bronze Bow
	</li>
	<li>
		Bronze Crossbow
	</li>
	<li>
		Bronze Hammer
	</li>
	<li>
		Bronze Pick
	</li>
	<li>
		Bronze Saw
	</li>
	<li>
		Obsidian Armor set
	</li>
	<li>
		Crystal Backpack
	</li>
	<li>
		Lightsticks (purple, ghostly and orange)
	</li>
	<li>
		Flint Chunk
	</li>
</ul>
<p>
	<span style="font-size:18px;"><span style="color:#9b59b6;"><strong>PLANTS</strong></span></span>
</p>

<ul>
<li>
		Elephant Grass Plant
	</li>
</ul>
<p>
	<span style="font-size:18px;"><span style="color:#9b59b6;"><strong>ACTORS</strong></span></span>
</p>

<ul>
<li>
		Alpaca
	</li>
	<li>
		Emerald Scaleneck (Mythical Alpaca)
	</li>
	<li>
		Jackal
	</li>
	<li>
		Crimsonmane Hellhound (Mythical Jackal)
	</li>
	<li>
		Coyote
	</li>
	<li>
		Praire Ghosthound (Mythical Coyote)
	</li>
</ul>
<p>
	<span style="color:#9b59b6;"><span style="font-size:18px;"><strong>BUILDING</strong></span></span>
</p>

<ul>
<li>
		Straw Roof Blocks
	</li>
	<li>
		Copper Caster
	</li>
	<li>
		Empty Sarcophagus
	</li>
	<li>
		Primitive Ladder
	</li>
	<li>
		Larger Ship Helms (Old Ship Helms were renamed to Small Ship Helms and new ones are 4 grid long so you can better center them upon ship halls)
	</li>
</ul>
<p>
	<span style="color:#f1c40f;"><span style="font-size:26px;">CHANGES:</span></span>
</p>

<ul>
<li>
		Iron Chisel is now decorative tool and is no longer used in any recipe.
	</li>
	<li>
		Stone Mortar is now decorative tool and is no longer used in any recipe.
	</li>
	<li>
		Ships and cars (hulls and chassis) can be now deconstructed.
	</li>
	<li>
		Armor no longer slow you down while swimming.
	</li>
	<li>
		Blueprint camera can now use free camera mode similar to building plans.
	</li>
	<li>
		Copper can be found in arid region now, clay was moved to Tropical Caves.
	</li>
	<li>
		Bamboo was moved from tropical to far east (it was replaced by elephant grass).
	</li>
	<li>
		Food was rebalanced with many food recipes moved to optional. The core food recipes were divided into several tiers, each tier dependant on specific workstation (campfire, stove, energy stove). The higher the tier, the better the bonuses.
	</li>
	<li>
		Hunger and saturation values were rebalanced as well. Character can survive for up to three days without food and food saturates the hunger much more efficiently with higher tiers.
	</li>
	<li>
		Piece of metal, piece of gold and glass shards are now only optional recipes and cannot be found casually in world, they were also removed from recipes. They are no longer dropped after breaking items (replaced depending on type of material to stone and ores).
	</li>
	<li>
		Energy items which required copper have changed recipes and require also zirconium stuff (cogs and such) for crafting.
	</li>
	<li>
		Torch is NO longer a weapon, but you can ignite it without inventory just by interaction in hand.
	</li>
	<li>
		Grain can be now placed into herb bag.
	</li>
	<li>
		Stepstones are now craftable.
	</li>
	<li>
		Animal rebalances - Deer should appear only in far east region, jackal appears in far east region and wolf is now only in taiga region (wolf stats were increased a bit), rabbit appears only in temperate region, coyote appears in temperate region, alpaca appears in taiga region, and arctic wolf appears only in polar region.
	</li>
	<li>
		Obsidian Saw recipe is now optional.
	</li>
	<li>
		Young versions of plants will only yield grass now.
	</li>
	<li>
		Algimer Blocks and Algimer Shapes lost their shading (they only have a blank white texture now).
	</li>
	<li>
		Many entities in the Inventory (Crafting and Cube) have now rotated preview so you can better recognize them (ship helms, chests, anchors, sails etc.).
	</li>
	<li>
		Rice and corn now yield grain upon breaking.
	</li>
	<li>
		Spinach and sorrell leaves can no longer be eaten.
	</li>
	<li>
		Any mushroom in recipes was changed to any edible mushroom to make more sense.
	</li>
	<li>
		Ship anchor behavior was changed. When a player grabs a ship helm of an anchored ship and attempts to move forward or backward, anchor is automatically raised up. When there are no players present on the ship, ship anchor automatically drops.
	</li>
	<li>
		Animal drops were rebalanced, also animal drops are now more needed for weapon and armor crafting. going from easiest tropical to polar it is (crab carapace, feather, scales, tooth, horn, magic dust, wool, claw, fur tuft and antler).
	</li>
	<li>
		Seashell Jar was changed Sealife jar and can contain many more entities (f.e.: Tubular Porifera, Kelp Fiber, Coral Pieces, Porous Sponge, Giant Spore, Hard Snail, Anemone Goo, Sea Urchin, Sea Urchin Spine, Oyster)
	</li>
</ul>
<p>
	<span style="color:#f1c40f;"><span style="font-size:26px;"><strong>Additions / Removed</strong></span></span>
</p>

<p>
	[YLD-35643] Added: New particles during interaction with oxygen harvester.<br>
	[YLD-45620] Added: Send feedback button is now present in-game settings as well.
</p>

<p>
	[YLD-43895] Added: Editor: Script support by groups, group label and group storage game logic objects.<br>
	[YLD-44784] Added: Editor: Show references to RMB context menu for selection which will show all objects connected with lines to current selection in Object Explorer.<br>
	[YLD-44795] Added: Editor: Orbiting camera (alt + RMB hold).<br>
	[YLD-45241] Added: Editor: You can now assign key binds to up to 10 custom tools.<br>
	[YLD-45262] Added: Editor: "Search object type" option to RMB context menu for single object selection.<br>
	[YLD-45432] Added: Editor: Collapse button for descriptions in properties.<br>
	[YLD-45443] Added: Editor: Import tool button to Toolbox window.<br>
	[YLD-45915] Added: Editor: New set of palette colors to Color picker window which has alpha set to 100% by default (no transparency).<br>
	[YLD-46265] Added: Editor: "Show in explorer" button to object lists in properties window. (eg. filter all entities with target label in explorer).
</p>

<p>
	[YLD-43307] Added: VS: Playtest is now prevented when there are obvious errors in script. (eg. using number tile in place where vector is expected).<br>
	[YLD-43880] Added: VS: New player event "On damage".<br>
	[YLD-44348] Added: VS: Disable Hud script tiles now supports option "Status effect".<br>
	[YLD-44488] Added: VS: Client Event listener: On Loaded Camera Faded In/Out.<br>
	[YLD-44669] Added: VS: Get widget id script tile. [YLD-44696] Added: VS: You can now disable opening map.<br>
	[YLD-44445] Added: VS: Enum to array now works also with custom enums.<br>
	[YLD-44733] Added: VS: Get/set price to custom tools.<br>
	[YLD-44734] Added: VS: Is &lt;entity type&gt; &lt;class&gt;, Get All Entity Types &lt;class&gt;, Get parent &lt;class&gt;, Gen children &lt;class&gt;.<entity type=""><class><class><class><class><br>
	[YLD-44736] Added: VS: Spawn From Preview tile now can return spawned object.<br>
	[YLD-44738] Added: VS: Get object id tile for custom tools.<br>
	[YLD-44809] Added: VS: Get/set variables script tiles have now "Show" button in context window if they are used outside of their definition object.</class></class></class></class></entity><entity type=""><class><class><class><class><br>
	[YLD-44856] Added: VS: Dedicated Server Mode script tile.<br>
	[YLD-44938] Added: VS: Delay function to client script. (be aware that save/load will cancel Delay triggered in client script).<br>
	[YLD-45196] Added: VS: Send message tile which allows to send messages among objects in the same scope (server/client).<br>
	[YLD-45347] Added: VS: Send message to client/server script tile variants accepting arguments as an array.<br>
	[YLD-45489] Added: VS: Plus button to empty slots which helps to refill them again.</class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class>[YLD-45869] Added: VS: Get/set value of data set working with numbers instead of names of columns/rows.<br>
	[YLD-45876] Added: VS: Entity label script tiles to custom tool's scripts.<br>
	[YLD-46004] Added: VS: To string &lt;object&gt; <object>script tile.</object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object>[YLD-44735] Added: Custom tools: Spawn game logic &lt;game logic type&gt; tile.<game logic="" type=""><br>
	[YLD-44737] Added: Custom tools: Focus Object/s script tiles.<br>
	[YLD-45253] Added: Custom tools: Overlap sphere/block/capsule tiles with filter on object type.<br>
	[YLD-45268] Added: Custom tools: Read all lines from file script tile.<br>
	[YLD-45269] Added: Custom tools: Show in Object Explorer &lt;array of objects&gt;.<array objects="" of=""><br>
	[YLD-45417] Added: Custom tools: Get/set editor time.<br>
	[YLD-45737] Added: Custom tools: Replace equipment script tile.</array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of="">Added: New resource icons for world map.<br>
	Added: Player can now turn off BLUR effect during motion (sailing) in game video options (new option there).<br>
	Added: New random encounters for three new mythical animals (alpaca, coyote and jackal).<br>
	Added: You can now make doors in Adventure opened counter-clockwise from radial menu.</array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of="">[YLD-32493] Removed: VS: "Add to label" script tiles which were duplicates for "Attach label" Script tiles.</array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><span style="font-size:26px;"><span style="color:#f1c40f;"><strong>Tweaked</strong></span></span></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of="">[YLD-44479] Tweaked: Three quests have suppressed unlock notifications now in order to reduce the visual clutter (they all get unlocked at the same time).<br>
	[YLD-44880] Tweaked: Redeem code input field is now a button.<br>
	[YLD-44962] Tweaked: PC only blueprints are no longer shown in mobile store.<br>
	[YLD-45618] Tweaked: Inventory containers now have an icon in the inventory screen indicating they can be opened.</array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of="">[YLD-26449] Tweaked: VS: Adding new arguments to binary expressions will now prefill them with literals of correct type.<br>
	[YLD-40638] Tweaked: VS: Added missing enums to enum category.<br>
	[YLD-42599] Tweaked: VS: List of available script tiles in Controller's script.<br>
	[YLD-43884] Tweaked: VS: New "Resistance type" tile added and replaces usage of "Damage type" in Get/Set resistance script tiles.<br>
	[YLD-44268] Tweaked: VS: Cut and paste of custom function between 2 objects will now rewire calls of original functions to a new one.<br>
	[YLD-44783] Tweaked: VS: When there is error inside Delay function you will now get also info about place from which was the delay function called.<br>
	[YLD-44875] Tweaked: VS: When calling function expecting array of items of specific type and you provide array with objects of wrong types then you should get more info in error message now.<br>
	[YLD-45548] Tweaked: VS: To prevent unwanted bugs it is now not possible to play test/export game with empty slots in scripts.<br>
	[YLD-45566] Tweaked: VS: Script tiles used in Controller GL now do not have "Controller" as argument (only "THIS" script tile was valid there).<br>
	[YLD-45617] Tweaked: VS: Individual enum tiles in menu palette now show enum names instead of default value names.<br>
	[YLD-45775] Tweaked: VS: Get parent group &lt;object&gt; now supports Group, Entity and Game logic object as argument.<object><br>
	[YLD-45941] Tweaked: VS: Any sound can be now used in Screen shake at script tile.<br>
	[YLD-46205] Tweaked: VS: You can set type of local variable to types not available in target scope.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>[YLD-44523] Tweaked: Custom tools: Cancelling Progress screen in Tool mode now does not revert made changes.<br>
	[YLD-44822] Tweaked: Custom tools: Improved performance when tool works with selection.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>[YLD-32433] Tweaked: Editor: "Ask player dialog" will not force answer text to be in upper case letters.<br>
	[YLD-44474] Tweaked: Editor: When placing single entity with a light source in editor then the light source should be active.<br>
	[YLD-44594] Tweaked: Editor: LMB click on one object when multiselection is active should now select that single object.<br>
	[YLD-44612] Tweaked: Editor: Camera FOV is settable for all camera types.<br>
	[YLD-44870] Tweaked: Editor: When there is an error in Custom tool's script then show Game log panel.<br>
	[YLD-45492] Tweaked: Editor: Default text color for text widgets is now black.<br>
	[YLD-46098] Tweaked: Editor: Game logic object added to preview of creator blueprints.<br>
	[YLD-46101] Tweaked: Editor: Engines placed in editor are now fully charged.<br>
	[YLD-46103] Tweaked: Editor: Current charge of engine is now settable with slider in engine's properties.<br>
	[YLD-46151] Tweaked: Editor: Object explorer: Groups are now sorted by name.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>Tweaked: Adjusted source elements, no more Piece of Metal, Piece of Gold and Glass Shards dropped. Their recipes were now moved to decorative tools bundle.</object></array></game></object></class></class></class></class></entity><entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object><br>
	Tweaked: Algimer Blocks and Shapes change to blank texture.<br>
	Tweaked: Armors no longer slow swimming.<br>
	Tweaked: Changed default hit reactions to minimize unwanted shoulder movement.<br>
	Tweaked: Hunger Rate slowed to 16,7 percent per Sandbox day (33.3% per Adventure day).<br>
	Tweaked: Stone Mortar moved to Decorative Components and no longer needed for core crafting.<br>
	Tweaked: Tags in crafting now reference adequate recipes.<br>
	Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.<br>
	Tweaked: New camera interpolation - players with more than 40 FPS (and especially on monitor with higher refresh rate) should no longer experience LAGGY movement.<br>
	Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.<br>
	Tweaked: All Atlantean encounters changed visual to look more like meerfolk buildings.<br>
	Tweaked: Glass genesis task in diary now needs obsidian pick instead of obsidian saw.<br>
	Tweaked: Energy age task is no longer triggered by copper ore or copper ingot (zirconium is used instead).<br>
	Tweaked: Unearthed wonders task is no longer triggered by goat encounter.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>Tweaked: Honey Badger: Changed heavy attack to be more fierce, higher jump and in style with new combat design.<br>
	Tweaked: Badger: Faster hit in Charge Attack without sliding.<br>
	Tweaked: Badger: Light Attack without jump.<br>
	Tweaked: Bear: Changed Heavy Attack to be lighter than Swipe (used former swipe animation as foundation).<br>
	Tweaked: Bear: Changed Light Attack to paw slash + changed heavy attack to special attack.<br>
	Tweaked: Big Cats: Heavy attack is 0,4 sec. (12 frames) shorter.<br>
	Tweaked: Big Cats: Light attack is slower by 0,2 sec (7 frames).<br>
	Tweaked: Big Cats: More readable swipe attack.<br>
	Tweaked: Bigfoot: Retimed Heavy Attack, Special Attack and changed Charge attack to be different from Heavy.<br>
	Tweaked: Brawler: Has arms higher to avoid clipping, charge attack different to heavy.<br>
	Tweaked: Brawler: Weight of some vertexes for better body shape.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>Tweaked: Unlock biome popup has adjusted layouts, so that headers under ribbons would have more space for translated titles.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object><span style="font-size:26px;"><span style="color:#f1c40f;"><strong>FIXED</strong></span></span></object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>[YLD-30819] Fixed: Pigment should be correctly consumed now and entity should be colored even when coloring animation does not finish.<br>
	[YLD-39529] Fixed: An issue where players in the friends list would appear online even though they were actually offline.<br>
	[YLD-44664] Fixed: "You are buying gifts for" text in the gifting label is not translated.<br>
	[YLD-44682] Fixed: GenScript properties should have type handling equal to functions.<br>
	[YLD-44743] Fixed: RE272 has a palm seedling that grows into a full tree on a table, exceeding all weight limits for the particular furniture.<br>
	[YLD-44804] Fixed: Players still joining session cannot be kicked by AFK system now.<br>
	[YLD-44973] Fixed: Trigger zones incorrectly interact with rotated box objects.<br>
	[YLD-45129] Fixed: Cannon can be loaded from ammo belts.<br>
	[YLD-45158] Fixed: Achievements: steam progress is not updating sometimes.<br>
	[YLD-45250] Fixed: Player cannot get into clan.<br>
	[YLD-45413] Fixed: When re-binding controls in the Settings screen while in-game, panels no longer trigger for specific bindings (e.g. TAB).<br>
	[YLD-45472] Fixed: Lanterns and other items sometimes have wrong colors in their thumbnails after being colored.<br>
	[YLD-45709] Fixed: Opening last edited script does not work for script of templated objects. (unfortunately the fix will reset last edited script in old saves).<br>
	[YLD-45751] Fixed: Path editing: adding point to the end of path does not work.<br>
	[YLD-45752] Fixed: Handbook events requiring players to craft items wouldn't trigger if the crafted item was dropped on the ground due to not enough space in inventory.<br>
	[YLD-45752] Fixed: Programming: Crafting with full inventory doesn't complete tasks in Diary.<br>
	[YLD-45776] Fixed: Pressing esc when placing blueprints doesn't remove blueprint preview.<br>
	[YLD-45804] Fixed: Exception: +t ylands.SessionContext.get_World when joining custom scenario with more than 1 Player Role on RDS.<br>
	[YLD-45925] Fixed: Some obsolete paintings are missing from the replacement offer at the Ros Bobb's stand.<br>
	[YLD-46104] Fixed: Game with Player team GL does not work correctly when played on DS.<br>
	[YLD-46211] Fixed: Only one detail panel (item / bundle) should now be visible at a time in the trading screen.<br>
	[YLD-46361] Fixed: You cannot playtest games with Player teams with assigned Player roles in some cases.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>[YLD-31197] Fixed: VS: Add Particle VS naming convention.<br>
	[YLD-42513] Fixed: VS: Character limits for variable/custom names are too big.<br>
	[YLD-44128] Fixed: VS: Hair color name "beige" is not appropriate for the color (new name is "burgundy").<br>
	[YLD-44156] Fixed: VS: Script browsing history gets reset when reopening an object.<br>
	[YLD-44268] Fixed: VS: Missing function after Undoing Cut and Paste of function from one object to another.<br>
	[YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages.<br>
	[YLD-44337] Fixed: VS: Destroying Reference point used in a rotation animator does not disable the rotation animator.<br>
	[YLD-44350] Fixed: VS: Disabling "show radial menu" action hides also hints for Inventory/Handbook.<br>
	[YLD-44482] Fixed: VS: Some script tiles in This category do not have "This" script tile prefilled in the first slot.<br>
	[YLD-44155] Fixed: VS: Script Explorer object highlight is out of sync when switching with Previous/Next script.<br>
	[YLD-44578] Fixed: VS: Custom enum with item named "default" (or another script keyword) breaks user script.<br>
	[YLD-44695] Fixed: VS: Disabling and re-enabling console causes console messages to not show console window.<br>
	[YLD-44812] Fixed: VS: Issues caused in script of spawned object did not have enough info to navigate a source of the issue.<br>
	[YLD-44887] Fixed: VS: There is no correct error log when using wrong argument in Delay function.<br>
	[YLD-44948] Fixed: VS: Templated objects with scripts are not listed in Script explorer.<br>
	[YLD-44965] Fixed: VS: You get now internal error when entity spawned by script is immediately destroyed.<br>
	[YLD-45326] Fixed: VS: On container withdraw event does not trigger when you equip an item directly from a container.<br>
	[YLD-45491] Fixed: VS: Missing "Scope" argument for leader script tiles.<br>
	[YLD-45889] Fixed: VS: You can not drag and drop "mobile touch" tiles to server script in SP only game.<br>
	[YLD-46287] Fixed: VS: Enum to array does not work correctly in Custom tools.<br>
	[YLD-46371] Fixed: VS: Functions with arguments of Entity/Game logic/Group array type does not work correctly.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>[YLD-42516] Fixed: Editor: Having 2 or more Custom control game logic objects does not work correctly.</object></array></game></object></class></class></class></class></entity><entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object><br>
	[YLD-43352] Fixed: Editor: Explorer filter dropdowns open outside the explorer tab.<br>
	[YLD-43885] Fixed: Editor: Event listener with trigger object set to "Any entity" can trigger even if there is no trigger object. (eg. On damage (interaction between 2 entities) is triggered even if damage is caused by fall damage).<br>
	[YLD-44267] Fixed: Editor: Cut and paste of objects now only moves cut objects. (so all in/out references persist).<br>
	[YLD-44379] Fixed: Editor: Alt+asdw movement does not work correctly with child groups.<br>
	[YLD-44526] Fixed: Editor: Enums of wrong type in GenScript do not show any error.<br>
	[YLD-44576] Fixed: Editor: Set Look At object causes the object to be partially transparent as if too close.<br>
	[YLD-44875] Fixed: Editor: Running custom tool on new map ignores some "wrong argument type" errors.<br>
	[YLD-45132] Fixed: Editor: Undo for updating Global storages with newer version does not work correctly.<br>
	[YLD-45232] Fixed: Editor: Custom Controls' right panel doesn't update properly.<br>
	[YLD-45330] Fixed: Editor: Repositioning with Alt + ASDW does not work correctly in some cases.<br>
	[YLD-45332] Fixed: Editor: There is missing text in Game settings for Global Ambient Sound.<br>
	[YLD-45594] Fixed: Editor: Custom tools: undo does not work correctly when deleting equipment of NPCs.<br>
	[YLD-45784] Fixed: Editor: Meaning of team friendly fire is opposite to the one expected. (new - friendly fire set to 1 now means that your team mate will take full damage).</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>[YLD-45668] Fixed: Custom tools: Undo step for moving items from Player's inventory/equipment + chests + vehicles does not work correctly.<br>
	[YLD-45718] Fixed: Custom tool's HUD UI is over default editor's UI.</object></array></game></object></class></class></class></class></entity></p>

<p>
	<entity type=""><class><class><class><class><object><game logic="" type=""><array objects="" of=""><object>Fixed: /freecamera now works with mobile controls.<br>
	Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle.<br>
	Fixed: Tutorial text typos.<br>
	Fixed: Several blocks were missing in sets.<br>
	Fixed: Editor: Ctrl+F focuses object's pivot instead of objects visual center.<br>
	Fixed: VS: Delay tile is visible in client script which does not support Delay tile.<br>
	Fixed: Seagull relay theta Mystery yland is back again.<br>
	Fixed: Several building blocks were missing in recipe bundles, this should no longer be a problem.</object></array></game></object></class></class></class></class></entity></p>
]]></description><guid isPermaLink="false">32480</guid><pubDate>Tue, 25 Jul 2023 13:15:13 +0000</pubDate></item><item><title>2.4.1 Patch Changelog</title><link>https://ylands.com/community/topic/32915-241-patch-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<span style="font-size:20px;"><strong>Highlights</strong></span>
</p>

<ul style="">
<li>
		<strong>NPC conversation bubbles</strong><span> </span>- You can now read all text in conversations much more slowly and still get the main point.
	</li>
	<li>
		<strong>Claiming more vehicles bug</strong><span> </span>- You can now claim all the vehicles for which you have available slots.
	</li>
	<li>
		<strong>Random Encounters in ancient ruins</strong><span> </span>- Our bad! Now you can actually get rewards from ancient ruins!
	</li>
</ul>
<p center="" style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41955" href="https://ylands.com/community/uploads/monthly_2024_10/Ylands_2_4_Changelog_1920x1080.png.ebc879b865f60ff9ed853d88479cf7ab.png" rel=""><img alt="Ylands_2_4_Changelog_1920x1080.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41955" data-unique="0ymebqx38" src="https://ylands.com/community/uploads/monthly_2024_10/Ylands_2_4_Changelog_1920x1080.thumb.png.271cc3b4d9f30749c65b080775099635.png"></a>
</p>

<p style="">
	<strong>FIXED</strong>
</p>

<p style="">
	[YLD-53877] Fixed: Cut scenes on Story ylands are 2 times faster.<br>
	[YLD-53890] Fixed: Vehicles will be only auto claimed on construction when there are available free slots.<br>
	[YLD-53891] Fixed: When deleting an yland in a region other than the one the player is currently in, the exploration map refreshed with data from the region the player is currently in - instead of the one they're looking at.<br>
	[YLD-53951] Fixed: Issue when companion would be set free and indices of elements in the UI rm menu would not match db indices of companions.<br>
	[YLD-53961] Fixed: Recipe for cobalt ingot is now in correct workstation.
</p>

<p style="">
	[YLD-53896] Fixed: Editor: Naming custom variables/functions with the same name as dev properties/functions can cause problems.
</p>

<p style="">
	Fixed: Drop from animated furniture.<br>
	Fixed: "Laugh" emote is not available in the radial menu.<br>
	Fixed: Placeholder emote definitions are visible in the radial menu.<br>
	Fixed: Some Ancient Random Encounters have an inaccessible Encounter Secret.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">32915</guid><pubDate>Mon, 14 Oct 2024 12:57:18 +0000</pubDate></item><item><title>2.4 Fleet Friends - Changelog</title><link>https://ylands.com/community/topic/32896-24-fleet-friends-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<span style="font-size:24px"><strong><span class="ipsEmoji">⭐</span><span style="color:#1abc9c">Highlights</span><span class="ipsEmoji">⭐</span></strong></span>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41942" href="https://ylands.com/community/uploads/monthly_2024_09/Ylands_2_4_Changelog_1920x1080.png.9b82ea47680f4f5e7a2f85a03821fac3.png" rel=""><img alt="Ylands_2_4_Changelog_1920x1080.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41942" data-unique="bmtoo0mpc" src="https://ylands.com/community/uploads/monthly_2024_09/Ylands_2_4_Changelog_1920x1080.thumb.png.47c9d838804ffd184d4c04505e0529f7.png"></a>
</p>

<p>
	<span style="font-size:16px;"><strong>Claiming more boats and vehicles</strong></span>
</p>

<p>
	You said you wanted to flex with your stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu.
</p>

<p>
	<span style="font-size:16px;"><strong>Multiplayer setup simplification</strong></span>
</p>

<p>
	Playing with your friends is now easier than ever, as we have streamlined the multiplayer game setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly.
</p>

<p>
	<span style="font-size:16px;"><strong>Rented server behavior changed</strong></span>
</p>

<p>
	Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient.
</p>

<p>
	<span style="font-size:16px;"><strong>Animal Taming Improvements</strong></span>
</p>

<p>
	We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers).
</p>

<p>
	<span style="font-size:16px;"><strong>More companions</strong></span>
</p>

<p>
	Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30!
</p>

<p>
	<span style="font-size:16px;"><strong>Aggressivity and baiting indicators</strong></span>
</p>

<p>
	We have changed the old aggressivity and animal baiting indicators to new, flashy variants. These also direct you outside of your field of view, so you can be aware of those pesky badgers in time this time.
</p>

<p>
	<span style="font-size:16px;"><strong>Avatar Portrait</strong></span>
</p>

<p>
	Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear.
</p>

<p>
	<span style="font-size:16px;"><strong>Open Tech Tree with "P"</strong></span>
</p>

<p>
	Did you ever want to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>EDITOR improvements:</strong></span>
</p>

<ul>
<li>
		Custom scenario localization: added UI to simplify localization key editing, importing and exporting.
	</li>
	<li>
		Custom Interactions are now Custom Actions.
	</li>
	<li>
		New Game Logic called Action which can be referenced on objects.
	</li>
	<li>
		Up to 3 Custom Actions can be defined on an entity (including items held in hand).
	</li>
	<li>
		Added ability to use animations for Custom Actions.
	</li>
	<li>
		Game Logic objects can now be snapped to vehicles in the editor (this does not apply to Game Blueprints).
	</li>
	<li>
		Drag and Drop to reorder items in NPC and Container inventories.
	</li>
</ul>
<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>New Assets</strong></span>
</p>

<p>
	<strong>ACTORS</strong>
</p>

<ul>
<li>
		Animated Furniture
	</li>
	<li>
		Jötunnlin
	</li>
	<li>
		Mutated Golem Alpha
	</li>
	<li>
		Mutated Hyena Alpha
	</li>
	<li>
		Mutated Tiger Alpha
	</li>
	<li>
		Mutated Puma Alpha
	</li>
	<li>
		Mutated Wolf Alpha
	</li>
	<li>
		Mutated Bear Alpha
	</li>
	<li>
		Mummy Warrior
	</li>
	<li>
		Automaton Enforcer
	</li>
	<li>
		Automaton Sentinel
	</li>
</ul>
<p>
	<span style="font-size:16px;"><strong>APPAREL</strong></span>
</p>

<ul>
<li>
		Mountaineer Armor set
	</li>
	<li>
		Lantern Backlight
	</li>
	<li>
		Light Bulb Backlight
	</li>
</ul>
<p>
	<span style="font-size:16px;"><strong>TOOLS &amp; WEAPONS</strong></span>
</p>

<ul>
<li>
		Mythical Fishing Rod
	</li>
	<li>
		Alien Hand Drill
	</li>
	<li>
		Monofilament Knife
	</li>
</ul>
<p>
	<span style="font-size:16px;"><strong>DECORATIONS</strong></span>
</p>

<ul>
<li>
		Stone Plank
	</li>
	<li>
		Copper Plank
	</li>
	<li>
		Steel Plank
	</li>
	<li>
		Mason Statue
	</li>
	<li>
		Lady Automaton Statue
	</li>
	<li>
		Sir Automaton Statue
	</li>
	<li>
		Engineer Statue
	</li>
</ul>
<p>
	<span style="font-size:16px;"><strong>BUILDING</strong></span>
</p>

<ul>
<li>
		Tall Mast With Sails
	</li>
	<li>
		Spanker Sail
	</li>
	<li>
		Copper Blocks
	</li>
	<li>
		Roped Log Joints
	</li>
	<li>
		Wooden Ship Window (2 variants)
	</li>
	<li>
		Steel Ship Window (2 variants)
	</li>
	<li>
		Trash Bin
	</li>
	<li>
		Roof Blocks (Steel, Straw, Wood)
	</li>
	<li>
		Completing various missing block sets
	</li>
</ul>
<p>
	<span style="font-size:16px;"><strong>ANIMATIONS</strong></span>
</p>

<ul>
<li>
		Exploring Emote
	</li>
	<li>
		Sad Emote
	</li>
	<li>
		Job Done Emote
	</li>
	<li>
		Bossy Emote
	</li>
	<li>
		Impatient Emote
	</li>
	<li>
		Yawn Emote
	</li>
	<li>
		Air Heart Emote
	</li>
	<li>
		Sniffing Emote
	</li>
	<li>
		Yeehaw Emote
	</li>
	<li>
		Chicken dance
	</li>
</ul>
<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Additions / Removed</strong></span>
</p>

<p>
	[YLD-41660] Added: Popup with ship details will now display the preview of the ship in question.<br>
	[YLD-53382] Added: Info about number of container slots / power of engines + masts / usable power by vehicles to a crafting menu.
</p>

<p>
	[YLD-40159] Added: VS: Transform direction / Inverse transform direction script tiles.<br>
	[YLD-40295] Added: VS: Rotate around script tile.<br>
	[YLD-52404] Added: VS: Relation lines between objects when you use just variable/function from script of another object.<br>
	[YLD-52500] Added: VS: You can now set custom functions to be displayed vertically by default. (one argument per line).<br>
	[YLD-52501] Added: VS: Global storages can now have attached Logic storage in editor.<br>
	[YLD-53214] Added: VS: Add Enable custom camera &lt;player&gt; &lt;camera&gt; &lt;blending style&gt; &lt;blending time&gt;.<br>
	[YLD-53246] Added:: VS: Remove diacritics script tile.<br>
	[YLD-53257] Added: VS: Weld entities script tile.<br>
	[YLD-53612] Added: VS: Is Local Player Ready script tile.<br>
	[YLD-53640] Added: VS: On local player ready event for single player games.
</p>

<p>
	[YLD-52823] Added: Editor: Option for scenario settings to disable stamina feature (to have infinite stamina).<br>
	[YLD-53496] Added: Editor: Export button for Data set GL so it is easier to review which data you have currently imported.
</p>

<p>
	Added: "TINY" landscape preset that fits into default universal area.<br>
	Added: You can now see visual of ship in ship UI. <br>
	Added: Automaton statues.
</p>

<p>
	<span style="font-size:16px;"><strong>Tweaked</strong></span>
</p>

<p>
	[YLD-53183] Tweaked: Explore: when you learn a new recipe from RE then you will see its image in notification.
</p>

<p>
	[YLD-49741] Tweaked: Wind direction in new map will point from player position to center of the map.<br>
	[YLD-52452] Tweaked: GUI: inconsistent behavior of pets/costumes tab when you have nothing selected.<br>
	[YLD-52796] Tweaked: The free-placing indicator will no longer bounce when it's hiding. It's sad you no longer need it, after all.<br>
	[YLD-53028] Tweaked: Usable items for blueprint are now shown first in the project table UI.<br>
	[YLD-53232] Tweaked: /unstuck command now always acts like the mode 1 (/unstuck 1), modes 0/2/3 were removed and the syntax is just /unstuck.<br>
	[YLD-53702] Tweaked: The white panther in the Druid House random encounter is no longer friendly, just indifferent.
</p>

<p>
	[YLD-52268] Tweaked: Editor: You can now use decimal comma ',' in properties window for decimal numbers.<br>
	[YLD-52766] Tweaked: Editor: Spot light's angle is now limited to 175°. It is not working well above this value.<br>
	[YLD-52934] Tweaked: Editor: changing property sliders for Light game logic now have immediate visual effect.<br>
	[YLD-53585] Tweaked: Editor: .ylands file name do not use |ct| anymore. Instead there is a valid English translation.
</p>

<p>
	[YLD-52641] Tweaked: VS: String literals now supports multiline input.<br>
	[YLD-53038] Tweaked: VS: Text variant of VS script now does not add number in the end of each variable/function identifier.
</p>

<p>
	Tweaked: Smaller Mythical Animals now run closer to the bait instead of walking at the beginning of the scripted encounter.<br>
	Tweaked: New monsters were added to random encounters (mummy warrior, animated furniture, jotunlinn and automatons).<br>
	Tweaked: Since you can have more companions now we create separate categories for tamed animals and companions in radial menu.<br>
	Tweaked: Axes which cannot be used in crafting are no longer stored in toolbox.<br>
	Tweaked: New mutant alphas replaced the old alpha bear which spawns during night in adventure.<br>
	Tweaked: Any new multiplayer game has turned OFF PvP by default.<br>
	Tweaked: Players with visitor coop rights can no longer summon animals.<br>
	Tweaked: Bronze Plank is now made in Copper Caster.<br>
	Tweaked: Crickephant animations removed overscaling of it's trunk due to scales on Trunk03 joint.<br>
	Tweaked: Removed minimal required dig strength for Rock voxels.<br>
	Tweaked: Better hand and spine movement in player Pet Ostrich animation.<br>
	Tweaked: Better spine movement in Player Pet Rhino animation.<br>
	Tweaked: Exposed emotes for editor updated.<br>
	Tweaked: Polished player movement in Bear Pet animation.<br>
	Tweaked: Bear Combat Walk is matching Combat Idle for better transitions.<br>
	Tweaked: Big Cat's Combat Walk has pose more closer to Combat Idle resulting in cleaner transitions.<br>
	Tweaked: Increased spawn rate of eggs in bird nests.<br>
	Tweaked: Propeller Pack discovery node no longer costs Exploration Points.<br>
	Tweaked: Elemental weaknesses of enemies are more significant.<br>
	Tweaked: Temperate made little bit less grindy.
</p>

<p>
	Tweaked: VS: Switched positions of Enum and Variable main categories.
</p>

<p>
	<span style="font-size:16px;"><strong>Fixed</strong></span>
</p>

<p>
	[YLD-21272] Fixed: Respawning on a different yland temporarily shows weather from previous yland.<br>
	[YLD-29710] Fixed: Drinking tea and coconut drinks should have proper sound now.<br>
	[YLD-49357] Fixed: Connecting certain types of unsupported controllers should no longer confuse the input system.<br>
	[YLD-49723] Fixed: Map generating: surface cave is sometimes connected to a sea cave.<br>
	[YLD-52324] Fixed: Store BP section header layout (button icons overlaping button borders).<br>
	[YLD-52578] Fixed: Free-placing indicator on mobile should correctly size to fit its contents and will now be located on the left side of the screen.<br>
	[YLD-52757] Fixed: Droping BP camera will disable the related actions.<br>
	[YLD-52919] Fixed: Equip command now checks also inventory containers when used.<br>
	[YLD-53013] Fixed: Incorrect hands in profile window after being in creative and equiping costume.<br>
	[YLD-53166] Fixed: Lowering hardness of rock so players can flatten/smooth terrain.<br>
	[YLD-53341] Fixed: Recipe for mud moloch bait has correct seed now.
</p>

<p>
	[YLD-51376] Fixed: Editor: Plus button in value slot of array tiles in CT doesn't update correctly based on array's data type.<br>
	[YLD-51990] Fixed: Editor: Undo does not work correctly for moving child groups with Custom tool's script.<br>
	[YLD-52145] Fixed: Editor: Object storage variables don't reflect type change in properties of objects with assigned storage.<br>
	[YLD-52988] Fixed: Editor: Updating script module can cause delete some function calls.<br>
	[YLD-53200] Fixed: Editor: Camera transitions between static cameras could behave not as expected.<br>
	[YLD-53479] Fixed: Editor: Active FPS camera in Creative/Adventure mode affects visibility of player in custom game with a custom camera.<br>
	[YLD-53581] Fixed: Editor: Player can still jump using W in game using side scroller camera even though jumping is disabled for him.<br>
	[YLD-53646] Fixed: Editor: There is a label with animal name next to animals for animals which are set to be not interactable.
</p>

<p>
	[YLD-52609] Fixed: VS: Update/Fixed updates triggers even if game is paused.<br>
	[YLD-53339] Fixed: VS: Function with recursion can cause crash when saving the game.
</p>

<p>
	[YLD-53032] Fixed: Blueprints: "Active" on "use blueprint" button isn't present on PC.<br>
	[YLD-53163] Fixed: Mobile UI: Incorrect string in profile window : add credentials.<br>
	[YLD-53238] Fixed: Terrain: Player respawns under the terrain when dying on specific position.<br>
	[YLD-51585] Fixed: GUI: Full inventory icon disappears after reconnect.<br>
	[YLD-51662] Fixed: GUI: Cannot use craft more in certain cornercase.<br>
	[YLD-52221] Fixed: GUI: Delete account button is not functional after you close ''are you sure'' dialogue (the popup now closes upon changing your mind).
</p>

<p>
	Fixed: You are stuck in loading if you close steam overlay quickly with escape (this is driven by Steam backend and there's nothing we can do to properly fix this, so we added a Cancel button to the specific loading overlay).<br>
	Fixed: Several encounters were missing tasks and could not be finished properly, should be fixed now.<br>
	Fixed: Several random encounters have inaccessible secrets, should be fixed now.<br>
	Fixed: Fortress library mystery yland should no longer remove your unique items like Cosmic ray shooter.<br>
	Fixed: Camera is no longer faster in editor when you are in energy mode.<br>
	Fixed: Many phones including iphones 13-15 should now her proper audio.<br>
	Fixed: Some hats missing the Head tag.<br>
	Fixed: Recently played games search does not filter the files correctly.<br>
	Fixed: Garden Fence recipes in Wooden Fence group.<br>
	Fixed: An issue where secondary action trigger mapping for gamepad input devices was ignored.
</p>
]]></description><guid isPermaLink="false">32896</guid><pubDate>Tue, 24 Sep 2024 07:40:56 +0000</pubDate></item><item><title>2.3.1 Patch Changelog</title><link>https://ylands.com/community/topic/32846-231-patch-changelog/</link><description><![CDATA[
<p>
	 
</p>

<p>
	<img alt="Ylands_2_3_Patch_Event_Cover_800x450 (1).jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="41871" data-unique="h48h7ccgg" src="https://ylands.com/community/uploads/monthly_2024_06/1691841183_Ylands_2_3_Patch_Event_Cover_800x450(1).jpg.fd6d5f3d34ee496a941af4e5962c3fcd.jpg"></p>

<p>
	<br><br><span style="color:#2ecc71;"><strong><span class="ipsEmoji">⭐</span> HIGHLIGHTS <span class="ipsEmoji">⭐</span></strong></span><br>
	 
</p>

<ul>
<li>
		Tutorial gameplay tweaked, finally everyone can jump across the first ditch in the starting chapter
	</li>
	<li>
		Audio is not broken anymore once you finish the Elmwood's Outpost story
	</li>
	<li>
		General bug fixes
	</li>
</ul>
<p>
	 
</p>

<p>
	<span style="color:#2ecc71;"><strong>FIXED</strong></span>
</p>

<p>
	[YLD-52720] Fixed: There is no music in game after disconnecting at wrong time from Story Land.<br>
	[YLD-52785] Fixed: VS: Custom tools: get/set obsolete position/rotation script tiles do not work with preview objects.<br>
	[YLD-52717] Fixed: VS: new Set position tiles do not work correctly with animated single entities/GLs and Move to script tile.<br>
	[YLD-52710] Fixed: Editor: Group templates supports Event listeners, Position animators and Rotation animators again.
</p>
]]></description><guid isPermaLink="false">32846</guid><pubDate>Fri, 14 Jun 2024 08:54:51 +0000</pubDate></item><item><title>2.3 Elven Expeditions - Changelog</title><link>https://ylands.com/community/topic/32843-23-elven-expeditions-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<span style="font-size:24px;"><strong><span class="ipsEmoji">⭐</span><span style="color:#1abc9c;">Highlights</span><span class="ipsEmoji">⭐</span></strong></span>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41859" href="https://ylands.com/community/uploads/monthly_2024_06/Ylands_2_3_Changelog_SoMe_1920x1080.png.df5902f771f9f93c543e6d7e21cd4044.png" rel=""><img alt="Ylands_2_3_Changelog_SoMe_1920x1080.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41859" data-unique="9559jgrg8" src="https://ylands.com/community/uploads/monthly_2024_06/Ylands_2_3_Changelog_SoMe_1920x1080.thumb.png.323fd93db60937deffc3d76c0fd1263e.png"></a>
</p>

<p>
	<span style="color:#1abc9c;"><span style="font-size:18px;"><strong>Random Encounter Objectives</strong></span></span>
</p>

<p>
	We improved random encounters so now you are able to keep track of RE objective progress. We hope it will motivate you and your friends to explore ylands even more now.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#1abc9c;"><strong>Luring lighthouse</strong></span></span>
</p>

<p>
	A new chapter of the story takes you to the Monsoonal region where strange things started happening. Could this have something to do with the arrival of elves into the region? It is up to you (and Horatio Reginald Elmwood, of course) to find out what's going on! 
</p>

<p>
	<span style="font-size:18px;"><span style="color:#1abc9c;"><strong>Gamepad</strong></span></span>
</p>

<p>
	You can finally play Ylands with a gamepad, including an aim-assist support to help you during combat.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#1abc9c;"><strong>New Random Encounters created by community</strong></span></span>
</p>

<p>
	Ross Bob had a makeover by our community. In each Region, you can find new stalls, galleries, and houses made for Ross Bob!
</p>

<p>
	<span style="color:#1abc9c;"><span style="font-size:18px;"><strong>Quality of life improvements</strong></span></span>
</p>

<p>
	You may now use the free-placing feature for your blueprints, it can be freely rotated and snaped to ground at your will. Medieval House in Random Encounter 103 contained obsolete variants of paintings so we replaced them with pieces done by a more talented painter.
</p>

<p>
	<span style="color:#1abc9c;"><span style="font-size:18px;"><strong>EDITOR improvements:</strong></span></span>
</p>

<ul>
<li>
		Polished ease of use of input fields throughout the editor.
	</li>
	<li>
		Merged Terrain and Advanced Terrain Tools and split Game Logics into Basic Logics and Script Logics.
	</li>
	<li>
		Custom Enums are now a standalone Visual Script Category.
	</li>
	<li>
		Custom Localizations basic workflow introduced - create your own localization tables for custom games.
	</li>
	<li>
		Positions and Rotations in Visual Scripting reworked to be more intuitive.
	</li>
	<li>
		New Project Browser makes searching and opening Editor Scenarios much easier.
	</li>
</ul>
<p>
	 
</p>

<p>
	<span style="font-size:18px;"><span style="color:#1abc9c;"><strong>New Assets</strong></span></span>
</p>

<p>
	<strong>ACTORS</strong>
</p>

<ul>
<li>
		Highland Cow
	</li>
	<li>
		Pinewood Owlbison
	</li>
	<li>
		Magic Gardener
	</li>
	<li>
		Ancient Hunter
	</li>
	<li>
		Ancient Huntress
	</li>
	<li>
		Territorial Merman
	</li>
	<li>
		Territorial Mermaid
	</li>
	<li>
		Infested Elf
	</li>
	<li>
		Infested She-elf
	</li>
	<li>
		Animated Knight Armor
	</li>
	<li>
		Animated Samurai Armor
	</li>
	<li>
		Drowned Deckhand
	</li>
	<li>
		Drowned Canonneeres
	</li>
</ul>
<p>
	<strong>APPAREL</strong>
</p>

<ul>
<li>
		Rhinoceros Armor Set
	</li>
	<li>
		Gunslinger Armor Set
	</li>
	<li>
		Starcharter Clothes Set
	</li>
	<li>
		Moonseeker Mask
	</li>
	<li>
		Voidsmith Mask
	</li>
	<li>
		Fardreamer Mask
	</li>
</ul>
<p>
	<strong>TOOLS &amp; WEAPONS</strong>
</p>

<ul>
<li>
		Alien Bow
	</li>
	<li>
		Orichalcum Saw
	</li>
	<li>
		Cow Bait
	</li>
	<li>
		Pinewood Owlbison Bait
	</li>
</ul>
<p>
	<strong>DECORATIONS</strong>
</p>

<ul>
<li>
		Chess Pieces
	</li>
	<li>
		Checker Piece
	</li>
	<li>
		Domino Pieces
	</li>
	<li>
		6-sided Dice
	</li>
	<li>
		Additional Roman Numeral Blocks
	</li>
	<li>
		Elven Statue
	</li>
	<li>
		Elven Carpet
	</li>
	<li>
		Elven Painting
	</li>
	<li>
		Elven Quipu
	</li>
	<li>
		Elven Astrolabe
	</li>
	<li>
		Asset Changes
	</li>
	<li>
		Cave Mushrooms changed names and now can be cut down with a knife, plus they yield useful resources
	</li>
	<li>
		Cave Plants changed names and now can be cut down with a knife
	</li>
</ul>
<p>
	<span style="color:#1abc9c;"><span style="font-size:18px;"><strong>Additions / Removed</strong></span></span>
</p>

<p>
	[YLD-47555] Added: Character actions that take longer for the character to do will no longer use the progress bar to visualize the progress, instead utilizing the hints with hold progress visuals. Floating hints should also no longer overlap the hotbar under specific camera angles.<br>
	[YLD-49572] Added: Created a Diary event condition for a new event guiding the player to create a Torch - NIGHTFALL NECESSITIES.<br>
	[YLD-50244] Added: Inventory can now display details of items in the hotbar (if the user navigates over them via gamepad).<br>
	[YLD-51145] Added: When placing BP that is not vehicle it is possible to switch to between grid/freeplacing.<br>
	[YLD-51809] Added: Completion Achievement for Luring lighthouse yland.<br>
	[YLD-49676] Added: VS: Get Recipe Node &lt;entity type&gt;.<br>
	[YLD-49911] Added: VS: Alt+T keybind to switch between expression/statement variant of the same script tile.<br>
	[YLD-49933] Added: VS: ternary operator ? : (expression if &lt;condition&gt; then &lt;return if true&gt; else &lt;return if false&gt;.<br>
	[YLD-50188] Added: VS: + in Set variable script tile will add automatically tile of variable's type.<br>
	[YLD-50220] Added: VS: Format string &lt;format&gt; &lt;arg 1&gt; ... &lt;arg n&gt; script tile.<br>
	[YLD-50382] Added: VS: On shear/milk events.<br>
	[YLD-50864] Added: VS: Get Screen DPI script tile.<br>
	[YLD-51595] Added: VS: Warning when you use Get local player before local player is fully initialized/available.<br>
	[YLD-51628] Added: VS: "Reset fade" argument to Camera fade in/out script tiles.
</p>

<p>
	[YLD-49913] Added: Editor: Items now shows both buy and sell price in properties window.<br>
	[YLD-49916] Added: Editor: Percentage resistance next to resistance value in properties window.<br>
	[YLD-50155] Added: Editor: Game logic template now supports "referenced" variant.<br>
	[YLD-50619] Added: Editor: You can multiselect in Object explorer with mouse by holding SHIFT key.<br>
	[YLD-50620] Added: Editor: "Public scripts" property to script modules so it is now easier to test/debug their exported version.<br>
	[YLD-50739] Added: Editor: You can now set "selected color" for buttons in Custom HUD/Window layout editor.<br>
	[YLD-51731] Added: Editor: Ability to disable "switching variants" while placing.
</p>

<p>
	Added: Pinewood Owlbison Mythical Animal Random Encounter (Taiga Region).<br>
	Added: Winning competition entries based Ros Bobb (painting vendor) Random Encounters for each Region.<br>
	Added: Project Browser.
</p>

<p>
	[YLD-49891] Removed: Editor: "Simple" editor view with text buttons in top header.<br>
	[YLD-49912] Removed: Editor: Highlight of group entities when group is edited.<br>
	[YLD-50413] Removed: Editor: Use Playlands equipment toggle from Player role.<br>
	Removed: Hostile Native Random Encounters. Replaced with a set of Ancient Hunter Random Encounters.
</p>

<p>
	<span style="color:#1abc9c;"><span style="font-size:18px;"><strong>Tweaked</strong></span></span>
</p>

<p>
	[YLD-42904] Tweaked: Milk/Shear ready text overlaps animal's name.<br>
	[YLD-45540] Tweaked: Take all button in containers now adds items directly to inventory containers.<br>
	[YLD-49303] Tweaked: Alpaca light attack is a bit slower.<br>
	[YLD-49304] Tweaked: Unique Golem charge attack to other attack animations.<br>
	[YLD-49312] Tweaked: Golem light attack less twitchy on the end. Changed also combat idle pose to remove twitchiness.<br>
	[YLD-49313] Tweaked: Changed lizard light attack to be a little bit slower.<br>
	[YLD-49314] Tweaked: Crablin has a little longer Light Attack animation.<br>
	[YLD-49314] Tweaked: Ostrich Light Attack animation is a bit longer.<br>
	[YLD-49316] Tweaked: Penguin light attack is a bit slower.<br>
	[YLD-49317] Tweaked: Longer windup in Golem heavy attack animation.<br>
	[YLD-49318] Tweaked: Changed Lizard heavy attack to have more visible preparation.<br>
	[YLD-49322] Tweaked: Rhino Heavy Attack has a longer preparation phase (by 10 frames) and a different attack style to be easy readable.<br>
	[YLD-49331] Tweaked: Wolverine use Special Attack animation for Heavy Attack.<br>
	[YLD-49332] Tweaked: Golem special attack has a visible preparation.<br>
	[YLD-49778] Tweaked: Adjusted the priority of interactible entities when focusing entities, so that the ones that provide an interaction are focused more often that those without any interactions. One specific case where it should help is focusing the ladders on your ships.<br>
	[YLD-50598] Tweaked: Color of animal's/monster's text in chat is now same as color of NPC's text.<br>
	[YLD-50694] Tweaked: 3D selection tool previews selection more frequently now.<br>
	[YLD-50703] Tweaked: You can not reference entities from blueprints in scripts. (protection of those blueprints).<br>
	[YLD-50793] Tweaked: Optimized the Sort Inventory button. It should no longer allocate tens of megabytes of memory and should be substantially faster.<br>
	[YLD-50869] Tweaked: Removed the Unsummon button from the Pets screen. Previously it was showing everywhere, even on currently not-summoned pets which, while it worked, was confusing. Now the only place on the Pets screen where you'll still find the Unsummon button is if you click the currently summoned pet.<br>
	[YLD-51048] Tweaked: Wolf Pet animation slightly changed hand position to touch wolf on flat terrain. Dog pet point set closer so the character hands have contact with dog (only on flat terrain).<br>
	[YLD-51955] Tweaked: Hide previous notification if the new one is the same.<br>
	[YLD-51966] Tweaked: Steam pack descriptions so that the new lines are easier to read and do not overlap the images.<br>
	[YLD-52005] Tweaked: Collectibles that are part of Steam DLCs will now be displayed in the in-game shop upon purchasing a DLC.
</p>

<p>
	[YLD-50187] Tweaked: VS: + button in Set array at index will now add script tile of array's type.<br>
	[YLD-50976] Tweaked: VS: In explorer Search in dropdown is now set to "Script tiles" by default.<br>
	[YLD-51094] Tweaked: VS: Animals can have quite big reaction time to a Move to target script tile.
</p>

<p>
	[YLD-49887] Tweaked: Editor: Teleporting player on maps with no terrain streaming now does not need to start loading.<br>
	[YLD-49918] Tweaked: Editor: Preview of placed object is now shown next to a mouse cursor.<br>
	[YLD-49945] Tweaked: Editor: 2D game logic icons and transform widgets are bigger on 4K screens.<br>
	[YLD-50004] Tweaked: Editor: Names of text sizes after adding new Medium large size.<br>
	[YLD-50005] Tweaked: Editor: Enum values like Text size / Audible distance are now sorted by their value (instead of sorting by name).<br>
	[YLD-50321] Tweaked: Editor: Colorized game logic icons in the game logic panel.<br>
	[YLD-50348] Tweaked: Editor: Animals with disabled interaction will not show shear/milk ready text now.<br>
	[YLD-50421] Tweaked: Editor: Sliders in properties window now work also in multiselection.<br>
	[YLD-50440] Tweaked: Editor: Scale widget is more responsive now in Basic shapes tool.<br>
	[YLD-50486] Tweaked: Editor: Position/rotation should get updated live when moving objects by drag and drop / using widgets.<br>
	[YLD-50582] Tweaked: Editor: Promote ENUMS sub-category to main category.<br>
	[YLD-51861] Tweaked: Editor: Error information about referencing objects which will be destroyed by Object templates on export.
</p>

<p>
	Tweaked: Implementation in story section so that it's better equipped to detect whether the reward page should be displayed. The section code now also has some idea of where the chapters actually start.<br>
	Tweaked: Added source elements for Cave and Mushroom Roots thus making them blueprintable.<br>
	Tweaked: Cave Mushrooms renamed and rebalanced.<br>
	Tweaked: Changed Ostrich Charge attack animation to be less intense.<br>
	Tweaked: Changed Rabbit heavy attack animation now feels stronger. Changed distance of attack not to go through player.<br>
	Tweaked: Changed style of Wolf charge attack to be different from other attacks.<br>
	Tweaked: Changed Wendigo Charge Attack animation to be different to other attacks.<br>
	Tweaked: Different animation of Stone Guardian's Heavy Attack. More powerful and longer windup.<br>
	Tweaked: Different animation of Swipe attack for Ocean Spirit with more power.<br>
	Tweaked: Distance of all Rabbit attacks is shorter not to clip through player.<br>
	Tweaked: Doubled amount of Energy Coil produced from one recipe.<br>
	Tweaked: Elven bow's accuracy and draw time nerfed.<br>
	Tweaked: Engineer Vendor now also offers Sulphur Chunks and Rubber Slabs.<br>
	Tweaked: Farmer's Revenge spread and effective range significantly nerfed.<br>
	Tweaked: Flint Chunk gets more visible models.<br>
	Tweaked: Horse Charge Attack is different to heavy attack.<br>
	Tweaked: Horse Light Attack visually better transition to combat idle.<br>
	Tweaked: Longer Undead Heavy Attack, added side variants for Undead's Heavy and Light attack.<br>
	Tweaked: An Undead Charge Attack is different from a Heavy Attack.<br>
	Tweaked: New Hyena Charge Attack not a copy of Light Attack.<br>
	Tweaked: Penguin has longer Heavy Attack, different animation with more impact.<br>
	Tweaked: Potion Ingredient tag removed.<br>
	Tweaked: Relict and Encounter Secrets given the No Catalog tag to prevent confusion in editor.<br>
	Tweaked: Rhino Swipe Attack animation has more powerful head swing and is longer by 15 frames.<br>
	Tweaked: Slower Heavy attack (by 10 frames).<br>
	Tweaked: Stone Guardian has different Charge Attack not a copy of heavy attack.<br>
	Tweaked: Terrorbird different heavy attack with head, polished leg movement.<br>
	Tweaked: Terrorbird isn't floating above ground on flat terrain.<br>
	Tweaked: Terrorbird legs and finger movement in light attack is more polished.<br>
	Tweaked: Terrorbird Swipe attack is now with legs to be different from heavy.<br>
	Tweaked: Wendigo Heavy Attack has longer, more visible windup phase.<br>
	Tweaked: Wendigo Swipe Attack is longer.<br>
	Tweaked: Wolverine special attack is different to light and heavy.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#1abc9c;"><strong>FIXED</strong></span></span>
</p>

<p>
	[YLD-19918] Fixed: Rake and Shovel animation made compatible with 2H holding for more natural look.<br>
	[YLD-29306] Fixed: Message System: whisper shows player's username in All message section.<br>
	[YLD-37944] Fixed: Scrolling the mobile inventory fully down before playing through the tutorial that has the player craft a stone axe no longer results in the tutorial flow being stuck until session reset.<br>
	[YLD-45920] Fixed: Blueprints might have some of their entities shifted when placed in universal scenarios (only applies to newly captured blueprints).<br>
	[YLD-48743] Fixed: Terrain Generation: weird cut off rocks appear on the edge of beaches.<br>
	[YLD-49520] Fixed: Ships: Camera starts moving by itself after traveling.<br>
	[YLD-49618] Fixed: Handbook rewards (manifested in Experimental): players with live progress still having unclaimed reward icon.<br>
	[YLD-49743] Fixed: NPC man/female cannot be selected as default value for entity type variables.<br>
	[YLD-49823] Fixed: Map generating: RE can be spawned on islets around the island.<br>
	[YLD-49859] Fixed: Portraits in social screen should no longer be offset and covering status icons.<br>
	[YLD-49867] Fixed: When players were charging an object that required inventory and was inside a container (e.g. a mining drill inside a toolbox), the inventory screen did not update correctly.<br>
	[YLD-49917] Fixed: Position of the text in the button of the research node is now correctly centered when using gamepad.<br>
	[YLD-49978] Fixed: Scrollbar in the mobile version of multiplayer settings popup is no longer super chonky.<br>
	[YLD-50154] Fixed: Layout in the feedback popup could get messed up when the input field got near to the character limit.<br>
	[YLD-50225] Fixed: You can not move properly when using rake.<br>
	[YLD-50227] Fixed: It should no longer be possible to close the crafting screen during the tutorial that teaches players how to craft the stone axe, which could get them stuck until session reset.<br>
	[YLD-50344] Fixed: Item notification will now correctly display custom colors of the picked up item, if it is painted.<br>
	[YLD-50609] Fixed: Particles not visible in inventory character preview.<br>
	[YLD-50617] Fixed: Gifting a blueprint from the Editor produces an error message if you didn't open the Shop first during the play session.<br>
	[YLD-50735] Fixed: Give players the collectibles that they were supposed to get from Handbook rewards.<br>
	[YLD-50813] Fixed: Integrity : broken terrain on particular explore map from 1.8.<br>
	[YLD-50834] Fixed: A handbook memory leak that would occur upon changing the active session (leaving a game into the main menu, changing a server etc.).<br>
	[YLD-50888] Fixed: Main menu: Back button leads from community games sub-categories to Main Menu.<br>
	[YLD-50909] Fixed: A null pointer reference when drag&amp;dropping various corner-case stuff from your hotbar into equipment slots.<br>
	[YLD-51046] Fixed: Wolf clip into character when attacking too much.<br>
	[YLD-51054] Fixed: Wolf legs clip into eachother in walk, trot, run.<br>
	[YLD-51229] Fixed: Ship Wrecked Shenanigans event could not be completed if you already owned a ship after the first yland.<br>
	[YLD-51750] Fixed: Using saw on tree from BP will destroy original tree.<br>
	[YLD-52188] Fixed: The displayed cost for EP in the tech tree now shows correctly when discounted by partially unlocked nodes.<br>
	[YLD-52254] Fixed: Golem's lower body opens too much in Special Attack and Hit Reaction animations.<br>
	[YLD-52320] Fixed: Issue in hint sorting mechanism that could needlessly eat performance.
</p>

<p>
	[YLD-50263] Fixed: VS: there is unnecessary ':' in chat window when showing bubble with hidden speaker.<br>
	[YLD-50664] Fixed: VS: Custom enum's names are shown in Upper case on script tiles.<br>
	[YLD-50901] Fixed: VS: Opening Transaction window from Dialog window does not work.<br>
	[YLD-50949] Fixed: VS: The Count instruction in visual scripting will no longer end in an infinite loop if it's starting from 1 and going towards -1 by increments of 1.<br>
	[YLD-50988] Fixed: VS: There is a wrong tile in context menu of variable of custom enum type.<br>
	[YLD-51374] Fixed: VS: Plus button of array setter tile adds a single value tile.<br>
	[YLD-51741] Fixed: VS: Changes to argument of copied function can affect argement of the original function.<br>
	[YLD-51816] Fixed: VS: Time trigger set to specific game hour fires when a scenario is launched in some cases.<br>
	[YLD-51968] Fixed: VS: Switch with all cases + default branch merged together breaks VS.<br>
	[YLD-52462] Fixed: VS: Count with does not work correctly in some situations. (when using language with decimal comma).
</p>

<p>
	[YLD-42529] Fixed: Editor: It is not possible to change static camera position in properties window in Preview camera mode.<br>
	[YLD-49703] Fixed: Editor: Cut/paste of entities on vehicles does not work correctly.<br>
	[YLD-49822] Fixed: Editor: Trigger zones do not register some entities.<br>
	[YLD-50261] Fixed: Editor: It is possible to summon any animal with high base domestication level by any player.<br>
	[YLD-50317] Fixed: Editor: Objects in Object explorer are not sorted correctly when contextual search is active.<br>
	[YLD-50685] Fixed: Editor: Rotation and position changes to groups in hierarchy via custom tool script behaves incorrectly.<br>
	[YLD-50796] Fixed: Editor: "Death penalty" in Player role is not translated.<br>
	[YLD-51224] Fixed: Editor: Transform widget can be destroyed when you unload map part containing it.<br>
	[YLD-51257] Fixed: Editor: If you press RMB while editing shape in Shapes Tool then a gizmo deactivates (and cannot be reactivated).<br>
	[YLD-51659] Fixed: Editor: It is not possible to set Game time with "minutes" precision.<br>
	[YLD-51687] Fixed: Editor: Group templated do not ignore original group rotation. (the same way as Entity/GL templates do).<br>
	[YLD-51880] Fixed: Editor: Animated entities have wrong position in blueprint preview image.<br>
	[YLD-52405] Fixed: Editor: Updating Script modules with Image library does not work correctly.
</p>

<p>
	Fixed: Alienflower should now be blueprintable.<br>
	Fixed: Current HP of some NPCs exceeds their maximum HP, resulting in looong healthbars.<br>
	Fixed: RE103 - Medieval House contains obsolete variants of paintings (replaced with pieces done by a more talented painter).<br>
	Fixed: Small twitch in Rhino's belly during light attack cleaned up.<br>
	Fixed: Vendor NPCs are not present in a newly created map until another day passes.
</p>
]]></description><guid isPermaLink="false">32843</guid><pubDate>Tue, 04 Jun 2024 09:27:47 +0000</pubDate></item><item><title>2.2.2. Patch Changelogs</title><link>https://ylands.com/community/topic/32821-222-patch-changelogs/</link><description><![CDATA[
<p>
	<span class="ipsEmoji">🌟</span><strong><span style="font-size:22px;">HIGHLIGHTS</span></strong><span class="ipsEmoji">🌟</span>
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="41764" data-unique="5w539yfzi" src="https://ylands.com/community/uploads/monthly_2024_04/Ylands_2_2_Patch_Event_Cover_800x450.jpg.b3f543241d9b48cc4eadaaa8e8a06e84.jpg" alt="Ylands_2_2_Patch_Event_Cover_800x450.jpg"></p>

<p>
	<span style="font-size:20px;"><strong>STARTER PACK</strong></span>
</p>

<ul>
<li>
		Starting resources and other important stuff for bargain price! Can be purchased only ONCE per account.
	</li>
	<li>
		This pack is based on our players' feedback and is an ideal choice for starting players who want to enjoy a little boost to the start of the game.
	</li>
</ul>
<p>
	<a href="https://store.steampowered.com/app/2904300/Ylands__Starter_Pack/" ipsnoembed="true" rel="external nofollow">https://store.steampowered.com/app/2904300/Ylands__Starter_Pack/</a>
</p>

<p>
	<span style="font-size:20px;"><strong>SUPPORTER PACK</strong></span>
</p>

<ul>
<li>
		The most exclusive and top shelf cosmetics for the biggest Ylands fans who want to support the game's development.
	</li>
	<li>
		Entry to a special Discord "Supporter only" room is included in the pack. Not a member of our Discord yet? Click here to join now!
	</li>
</ul>
<p>
	<a href="https://store.steampowered.com/app/2904310/Ylands__Supporter_Pack/" ipsnoembed="true" rel="external nofollow">https://store.steampowered.com/app/2904310/Ylands__Supporter_Pack/</a>
</p>

<p>
	<strong><span style="font-size:20px;">INTRO</span></strong>
</p>

<ul>
<li>
		For months we evaluated what should be showed off more and now it's going live!
	</li>
	<li>
		New players can get a better taste of what they can experience in Ylands from the very beginning.
	</li>
	<li>
		The time to invite your friends to play Ylands (or reset your progress) is now!<br>
		 
	</li>
</ul>
<p>
	<strong><span style="font-size:20px;">New Assets</span></strong>
</p>

<p>
	<strong>STARTER PACK:</strong>
</p>

<p>
	Avatar's Tropical Frame
</p>

<p>
	<br><br><strong>SUPPORTER PACK:</strong>
</p>

<p>
	C.A.G. Admiral Costume
</p>

<p>
	Noble Wave Emote
</p>

<p>
	Avatar's Baroque Frame
</p>

<p>
	C.A.G. BENEFACTOR title
</p>

<p>
	<br>
	 
</p>

<p>
	<strong>ADDITIONS</strong>
</p>

<p>
	Added: New playable Intro where player will be introduced to C.A.G and main features of the game.<br>
	 
</p>

<p>
	<strong>FIXED</strong>
</p>

<p>
	[YLD-51838] Fixed: Story: Players lost progress from Elmwood outpost.<br>
	[YLD-51621] Fixed: Editor: All damage immunity / No player vs player damage check boxes are wrongly checked in Game settings.<br>
	[YLD-51083] Fixed: Editor: On Invulnerable Hit event does not trigger for invincible players.<br>
	[YLD-50834] Fixed: A handbook memory leak that would occur upon changing the active session (leaving a game into the main menu, changing a server etc.).
</p>
]]></description><guid isPermaLink="false">32821</guid><pubDate>Thu, 25 Apr 2024 09:24:48 +0000</pubDate></item><item><title>2.2.1 Patch Changelog</title><link>https://ylands.com/community/topic/32788-221-patch-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<img alt="Ylands_2_2_Patch_1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41733" data-unique="pt619okem" src="https://ylands.com/community/uploads/monthly_2024_03/Ylands_2_2_Patch_1.png.b766ff4723c6dd71f3125833d20276e4.png"></p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong><span class="ipsEmoji">⭐</span> HIGHLIGHTS <span class="ipsEmoji">⭐</span></strong></span>
</p>

<ul>
<li>
		<strong>Tech Tree</strong> - When you select a known recipe in the Tech Tree, it will now also be selected in the crafting menu.
	</li>
	<li>
		<strong>Continue on your Adventure</strong> - Some of you who skipped the last two updates couldn't continue playing. Not anymore!
	</li>
	<li>
		<strong>Handbook Rewards </strong>- Some players didn't receive their rewards during multiplayer gameplay, but now they will have them back.
	</li>
	<li>
		<strong>Elmwood's outpost</strong> - A few Ylanders had their progress in this story Yland restarted; we have reverted it.
	</li>
	<li>
		<strong>Low memory optimization</strong> - You might have experienced a crash on Crimson Shores Yland - this issue is now fixed.<br>
		 
	</li>
</ul>
<p>
	<span style="font-size:20px;"><strong>FIXED</strong></span>
</p>

<p>
	[YLD-50689] Fixed: Handbook rewards: Collectibles rewards can be claimed for clients again. Affected players will receive all rewards they should have gotten after the loading of exploration map.
</p>

<p>
	[YLD-50630] Fixed: Reduced memory consumed by lights shadow maps to manageable amount.
</p>

<p>
	[YLD-50644] Fixed: Exploration map compatibility issues for saves made in before 1.10.
</p>

<p>
	[YLD-50645] Fixed: Editor: Freeze when you start PC only empty world.
</p>

<p>
	[YLD-50666] Fixed: Editor: Custom transactions in scenarios without gameset/scenario data never finished, always resulted in refund.
</p>

<p>
	[YLD-50674] Fixed: Editor: Is group tile does not work correctly in custom tools when you provide them anything else than Group/Entity/Game logic.
</p>

<p>
	Fixed: Entity thumbnails in inventory can sometimes disappear or get switched with different ones.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>TWEAKED</strong></span><br>
	 
</p>

<p>
	Tweaked: Improved readability of table view.
</p>
]]></description><guid isPermaLink="false">32788</guid><pubDate>Tue, 05 Mar 2024 21:19:09 +0000</pubDate></item><item><title>2.2 Tremendous Tech Tree - Changelog</title><link>https://ylands.com/community/topic/32773-22-tremendous-tech-tree-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<span style="font-size:26px;"><span style="color:#2ecc71;"><strong><span class="ipsEmoji">⭐</span> HIGHLIGHTS <span class="ipsEmoji">⭐</span></strong></span></span>
</p>

<p>
	<span style="font-size:18px;"><strong>Update 2.2: Tremendous Techtree is here! Let's dive into more than 200 improvements and 18 new major features. See Highlights at the top, New Assets in the middle and all of the small and big fixes at the bottom of this page.</strong></span>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41720" href="https://ylands.com/community/uploads/monthly_2024_02/384507161_Ylands_2_2_Changelog_1920x1080(1).png.fbf39631da7859ae6e84656b17bba158.png" rel=""><img alt="Ylands_2_2_Changelog_1920x1080 (1).png" class="ipsImage ipsImage_thumbnailed" data-fileid="41720" data-unique="2vuh534ft" src="https://ylands.com/community/uploads/monthly_2024_02/1706170835_Ylands_2_2_Changelog_1920x1080(1).thumb.png.119794fe71d3dcaa977a638acfd3231b.png"></a>
</p>

<p>
	<span style="font-size:18px;"><span style="color:#2ecc71;"><strong>Tech Tree</strong></span></span>
</p>

<p>
	Progress on your own terms! Unlock core and (most) optional recipes in a brand new Tech Tree. Discover all of the recipe categories, decide what you want to unlock and be the master of your own progress. Curious about details? Find out more <a href="https://ylands.com/community/topic/32592-dev-diary-298-big-technology-change-incoming/" rel="">HERE</a>.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#2ecc71;"><strong>Handbook rewards</strong></span></span>
</p>

<p>
	New rewards for handbook tasks and story. Some rewards can be obtained only through the handbook and nowhere else, so remember to claim them!
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Compass overhaul</strong></span></span>
</p>

<p>
	Compass is now always visible and has an all-new visual for increased contrast. Yes, now you can see it even during bad weather. We also added the detection of cave entrances, so you know where (not) to hide when the storm hits.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Proximity chat</strong></span></span>
</p>

<p>
	Players are now able to communicate via an in-built proximity voice chat in multiplayer sessions. In Adventure mode you can only hear Ylanders that are close to you. In Creative mode you can be miles away and still hear each other clearly.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#2ecc71;"><strong>Inspection window overhaul</strong></span></span>
</p>

<p>
	We felt the item detail window was too hidden, so we displayed it more prominently (replaced the "Used In" button). Used In was moved to the item detail window, along with several new functions (Link to the crafting recipe, ability to craft more of the same item, etc.).
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Alchemy changed to crafting</strong></span></span>
</p>

<p>
	The alchemy table now works as any other workstation (potions are researched in the Tech Tree as most of the other recipes).
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Region map multiplayer adjustment</strong></span></span>
</p>

<p>
	<span style="color:null;">Do you often run out of space in the region map? Now all your maps are single-player by default. This should double the space for your own ylands!</span>
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Avatar frames</strong></span></span>
</p>

<p>
	Now you can change the borders of your avatar's face. You can gain some as a reward or buy some in the shop. Your avatar's frames are visible by everyone who sees your avatar.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Biotop polishing</strong></span></span>
</p>

<p>
	Flora and fauna are now region-specific. We also changed the visual (both terrain and new entities) of every region. There are now some new animals like hens, and many new plants, rocks, and trees. 
</p>

<p>
	<span style="font-size:18px;"><span style="color:#2ecc71;"><strong>Random encounters</strong></span></span>
</p>

<p>
	Random encounters are now region-specific (except for vendors). Vendor encounters were rebalanced and their compositions were updated. Optional recipes were separated into smaller pools to reflect progress in the Tech Tree. We also added a new method for the optional recipe and exploration point acquisition (Interactive entities hidden in Random encounters). 
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Quality of life improvements</strong></span></span>
</p>

<p>
	List of valid entities for inventory containers extended (or changed). Tutorial rebalanced for new changes. Items automatically removed from containers no longer drop on the ground<br>
	Destroyed entities from REs no longer drop resources. Hardened items no longer fall to the ground when terrain is modified below them. Stumps can be removed using a pick tool. Empty categories in the Crafting menu are hidden until you learn their contents. 
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Sailing speed rebalance</strong></span></span>
</p>

<p>
	Boats were rebalanced to be slower than most ships. Ship speeds were rebalanced for a more linear progression. The angle of optimal wind was increased and the negative effect of sailing against the wind decreased. The power of sails and engines is applied by an exponential curve - less power is required to reach a reasonable speed.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Aim assist</strong></span></span>
</p>

<p>
	Players playing on mobile are now being assisted with aiming.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#2ecc71;"><strong>Secondary Interaction bound to E key</strong></span></span>
</p>

<p>
	Some radial menu actions were moved to a separate hotkey.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Feedback improvement</strong></span></span>
</p>

<p>
	You can send feedback messages with attached saved file containing your progress at a selected yland.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>Indicators for saving and bad connection</strong></span></span>
</p>

<p>
	Whenever the game autosaves, an indicator flashes in the bottom right corner. Should you experience issues with an internet connection, the game will display that as well. Also, losing progress when your internet connection is poor should be mitigated to a minimum.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>EDITOR: Custom tools folders</strong></span></span>
</p>

<p>
	Organize Toolbox neatly into virtual folders.
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:18px;"><strong>EDITOR: Debug stepping alpha version</strong></span></span>
</p>

<p>
	Introducing an alpha version of a powerful debugging tool for Custom Games containing complicated Visual Script. Add breakpoints to Visual Script tiles, test the game in the Debug mode, and walk through the script step by step. This feature is hidden by default but can be enabled by /enabledebugging 1.
</p>

<p>
	 
</p>

<p style="text-align: center;">
	<span style="color:#9b59b6;"><span style="font-size:26px;"><strong>NEW ASSETS</strong></span></span>
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#9b59b6;">ACTORS:</span></strong></span>
</p>

<p>
	Takahe
</p>

<p>
	Hen
</p>

<p>
	Stormfeathered Banty
</p>

<p>
	Skinwalker
</p>

<p>
	 
</p>

<p>
	<span style="color:#9b59b6;"><span style="font-size:16px;"><strong>ENVIRONMENT:</strong></span></span>
</p>

<p>
	Basalt Formations
</p>

<p>
	Tall Basalt Formations
</p>

<p>
	Chalk Formations
</p>

<p>
	Pebble Stones
</p>

<p>
	 
</p>

<p>
	<span style="color:#9b59b6;"><span style="font-size:16px;"><strong>PLANTS:</strong></span></span>
</p>

<p>
	Equatorial Grass
</p>

<p>
	Monsoonal Grass
</p>

<p>
	Moorland Grass
</p>

<p>
	Red Maple
</p>

<p>
	Willow
</p>

<p>
	Alienifer
</p>

<p>
	Alienboo
</p>

<p>
	Alienlow
</p>

<p>
	Alientato
</p>

<p>
	Alienflower
</p>

<p>
	Alientail
</p>

<p>
	Aliendron
</p>

<p>
	Sunflower
</p>

<p>
	Cow Parsnip
</p>

<p>
	Amorphophalus
</p>

<p>
	Ginseng
</p>

<p>
	Morel
</p>

<p>
	Parasol
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#9b59b6;"><strong>VEHICLES:</strong></span></span>
</p>

<p>
	Elven Ship (+parts)
</p>

<p>
	 
</p>

<p>
	<span style="color:#9b59b6;"><span style="font-size:16px;"><strong>ITEMS:</strong></span></span>
</p>

<p>
	Folder
</p>

<p>
	Suitcase
</p>

<p>
	Hunter's Satchel
</p>

<p>
	Hen Bait
</p>

<p>
	Stormfeathered Banty Bait
</p>

<p style="text-align: center;">
	<span style="color:#f39c12;"><span style="font-size:26px;"><strong>ADDITIONS / REMOVED</strong></span></span>
</p>

<p>
	[YLD-40870] Added: Crafting screen now hides empty categories and recipe groups until the player learns at least one recipe that belongs to that category/group.
</p>

<p>
	[YLD-46698] Added: Border images to the store and profile tab.
</p>

<p>
	[YLD-48091] Added: New specific charge attack for colossus.
</p>

<p>
	[YLD-48988] Added: Some interactions now have animations assigned (Open/Close doors, containers, Padlock operations, Cannon Reload etc.).
</p>

<p>
	[YLD-49572] Added: Created a Diary event condition for a new event guiding the player to create a Torch - NIGHTFALL NECESSITIES.
</p>

<p>
	 
</p>

<p>
	[YLD-36526] Added: VS: Get/set rotation offset for map markers.
</p>

<p>
	[YLD-45242] Added: VS: Get platform script tile to client script.
</p>

<p>
	[YLD-45843] Added: VS: You can now edit/delete variables in search panel.
</p>

<p>
	[YLD-47118] Added: VS: On loading camera fade in started to client Event listener.
</p>

<p>
	[YLD-47362] Added: VS: Get/set text size for Text/Input widgets.
</p>

<p>
	[YLD-47432] Added: VS: On local player loaded to client Event listener.
</p>

<p>
	[YLD-48470] Added: VS: Is open (doors/chests) script tile.
</p>

<p>
	[YLD-49586] Added: VS: On Invulnerable Hit event.
</p>

<p>
	 
</p>

<p>
	[YLD-44476] Added: Editor: you can attach AI Behavior to actors from AI Behavior's properties.
</p>

<p>
	[YLD-46148] Added: Editor: CTRL+LMB Doubleclick on a Group should select all Groups in the scene.
</p>

<p>
	[YLD-46149] Added: Editor: "Remove all" button to properties window for array type attributes.
</p>

<p>
	[YLD-46490] Added: Editor: Custom Tools: an "On cancel" branch to the Show Progress Screen VS tile.
</p>

<p>
	[YLD-46674] Added: Editor: Layout - you can now select which widget you want to be able reference in scripts.
</p>

<p>
	[YLD-47354] Added: Editor: Show selection in explorer to RMB context menu of current selection.
</p>

<p>
	[YLD-48467] Added: Editor: entity preview to Properties window.
</p>

<p>
	[YLD-48531] Added: Editor: the third view for game logic objects (no icons, just how they will look in game).
</p>

<p>
	[YLD-48602] Added: Editor: you can set up visibility of a compass widget now.
</p>

<p>
	[YLD-48605] Added: Editor: number of selected objects to Properties window.
</p>

<p>
	[YLD-48748] Added: Editor: Open dialogue parameter to each dialogue's option. You may now create dialog trees without using any scripting.
</p>

<p>
	[YLD-48884] Added: Editor: Entity class / Any entity filters to Trigger zone.
</p>

<p>
	[YLD-49056] Added: Editor: Custom tools: Is Valid In Game Blueprint script tile.
</p>

<p>
	[YLD-49114] Added: Editor: Custom tools: Show In Add Entity Panel <types> script tile.</types></p>

<p>
	[YLD-49220] Added: Editor: Custom tools: tiles working with AI Behaviour game logic object.
</p>

<p>
	 
</p>

<p>
	Added: A couple of Oriental themed Far East region Random Encounters.
</p>

<p>
	Added: An exponential curve to Power to Speed ratio for all ships (0.5).
</p>

<p>
	Added: Mythical Takahe taming Random Encounter.
</p>

<p>
	Added: Tier tags for enemies, tools, weapons, armor, ship and diving gear.
</p>

<p>
	 
</p>

<p>
	Added: VS: Get/set healthbar visibility to custom tools.
</p>

<p>
	 
</p>

<p>
	Added: Editor: "Is Obsolete" Visual Script tile.
</p>

<p>
	Added: Editor: Custom Tool Folders.
</p>

<p>
	 
</p>

<p>
	[YLD-46339] Removed: one variant for each Remove label type (entity, game logic, group).
</p>

<p>
	Removed: Explosive kegs from Conquistador Fort RE (Explosives balanced for Taiga Region and above).
</p>

<p>
	 
</p>

<p style="text-align: center;">
	<span style="color:#f39c12;"><span style="font-size:26px;"><strong>TWEAKED</strong></span></span>
</p>

<p>
	[YLD-44874] Tweaked: Entering Ylands that need to have their data downloaded shows the download progress.
</p>

<p>
	[YLD-45277] Tweaked: Increased Project table placing distance to match Blueprint placing distance.
</p>

<p>
	[YLD-48103] Tweaked: Goat: Charge attack made a bit slower and the attack with head is visible now.
</p>

<p>
	[YLD-48104] Tweaked: Goat light attack is a bit slower, fixed transition to combat idle pose.
</p>

<p>
	[YLD-48106] Tweaked: Goat: Use current special attack animation as heavy.
</p>

<p>
	[YLD-48108] Tweaked: Deer: Charge attack changed not to look like being hit back and bounce off player.
</p>

<p>
	[YLD-48113] Tweaked: Changed Colossus Special Attack animation to be less shaky and added a significant windup.
</p>

<p>
	[YLD-48540] Tweaked: Rebalanced existing Vendor Shipments and added new ones.
</p>

<p>
	[YLD-48638] Tweaked: Rhino: Character dismount had wrong exit pose rotated sideways, now set correctly.
</p>

<p>
	[YLD-48950] Tweaked: Increased angles of favourable and unfavourable wind effects + lowered the speed penalty incurred.
</p>

<p>
	[YLD-48960] Tweaked: Attack cooldown for Male and Female NPCs set to 3s; Combat Range set to 100m; Heavy Attack chance set to 30% (previously 60%).
</p>

<p>
	[YLD-49638] Tweaked: Ships: Single |W| hit now sets max speed.
</p>

<p>
	[YLD-49778] Tweaked: Adjusted the priority of interactible entities when focusing entities, so that the ones that provide an interaction are focused more often that those without any interactions. One specific case where it should help is focusing the ladders on your ships.
</p>

<p>
	[YLD-50383] Tweaked: Introduced damage instance caching to the system that takes care of monitoring damage for Handbook purposes. This change should significantly improve performance when getting hurt (i.e. remove stuttering) as well as reduce unnecessary allocations.
</p>

<p>
	 
</p>

<p>
	[YLD-39810] Tweaked: Editor: Duplicate now does not override copy/paste cache.
</p>

<p>
	[YLD-44523] Tweaked: Editor: Custom tools: Cancelling Progress screen in Tool mode now does not revert made changes.
</p>

<p>
	[YLD-45935] Tweaked: Editor: Game now prevents Script module export if there are any issues in it or in its components.
</p>

<p>
	[YLD-46061] Tweaked: Editor: If placing composition with Storage Game Logic objects updates existing ones then now user get message about it.
</p>

<p>
	[YLD-46061] Tweaked: Editor: Update Storage Game Logic objects are moved to a new position after a blueprint is placed.
</p>

<p>
	[YLD-46128] Tweaked: Editor: Adding new images to Image library and music to Music library is now faster.
</p>

<p>
	[YLD-47095] Tweaked: Editor: It shouldn't be possible to playtest/export scenarios containing actors in animated groups.
</p>

<p>
	[YLD-48048] Tweaked: Editor: Changing properties of Custom HUD/Window should be now more responsive. (faster).
</p>

<p>
	[YLD-48249] Tweaked: Editor: Contextual search is cleared when there is no object to be shown.
</p>

<p>
	[YLD-48323] Tweaked: Editor: Behavior of moving entities with terraforming tool.
</p>

<p>
	[YLD-48340] Tweaked: Editor: Update font colors for legibility.
</p>

<p>
	[YLD-48509] Tweaked: Editor: Even invisible trigger zones can have custom color set.
</p>

<p>
	[YLD-48530] Tweaked: Editor: Keep GL view settings in camera preview (now it always hides game logic objects).
</p>

<p>
	[YLD-48624] Tweaked: Editor: Block dimension info added into info box for entity under mouse cursor.
</p>

<p>
	[YLD-48668] Tweaked: Editor: Size of helper grid crosses when dragging an object.
</p>

<p>
	[YLD-48741] Tweaked: Editor: New answer options in Dialogue GL are now enabled by default.
</p>

<p>
	[YLD-49413] Tweaked: Editor: .csv file are now imported automatically after you select them in file browser.
</p>

<p>
	[YLD-49551] Tweaked: Editor: When creating blueprint consisting game logic objects then Creator's blueprint should be preselected now.
</p>

<p>
	[YLD-50004] Tweaked: Editor: Names of text sizes after adding new Medium large size.
</p>

<p>
	 
</p>

<p>
	[YLD-39810] Tweaked: VS: Duplicate for script tiles will not override Copy-Paste cache anymore.
</p>

<p>
	[YLD-46283] Tweaked: VS: Error message when trying to send message to server/client with argument of unsupported type.
</p>

<p>
	[YLD-46742] Tweaked: VS: You are now able to delete the last canvas. It will also delete all variables / enums in the script.
</p>

<p>
	[YLD-46844] Tweaked: VS: Equip item will now equip item to empty slot even though player's inventory is full.
</p>

<p>
	[YLD-48411] Tweaked: VS: Show bubble now supports any object as Text argument.
</p>

<p>
	[YLD-49119] Tweaked: VS: None is now set as first in the list of enum's options.
</p>

<p>
	 
</p>

<p>
	Tweaked: Implementation in story section so that it's better equipped to detect whether the reward page should be displayed. The section code now also has some idea of where the chapters actually start.
</p>

<p>
	Tweaked: Adjusted landscape occurrence in biome regions to increase chance of bigger ylands.
</p>

<p>
	Tweaked: Alchemy Table now should work like regular workstation.
</p>

<p>
	Tweaked: Beds renamed to be more differentiated.
</p>

<p>
	Tweaked: Burning items like candles and lanterns are not extinguished automatically by time.
</p>

<p>
	Tweaked: Camel combat animations retimed to new AI combat design.
</p>

<p>
	Tweaked: Chairs renamed to be more differentiated.
</p>

<p>
	Tweaked: Chilly woes event task so it requires the player to craft Cup of Tea instead of Stew.
</p>

<p>
	Tweaked: Chimera: Combat movement is redone to new speed of 3 m/s, more action in combat idle, light attack fixed twitchy legs, heavy attack longer, swipe longer windup phase, charge attack changed not to bounce off player.
</p>

<p>
	Tweaked: Clay can spawn in Tropical Mountains.
</p>

<p>
	Tweaked: Coconut Drink is now consumed like a potion.
</p>

<p>
	Tweaked: Coconut Drinks and Cup of Tea can be drunk no matter the hunger level.
</p>

<p>
	Tweaked: Crickephant: Shorter and different light attack; longer, more powerful animation in heavy attack; stronger and longer special attack with more obvious windup phase.
</p>

<p>
	Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.
</p>

<p>
	Tweaked: Descriptions of items tweaked to help with finding them.
</p>

<p>
	Tweaked: Digging terrain should no longer give random items.
</p>

<p>
	Tweaked: Doors renamed to be more differentiated.
</p>

<p>
	Tweaked: Elven bow's accuracy and draw time nerfed.
</p>

<p>
	Tweaked: Engineer Vendor now also offers Sulphur Chunks and Rubber Slabs.
</p>

<p>
	Tweaked: Farmer's Revenge spread and effective range significantly nerfed.
</p>

<p>
	Tweaked: Flint Chunk gets more visible models.
</p>

<p>
	Tweaked: Increased base speed of Junk Ship, decreased base speed of Upper Deck Boat.
</p>

<p>
	Tweaked: Lamps renamed to be more differentiated.
</p>

<p>
	Tweaked: Lowered HP of mutated animals.
</p>

<p>
	Tweaked: Mayan clothes renamed to Plumed Clothes.
</p>

<p>
	Tweaked: Moved RE101 Mark I Armor Random Encounter from Taiga to Polar Region.
</p>

<p>
	Tweaked: Names of carpets and teepees to be more distinguishable.
</p>

<p>
	Tweaked: Non aggressive animals flee distance reduced, their ranged vulnerability increased.
</p>

<p>
	Tweaked: Potion Ingredient tag removed from Grass.
</p>

<p>
	Tweaked: Relict and Encounter Secrets given the No Catalog tag to prevent confusion in editor.
</p>

<p>
	Tweaked: Removed Explosive kegs from Conquistador Fort RE (Explosives balanced for Taiga Region and above).
</p>

<p>
	Tweaked: Rocks renamed to correspond their color and drop.
</p>

<p>
	Tweaked: Sacks, Urns, Boxes and Cabinets renamed to be more differentiated.
</p>

<p>
	Tweaked: Ship hulls more vulnerable to fire damage.
</p>

<p>
	Tweaked: Signs renamed to be more differentiated.
</p>

<p>
	Tweaked: Statues, idols, busts and monoliths renamed to be better differentiated from each other.
</p>

<p>
	Tweaked: Stone Armor renamed to Flint Armor and Rockhard Armor renamed to Stone Armor to better resemble their recipes.
</p>

<p>
	Tweaked: Tables renamed to be differentiated more.
</p>

<p>
	Tweaked: Tombstones and sarcophagi renamed to be more differentiated.
</p>

<p>
	Tweaked: Vases renamed to be more differentiated.
</p>

<p>
	 
</p>

<p style="text-align: center;">
	<span style="color:#f39c12;"><span style="font-size:26px;"><strong>FIXED</strong></span></span>
</p>

<p>
	[YLD-33503] Fixed: You can rotate actors around X/Z axis.
</p>

<p>
	[YLD-34915] Fixed: Player can appear under terrain after reconnect on owned ship near steep terrain in some rare edge cases.
</p>

<p>
	[YLD-36691] Fixed: You can see holes under waves if they are close to steep or modified terrain.
</p>

<p>
	[YLD-37944] Fixed: Scrolling the mobile inventory fully down before playing through the tutorial that has the player craft a stone axe no longer results in the tutorial flow being stuck until session reset.
</p>

<p>
	[YLD-41766] Fixed: Skills: Particle does not appear while wearing a costume.
</p>

<p>
	[YLD-41959] Fixed: Saves not found on Linux/Steam Deck.
</p>

<p>
	[YLD-43182] Fixed: A rare exception that could occur when you accepted a clan invitation from a clan leader of another clan who also received your clan invitation and decided to accept it before you (it resulted in the original player trying to join a non-existent clan, throwing an unhandled exception).
</p>

<p>
	[YLD-43595] Fixed: Issue that was causing needless allocations and spending CPU time on the in-game hotbar.
</p>

<p>
	[YLD-43747] Fixed: Barely a Scratch! handbook event now properly unlocks after hiting an actor (animals/players/NPCs...) instead of general units (which also include vehicles).
</p>

<p>
	[YLD-44743] Fixed: RE272 has a palm seedling that grows into a full tree on a table, exceeding all weight limits for the particular furniture.
</p>

<p>
	[YLD-44838] Fixed: Some haunted entities do not revert color when the encounter is thoroughly exorcised.
</p>

<p>
	[YLD-45396] Fixed: Left hand and fingers position in two handed ranged weapons changed.
</p>

<p>
	[YLD-46169] Fixed: Game Logic Label GL can be assigned as its own label (can lead to errors).
</p>

<p>
	[YLD-46171] Fixed: Mythical animals won't spawn in MP.
</p>

<p>
	[YLD-46211] Fixed: Only one detail panel (item / bundle) should now be visible at a time in the trading screen.
</p>

<p>
	[YLD-46361] Fixed: You can not playtest games with Player teams with assigned Player roles in some cases.
</p>

<p>
	[YLD-46643] Fixed: Head and arms snap no more after attacks.
</p>

<p>
	[YLD-46817] Fixed: Custom camera watching player is shaking when player is moving.
</p>

<p>
	[YLD-46858] Fixed: Moved terrain on worlds from before 2.0.
</p>

<p>
	[YLD-46894] Fixed: Obsolete crossbow bolts cause Blueprints to not load properly.
</p>

<p>
	[YLD-46951] Fixed: Capturing Blueprint causes an exception in some cases.
</p>

<p>
	[YLD-47739] Fixed: Hitting Return key in input fields should just submit the element and not do another action.
</p>

<p>
	[YLD-47930] Fixed: Blunderbuss/Madman's Boomstick: Floating musket ball during reload, fixed missing animation on musket ball in shot to stay hidden.
</p>

<p>
	[YLD-47932] Fixed: Bullet visible in barrel during shot for too long.
</p>

<p>
	[YLD-47932] Fixed: Flintlock Muskets were showing bullet in barrel due to deleted animation keys.
</p>

<p>
	[YLD-48131] Fixed: Missing loop on combat movement for Alpaca, Badger and Lizard.
</p>

<p>
	[YLD-48268] Fixed: Smoke particle on engine on boat is now stopped instead of destroyed. Looks visually better.
</p>

<p>
	[YLD-48336] Fixed: Mitigated an issue where the whole chat system would completely break when encountering a network issue during loading your clan data. Now it should load the rest of the chat system gracefully. (Reported on the official forums.).
</p>

<p>
	[YLD-48364] Fixed: Fixed multiple particles on engine and also small mistake i forgot to check for situation when engine does not contain particle generators for smoke.
</p>

<p>
	[YLD-48487] Fixed: Propeller packs that where stuck in overheat mode forever on loading to map should be fixed now.
</p>

<p>
	[YLD-48594] Fixed: Text bubbles above the same entity can overlap each other.
</p>

<p>
	[YLD-48638] Fixed: Character isn't sliding in dismounting Bear, Rhino and Wolverine.
</p>

<p>
	[YLD-48759] Fixed: Set the looping ON in Block with 2H weapons animation.
</p>

<p>
	[YLD-49193] Fixed: Mutated animals sometimes generate on tiny islands in the middle of the sea.
</p>

<p>
	[YLD-49459] Fixed: Pet Dragons: Made the basic idle short and idle variant 2 much shorter, which were the source of the getting stuck in controller.
</p>

<p>
	[YLD-49611] Fixed: Pick all ignores items placed to grid.
</p>

<p>
	[YLD-49618] Fixed: Handbook rewards (manifested in Experimental): players with live progress still having unclaimed reward icon.
</p>

<p>
	[YLD-49743] Fixed: NPC man/female cannot be selected as default value for entity type variables.
</p>

<p>
	[YLD-49859] Fixed: Portraits in social screen should no longer be offset and covering status icons.
</p>

<p>
	[YLD-49978] Fixed: Scrollbar in the mobile version of multiplayer settings popup is no longer super chonky.
</p>

<p>
	[YLD-50154] Fixed: Layout in the feedback popup could get messed up when the input field got near to the character limit.
</p>

<p>
	[YLD-50227] Fixed: It should no longer be possible to close the crafting screen during the tutorial that teaches players how to craft the stone axe, which could get them stuck until session reset.
</p>

<p>
	 
</p>

<p>
	[YLD-38395] Fixed: Editor: Script modules have wrong preview in Blueprints.
</p>

<p>
	[YLD-39773] Fixed: Editor: Scenario name change gets reversed when you also change any of the Performance game settings.
</p>

<p>
	[YLD-43625] Fixed: Editor: Non-interactive entity spawns when you click on it with LMB and RMB in the same frame.
</p>

<p>
	[YLD-46706] Fixed: Editor: It is possible to select entities outside entity weld with Ctrl+double click in weld editing mode.
</p>

<p>
	[YLD-46713] Fixed: Editor: Disabling punch attack also disables damage for unarmed NPCs.
</p>

<p>
	[YLD-46781] Fixed: Editor: Cut operation gets cancelled when you try to paste onto a ship via RMB context menu.
</p>

<p>
	[YLD-46850] Fixed: Editor: Copying objects from group edit mode into scene doesn't work correctly.
</p>

<p>
	[YLD-47272] Fixed: Editor: Visual of Path GL.
</p>

<p>
	[YLD-47889] Fixed: Editor: If you drag unselected tile in custom window, it will disappear and can freeze the game.
</p>

<p>
	[YLD-48094] Fixed: Editor: There is missing "Start" in History panel which would get you before the first undo step.
</p>

<p>
	[YLD-48168] Fixed: Editor: Undo for changes on an entity can remove attached Labels from the entity.
</p>

<p>
	[YLD-48184] Fixed: Editor: Terraforming terrain near Entity welds breaks entity movement with terrain movement.
</p>

<p>
	[YLD-48244] Fixed: Editor: Script module's private component GLs are available in VS to be referenced.
</p>

<p>
	[YLD-48250] Fixed: Editor: Changes to a group object's position/rotation from outside of group edit mode don't persist.
</p>

<p>
	[YLD-48453] Fixed: Editor: Non items are not added to weld in weld editing mode.
</p>

<p>
	[YLD-48536] Fixed: Editor: Camera does not follow a reference point in camera preview.
</p>

<p>
	[YLD-48630] Fixed: Editor: Rotation animator set to "Align with translation" does not work correctly in animator preview.
</p>

<p>
	[YLD-48677] Fixed: Editor: Pixel cube in properties window is partly invisible.
</p>

<p>
	[YLD-48919] Fixed: Editor: Roughen terrain type sub-options are missing tooltips and highlight.
</p>

<p>
	[YLD-49388] Fixed: Editor: Removing item from container also cancels placing tool.
</p>

<p>
	[YLD-49428] Fixed: Editor: Camera preview does not work correctly sometimes if you try to preview the same camera with different settings.
</p>

<p>
	[YLD-49476] Fixed: Editor: There is no visible pivot widget when editing group's/entity weld's pivot.
</p>

<p>
	[YLD-49501] Fixed: Editor: Camera looks in empty space on new Yland/Archipelago maps.
</p>

<p>
	[YLD-49703] Fixed: Editor: Cut/paste of entities on vehicles does not work correctly.
</p>

<p>
	 
</p>

<p>
	[YLD-44939] Fixed: VS: Copy paste of events with variables does not work correctly.
</p>

<p>
	[YLD-46226] Fixed: VS: There is an incorrect error message when you try to move a static group.
</p>

<p>
	[YLD-46287] Fixed: VS: Enum to array does not work correctly in Custom tools.
</p>

<p>
	[YLD-46371] Fixed: VS: Functions with arguments of Entity/Game logic/Group array type does not work correctly.
</p>

<p>
	[YLD-46635] Fixed: VS: A script error in object spawned by Entity template does not navigate you to the source of the error.
</p>

<p>
	[YLD-46819] Fixed: VS: Removing active propeller pack from player causes it to continually overheat when reequipped.
</p>

<p>
	[YLD-47465] Fixed: VS: There is not working "THIS" available in Entity/Game logic/Group storage scripts.
</p>

<p>
	[YLD-47849] Fixed: VS: Show bubble sometimes does not work correctly for animated objects.
</p>

<p>
	[YLD-47905] Fixed: VS: Replace &lt;source&gt; &lt;search value&gt; &lt;new value&gt; throws internal error when search value is empty string.
</p>
<source><search value=""><new value=""><p>
	[YLD-48325] Fixed: VS: Color literal tile get deselected after closing Color picker window.
</p>

<p>
	[YLD-49007] Fixed: VS: There is no reference line to object referenced in Custom enum.<br>
	 
</p>

<p>
	[YLD-46626] Fixed: Custom Tools: UI aligned to screen edges is not aligned correctly.<br>
	 
</p>

<p>
	Fixed: A problem where searching for new Blueprints didn't work from the main menu.
</p>

<p>
	Fixed: An extra ending slash in Blueprint tags list in the Blueprint detail popup.
</p>

<p>
	Fixed: Current HP of some NPCs exceeds their maximum HP, resulting in looong healthbars.
</p>

<p>
	Fixed: Entering Editor after account switch results in error spam.
</p>

<p>
	Fixed: RE103 - Medieval House contains obsolete variants of paintings (replaced with pieces done by a more talented painter).
</p>

<p>
	Fixed: Vendor NPCs are not present in a newly created map until another day passes.
</p>

<p>
	Fixed: VS: Set AI Behavior <none> does not work.</none></p>

<p>
	Fixed: VS: Tiles working with recipe have empty slot for recipe.
</p>
</new></search><p>
	 
</p></source>
]]></description><guid isPermaLink="false">32773</guid><pubDate>Tue, 06 Feb 2024 15:28:52 +0000</pubDate></item><item><title>2.1.5 Patch - Winter Fest Changelog</title><link>https://ylands.com/community/topic/32600-215-patch-winter-fest-changelog/</link><description><![CDATA[
<p>
	<span class="ipsEmoji">⭐</span> <span style="font-size:20px;"><strong>Highlights</strong></span> <span class="ipsEmoji">⭐</span>
</p>

<ul>
<li>
		Snowball fighting - find stacks of snowballs in Random Encounters and use them in fun battles with your friends!
	</li>
	<li>
		Christmas animals - you can meet new Christmas variants of specific animals on newly discovered ylands and tame them.
	</li>
	<li>
		Toy hunt - Christmas came early and you can already find presents hidden in the world of Ylands. Merry Christmas! 
	</li>
</ul>
<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41640" href="https://ylands.com/community/uploads/monthly_2023_11/WINTER_FEST_PATCH_1920x1080_v2.jpg.2f43ac71e78a5ca58cfa11f87150c6ac.jpg" rel=""><img alt="WINTER_FEST_PATCH_1920x1080_v2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="41640" data-unique="u3xy0fh8v" src="https://ylands.com/community/uploads/monthly_2023_11/WINTER_FEST_PATCH_1920x1080_v2.thumb.jpg.0251321c58018b99fdf6720786e6a513.jpg" style=""></a><br><br><span style="font-size:18px;"><u><strong>New Assets</strong></u></span><br>
	DISCLAIMER: These assets will be available only during the event. Once you acquire/tame them, you will be able to keep them even after the event ends. 
</p>

<p>
	<span style="font-size:16px;"><strong>New animals</strong></span> (exclusively in new maps in Adventure)<br>
	Festive Terrorbird<br>
	Festive Rhinoceros<br>
	Festive Tiger<br>
	Festive Bear<br>
	Festive Wolverine<br>
	Festive Penguin
</p>

<p>
	<span style="font-size:16px;"><strong>New items</strong></span><br>
	Toy Teddy Bear<br>
	Toy Doll<br>
	Toy Robot<br>
	Festive Bait<br>
	Thrown snowball
</p>

<p>
	<span style="font-size:16px;"><strong>New pet</strong></span><br>
	Socky The Shark
</p>

<p>
	<span style="font-size:16px;"><strong>New Achievements</strong></span><br>
	Having a Snowball (throwable)<br>
	Santa's Little Herder<br>
	Santa's Little Hoarder
</p>

<p>
	<br>
	_______________________________<br>
	FIXES <br>
	Fixed: The player's ship should no longer appear in the middle of the Elmwood outpost.<br>
	Fixed: We fixed the problem with the safe in Ember Yland which did not unlock also Distant memory should no longer disable music for players.
</p>

<p>
	<br>
	ADDITIONS<br>
	[YLD-48435] Added Anti Cheat sanitation. Multiplayer will be a safe place again.<br>
	[YLD-48791] Added: Editor: Trigger On player created / On player spawned on Spawn point.<br>
	Added: Three new Achievements - SANTA'S LITTLE HOARDER, SANTA'S LITTLE HERDER, HAVING A SNOWBALL
</p>

<p>
	<br>
	CHANGES<br>
	Changed: All new festive items can be found in chests in random encounters, happy hunting!
</p>

<p>
	<br>
	TWEAKED<br>
	Tweaked: Resource price for unlocking the Adventure region is reduced.<br>
	Tweaked: Some recipes in Adventure were not obtainable, but now you can find them in random encounters.
</p>
]]></description><guid isPermaLink="false">32600</guid><pubDate>Wed, 22 Nov 2023 12:20:28 +0000</pubDate></item><item><title>2.1.4 Patch Changelog</title><link>https://ylands.com/community/topic/32546-214-patch-changelog/</link><description><![CDATA[
<p>
	<span style="font-size:18px;"><strong><span class="ipsEmoji">⭐</span> Highlights <span class="ipsEmoji">⭐</span></strong></span>
</p>

<ul>
<li>
		Crafting - Some statues gave you more stones than their cost after deconstruction. Not anymore.
	</li>
	<li>
		Handbook - Chilly Woes event fixed! You will no longer feel cold after finishing this event. Now, we let you craft and drink tea, which actually warms you up, instead of a soup which won't, since it seems to be a gazpacho.
	</li>
	<li>
		Handbook - The detection of the handbook opening works properly now. It helps us to keep improving your handbook experience.
	</li>
</ul>
<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>FIXES</strong></span>
</p>

<p>
	[YLD-47442] Fixed: Crafting: All eastern statues drop incorrect items after deconstructing.
</p>

<p>
	[YLD-47572] Fixed: Handbook: Chilly Woes event directs the player to craft Stew which doesn't help against cold.
</p>

<p>
	[YLD-47487] Fixed: Handbook: The detection of the handbook opening is not working properly.
</p>
]]></description><guid isPermaLink="false">32546</guid><pubDate>Tue, 19 Sep 2023 09:02:39 +0000</pubDate></item><item><title>2.1.2 Patch Changelog</title><link>https://ylands.com/community/topic/32504-212-patch-changelog/</link><description><![CDATA[
<p>
	<span style="font-size:20px;"><strong><span class="ipsEmoji">⭐</span> Highlights <span class="ipsEmoji">⭐</span></strong></span>
</p>

<ul>
<li>
		Keep your data safe - you can use Google/Apple to store your progress even as a Guest
	</li>
	<li>
		Retain items after death adjustments - players will keep only important containers if they die
	</li>
	<li>
		Tutorial fixes - crafting, respawning and inaccurate images have been fixed
	</li>
	<li>
		Elmwood's Outpost and Crimson Shores fixes - cutscenes work after player reconnects
	</li>
</ul>
<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="41506" data-unique="cqr92iamr" src="https://ylands.com/community/uploads/monthly_2023_08/1146638360_Ylands_2_1_Steam_EventCover_PatchChangelog_800x450.jpg.f2845f1a887d22d7618593a6225b1415.jpg" alt="Ylands_2_1_Steam_EventCover_Patch Changelog_800x450.jpg"><img alt="" class="ipsImage ipsImage_thumbnailed" data-fileid="o_1h7i35hg9tprn4c5h134j1rkfb" data-unique="u29x72zju" src=""></p>

<p>
	<span style="font-size:20px;"><strong>FIXES</strong></span>
</p>

<p>
	[YLD-46821] Fixed: Players should no longer get stuck during the crafting tutorial if the pre-select the axe before the tutorial runs.<br>
	[YLD-46951] Fixed: Capturing blueprint causes an exception in some cases and could not be captured.<br>
	[YLD-46894] Fixed: Obsolete crossbow bolts cause Blueprints to not load properly.<br>
	[YLD-45395] Fixed: Interactions that change an item inside an inventory container (e.g., lighting a torch in a toolbox) no longer break character control.<br>
	[YLD-46905] Fixed: Sleeping pad should now be placed correctly when placing it for the second time in MP.<br>
	[YLD-46171] Fixed: Mythical animals won't spawn in MP.
</p>

<p>
	[YLD-46817] Fixed: Custom camera watching player is shaking when player is moving.<br>
	[YLD-46781] Fixed: Editor: Cut operation gets cancelled when you try to paste onto a ship via RMB context menu.<br>
	[YLD-46626] Fixed: Custom Tools: UI aligned to screen edges is not aligned correctly.<br>
	[YLD-46755] Fixed: Bigfoot were missing sound for charging animation and were using default horse sound.<br>
	[YLD-46633] Fixed: Some Blueprint icons were incorrectly loaded<br>
	[YLD-46846] Fixed: Could not update and edit blueprints properly<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46799] Fixed: player should no longer gear or see air tank bubble particles above water - water splash sounds should not appear when npc or player appears in scene<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46459] Fixed: Text bubbles above scribbled signs should be seen correctly now<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46741] Fixed: Bronze hinge is now correctly destroyed<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46767] Fixed : Piece of metal had two same recipes<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46774] Fixed : Removed duplicated recipes for oriental roof blocks<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46832] Fixed : Bronze helmet now yields correct drop<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46783] Fixed : Removed duplicated recipes for some stone blocks<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46834] Fixed : Coral recipes and sponge recipes were removed from game since they were not usable anyway<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46770] Fixed: Bronze armor pants has no correct negative bonus on running<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46859] Fixed: Player retain only those containers which do not drop content (ammo belt, toolbox, medical pack, key chain, potion holder)<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46614] Fixed: Issues with camera when placing objects and moving<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46872] Fixed: Workstations from 2.0 or older did not have their recipes updated properly<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46617] Fixed: Various problems on Crimson shores story yland - should be much easier to see a falling star, fix some cutscene problems<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46826] Fixed: Strings and incorrect images in hints in tutorial<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46817] Fixed: Missing interpolation in custom camera focusing player<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46912] Fixed: Editor: Fixed broken Custom HUD/Tools/Window with text field widget<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46862] Fixed: Inventory sorting did not work properly with multiple same inventory containers<br><span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46821] Fixed: You could stuck during crafting of stone axe in tutorial
</p>

<p>
	<span style="font-size:20px;"><strong>CHANGES</strong></span>
</p>

<p>
	Creating new account window or changing existing has some tweaks, android and iOS users should have now easier login through their respective google/apple accounts. Steam users can buy shop assets even as guests.
</p>

<p>
	<span style="font-size:20px;"><strong>REMOVED</strong></span>
</p>

<p>
	<span style="background-color:#ffffff; color:#1d1c1d; font-size:14px; text-align:start">[</span>YLD-46873] Removed: Southern uniform was obsoleted
</p>
]]></description><guid isPermaLink="false">32504</guid><pubDate>Fri, 11 Aug 2023 10:45:55 +0000</pubDate></item><item><title>Changelogs 2.1.1 (Steam only)</title><link>https://ylands.com/community/topic/32486-changelogs-211-steam-only/</link><description><![CDATA[
<p>
	FIXED
</p>

<p>
	[YLD-46858] Fixed: The terrain generator creates uneven mountains on the edges of the ylands generated at version 1.11 or lower.<br>
	[YLD-46846] Fixed: Uploads of blueprints couldn't be finished because the 3D previews picture could not be created properly. This issue is partially fixed now.
</p>

<p>
	Fixed: Propeller should no longer overheat on Crimson shore.
</p>

<p>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="41478" data-unique="rhqwle517" src="https://ylands.com/community/uploads/monthly_2023_07/Changelog_Event_Cover_Image_800x450.jpg.35d33d0a491006a131f8f68e5e6e5153.jpg.8b612c01f95c3efd9c947cbfb4b82dac.jpg" alt="Changelog_Event_Cover_Image_800x450.jpg.35d33d0a491006a131f8f68e5e6e5153.jpg"></p>
]]></description><guid isPermaLink="false">32486</guid><pubDate>Thu, 27 Jul 2023 17:50:41 +0000</pubDate></item><item><title>2.0.5 Patch Changelog</title><link>https://ylands.com/community/topic/32432-205-patch-changelog/</link><description><![CDATA[
<p>
	<span style="font-size:18px;"><strong>Highlights</strong></span>
</p>

<ul>
<li>
		Loot containers' aren't spawning above or below the player anymore
	</li>
	<li>
		Handbook notifications adjustments
	</li>
	<li>
		The crafting menu now remembers the last selected item
	</li>
	<li>
		Progress on the old version of Mystery Ylands can be restarted
	</li>
</ul>
<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="41362" data-unique="9xcp8zc8y" src="https://ylands.com/community/uploads/monthly_2023_06/YLANDS_PATCH_CHANGELOG_800x450_01.png.e8bafe6e1cd53680b2148a7f68faaea8.png" alt="YLANDS_PATCH_CHANGELOG_800x450_01.png"></p>

<p>
	<span style="font-size:16px;"><strong>Changelog 2.0.5</strong></span>
</p>

<p>
	<strong>FIXED</strong>
</p>

<p>
	[YLD-45213] Fixed: Placing creator blueprints containing custom variables with custum enums should not break editor anymore.<br>
	[YLD-45312] Fixed: Loot containers should not spawn inside buildings out of player reach anymore.<br>
	[YLD-45316] Fixed: Players should not have problems restarting mystery ylands.<br>
	[YLD-45577] Fixed: Several blocks were missing in recipe bundles (algimer, baroque, totem) and should be added to all owners.<br>
	[YLD-45424] Fixed: Mobile players in creative should once again have all recipes opened.<br>
	[YLD-44507] Fixed: Sale tag in shop is no longer visible when there is no sale at all.<br>
	[YLD-45502] Fixed: VS: Client scripts referencing custom functions from different client scripts do not work correctly.<br>
	[YLD-45139] Fixed: Editor rotating gizmo should not slow performance anymore.
</p>

<p>
	Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle.
</p>

<p>
	<strong>ADDED / TWEAKED</strong>
</p>

<p>
	[YLD-45234] Added: Handbook indicator will now continuously blink until the player opens the handbook for the first time, making it easier for brand-new players to find the feature.<br>
	[YLD-45261] Added: Toggling character panel will now remember the last open character panel and will open that one if it is available.<br>
	[YLD-40810] Added: The crafting screen now remembers the last selected recipe and the TAB button should open the last opened window (cube, inventory, crafting).<br>
	[YLD-45399] Added: When a player dies in the Adventure, his loot container is visible from a distance.<br>
	[YLD-45234] Added: Diary highlights should be more noticeable.<br>
	[YLD-45562] Tweaked: Several quests in the tutorial were adjusted or created anew for better understanding (also visuals of texts in the tutorial were polished).<br>
	[YLD-45646] Tweaked: Unlocking biomes now require fewer resources - less grinding is needed.<br>
	[YLD-45219] Tweaked: Tree stumps HP were increased significantly.
</p>

<p>
	Tweaked: Lowered Resource and Exploration point values required for Region purchases.
</p>

<p>
	Tweaked: Bounds positions for loot container marker snapping.
</p>
]]></description><guid isPermaLink="false">32432</guid><pubDate>Wed, 07 Jun 2023 10:10:56 +0000</pubDate></item><item><title>2.0.4. Patch Changelog</title><link>https://ylands.com/community/topic/32416-204-patch-changelog/</link><description><![CDATA[
<p>
	<strong>Highlights</strong><br><br>
	Ranged weapons damage optimization<br>
	Blueprints can be built and stay on the yland<br>
	Story Yland's general bug fixing<br>
	Tutorial's general bug fixing
</p>

<p style="text-align: center;">
	<br><img class="ipsImage ipsImage_thumbnailed" data-fileid="41318" data-unique="2jw3ny36b" src="https://ylands.com/community/uploads/monthly_2023_05/YLANDS_PATCH_CHANGELOG_800x450_01.png.cd76fdf4a5cf532cf35fdf9c167837e9.png" alt="YLANDS_PATCH_CHANGELOG_800x450_01.png"><br>
	 
</p>

<p>
	<strong>Changelog 2.0.4</strong><br><br><strong>FIXED</strong><br>
	YLD-30891 Fixed: we fixed the game stuck on starting island if the player used several mobile devices with the same account (it could happen that there was a missing correct warning message + we adjusted the message).<br>
	YLD-37796 Fixed: You could lose some items if you used the "take all" action in a container with full inventory.<br>
	YLD-44074 Fixed: Notification of new handbook messages was missing after reconnecting.<br>
	YLD-44276 Fixed: Some characters (like Jottun male etc) were incorrectly set up and were showing the incorrect names.<br>
	YLD-44327 Fixed: Overlaps in the diary when the player had too many ingredients.<br>
	YLD-44331 Fixed: The player could try logging in to google play with a non-existing date causing the error.<br>
	YLD-44376 Fixed: Mobiles: The screen flickered with black colour on Android when the player opened his profile.<br>
	YLD-44502 Fixed: Client variables in editor visual scripting were undefined by default.<br>
	YLD-44505 Fixed: Players should not have broken cutscenes when they play in first person.<br>
	YLD-44582 Fixed: Big steam engine was missing a belt in recipes.<br>
	YLD-44591 Fixed: Blueprints (especially ships and cars) could disappear after being built.<br>
	YLD-44636 Fixed: Players could not drag blueprints to the Hotbar.<br>
	YLD-44684 Fixed: Editor: Document switcher could sometimes show an incorrectly selected function.<br>
	YLD-44703 Fixed: Mad marine sword was tweaked (should no longer be the strongest melee weapon in the game).<br>
	YLD-44729 AI should no longer run away when hit by a bow or crossbow.<br>
	YLD-44778 Fixed: Mobiles: Broken count of items needed for a blueprint on mobile (in the shop).<br>
	YLD-44792 Fixed: Rebalance cooldown and action length of healing and explosive items (player can no longer spam healing and explosive barrels in inventory).<br>
	YLD-44825 Fixed: The custom controller (game logic in the editor) does not work properly in some cases and could potentially break custom scenarios.<br>
	YLD-44829 Fixed: Players could accidentally delete their feedback message.<br>
	YLD-44846 Fixed: Mobiles: The windmill on tranquil fields on mobile was rotating incorrectly.<br>
	YLD-44848 Fixed: The recipe bundle with oriental roof blocks had one recipe incorrectly set up so the player cannot use one roof block in blueprints.<br>
	YLD-44913 Fixed: The survival kit handbook event was not triggered if the player took the knife from the chest.<br>
	YLD-44955 Fixed: Several typos in the handbook and description of potions.<br>
	YLD-44960 Fixed: Player could not use "freeplacing" of items on mobile if they have summoned companion.<br>
	YLD-45023 Fixed: Tweaked iron nails so they cannot be broken and used for infinite iron.<br>
	YLD-45029 Fixed: Memory leaks in UI mesh.<br>
	YLD-45148 Fixed: Players could not gift their blueprints if they had not enough Coyns (if player is owner of the blueprint he is gifting for free but for some reason, it was still checking the number of coyns of players).<br>
	YLD-45248 Fixed: Missing class and entity scripts on client side (this is for PC for in-game editor where players can script their own scenario/tools, there were missing tiles for some particular scripts handling server scripts).<br><br>
	Fixed: Player could have "stuck" the health bar after travelling in adventure (visually his Hp did not change).<br><br><strong>TWEAKED/ REMOVED</strong><br>
	YLD-44499 Tweaked: Some enemies on mystery ylands (they still had stats from time before rebalance)<br>
	YLD-44730 Tweaked: Change lods of some heads of character (player could see himself headless when controlling ship)<br>
	YLD-44732 Removed: "Broken barrels and crates" - players used them as decorations, we originally removed them from inventory so all players who stored them in chests have their houses spammed with junk on the floor.<br>
	YLD-44747 Tweaked: Changed random encounter with vendor who was selling paitings (many players have old paintings which can no longer be used in blueprints, now this vendor should change them for free for new working ones)<br>
	YLD-44815 Tweaked: Players can use only Latin alphabet and numbers when uploading blueprint to our workshop.<br>
	YLD-44824 Tweaked: We added special chests with loot to every mystery yland (there were already present in some but now they should be in all, there is always one big chest in the end and few hidden chests on every mystery yland (some of them locked so players need to find a key)<br>
	YLD-44934 Tweaked: Ranged weapons were rebalanced - basically every ranged weapon was buffed significantly.<br>
	YLD-45021 Tweaked: Modified messages when player on mobile is running low on memory and brought some debug so we can better see why is it happening.<br>
	YLD-45080 Tweaked: Reduced number of animals in the Tropical region so players would no longer be swarmed by honey badgers.<br>
	YLD-45091 Tweaked: Lowered detection radius and combat radius of lower tier animals (honey badgers, terrorbirds and panthers) they should not run 300m after players anymore.<br><br>
	Tweaked: Golden package so it cannot be traded for infinite gold.<br>
	Tweaked: Some maps always started at night, now their starting time should be random as designed.
</p>
]]></description><guid isPermaLink="false">32416</guid><pubDate>Tue, 23 May 2023 10:42:24 +0000</pubDate></item><item><title>2.0 Adventure Awaits - Changelog</title><link>https://ylands.com/community/topic/32344-20-adventure-awaits-changelog/</link><description><![CDATA[
<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41228" href="https://ylands.com/community/uploads/monthly_2023_04/CHANGELOG_1920x1080.png.4da3899f752a8917d95eec9a52cc26d9.png" rel=""><img alt="CHANGELOG_1920x1080.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41228" src="https://ylands.com/community/uploads/monthly_2023_04/CHANGELOG_1920x1080.thumb.png.421ad21c54f8793498f7c7e1f9e07df5.png"></a>
</p>

<p>
	<font color="#2ecc71"><span style="font-size: 24px;"><b><span class="ipsEmoji">⭐</span>HIGHLIGHTS<span class="ipsEmoji">⭐</span></b></span></font><br><br><span style="color:#2ecc71;"><strong>Handbook </strong></span><br>
	Get immersed into the world of Ylands even more! Now your character can write a diary for you to read while you explore the history and curiosities of the Classy Adventurers Guild. Also if you ever lacked a sense of direction, this is over too as events and tasks will help you to dive in the complexity of Ylands easily.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Story ylands</strong></span><br>
	With a great handbook comes a great Story yland, first from many. Let's find out what new and exciting adventures are waiting for you!
</p>

<p>
	<span style="color:#2ecc71;"><strong>Updated tutorial</strong></span><br>
	Way smoother experience for new players. Handbook helps to guide you and the whole tutorial is more straightforward, which ensures smooth start for any newcomer out there. So, don't be afraid to invite your friends!
</p>

<p>
	<span style="color:#2ecc71;"><strong>Sailing on wind</strong></span><br>
	We are always thinking how to make sailing even more fun and today we are introducing wind currents. If you catch the wind, you will be rewarded. If not, well, nothing really changes for you.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Asset &amp; Crafting revision</strong></span><br>
	Crafting was made much easier to understand as many midway products or food pieces were made optional, some unnecessary objects (looking at you Wood Pulp) even obsoleted and many resources merged together like Seashells, Healing Herbs, Fabric Plants... Some previously not quite useful things like Cobalt are now much more viable and necessary. Not only that, crafting tree was polished in a way that recipes should now unlock much more intuitively, were split to workstations and balanced to tiers to make sense with the new combat balance. Along with some new inventory containers and resource packages, both crafting and inventory should be easier to manage.
</p>

<p>
	Animals, plants and resources are now even more bound to their biomes that they were before to give much more unique feeling for each biome.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Cut Down Plant Interaction</strong></span><br>
	As the plants were one of the most problematic inventory-flooders, they now yield a resource directly upon picking up. If you want to get the plant itself for seeds or just decoration, grab a knife and cut the plant whole.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Combat Improvements</strong></span><br>
	Combat finally got some necessary focus. Both the damage mathematics, the AI and mechanics behind it got some love. Thus, new balancing and new combat experience came to be. With new stamina system, you can sprint, but no longer spam dodge. AI is more responsive, has less blind spots and its special attacks have more impact. Along with new combat balancing, you will encounter much more often various damage types, now merged to Physical, Physical Ranged, Fire, Cold and Energy. Not only enemies can use those elements against you, but when you utilize them, you might get an advantage in caves and encounters. Both weapons and armor sets were looked into as well to match the new balancing.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Main menu</strong></span><br>
	The new main menu will no longer make you wonder what kind of a game Ylands is. Ylands is Adventure.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Travel from anywhere in Exploration</strong></span><br>
	Sailing to the edge of the map so you can travel to the next yland was cool stuff, right? You can feel the adventure in your veins! Water splashing, the soundtrack playing all around, fish vibing, sun shining and other cool Ylands stuff that we all love, but only if you don't have to. We say no more sailing to the end of the world! Now all you need to do is get on your ship and choose the destination. 
</p>

<p>
	<span style="color:#2ecc71;"><strong>Terrain generation improvement</strong></span><br>
	It is quite a complex task to generate so many ylands, so there will be always stuff to improve. Today we introduce more diversity and picturesque of individual ylands and bays, especially in terms of size and embossing. Also, improved textures on mountains, and a bit higher sea bottom levels.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Better UX</strong></span><br>
	There are also several UX adjustments. MP/SP ylands color is more distinguishable now, the total count of Exploration points is much easier to find.  We also make new MP maps hidden from the public by default so nobody else can join your game with friends.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Loading optimization</strong></span><br>
	We did several optimizations so the loading times are much shorter. Yay!
</p>

<p>
	<span style="color:#2ecc71;"><strong>Fishing on the boat</strong></span><br>
	Getting hungry in the middle of the sea is a bummer. Not so much if you have a rod, but still, the need to lower the anchor, which obviously spooked all the nearby fish was even bummer-er. The solution is easy! Now you can fish from aboard a moving boat or ship!
</p>

<p>
	<span style="color:#2ecc71;"><strong>Recipe bundles</strong></span><br>
	It is fun to grind and earn your recipes, but it is also nice to do as you please, right? Now you can get new cosmetics recipes wrapped up in thematic bundles. Of course, they can still be found in the game, but if you do buy it, you will keep it for that account forever. Yes, even if you restart your progress.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Terrain generation UI for Sandbox and Editor</strong></span><br>
	You can now choose what type of yland you want to generate for your Sandbox game. Handy, right?
</p>

<p>
	<span style="color:#2ecc71;"><strong>Random Encounters</strong></span><br>
	We added 33 new REs, mainly for Tropical Biome (but not only there). Ancient Temples and Ruins are guarded by traps and living stones. With courage, try to find out, how many various elemental spirits are dwelling in those ruins.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Audio Occlusion</strong></span><br>
	New sound occlusion is a feature that simulates a sound being blocked by an obstacle - either terrain or building blocks. Thus every sound originating behind an obstacle will be more or less quieter and muffled for the player.
</p>

<p>
	<span style="color:#2ecc71;"><strong>Key bindings</strong></span><br>
	We've updated the keybinding system to be more easily navigable and user-friendly. Aside from implementing a better hotkey conflict system, we've split the Editor and the Visual Scripting categories into subcategories and added a variety of new keybinding options for them. You can explore these changes in the Controls tab in your game settings.
</p>

<p>
	<span style="color:#f39c12;"><strong>Editor: Script Explorer</strong></span><br>
	Document switcher is a whole new tool in Visual Scripting, which allows you to browse through all script canvases and freely switch between them. There are also some new options to search for a tile and its occurrence across the whole scenario, which should make your life a bit easier as well. In addition, it is now possible to open up Visual Scripting canvas from the Tool Menu.
</p>

<p>
	<span style="color:#f39c12;"><strong>Editor VS: Multi-Canvas</strong></span><br>
	Yet another new tool! Organizational one, that allows you to split a script of one object in multiple sub canvases. The canvases are organized into tabs on the Visual Scripting tool bar. This allows for great reduction in the amount of objects needed for a complex scenario and helps to shrink size of each individual canvas.
</p>

<p>
	<span style="color:#f39c12;"><strong>Editor: Improvements</strong></span><br>
	Various improvements and fixes of the Editor and Visual Scripting, including:
</p>

<ul>
<li>
		Storages can now be attached directly from Object properties in a similar manner to Labels.
	</li>
	<li>
		"Entity type" catalogue button was added to the non-referenced property window.
	</li>
	<li>
		"Get variable" now can show literal tiles. These can be dragged out and used in the script.
	</li>
	<li>
		"Get/Set skin color/type" and "Get/Set hair color/type" tiles were added. They work with NPCs only.
	</li>
	<li>
		Custom Enum can now be created in any entity or game logic object, not only in the Global storage.
	</li>
	<li>
		Array of enums can now be generated from the Enum type enumerable.
	</li>
	<li>
		Light Logic and Path Logic can now be spawned or deleted from scripts while playing the game.
	</li>
	<li>
		New "Get Switched On &lt;entity&gt;" tile was added. It returns the switch state of entities like levers, buttons etc.
	</li>
	<li>
		New "Color to hex &lt;color&gt;" tile was added. It returns color in "#rrggbbaa" format. In addition, "Hex to color &lt;string&gt;" tile was also added. It returns the color written as a string.
	</li>
	<li>
		Custom editor tools: More script tiles and functions are useful especially when building your own tools.
	</li>
</ul>
<p>
	<span style="color:#e74c3c;"><strong>Postponed: Smoother camera movement </strong></span><br>
	We were almost there. All the prototypes were really promising. But we couldn't make it work in all the situations in that we needed it. There is still a lot of work ahead of us. But we are almost there. Watch changelogs in future updates for this feature. We apologize and will release it as soon as possible.
</p>

<p>
	<br><span style="font-size:20px;"><strong><span class="ipsEmoji">🎨</span><span style="color:#9b59b6;">NEW ASSETS</span><span class="ipsEmoji">🎨</span></strong></span><br><br><span style="color:#9b59b6;"><strong>ITEMS</strong></span>
</p>

<p>
	Stone Chunk Package<br>
	Sandstone Chunk Package<br>
	Marble Chunk Package<br>
	Glass Package<br>
	Stick Package<br>
	Set of Algimer Letters, Symbols and Numbers<br>
	Ammo Belt<br>
	Lunch Box<br>
	Electro Staff<br>
	Chargespun Shotgun<br>
	Molten Axe<br>
	Firecaster Crossbow<br>
	Krilleater Repeater<br>
	Spectral Dagger<br>
	Seafood<br>
	Fruit Salad<br>
	Healing Herb<br>
	Fiber Plant<br>
	Grain Ear<br>
	Berries<br>
	Spices<br>
	Ectoplasm<br>
	Alien Leather Scraps<br>
	Mad Marine Armor set<br>
	Iron Armor set<br>
	Alien Hazard Suit set<br>
	Alien Heavy Scaphander set<br>
	Cultist Clothes set<br>
	Green Seashell<br>
	Red Seashell<br>
	Blue Seashell<br><br><span style="color:#9b59b6;"><strong>ACTORS</strong></span>
</p>

<p>
	Ocean Spirit<br>
	Sun Spirit<br>
	Thunder Spirit<br>
	Stone Guardian<br><br><span style="color:#9b59b6;"><strong>BUILDING</strong></span>
</p>

<p>
	Ancient Stone Tablets<br>
	Glowing Stone Tablets<br>
	Removed from Crafting Tree<br><br><span style="color:#9b59b6;"><strong>OBSOLETE</strong></span>
</p>

<p>
	Charcoal<br>
	Wood Pulp<br>
	Cactus Needle<br>
	All seashells<br><br><span style="color:#9b59b6;"><strong>OPTIONAL</strong></span>
</p>

<p>
	Sewing Kit<br>
	Hay<br>
	Yarn<br>
	Spinning Wheel<br>
	Casting Mold<br>
	Tesla Coil Parts<br>
	Wind Turbine Blades<br>
	Bow Drill<br>
	Soldering Iron<br>
	Lab Burner<br>
	Anvil<br>
	Bellows<br>
	Vice<br>
	Vacuum Tube<br>
	Auger<br>
	Gearbox<br>
	Propeller<br>
	Large Steel Tube<br>
	Large Steel Rod<br>
	Round Steel Rod<br>
	Magnifying Glass<br>
	Glass Blowing Pipe<br>
	Energy Regulator<br>
	Screwdriver<br>
	Pole<br>
	Melon pieces<br>
	Carrot Pieces<br>
	Bread Pieces<br>
	Pizza Pieces<br>
	Meat Slices<br>
	Pineapple Pieces<br>
	Nautilus Dish<br>
	Sea Slug Soup<br>
	Baked Catfish<br>
	Electric Nuggets<br>
	Sea Devil Fillet<br>
	Pumpkin Soup<br>
	Popcorn<br>
	Bread Soup<br>
	Hamburger<br>
	French Fries<br>
	Shashlik<br>
	Khachapuri<br>
	Croissant<br>
	Jiaozi<br>
	Tortilla<br>
	Pizza<br>
	Hawaii Pizza<br>
	Pumpkin Pie<br>
	Cassava Cake<br>
	Berry Pie<br>
	Vanilla Cake<br>
	Gelatin Dessert<br>
	Coconut Drink<br>
	Bamboo Sallad
</p>

<p>
	<br><span style="color:#f1c40f;"><span style="font-size:20px;"><strong><span class="ipsEmoji">💡</span>Added/Removed</strong></span></span>
</p>

<p>
	[YLD-34982] Added: You can now send clan invites even to people who are offline at the moment.<br>
	[YLD-35439] Added: The ability to ban players from sending chat messages.<br>
	[YLD-36850] Added: Range indicator system when building entities with ranged properties in game or in genesys.<br>
	[YLD-41904] Added: You can now do fishing even when sailing on a boat/ship.<br>
	[YLD-42602] Added: Gizmos indicating edges of area when selecting using the Blueprint Camera in game.<br>
	[YLD-43179] Added: Get max stack count &lt;entity type&gt; script tile.<br>
	[YLD-43318] Added: Command that hosts or server owners can use to remove PB leftover entities.<br>
	[YLD-44139] Added: Coyn pictures for new coyn packages from the previous update.
</p>

<p>
	[YLD-21209] Added: Editor: You can now attach Entity/Game logic storages in object properties and set up their values.<br>
	[YLD-42023] Added: Editor: You can now use Light and Path Game Logic objects in Game logic template.<br>
	[YLD-42027] Added: Editor: Open Visual Scripting Window button to top toolbar.<br>
	[YLD-43269] Added: Editor: Explorer: Search in Object type option.
</p>

<p>
	[YLD-41792] Added: VS: You can now see variable type in its context menu. (useful mostly for Event variables).<br>
	[YLD-41970] Added: VS: Set skin color tile for NPCs.<br>
	[YLD-41976] Added: VS: Set hair color script tile for NPCs.<br>
	[YLD-41979] Added: VS: Set head type script tile for NPCs.<br>
	[YLD-41980] Added: VS: Set hair type script tile for NPCs.<br>
	[YLD-41988] Added: VS: You can now add Custom enum in any script.<br>
	[YLD-42030] Added: VS: Search usages to RMB context menu of script tiles.<br>
	[YLD-42326] Added: VS: Logging script errors for client and Custom controller's scripts.<br>
	[YLD-42638] Added: VS: Get block types &lt;material&gt; &lt;shape&gt; &lt;size&gt;, Get block material/shape/size script tiles.<br>
	[YLD-42762] Added: VS: You can now reorder custom variables/functions in menu palette.<br>
	[YLD-43070] Added: VS: Hide bubble script tile.<br>
	[YLD-43126] Added: VS: Camera Fade In/Fade Out script tiles have now additional argument "Time".<br>
	[YLD-43148] Added: VS: On deposit/withdraw (to/from container) events.<br>
	[YLD-43181] Added: VS: On Construction Mode Enter/Exit events.<br>
	[YLD-43181] Added: VS: Get in construction mode &lt;vehicle&gt; script tile.<br>
	[YLD-43285] Added: VS: Color to hex and Hex to color script tiles.<br>
	[YLD-44488] Added: VS: Client Event listener: On Loaded Camera Faded In/Out.
</p>

<p>
	[YLD-40740] Added: Custom tools: Executed custom tool's script now have their own log_userscript_ct.txt log file.<br>
	[YLD-42623] Added: Custom tools: Set/get animated script tile.
</p>

<p>
	Added: Recipe for pumpkin seed.<br>
	Added: Blueprint camera now has always visible corner indicators when capturing BP in game.<br>
	Added: Baits, tesla coil and oxygen harvester now show its range indicator when you place them both in editor and in game.<br>
	Added: Chests as a reward in the caves.<br>
	Added: New maps in creative mode on mobile.
</p>

<p>
	[YLD-43176] Removed: VS: Show next/previous form RMB context menu.
</p>

<p>
	Removed: Three Mystery ylands are still out of order - Far reaches, Seagull relay and Ysla Vulcana.
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:20px;"><strong>🧵Tweaked</strong></span></span><br>
	IMPORTANT: As a result of the technical changes to the AI, we have reset custom damage values on all existing animals to defaults, so if creators want non-standard animal damage, they need to set their own values again. 
</p>

<p>
	[YLD-42949] Tweaked: Video setting weather quality option off is removed. Anyone with weather set to off will have it changed to low.<br>
	[YLD-43206] Tweaked: Placing positions of ships with construction mode.<br>
	[YLD-43240] Tweaked: Chat API: In cases where the same notification was sent to multiple players (such as a notification that you've started a game or went online), we used to create one notification per player. Now the game uses only one request for these cases, removing quite a lot of network overhead, especially for players with a lot of friends.
</p>

<p>
	[YLD-16271] Tweaked: Editor: You can now hide vehicles with Num 6.<br>
	[YLD-41480] Tweaked: Editor: Grid lock is now on by default in new maps.<br>
	[YLD-42070] Tweaked: Editor: Selecting group's object in Object Explorer will now show properties for that object (not for its parent).<br>
	[YLD-42540] Tweaked: Editor: Recolor tool colors are now stored in save file.<br>
	[YLD-42709] Tweaked: Editor: Groups expand/collapse state is now saved with the game.<br>
	[YLD-43177] Tweaked: Editor: Removed "sort by Id" from Object Explorer.<br>
	[YLD-43202] Tweaked: Editor: Event listener: if you set Target entity to another one which does not support current listened Event then clear that event from the list.<br>
	[YLD-43343] Tweaked: Editor: You do not need to own DLC to create Archipelago type of maps.
</p>

<p>
	[YLD-41832] Tweaked: VS: You can now delete Entity label.<br>
	[YLD-41978] Tweaked: VS: Removed literals from Event category in Event listener's scripts.<br>
	[YLD-43175] Tweaked: VS: Default value for Bool literal is now false. (instead of true).<br>
	[YLD-43802] Tweaked: VS: previous/next script switching behavior.
</p>

<p>
	Tweaked: Bumped the height from which the windy ambient sound for tops of hills can be heard.<br>
	Tweaked: Golden Idols, Golden Chalice,  Old Coins can go to Gold Pouch now.<br>
	Tweaked: Temperature stats for Iron Armor.<br>
	Tweaked: Package of Gold now available for players.<br>
	Tweaked: Potion of speed speed bonus lowered from 150% to 15%.<br>
	Tweaked: Each workstation should unlock together with at least one recipe it is used for.<br>
	Tweaked: RE recipe rewards rebalance according to combat balancing.<br>
	Tweaked: All animals will be healed to their Max HP upon first load of saves from previous versions.<br>
	Tweaked: Sandstone yielding rocks renamed to Sandstone Rocks.<br>
	Tweaked: Chimera has a shorter land animation and correct names for step events.<br>
	Tweaked: Rebalanced recipes and slots for containers.<br>
	Tweaked: Car parts and ship parts sorted according their types.<br>
	Tweaked: Recipes for Primitive Ship parts made easier.<br>
	Tweaked: Hay has been obsoleted in Adventure mode.<br>
	Tweaked: Plant inventory variants now extracted from plants with a knife.<br>
	Tweaked: Discovery fields of blocks, tablets, clothes and armors recipes now more consistent.<br>
	Tweaked: Shears can be used also on Camel and Woolly Rhino, Milking Bucket also on Sheep, Horse and Camel.<br>
	Tweaked: Charcoal Kiln renamed to Kiln.<br>
	Tweaked: Coal Basket changed to Mineral Basket, can now hold ores, diamonds and coal.<br>
	Tweaked: Tree tops no longer drop wooden pieces and bark.<br>
	Tweaked: repair hammer now requires wooden nail instead of iron nail so that it's available earlier in the crafting progression.<br>
	Tweaked: Reskin of bears fixing twists in front legs and back legs.<br>
	Tweaked: All pets now have an override controller for animations - from source controllers Winged Controller and Hover Controller (depending on pet type).<br>
	Tweaked: Drops from fishing provide much less various entity types.
</p>

<p>
	Tweaked: Pet Puffer Captain removed twist of tail in Idle to Fly animation.<br>
	Tweaked: Pet Hat Pepper polished Idle animation.<br>
	Tweaked: Pet Corn Bandit has same Fly length animation in all directions, Glide L has same length as other Glide animations.<br>
	Tweaked: Pet Turtle: fixed Wing Flap parameter, Setup of override controller, smoother transitions, longer braking time, halved chance of playing idle variant.<br>
	Tweaked: Pet Puffer Captain: Set glide to Wing Flap 0, Setup of override controller, Pet flying higher, added slight movement to tail in idle.<br>
	Tweaked: Pet Penguin: Smoother transitions, Fixed Wing Flap parameter, Propeller animated only to 360° for better rotation during transitions, fixed multiple missing loops on various joints, turned on particle on propeller.<br>
	Tweaked: Pet Parrot: New Entry animation, shorter Idle variant 03 and 05, smoother transitions.<br>
	Tweaked: Pet Owl: fixed Store animation missing Avatar, fixed Wing Flap values (must be 1 to -1), turned off loop in Idle variant 01, shorter Idle variants 01-04, New Entrance animation, turned on looping in Sprint Left and Right, set Sprint animations to correct length (removes short pause in animations), Halt time set to the length of FlyToIdle animation, added missing sounds to Sprint L and R, set Owl to override controller to copy Pet Gryphon resulted in smoother transitions.<br>
	Tweaked: Pet Sailorange: Glide animations set to same length, Removed Maya character controllers from model fbx file (was probable cause of jittery movement), set an override controller for sailorange, renamed sprint animations to have same names as rest of animations.<br>
	Tweaked: Pet Octopirate: smoother transitions, Idle variant 01 ending now in same pose as idle for better transition.<br>
	Tweaked: Pet Hat Pepper: Fixed missing avatar in animations, Glide, GlideL, GlideR have now same lenght, Sprint, SprintL, SprintR have same lenght, longer smoother Entry animation, Smoother IdleToFly animation, smoother transitions.<br>
	Tweaked: Pet Gryphon: Shorter idle variant 01, smoother transitions, flying higher and a bit farther from player, slightly higher idle variant chance, smoother tail animation in idle.<br>
	Tweaked: Pet Ghost Nut: Smoother animation transitions, turned on Wing Flap parameter.<br>
	Tweaked: Pet Fruit Knight: Smoother animation transitions, higher level of flying, slightly higher distance from player, new FlyToIdle animation.<br>
	Tweaked: Pet Bunny: Smoother animation transitions, flying a bit higher, longer halt duration 1.5 sec. according to animation, bigger particle after teleport.<br>
	Tweaked: Pet Firefly: smoother animation transitions, allowed start movement from idle variant, 0,5 sec. longer halt to be in sync with animation.<br>
	Tweaked: Pet Fairy: new longer entry animation, fixed missing Wing Flap parameter, smoother transitions, 1 sec. longer slow down, pink color of particle, shorter idle variant 02 so the pet won't get stuck in it.<br>
	Tweaked: Pet Elephant: Smoother animation transitions, allowed short glide animation, added trumpet sound after teleport.<br>
	Tweaked: Balance of Guardian and Mark I armor sets, Jötunns and alien animals.<br>
	Tweaked: Pet Dragon; Added Entry animation to controller, Tweaked transitions to be more fluent, fixed wing and hand clipping in store.
</p>

<p>
	Tweaked: Noticeboard, you can now access all our social media in one place (discord, Twitter, YouTube, Facebook).<br>
	Tweaked: Teleporting an AI agent will also update their wander/stand behavior to be centered on the new position.
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:20px;"><strong><span class="ipsEmoji">🔧</span>Fixed</strong></span></span><br>
	[YLD-16456] Fixed: Build range will now work on ships as well.<br>
	[YLD-29870] Fixed: HUD mouse HOLD indicator will now check if the action will be done in single click (but possibly over some time) instead of checking for instant actions.<br>
	[YLD-37301] Fixed: Tamed mutated monsters from surface are lost during day.<br>
	[YLD-39382] Fixed: FPS camera setting isn't persistent.<br>
	[YLD-40737] Fixed: Sleeping: Host and client can bypass sleeping GUI while in the map.<br>
	[YLD-41312] Fixed: Crafting recipes inside the crafting tree on mobile should no longer overlap.<br>
	[YLD-41441] Fixed: Custom tools: deleting selected objects does not delete selection boxes.<br>
	[YLD-41649] Fixed: Error popup regarding number of tags when uploading or editing blueprint incorrectly has a body string in header.<br>
	[YLD-41695] Fixed: Window mode: mouse wheel works even if mouse cursor is not over Ylands window.<br>
	[YLD-41723] Fixed: Placing vehicles in grid does not work in editor.<br>
	[YLD-41795] Fixed: Switching variants in editor.<br>
	[YLD-41817] Fixed: If blueprint have only items materials tab is selected incorrectly.<br>
	[YLD-41831] Fixed: Notification about glow is present even for items that have glow by default.<br>
	[YLD-41857] Fixed: Focusing does not work correctly near 0, 0, 0.<br>
	[YLD-41989] Fixed: Exception when opening 3D preview of Creator Blueprint containing a Car.<br>
	[YLD-42042] Fixed: Drag-and-dropping a costume into a container or into the player's vicinity no longer throws an exception.<br>
	[YLD-42193] Fixed: Custom tools: Confirm changes ignores changes made on newly created objects by a custom tool.<br>
	[YLD-42268] Fixed: Incorrect error when uploading too expensive blueprints.<br>
	[YLD-42331] Fixed: Moved Pet Gryphon sound events to match the wing flaps.<br>
	[YLD-42332] Fixed: Pet Bunny and Pet Turtle have wing flap sounds doubled after sprint.<br>
	[YLD-43063] Fixed: Loading Screen does not show any progress or information about downloading data during loads of Mystery Ylands or mobile Adventure games.<br>
	[YLD-43837] Fixed: Random Encounters "Deserter Encampment" and "Atlantean Ruins 1" spawning partially underground.<br>
	[YLD-8582] Fixed: NOT logic gate will now show current network usage when using linker similar to generators.
</p>

<p>
	[YLD-26020] Fixed: VS: Count with/for each variable name can be wrong if the tile was dragged from palette.<br>
	[YLD-40568] Fixed: VS: If Can trade is set to false for a player than he is still able to trade with NPCs.<br>
	[YLD-40602] Fixed: VS: Sound variables shown in properties window show music files (instead of sounds).<br>
	[YLD-41124] Fixed: VS: Local variables defined by count with/for each/events are not deleted when their definition tile is deleted.<br>
	[YLD-41381] Fixed: VS: Despawn does not work in sinking ships.<br>
	[YLD-41743] Fixed: VS: Adding get/set game set variables does not work with CTRL+2xLMB.<br>
	[YLD-42011] Fixed: VS: Using custom enums in spawned objects by Entity template does not work correctly.<br>
	[YLD-42140] Fixed: VS: String literals does not show correctly tag strings (eg. &lt;i&gt;).<br>
	[YLD-42219] Fixed: VS: User is not informed when trying to access already destroyed game logic objects.<br>
	[YLD-42263] Fixed: VS: Game logic with a script compared to itself returns false.<br>
	[YLD-42358] Fixed: VS: It is not possible to copy Event tiles between 2 objects.<br>
	[YLD-42516] Fixed: VS: Referencing actions from the map with more than 1 Custom controls game logic does not work.<br>
	[YLD-43289] Fixed: VS: Entity storage game logic: "On awake" is not triggered.<br>
	[YLD-43589] Fixed: VS: Updating Global storages when placing their newer version with blueprint did not work correctly.<br>
	[YLD-43731] Fixed: VS: Storage owner does not work correctly for Game Logic Storages.<br>
	[YLD-44271] Fixed: VS: Show bubble shows text in chat with unnecessary ":".<br>
	[YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages.<br>
	[YLD-40158] Fixed: VS: Public variables with same public name are not displayed separately in object properties.
</p>

<p>
	[YLD-33750] Fixed: Editor: Skills: Default length of Upper body/Full body animation is shorter than actual length of those animations.<br>
	[YLD-39522] Fixed: Editor: Changing alpha of particles with custom colors on entities reverts them to default.<br>
	[YLD-39703] Fixed: Editor: Deleting exported Script module as part of group does not work correctly.<br>
	[YLD-39756] Fixed: Editor/On Airtank Depleted event will now trigger in correct order (it triggered before change was completed).<br>
	[YLD-41269] Fixed: Editor: Undo does not work for link energy stove with energy generator.<br>
	[YLD-41533] Fixed: Editor: Particles can be scaled to infinity by using scaling tool.<br>
	[YLD-41609] Fixed: Editor: There is still old term "instruction" instead of "function" in object properties window.<br>
	[YLD-41704] Fixed: Editor: There is wrong a cursor after ending MMB panning while another tool is active.<br>
	[YLD-41795] Fixed: Editor: Cycling variants of trees when placing does not work correctly.<br>
	[YLD-42050] Fixed: Editor: It is possible to Play custom tool which has no On tool start event.<br>
	[YLD-42512] Fixed: Editor: Editing texts of existing books causes an error.<br>
	[YLD-42536] Fixed: Editor: In some cases painted entities have reverted their color after save/load.<br>
	[YLD-42903] Fixed: Editor: You can get "There is not enough space" when placing game logic object.<br>
	[YLD-43051] Fixed: Editor: Setting a group as animated can't be reversed with UNDO.<br>
	[YLD-43304] Fixed: Editor: Overwriting creator blueprint with changed entity weld does not work correctly.<br>
	[YLD-43480] Fixed: Editor: It is not possible to place blueprints with flowers in pots.<br>
	[YLD-44260] Fixed: Editor: Some blueprints can not be placed in editor.
</p>

<p>
	Fixed: Loot table drops according to new balance.<br>
	Fixed: Junk ship hull no longer needs iron nails for repair.<br>
	Fixed: Custom tools: Write to log in "on tool starts" reverts made changes.<br>
	Fixed: Editor: removing obsolete events from Event listener (On pack, On free trapped entity etc.).<br>
	Fixed: Typo in text scripting method Date.getUtcData -&gt; getUTCDate.<br>
	Fixed: Pet Elephant: parameter Wing Flap was only in half of the animations active.<br>
	Fixed: Blueprints with obsolete entities that had their variants removed should be placed with their fallback variant instead of just silently failing to show any error.<br>
	Fixed: Fixed a rare serialization bug in exported Universal maps that caused an exception during their load that could result in a broken terrain or level not loading at all. If you encountered an error like this in your Universal scenarios, you will need to export the game again.
</p>
]]></description><guid isPermaLink="false">32344</guid><pubDate>Tue, 18 Apr 2023 09:29:47 +0000</pubDate></item><item><title>1.9 OCEAN ODYSSEYS - Changelog</title><link>https://ylands.com/community/topic/31223-19-ocean-odysseys-changelog/</link><description><![CDATA[
<p>
	<span style="color:#c0392b;"><strong><span style="font-size:20px;"><span class="ipsEmoji">⭐</span> HIGHLIGHTS <span class="ipsEmoji">⭐</span></span><br><br>
	What's new:</strong></span>
</p>

<ul>
<li>
		Sharks. Better stay in your boat!
	</li>
	<li>
		Underwater biotopes full of life and surprises
	</li>
	<li>
		Ships can take damage and even sink
	</li>
	<li>
		Useful new ship devices
	</li>
	<li>
		Friends' location is displayed on the map
	</li>
</ul>
<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="39023" href="https://ylands.com/community/uploads/monthly_2022_03/2022-03-18_10h47_18.png.4605af9f403b7426bd189746df4c5216.png" rel=""><img alt="2022-03-18_10h47_18.png" class="ipsImage ipsImage_thumbnailed" data-fileid="39023" data-unique="uj6cxaac4" src="https://ylands.com/community/uploads/monthly_2022_03/2022-03-18_10h47_18.thumb.png.9b60e145b66dfe5fe0db51d07f6c2645.png"></a><br>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Sharks</u></span>
</h4>

<p>
	YES! Sharks are back and they’re more dangerous than ever - though you still have a chance to escape them. <span><span>There are multiple underwater predators, waiting to pounce on unprepared explorers.</span></span>
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Underwater biotopes</u></span>
</h4>

<p>
	Craft diving gear and explore underwater life. You can visit 9 new biotope types, gather new resources, discover new random encounters, and admire and catch fish from fish <span>shoals<span>.</span></span>
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Fish shoals </u></span>
</h4>

<p>
	There are 18 kinds of fish <span><span>shoals </span></span>for you to admire during the long deep dive. You can even catch fish to get food or rare resources.
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Underwater environment lighting</u></span>
</h4>

<p>
	Small change for sure, but a welcome one. It makes sense that you want to see where you’re swimming, right? 
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Oxygen management</u></span>
</h4>

<p>
	Take a deep breath for your underwater adventure. New diving gear will come in handy at this point, as it lets you dive deeper and swim faster. 
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Underwater cave generation</u></span>
</h4>

<p>
	This is just the beginning of a largescale underwater adventure. While you may only find small caves at the moment, the foundation for cave generation is now in place and will be expanded upon considerably in the future.
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Ship devices </u></span>
</h4>

<p>
	When you want to experience a proper ocean odyssey, you definitely need as much information about your surroundings as possible. So let's build new equipment for your ship that warns you before you run out of fuel, tells you how fast your ship is sailing, enables you to find deep waters with random encounters more easily, and lets you know the status of your ship’s health.
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u>Damageable ships and boats</u></span>
</h4>

<p>
	Now there’s another reason for you to build cannons on your ships because it’s possible to attack players with your ship on certain ylands. But be careful what you wish for because what <span>goes around, comes around</span> – meaning those ships can fire back at you! Keep an eye on your ship’s health, and keep the Repair hammer and resources close because you’re going to need them.<span> Not only in case of naval battles, but ships can take damage in a collision with obstacles and even in severe weather, better put down the anchor wen the large waves comes.</span>
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u><strong>PvP</strong></u></span>
</h4>

<p>
	Let's play pirates! You’ll now find a new PvP setting in your server settings that lets you decide whether you want other players to be able to attack your properties from the sea or even engage in naval battles.
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u><strong>Playing with friends</strong></u></span>
</h4>

<p>
	Friends and clan members are able to see each other on the map by default. But if you’re a fan <span><span>of hide and seek, just change the settings! We also tweaked the friends list, so it's now clear who can join in the game and who you can invite. An improved spawn system will summon you much closer to your friend's avatar. Now you can jump straight into playing with your friends without having to find each other on the huge maps!</span></span>
</p>

<p>
	 
</p>

<h4>
	<span style="color:#e74c3c;"><u><strong>Loot container</strong></u></span>
</h4>

<p>
	Dying in the game is unpleasant, that’s for sure. But it’s even worse if you die with a full inventory because collecting everything again is such a struggle. That’s why we’re adding a loot container in 1.9, which keeps everything from your inventory in one container.
</p>

<p>
	 
</p>

<h4>
	<strong><span style="color:#e74c3c;"><u>Editor improvements</u></span></strong>
</h4>

<p>
	We’ve improved the Editor as well. Just a few small tweaks and add-ons, but we’re constantly working on it, so you can expect more improvements with every update. This time we focused on the user experience:
</p>

<ul>
<li>
		<p>
			Selected script tiles are now much more distinguished than unselected tiles
		</p>
	</li>
	<li>
		Entity and Game Logic can now be selected directly from the Scripting Canvas using the new search option.
	</li>
	<li>
		It is possible to customize the colors of Custom Instructions and Variables for better script organization and readability.
	</li>
	<li>
		You can now customize the default data type of variables and parameters of Custom Instructions.
	</li>
	<li>
		<p>
			Member variables can be now made public on all objects (not only on Storage).
		</p>
	</li>
	<li>
		<p>
			Improved search now highlights search text on instructions.
		</p>
	</li>
	<li>
		<p>
			New, long requested, Switch logical operator.
		</p>
	</li>
	<li>
		<p>
			New Group Template game logic for spawning groups from the script. 
		</p>
	</li>
</ul>
<p>
	<br><br><br><br><span style="color:#2ecc71;"><strong><span style="font-size:20px;"><span class="ipsEmoji">🎨</span> NEW ASSETS <span class="ipsEmoji">🎨</span></span></strong></span><br><br><br><span style="color:#2ecc71;"><u>Collectables:</u></span><br>
	Octopirate Pet<br>
	Puffer Captain Pet<br>
	Turtle Diver Pet<br>
	Hammerhead Pirate Costume
</p>

<p>
	<span style="color:#2ecc71;"><u>Fish:</u></span><br>
	Jellyfish<br>
	Glowing Jellyfish<br>
	Nautilus<br>
	Sea Devil<br>
	Sea Slug<br>
	Catfish<br>
	Electric Fish<br>
	Tuna<br>
	Sardine<br>
	Halibut<br>
	Sturgeon<br>
	Moorish Idol<br>
	Blue Tang<br>
	Clownfish<br>
	Salmon<br>
	Mackerel<br>
	Trout<br>
	Sea Bass
</p>

<p>
	<span style="color:#2ecc71;"><u>Sharks:</u></span><br>
	White Shark<br>
	Hammerhead Shark<br>
	Greenland Shark<br>
	Goblin Shark<br>
	Leopard Shark<br>
	Sawfish
</p>

<p>
	<span style="color:#2ecc71;"><u>Environment:</u></span><br>
	Green Seaweed (3 new variants)<br>
	Red Seaweed (3 variants)<br>
	Brown Seaweed (3 variants)<br>
	Green Kelp<br>
	Red Kelp<br>
	Brown Kelp<br>
	Green Glowing Kelp Tree<br>
	Red Glowing Kelp Tree<br>
	Brown Glowing Kelp Tree<br>
	Coral Tree (4 variants)<br>
	Glowing Coral Tree (12 variants)<br>
	Glowing Polyporus Tree (3 variants)<br>
	Mushroom Tree (5 variants)<br>
	Glowing Mushroom Tree (3 variants)<br>
	Giant Anemone (3 variants)<br>
	Magic Coral<br>
	Oxygen Coral (3 variants)<br>
	Crystal Formation (12 variants)<br>
	Lava Vein (3 variants)<br>
	Black Smoker (3 variants)<br>
	Diamond Deposit (3 variants)<br>
	Cobalt Deposit (3 variants)
</p>

<p>
	<span style="color:#2ecc71;"><u>Resources:</u></span><br>
	Catfish Oil<br>
	Glowing Protein<br>
	Electric Tissue<br>
	Sea Slug Slime<br>
	Devil's Teeth<br>
	Nautilus Bladder<br>
	Coral Pieces<br>
	Porous Sponge<br>
	Kelp Fiber<br>
	Tubular Porifera<br>
	Hard Snail<br>
	Giant Spore<br>
	Esoteric Component<br>
	Alien Component<br>
	Elven Component<br>
	Ancient Component<br>
	Orichalcum Component<br>
	Ylandium Component<br>
	Cobalt Ore<br>
	Cobalt Ingot<br>
	Orichalcum Ingot
</p>

<p>
	<span style="color:#2ecc71;"><u>Tools:</u></span><br>
	Repair Hammer<br>
	Hand Drill<br>
	Fishing Net<br>
	Shark Repellant Flare<br>
	Stone Demolition Hammer
</p>

<p>
	<span style="color:#2ecc71;"><u>Building:</u></span><br>
	Shark Repellant Beacon<br>
	Oxygen Harvester<br>
	Navigation Table<br>
	Depth Meter<br>
	Speed Meter<br>
	Hull Meter<br>
	Fuel Meter<br>
	Sonar
</p>

<p>
	<span style="color:#2ecc71;"><u>Food:</u></span><br>
	Baked Catfish<br>
	Electric Nuggets<br>
	Jellyfish Salad<br>
	Nautilus Calamari<br>
	Sea Devil Fillet<br>
	Sea Slug Soup
</p>

<p>
	<span style="color:#2ecc71;"><u>Scuba Diving:</u></span><br>
	Kelp Flippers<br>
	Zirconium Flippers<br>
	Heavy Diving Gear<br>
	Heavy Diving Gear Boots<br>
	Heavy Diving Gear Pants<br>
	Heavy Diving Gear Helmet<br>
	Coral Breathing Mask<br>
	Coral Neoprene<br>
	Coral Neoprene Pants<br>
	Coral Flippers<br>
	Air Tank Clam
</p>

<p>
	<span style="color:#2ecc71;"><u>Containers:</u></span><br>
	Esoteric Relict Container<br>
	Ylandium Relict Container<br>
	Alien Relict Container<br>
	Elven Relict Container<br>
	Ancient Relict Container<br>
	Orichalcum Relict Container
</p>

<p>
	<span style="color:#2ecc71;"><u>Decorations:</u></span><br>
	Esoteric Relict (5 variants)<br>
	Alien Relict (3 variants)<br>
	Ancient Relict (3 variants)<br>
	Elven Relict (2 variants)<br>
	Orichalcum Relict (3 variants)<br>
	Ylandium Relict (4 variants)<br>
	Ducks Painting<br>
	Penguin Warrior Painting
</p>

<p>
	<span style="color:#2ecc71;"><u>Vehicles:</u></span><br>
	Pirogue<br>
	Canoe<br>
	Hay Raft<br>
	Tire Raft
</p>

<p>
	<span style="color:#2ecc71;"><u>Other Items:</u></span><br>
	Repellant Liquid Capsule<br>
	Ancient Offering<br>
	Alien Cutter<br>
	Elven Key<br>
	Orichalcum Fingerprint<br>
	Esoteric Powder<br>
	Ylandium Wrench<br>
	Lightstick (4 variants)<br><br><br><br>
	 
</p>

<h2>
	<span style="font-size:20px;"><span style="color:#e67e22;"><span class="ipsEmoji">🔧</span>Added / Removed / Replaced</span></span>
</h2>

<p>
	[YLD-35514] Added: Position of player's friends and clan members can now be seen on the local map.<br>
	[YLD-35781] Added: From now on, any feedback that you send to us will also be visible for you in the Devs tab in the chat system, so that you don't forget what you sent.<br>
	[YLD-28514] Added: Underwater caves.<br>
	[YLD-34658] Added: Group template + spawn group script tile.
</p>

<p>
	Added: Added a system for notifying client about the session/server rules in Explore mode.<br>
	Added: When launching the game for the first time, the language should be set to the language of the operating system (if we support the language).<br>
	Added: New Repair Ship animation.<br>
	Added: A simple indication of whether an item is usable or placeable under water.<br>
	Added: CleanupKillSystem now processes all MovingBasis followers on the collided entity before the entity itself. It also clears parent transform id for the character being saved to ensure the former id is not kept and propagated to the character's FollowMovingBasis.<br>
	Added: Many recipes for weapons and armors which were previously not craftable.
</p>

<p>
	[YLD-35299] Added: Editor: Double click in explorer will focus clicked object.<br>
	[YLD-35798] Added: Editor: You can now disable chat in your game. (Disable HUD script tile).<br>
	[YLD-35301] Added: Editor: "Default" color button to Color picker.<br>
	[YLD-33887] Added: Editor: New WIKI texts.
</p>

<p>
	[YLD-36258] Added: VS: You can now set custom variables and instructions of entities from other entities/game logic objects.<br>
	[YLD-36096] Added: VS: Pi constant script tile.<br>
	[YLD-35952] Added: VS: You can now set default type for local variables (it will prefill new Set script tiles).<br>
	[YLD-35766] Added: VS: Get game name/Get game description script tiles.<br>
	[YLD-33710] Added: VS: On dropped loot event.<br>
	[YLD-35865] Added: VS: Save/load now supports variables with Custom images and music.<br>
	[YLD-34684] Added: VS: You can set now default type for each instruction's argument.<br>
	[YLD-35302] Added: VS: You can now pick entity/game logic object/group from a list in a context menu.<br>
	[YLD-34877] Added: VS  custom instructions now supports custom colors.<br>
	[YLD-34877] Added: VS: You can now change color of get/set variable tiles.<br>
	[YLD-34991] Added: VS: Switch script tile was added to Logic group.<br><span><span>[YLD-34029] Added: VS: Tile to play particles on an entity which will move with the entity.</span><br><span>[YLD-33902] Added: VS: On bait detected + on baiting ended/interrupted events added to event listener.</span><br><span>[YLD-35630] Added: Ability to open ship overview on boats with radial menu.</span></span>
</p>

<p>
	<span><span>[YLD-35630] Removed: Obsolete cannon command and fixed bug with reloading cannons with sandbox infinite items.</span><br><span>[YLD-36848] Removed: Editor: "School of fish" particles. You can use "School of fish" entities instead.</span></span>
</p>

<p>
	<span><span>Removed: Breathing mask from Exploration.</span></span>
</p>

<h2>
	<span style="color:#e67e22;"><span style="font-size:20px;">Reworked / Tweaked</span></span>
</h2>

<p style="text-align:left">
	Reworked: You can now only fire cannonballs from cannons. Cannon reloading has been reworked - you don't have to open the UI to load the cannon now, instead, you have to hold a cannonball in your hand use it on the cannon.<br>
	Reworked: The recipe<span> list received several changes to include new resources from the sea.<br><span><span>Reworked: C</span>rafting advanced dresses now requires pigments.</span><br><span>Reworked: Split CanControlMachineNow condition in Machine and adjusted cannon control+reload actions to use it.</span><br><span>Reworked: Air tanks no longer need to be (and cannot be) manually replenished, they do it automatically.</span><br><span>Reworked: Avatar can hold and use some one-handed items under water.</span></span>
</p>

<p>
	<span>[YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion.</span><br>
	[YLD-36430] Tweaked: Animals are easier to tame by petting now.<br>
	[YLD-34561] Tweaked: Changed bear bait recipe to 6x any meat.<br>
	[YLD-35443] Tweaked: Movement bonus parameter unification.<br>
	[YLD-34938] Tweaked: Key Action parameter unification.<br>
	[YLD-36097] Tweaked: Custom camera's FoV override range is now 1-90.<br>
	[YLD-35671] Tweaked: When joining a friend in their Exploration map, you should spawn close to him.<br>
	[YLD-35394] Tweaked: Increased timeout to 90 seconds for group travel in Exploration to prevent disconnects before the game is started.<br>
	[YLD-35805] Tweaked: Player feedback popup - increase text length from 256 to 1000 symbols.<br>
	[YLD-35782] Tweaked: You no longer need to select a category in the Send Feedback popup.<br>
	[YLD-35148] Tweaked: Unified visuals of switched levers.<br>
	[YLD-34732] Tweaked: Make logs drop basic 1x1x1 log blocks on destruction.<br>
	[YLD-34612] Tweaked: Hunger gain rate decreased slightly when sated.<br>
	[YLD-34612] Tweaked: Satiation values of food.<br>
	[YLD-33988] Tweaked: "Mouse cursor mode" is now available in more situations (like when driving car).<br>
	[YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players inventory.
</p>

<p>
	Tweaked: Animation changed how player holds hands mounted on Boars.
</p>

<p>
	[YLD-35349] Tweaked: Exploration: Sharegame islands which are no longer accessible to player due to ban from host are automatically removed from area map.
</p>

<p>
	[YLD-33876] Tweaked: Editor: Manual save (Ctrl+S / button in header) will always resave a game even though there were no changes since last save.<br>
	[YLD-35721] Tweaked: Editor: "Small chat panel" was moved to bottom center.<br>
	[YLD-35484] Tweaked: Editor: Sea level vertical mode is now set as default.<br>
	[YLD-34884] Tweaked: Editor: You can now use simple expressions in custom grid size settings.<br>
	[YLD-35294] Tweaked: Editor: Shift + double click in Explorer will open Visual Script window for the selected object.<br>
	[YLD-34438] Tweaked: Editor: We now show only names of first up to 10 columns in Data set properties. (lot of lines were slowing down the game significantly).<br>
	[YLD-33954] Tweaked: Editor: Test button will start test immediately now.
</p>

<p>
	Tweaked: Editor: New Custom HUDs are now visible by default to new players.
</p>

<p>
	[YLD-36060] Tweaked: VS: Added warning when you try to animate static object.<br>
	[YLD-35975] Tweaked: VS: Open script window has now aligned the top/left corner with top/left script tile.<br>
	[YLD-35488] Tweaked: VS: Show warning changed to Show notification with option to set notification type (info, warning, advice).<br>
	[YLD-35501] Tweaked: VS: Names for "Unknown error" enums so you can now distinguish between them.<br>
	[YLD-35760] Tweaked: VS: Searched text is highlighted in filtered script tiles.<br>
	[YLD-35466] Tweaked: VS: Unified case of "NONE" word in script tiles.<br>
	[YLD-34687] Tweaked: VS: Visual of script tile selection.<br>
	[YLD-35305] Tweaked: VS: Clicking on literal tile will select first input field in the context window.<br>
	[YLD-35284] Tweaked: VS: Zoom now takes into account mouse pointer position.<br>
	[YLD-35132] Tweaked: VS: Added warning when you try to set up velocity to too big vector in Controller's script.<br>
	[YLD-35134] Tweaked: VS : "Context menu" icon's position in tiles with a lot of arguments.
</p>

<h2>
	<span style="font-size:20px;"><span style="color:#e67e22;">Fixes</span></span>
</h2>

<p>
	[YLD-36190] Fixed: When the chat system wasn't connected, the list of players in multiplayer games would only show Bohemia IDs instead of names and titles.<br>
	[YLD-35745] Fixed: Game Logic wiki link.<br>
	[YLD-34915] Fixed: Player can appear under terrain after reconnect on owned ship near steep terrain.<br>
	[YLD-35783] Fixed: When sending a user feedback, the game now waits on a loading screen until all the data are sent.<br>
	[YLD-35571] Fixed: Exploration companion custom colors not saved correctly.<br>
	[YLD-35518] Fixed: Lights on ship turn off after traveling between Exploration maps or loading a saved game.<br>
	[YLD-33976] Fixed: Stackable items with the same color do not stack in some cases.<br>
	[YLD-35373] Fixed: Opening a parent of a custom instruction of an exported Script Module leads into its visual script.<br>
	[YLD-34341] Fixed: When interaction hints were displayed for the first time, some of them were not correctly horizontally aligned.<br>
	[YLD-32881] Fixed: When registering a new account, the user is presented with the actual error instead of "validationFailure" when there is something wrong with the data provided by the player in the registration form.<br>
	[YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel.<br>
	[YLD-34865] Fixed: In-game hints should now correctly display an outline for the Chinese font as well.<br>
	[YLD-34602] Fixed: Rhododendron can be planted in pots.<br>
	[YLD-34602] Fixed: Tea tree, sakura, tall sakura, white cherry, tall white cherry and cactus can be planted in pots.<br>
	[YLD-34742] Fixed: Pumpkin clothes showing under coconuts in recipe groups.<br>
	[YLD-34602] Fixed: Tea tree can be planted in pots.<br>
	[YLD-34720] Fixed: Coop settings in ingame multiplayer settings should show always properly now.<br>
	[YLD-34602] Fixed: Some potted plants disappeared.<br>
	[YLD-34681] Fixed: Get Custom Key Action State script tile in Custom controller's script does not work.<br>
	[YLD-33439] Fixed: Parented entities are rotated after being replaced by another entity in their spawn chain (e.g. workstations placed on ships after being fed).<br>
	[YLD-34630] Fixed: "Free man" achievement hidden.<br>
	[YLD-34639] Fixed: Wrong entity is painted sometimes when there are multiple entities stacked on top of each other and you are painting in downwards direction.<br>
	[YLD-34632] Fixed: Obtaining screenshot using F11 takes screenshot correctly with UI.<br>
	[YLD-34585] Fixed: Placing a blueprint containing a vehicle should now finish properly, assembling the vehicle and removing the blueprint table.<br>
	[YLD-34614] Fixed: Leaving an exploration game while seated on an animal companion no longer breaks camera and movement upon reentering.<br>
	[YLD-34426] Fixed: Worn particles are visible over costumes.<br>
	[YLD-30632] Fixed: Held items for NPCs spawned outside the camera view should no longer appear at origin.
</p>

<p>
	Fixed: Issue where ResetView in crafting screen would not correctly work from subcategory like 'misc'.<br>
	Fixed: Pending Workstation crafting jobs can sometimes get desynced between server and client upon reconnect or between game sessions which results in error or wrong notification.<br>
	Fixed: Energy objects that emit light should not have their third channel accessible for coloring.<br>
	Fixed: The lamps are now colored via Wu instead of using an ad-hoc hack; this means recoloring an active light should not result in edge cases where other colors are changed as well (since other painting systems had no idea about the light color).<br>
	Fixed: Adjusted focus implementation to use capsule sweep (togglable through define). Changed candidate evaluation to work with distance from the sweep center.<br>
	Fixed: Access to possibly null progress object.<br>
	Fixed: Multiple issues in mobile chat screen that resulted from earlier refactor - fixed Enter not sending message in Unity Editor, fixed message not being cleared on submit from the input field, fixed screen always opening on Dev channel instead of on the last one used.<br>
	Fixed: Cancellation for tutorial flow and phases, hooked up to session quit event.<br>
	Fixed: Firefly mesh - right wing weight set to correct joint.<br>
	Fixed: Masking on ToggleGroupElement_Base.<br>
	Fixed: Titles in player settings could not be set.<br>
	Fixed: Some collectibles cannot be equipped (e.g. Strong Shark).
</p>

<p>
	[YLD-34617] Fixed: Exploration: Play may not get ever hungry if he was on Tutorial yland.
</p>

<p>
	[YLD-36389] Fixed: Editor: Save as after first save does not work correctly.<br>
	[YLD-34055] Fixed: Editor: Flags have wrong selection box.<br>
	[YLD-35258] Fixed: Editor: Group editing buttons are not correctly updated after finishing editing of Entity weld's pivot inside Group.<br>
	[YLD-34514] Fixed: Editor: Size of particles on entities is not always correct in editor.<br>
	[YLD-35371] Fixed: Editor: Toggling constraints settings via keybind is not changing label text "disabled" to "enabled".<br>
	[YLD-35372] Fixed: Editor: Player can change locked constraints settings via keybindings.<br>
	[YLD-35277] Fixed: Editor: Visibility setting in Explorer is wrongly named.<br>
	[YLD-35319] Fixed: Editor: Moving objects in 2 axes does not work correctly when grid is active.<br>
	[YLD-33987] Fixed: Editor: "Export to this computer" does not optimize game. Result should be same as if you export the game to the workshop.<br>
	[YLD-33919] Fixed: Editor: Rotation gizmo helper lines have magenta color.<br>
	[YLD-36770] Fixed: Editor: Path GL twist tool does not work correctly.<br>
	[YLD-32375] Fixed: Editor: Entities blink on 0,0,0 position when you select them in catalog.
</p>

<p>
	Fixed: Editor: Undo/redo for adding widgets to Custom HUD/Window is not correctly stored into save.
</p>

<p>
	[YLD-35399] Fixed: Text scripting: It is not possible to add text script to all game logic objects.
</p>

<p>
	[YLD-36541] Fixed: VS: When you unlock a padlock with a keychain then you get the key chain in a "key" argument.<br>
	[YLD-36447] Fixed: VS: ESC closes VS screen when script tile's context menu is opened.<br>
	[YLD-36142] Fixed: VS: Context menu remains open while using search bar.<br>
	[YLD-36060] Fixed: VS: When you try to animate static entity under animated group then it animates parent group instead. (it should just show a warning).<br>
	[YLD-35924] Fixed: VS: Group object reference in a variable doesn't survive save/load.<br>
	[YLD-35736] Fixed: VS: Game logic references from Script module's scripts are missing when updating Script module in another game.<br>
	[YLD-34619] Fixed: VS: Setting value of wrong type to Custom controller's variable causes exception.<br>
	[YLD-35505] Fixed: VS: Emote dropdown list is sometimes empty.<br>
	[YLD-35463] Fixed: VS: Cursor does not change On hover over script tiles which have context menu available.<br>
	[YLD-35048] Fixed: VS: Help button is not opening pop-up.<br>
	[YLD-34776] Fixed: VS: Local player script tiles can be found in controller's script in a search panel.<br>
	[YLD-34741] Fixed: VS: Time trigger elapsed time and Delayed instructions elapsed time is reset after save game load.<br>
	[YLD-34706] Fixed: VS: It is possible to switch to client script of Entity/Logic storage even though it is not supported.<br>
	[YLD-34604] Fixed: VS: Custom controller with parameter variables stops working in some situations.<br>
	[YLD-34597] Fixed: VS: Entity + Game logic object does not work correctly as argument of Send Message To Server script tile.<br>
	[YLD-34546] Fixed: VS: Spawning animated game logic object does not work.<br>
	[YLD-34312] Fixed: VS: Transform rotation does not work correctly if you rotate around 2 or 3 axes. (you may need to adjust existing scripts).<br>
	[YLD-34147] Fixed: VS: Placed composition sometimes do not update correctly references to Global storage's custom instructions.
</p>
]]></description><guid isPermaLink="false">31223</guid><pubDate>Fri, 18 Mar 2022 09:37:15 +0000</pubDate></item><item><title>2.0.3. Patch Changelog</title><link>https://ylands.com/community/topic/32388-203-patch-changelog/</link><description><![CDATA[
<p>
	<strong>HIGHLIGHTS</strong><br>
	Items missing after the players' dead<br>
	Ranged weapons damage optimization<br>
	Blueprints can be built and stay on the yland<br>
	Story Yland's general bug fixing<br>
	Tutorial's general bug fixing
</p>

<p style="text-align: center;">
	<br>
	 <img class="ipsImage ipsImage_thumbnailed" data-fileid="41304" data-unique="nvba8mx9p" src="https://ylands.com/community/uploads/monthly_2023_05/Ylands_2_0_3_patch_changelog_600x450.png.e5d043a02671e774af46e22b7144135d.png" alt="Ylands_2_0_3_patch_changelog_600x450.png"></p>

<p>
	<strong>Changelogs 2.0.3</strong>
</p>

<p>
	[YLD-44889] Fixed: Players could not locate their items after death. <br>
	[YLD-45021] Added: Mobiles: New pop-up message informing the player of low RAM on the device.<br>
	Fixed: Mystery Ylands: Ysla vulcana, Distress signal, Far reaches, Keras yland, Fortress library, Town in peril, Ember yland - various bugs fixed.
</p>
]]></description><guid isPermaLink="false">32388</guid><pubDate>Thu, 04 May 2023 13:39:51 +0000</pubDate></item><item><title>2.0.2 Patch Changelog</title><link>https://ylands.com/community/topic/32370-202-patch-changelog/</link><description><![CDATA[
<p>
	<span style="color:#f1c40f;"><strong><span style="font-size:20px;">Changelogs Patch 2.0.2</span></strong></span>
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:18px;"><strong>HIGHLIGHTS</strong></span></span><br>
	* ADVENTURE AWAITS IN YLANDS 2.0.2 * 
</p>

<ul>
<li>
		Story yland devil name tag fixed
	</li>
	<li>
		Fixed button order to launch Emotes
	</li>
	<li>
		Eating from Inventory fixed
	</li>
</ul>
<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="41260" data-unique="xtmpsa9bb" src="https://ylands.com/community/uploads/monthly_2023_04/Ylands_2_0_2_patch_changelog.png.80632ea9094df2b6910eabbb7a9cd04d.png" alt="Ylands_2_0_2_patch_changelog.png"></p>

<p>
	<span style="color:#f1c40f;"><strong>FIXED</strong></span>
</p>

<p>
	Fixed: Mystery Yland: Lost Light -  Added Loot Chests, and introduced sharks to local waters.<br>
	Fixed: Mystery Yland: Jagged Jaw - Explosive kegs won't kill players from afar anymore. Added Loot Chests, rebalanced enemies and cannons for Tropical Biome. <br>
	Fixed: Mystery Yland: Imaginarium - Freeze after reconnection. Added Loot Chests, and removed coal from the island.  <br>
	Fixed: Mystery Yland: Fortress Library - Cipher being indecipherable due to font change. Returned the Mystery Yland to the Taiga region map. Added Loot Chests.<br>
	Fixed: Mystery Yland: Ysla Vulcana - Returned the Mystery Yland to the Taiga region map. Added Loot Chests. The pirates have arrived! Be on the lookout while exploring!<br>
	Fixed: Mystery Yland: Far Reaches - Added Loot Chests. Jotunns started to encroach upon the iceberg. Who knew they could sail? Reworked parts of the script to limit cases of stuck Heart Of Frost entity.
</p>

<p>
	[YLD-25449] Fixed: Eating and drinking from inventory.<br>
	[YLD-44604] Fixed: Emote picking grid in the radial menu was using a different collection for display purposes and selection.<br>
	[YLD-44722] Fixed: Naming an animal with localization key.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">32370</guid><pubDate>Thu, 27 Apr 2023 11:24:04 +0000</pubDate></item><item><title>1.11.0.5 Patch Changelog</title><link>https://ylands.com/community/topic/32290-11105-patch-changelog/</link><description><![CDATA[
<p>
	<span style="color:#2ecc71;"><strong>Highlights</strong></span>
</p>

<p>
	<span class="ipsEmoji">❤️</span> New time-limited pet (available Feb 10 - 17) <br><span class="ipsEmoji">⚪</span> Improved behaviour of inventory and radial menu on-screen buttons<br><span class="ipsEmoji">📝</span> New login/registration screen<br><span class="ipsEmoji">📘</span> Tutorial UI improvements<br><br><a class="ipsAttachLink ipsAttachLink_image" data-fileid="41158" href="https://ylands.com/community/uploads/monthly_2023_02/1011439267_YLANDS_Update1-11SocialMedia-1920x108011_2022(1)-Recovered.png.f22f517df3b0b57a2bddceb2bb0dc7e2.png" rel=""><img alt="YLANDS_Update 1-11, SocialMedia - 1920x1080 11_2022 (1)-Recovered.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41158" data-unique="66jiwwhqs" src="https://ylands.com/community/uploads/monthly_2023_02/1750796472_YLANDS_Update1-11SocialMedia-1920x108011_2022(1)-Recovered.thumb.png.172e8c3886a201d7031d43bdb8eba73f.png" style=""></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:#2ecc71;">Fixed / Added / Tweaked / Removed</span></strong><br><br>
	[YLD-42689] Fixed: Tutorial: Mobile: Health layout overlaps the hint box.<br>
	[YLD-42718] Fixed: "Gather Alchemy Ingredients" task name overlaps over its box.<br>
	[YLD-42411] Added: Flying Boar for Valentine.<br>
	[YLD-42530] Tweaked: Adjust character naming screen.<br>
	[YLD-42280] Tweaked: Errors during login/registration are now more specific.<br>
	[YLD-42544] Tweaked: Mobile UI: Inventory, Radial Menu, Chat a Pause menu should work on release.<br>
	[YLD-42497] Removed: The login screen upon the first start.<br><br><br><br>
	 
</p>
]]></description><guid isPermaLink="false">32290</guid><pubDate>Wed, 08 Feb 2023 09:34:14 +0000</pubDate></item><item><title>1.11.0.3 Patch Changelog</title><link>https://ylands.com/community/topic/32272-11103-patch-changelog/</link><description><![CDATA[
<p>
	<strong><span style="color:#2ecc71;"><span style="font-size:18px;">Highlights</span></span></strong>
</p>

<p>
	<span class="ipsEmoji">💰</span>Additional Coyns packages.<br><span class="ipsEmoji">🐛</span>Tutorial bug fixes.<br><span class="ipsEmoji">📘</span>Blueprints shop fixes.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41136" href="https://ylands.com/community/uploads/monthly_2023_01/191991748_Patch1_11.0.3(1).png.2910646d708217386df1dd649762aab9.png" rel=""><img alt="Patch 1.11.0.3 (1).png" class="ipsImage ipsImage_thumbnailed" data-fileid="41136" data-unique="370mg3i0w" src="https://ylands.com/community/uploads/monthly_2023_01/1814949844_Patch1_11.0.3(1).thumb.png.2004c65998bd639bd88959d7b16e0e66.png"></a>
</p>

<p>
	<strong><span style="font-size:18px;"><span style="color:#2ecc71;">Fixed</span></span></strong><br>
	[YLD-41901] Fixed: Exploration local save entries are now flagged as 'unsaved' before the first write to disk actually succeeds. If a player attempts to continue an 'unsaved' entry, it transparently redoes the initial starting sequence to avoid corruption of that particular map entry.<br>
	[YLD-41902] Fixed: Blueprints: The main carousel does not update the download number until restart.<br>
	[YLD-42121] Fixed: Blueprints: Preview does not sometimes show particles when rendering the preview for a second time.<br>
	[YLD-41422] Fixed: Blueprints: Sometimes have their generated preview image missing.<br>
	[YLD-41844] Fixed: Glowing carpets and sledgehammers are pickable in one of the haunted encounters.<br>
	[YLD-41870] Fixed: Arrows and space keys can no longer control UI elements when the tutorial overlay is on.<br>
	[YLD-41916] Fixed: Rabbits drop raw rabbit meat again instead of raw meat.<br>
	[YLD-37944] Fixed: Tutorial: Mobile flow for equipping an axe did not account for not all inventory slots being visible on mobile at all times and could get the user stuck.<br>
	[YLD-41874] Fixed: Tutorial: Flow explaining how crafting works should no longer highlight incorrect entries under very specific conditions.<br>
	[YLD-41895] Fixed: Editor: multiselection of objects referencing different objects in the same property can break the Properties window.<br>
	[YLD-41885] Fixed: Editor: you can not change the color of the brush entity.<br>
	[YLD-42100] Fixed: VS: Show next/previous usage does not work.<br>
	[YLD-42017] Fixed: Custom HUD/Window: Undo does not work correctly when deleting tree of widgets with buttons as leaves.<br>
	[YLD-42015] Fixed: Custom tools: Undo in tool's script and editing HUD layout may break tool's script.<br>
	[YLD-42178] Fixed: Custom Tools: Duplicate Objects tile doesn't work in Tool Mode.<br>
	Fixed: DLC gifting was producing "invalid input" errors.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#2ecc71;"><strong>Added / Removed / Tweaked</strong></span></span><br>
	[YLD-40072] Added: Confirmation popup displayed when unlocking a biome via the Expedition now displays the resources required.<br>
	[YLD-29662] Added: Multiplayer games can now also be removed from the games list.<br>
	[YLD-40121] Tweaked: When a popup that requires input from the player opens on mobile, it will try to position itself so that it's at least somewhat visible under the software keyboard.<br>
	[YLD-42182] Tweaked: Coyn packages in the in-game shop are now sorted by their price and not alphabetically.<br>
	[YLD-42280] Tweaked: Errors during login/registration are now more specific. From now on, the generic "check your inputs" message will be shown only in cases, where we get an unspecific response from the backend.
</p>
]]></description><guid isPermaLink="false">32272</guid><pubDate>Tue, 24 Jan 2023 11:54:37 +0000</pubDate></item><item><title>1.11.0.2 Patch Changelog</title><link>https://ylands.com/community/topic/32214-11102-patch-changelog/</link><description><![CDATA[
<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;"><strong>Highlights:</strong></span></span>
</p>

<p>
	<span class="ipsEmoji">💙</span> Blueprints can now be finished after the player uses the "Stop building" functionality.<br><span class="ipsEmoji">💛</span> Entity "Any rope" does not break blueprints.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="41040" href="https://ylands.com/community/uploads/monthly_2022_12/1575432142_1_11.0.2changelog.png.b923dbb27116b4af9f21673f817f06ff.png" rel=""><img alt="1.11.0.2 changelog.png" class="ipsImage ipsImage_thumbnailed" data-fileid="41040" data-unique="wuvxofjs6" src="https://ylands.com/community/uploads/monthly_2022_12/117811001_1_11.0.2changelog.thumb.png.47f811d320cb767f792400c54fa2af98.png"></a>
</p>

<p>
	<span style="color:#f1c40f;"><strong><span style="font-size:16px;">Changelog</span></strong></span>
</p>

<p>
	Fixed:<br>
	[YLD-41816] Fixed: Blueprint does not build correctly when you use "Stop Building" in some cases.<br>
	[YLD-41822] Fixed: Any rope with entity "Another rope" can break blueprints.<br>
	[YLD-41871] Fixed: The download number shows a number of openings, it should show the count of purchases.<br>
	[YLD-41805] Fixed: EDITOR: Logic storages are not initiated.
</p>
]]></description><guid isPermaLink="false">32214</guid><pubDate>Fri, 09 Dec 2022 13:21:59 +0000</pubDate></item><item><title>1.11 CRAFTY CRAFTS Changelog</title><link>https://ylands.com/community/topic/32204-111-crafty-crafts-changelog/</link><description><![CDATA[
<p>
	<span style="color:#f1c40f;"><span style="font-size:20px;"><strong>HIGHLIGHTS</strong></span></span>
</p>

<p>
	<br><span style="color:#f1c40f;"><strong>What's new:</strong></span>
</p>

<ul>
<li>
		Crafting overhaul
	</li>
	<li>
		Blueprints can be uploaded and gifted or sold to other players
	</li>
	<li>
		Randomized loot from enemies for a better RPG experience
	</li>
	<li>
		New monsters
	</li>
</ul>
<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="40996" href="https://ylands.com/community/uploads/monthly_2022_12/518065344_YLANDS_Update1-11SocialMediaChangelog-1920x108011_2022.jpg.0ba836e3f74f6c29503e77b4e8b384a3.jpg" rel=""><img alt="YLANDS_Update 1-11, SocialMedia, Changelog - 1920x1080 11_2022.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="40996" data-unique="tnzoecybt" src="https://ylands.com/community/uploads/monthly_2022_12/568447727_YLANDS_Update1-11SocialMediaChangelog-1920x108011_2022.thumb.jpg.7aa8cdc6a530ca9c0c8431504ac137dc.jpg"></a>
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:20px;"><strong>New Assets</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:#2ecc71;">PETS</span></strong>
</p>

<ul>
<li>
		Ralph the Reindeer - available only until January 7, 2023! 
	</li>
</ul>
<p>
	<br><span style="color:#2ecc71;"><strong>RECIPES</strong></span>
</p>

<ul>
<li>
		Obsidian knife
	</li>
	<li>
		Obsidian saw
	</li>
	<li>
		Obsidian pick
	</li>
	<li>
		Wooden nails
	</li>
	<li>
		Junk ship + parts (wooden nails)
	</li>
	<li>
		Esoteric symbols
	</li>
	<li>
		Spout blocks
	</li>
	<li>
		Alchemist decorations
	</li>
	<li>
		Reinforced ship
	</li>
	<li>
		Package of cloth, leather, magic dust, coal, sulphur, copper, zirconium, iron, logs, clay, rubber
	</li>
	<li>
		Pirate statue
	</li>
	<li>
		Pan
	</li>
	<li>
		Small cooking pot
	</li>
	<li>
		Small open cooking pot
	</li>
	<li>
		Large cooking pot
	</li>
	<li>
		Large open cooking pot
	</li>
	<li>
		Teacup 3x
	</li>
	<li>
		Teapot 3x
	</li>
	<li>
		Plate
	</li>
	<li>
		Medieval statue 2x
	</li>
	<li>
		Parrot statue
	</li>
	<li>
		Black cat statue
	</li>
	<li>
		Golden anubis statue
	</li>
	<li>
		Golden horus statue
	</li>
	<li>
		Round steel rod
	</li>
	<li>
		Blue, red, yellow crystal dust
	</li>
	<li>
		Vanilla cake
	</li>
	<li>
		Gelatin dessert
	</li>
	<li>
		Broken barrel 2x
	</li>
	<li>
		Broken crate 2x
	</li>
	<li>
		Lantern color variants x4
	</li>
	<li>
		Ship lantern color variants x4
	</li>
	<li>
		Wooden numbers
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><strong>ENVIRONMENT</strong></span>
</p>

<ul>
<li>
		Hanging Plants
	</li>
	<li>
		Mushroom Roots
	</li>
	<li>
		Geysers
	</li>
	<li>
		Big Ice Formations
	</li>
	<li>
		Mineral Speleothems
	</li>
	<li>
		Mineral Rocks
	</li>
	<li>
		Cave Polyporus
	</li>
	<li>
		Cuscuta
	</li>
	<li>
		Dried Corals
	</li>
	<li>
		Barnacles
	</li>
	<li>
		Horsetails
	</li>
	<li>
		Creepers
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><strong>ACTORS</strong></span>
</p>

<ul>
<li>
		Jotunn Chieftain
	</li>
	<li>
		Jotunn Valkirie
	</li>
	<li>
		Jotunn NPC Heads
	</li>
	<li>
		Crickephant
	</li>
	<li>
		Dogroach
	</li>
	<li>
		Bugsheep
	</li>
	<li>
		Shipwreck Golem
	</li>
	<li>
		Ghost Pirate
	</li>
	<li>
		Ghost Cultist
	</li>
	<li>
		Ghost Nobleman
	</li>
	<li>
		Pangolin
	</li>
	<li>
		Horned Bluecrest
	</li>
	<li>
		Striped Moray
	</li>
	<li>
		Crimson Moray
	</li>
	<li>
		Reef Moray
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><strong>DECORATIONS</strong></span>
</p>

<ul>
<li>
		Pirate Statue
	</li>
	<li>
		Broken Lanterns
	</li>
	<li>
		Shipwreck Pieces
	</li>
	<li>
		Alchemy Lab Equipment
	</li>
	<li>
		Spout Blocks
	</li>
	<li>
		Esoteric Symbols
	</li>
	<li>
		Wooden Numbers
	</li>
	<li>
		Ship Lantern Color Variants
	</li>
	<li>
		Alien Switches
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><strong>ITEMS</strong></span>
</p>

<ul>
<li>
		Obsidian Knife
	</li>
	<li>
		Obsidian Saw
	</li>
	<li>
		Obsidian Pick
	</li>
	<li>
		Lantern Color Variants
	</li>
	<li>
		Wooden Nails
	</li>
	<li>
		Pangolin Bait
	</li>
	<li>
		Resource Packages
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><strong>PARTICLE EFFECTS</strong></span>
</p>

<ul>
<li>
		Haunted
	</li>
	<li>
		Stream of Fire
	</li>
	<li>
		Stream of Ice
	</li>
	<li>
		Stream of Gas
	</li>
	<li>
		Stream of Ligtning
	</li>
	<li>
		Geyser
	</li>
</ul>
<p>
	<span style="color:#2ecc71;"><strong>TRIANGULAR BLOCKS (1x1x1)</strong></span>
</p>

<ul>
<li>
		Bamboo
	</li>
	<li>
		Basic
	</li>
	<li>
		Brick
	</li>
	<li>
		Cheese
	</li>
	<li>
		Chocolate
	</li>
	<li>
		Iron
	</li>
	<li>
		Marble
	</li>
	<li>
		Algimer
	</li>
	<li>
		Sandstone
	</li>
	<li>
		Steel
	</li>
	<li>
		Baroque
	</li>
	<li>
		Stone
	</li>
	<li>
		Oriental
	</li>
	<li>
		Straw
	</li>
	<li>
		Striped
	</li>
	<li>
		Wooden
	</li>
	<li>
		Diamond
	</li>
</ul>
<p>
	<span style="color:null;"><span style="font-size:22px;"><strong>Additions /  Replaced</strong></span></span>
</p>

<p>
	<br>
	[YLD-38376] Added: Loot container water spawning behavior - Upon death in or around water, the loot container will now spawn in a valid position in close proximity to the player. <br>
	[YLD-36177] Added: Players will now be notified when other players join or leave the same game session.<br>
	[YLD-36497] Added: New fishing net looped animation for underwater fishing.<br>
	[YLD-38609] Added: Made direct transition from Entry animation to Fly Start in controller of Hat Pepper.<br>
	[YLD-38613] Added: Made direct transition from Entry animation to Fly Start in controller of Cat Detective pet.<br>
	[YLD-38626] Added: Editor: terraforming with Vertical snapping turned on will move entities with terrain changes.<br>
	[YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks.<br>
	[YLD-39149] Added: Loading percentage for both Game and Creator blueprints.<br>
	[YLD-27537] Added: VS: Static groups can be referenced in scripts.<br>
	[YLD-34670] Added: VS: Get velocity/orientation/is grounded script tiles for Controller game logic were added to client scripting.<br>
	[YLD-34679] Added: VS: Set/Get force cursor mode script tiles.<br>
	[YLD-37389] Added: VS: "Reset view" button in the context menu.<br>
	[YLD-37951] Added: VS: You can now create your own "Enums" in Global storages.<br>
	[YLD-38082] Added: VS: You can drag and drop "instruction call tile" from the context menu of custom instructions.<br>
	[YLD-39090] Added: VS: New listenable events for fishing.<br>
	[YLD-39670] Added: VS: Vector Reflect(direction, plane normal).<br>
	[YLD-39694] Added: VS: Get Shot Origin/Direction &lt;cannon&gt; script tiles.<br>
	[YLD-39695] Added: VS: Show next/previous usage of selected script tile.<br>
	[YLD-39977] Added: VS: Trigonometric functions working with angles in radians.<br>
	[YLD-40170] Added: VS: New Raycast plane script tile.<br>
	[YLD-40191] Added: VS: "Enum to array" script tile.<br>
	[YLD-40845] Added: VS: You can now set custom icons for storage's variables and instructions.<br>
	[YLD-41057] Added: VS: Get/set interactable &lt;entity&gt;.<br>
	[YLD-41199] Added: VS: New On death event to Player events with cause of death (suffocation, starving etc.).<br>
	[YLD-41220] Added: VS: Get entities &lt;vehicle&gt; script tile. <br>
	[YLD-37183] Added: Editor: Cannon's min/max damage and projectile speed are now settable through properties window.<br>
	[YLD-37514] Added: Editor: Add/edit script buttons to RMB context menu.<br>
	[YLD-39808] Added: Editor: You can now use entity catalog when setting entity type in Object Properties.
</p>

<p>
	Added: Animation: Terrorbird mount/dismount animations.<br>
	Added: Entry animation after teleport.<br>
	Added: Esoteric Symbols.<br>
	Added: New 1PV holding torch and lamp animation.<br>
	Added: Recipes for Blank Wall Signs.<br>
	Added: Requested recipes for Cheese Blocks, Ylands Logos, Chandelier with Lamps and Hieroglyphic Blocks.
</p>

<p>
	<strong><span style="font-size:20px;">Reworked / Tweaked</span></strong><br>
	[YLD-34440] Tweaked: New map Icon image in the same style as the icon on mobile GUI added to the Editor atlas (used for tutorial purposes).<br>
	[YLD-37486] Tweaked: Item highlight intensity toggle in settings screen should now have the same placement both on PC and mobile.<br>
	[YLD-38589] Tweaked: Edited Boar and Goat jump loop animation to have a smooth loop.<br>
	[YLD-39750] Tweaked: Blueprints in universal version can be finished without items.<br>
	[YLD-39960] Tweaked: We now show color's alpha in object properties window.<br>
	[YLD-40306] Tweaked: Player can now fully move during fishing but doing so will cancel the fishing process. Bait is now returned in this case.<br>
	[YLD-40827] Tweaked: Changed category name "Instructions" -&gt; "Functions".<br>
	[YLD-41001] Tweaked: Adjusted Editor templates in EDU.<br>
	[YLD-41036] Tweaked: Blueprints: you can make blueprint of a vehicle with single click when using blueprint camera.<br>
	[YLD-39158] Tweaked: Editor: speed up creation of big blueprints.<br>
	[YLD-39563] Tweaked: Editor: zooming with mouse wheel in a scene.<br>
	[YLD-39751] Tweaked: Editor: Disabled entity color's have now better visual representation.<br>
	[YLD-40184] Tweaked: Editor: placing "zone" game logic objects shows their default shape now.<br>
	[YLD-40321] Tweaked: Editor: duplicating a group object will assign it an unique name.<br>
	[YLD-41480] Tweaked: Editor: grid lock is now on by default in new maps.<br>
	[YLD-39692] Tweaked: VS: RMB context menu does not show invalid options (instead of showing them disabled).<br>
	[YLD-39846] Tweaked: VS: Some big script tiles are shown with one parameter per line.<br>
	[YLD-39956] Tweaked: VS: Game/game set variable script tiles have now their unique icons.<br>
	[YLD-40096] Tweaked: VS: better error messages for using wrong type in places where an array is expected.<br>
	[YLD-40474] Tweaked: VS: unified Get/set position/rotation, Transform position/rotation for all types of objects (entities, game logic objects, groups).<br>
	[YLD-40642] Tweaked: VS: There were 2 "Action" enums. One is now renamed to "Custom action".<br>
	[YLD-40983] Tweaked: VS: visual representation of string literals.<br><br>
	Tweaked: Animation: More polished, less rigid Horse Pet animation.<br>
	Tweaked: Balance of Guardian and Mark I armor sets, Jötunns and alien animals.<br>
	Tweaked: Different looped Deer jump animation.<br>
	Tweaked: GenScript functions now throw an error when invalid type is passed for a function that requires a Entity/GameLogic parameter. This unifies the behavior with other types like numbers or strings. (BC break!).<br>
	Tweaked: Icon for fishing cast/pull actions on mobiles.<br>
	Tweaked: Loop position turned on in Wolf Run Jump loop.<br>
	Tweaked: Moved Zirconium ore from mainly in Polar biome to mainly to Taiga biome.<br>
	Tweaked: Pet Banana Ninja: More fluent Speed Up animation, more fluent Idle Variant to Default Idle transition.<br>
	Tweaked: Pet Boars flying higher above ground.<br>
	Tweaked: Pet Butterfly loiter speed is slightly higher, avoid obstacles speed higher, higher difference in random height value while loitering around player.<br>
	Tweaked: Pet Cat Detective: Fixed Glide animation loop, Entry animation centered to teleport particle, fixed Wing Flap parameter, lowered idle variant percentage not to play every time, tweaked transitions to be more fluent.<br>
	Tweaked: Pet Corn Bandit: More fluent animation transitions, slower braking.<br>
	Tweaked: Pets: Banana Ninja and Butterfly - Added higher priority to braking transition which makes braking instant when called in code.<br>
	Tweaked: Pets: Changed speed up and braking animation transitions to be more fluent.<br>
	Tweaked: Player holding on ostrich while jumping.<br>
	Tweaked: Pushed Pet position of Terrorbird more from animal.<br>
	Tweaked: removed rubber tree from Tropical biome generation.<br>
	Tweaked: Slightly moved Torch and Lamp holding pose to the side.<br>
	Tweaked: Turned off looping in Wolf idle variants (animals idle variants are supposed to be non-looped animations).<br>
	ArtCategory and BoxCollider welding tasks are split into multiple smaller ones that run in parallel. Tweaked the reported progress reporting to better reflect on how much the art category baking takes. Removed some dead code.
</p>

<p>
	<span style="font-size:20px;"><strong>Fixed</strong></span><br>
	[YLD-40252] Fixed: VS: Bunch of script tiles did silently nothing when you provided wrong argument type. Now it will correctly throw an error.<br>
	[YLD-39428] Fixed: VS: It is not possible to drag variables from palette to canvas on all parts of the variable.<br>
	[YLD-39591] Fixed: VS: A search does not find Game + Game set variables.<br>
	[YLD-40698] Fixed: VS: Enum items order in context menu is wrong after clearing the search text.<br>
	[YLD-40699] Fixed: VS: Visual Scripting documentation wiki links should work even when the user is using another language other than English.<br>
	[YLD-41018] Fixed: VS: NONE (Ui Widget) and NONE (Action) do not equal other none values. (it is equal to 0).<br>
	[YLD-41200] Fixed: VS: there is sometimes the wrong text color on the script tiles.<br>
	[YLD-25022] Fixed: VS: Local variables always display "Variable" when dragged from the palette.<br>
	[YLD-26449] Fixed: VS: Made boolean operand filling consistent with other tiles.<br>
	[YLD-30070] Fixed: VS: Non-valid parameter is missing red highlighted after changing name of instruction.<br>
	[YLD-26857] Fixed: Editor: There is entity weld's pivot after cancelling weld editing mode with Undo action.<br>
	[YLD-31847] Fixed: Editor: Name of &lt;On result&gt; not changing.<br>
	[YLD-37069] Fixed: Editor: Data sets with ';' as delimiter does not support Vector values.<br>
	[YLD-39141] Fixed: Editor: Placing individual object with Surface alignement active.<br>
	[YLD-39483] Fixed: Editor: State of grid lock is not saved. Constraint settings inconsistent after playtests.<br>
	[YLD-39515] Fixed: Editor: Data Set GL doesn't import properly when delimiter is set to SPACE.<br>
	[YLD-39521] Fixed: Editor: Script modules in groups are not correctly exported to blueprints.<br>
	[YLD-40043] Fixed: Editor: Rotating gizmo did not always work correctly on drag and drop.<br>
	[YLD-40162] Fixed: Editor: Layout editor: multiselecting several Text widget with different text changes their texts to "-".<br>
	[YLD-40251] Fixed: Editor: Camera: "Default camera" checkbox is disabled.<br>
	[YLD-40319] Fixed: Editor: placed engines when editting a group are not set as children of the group.<br>
	[YLD-40394] Fixed: Editor: Copy-pasted objects are not placed with their pivot under a cursor.<br>
	[YLD-40440] Fixed: Editor: GUI Default colors in shape tool has to be clicked twice.<br>
	[YLD-40448] Fixed: Editor: Placed game blueprints with energy links are missing those links.<br>
	[YLD-40482] Fixed: Editor: It is possible to have animated and static groups in the same hierarchy which is causing unexpected behaviour in exported game.<br>
	[YLD-40749] Fixed: Editor: Referenced but not selected objects are not always packed in creator's blueprints.<br>
	[YLD-35405] Fixed: Exploration 2: Mutated animals spawn on mystery islands at night.<br>
	[YLD-16221] Fixed: Withered Heliconia/Withered Rainforest Plant naming issue.<br>
	[YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building.<br>
	[YLD-20275] Fixed: Heaters producing a light even when turned off.<br>
	[YLD-22889] Fixed: Saw can now be used to cut down cactus.<br>
	[YLD-22989] Fixed: Campfire Remains do not consume Stick if fed from UI.<br>
	[YLD-23497] Fixed: Several recipes consumed or didn't consume ingredients.<br>
	[YLD-24321] Fixed: No notification for trying to start ship with empty engines.<br>
	[YLD-35649] Fixed: In some cases, the Alchemist achievement wouldn't trigger even when the conditions have been met. This is not a retroactive fix; if you've encountered this issue, please contact us with your Ylands username and we'll fix the achievement progress for you.<br>
	[YLD-36333] Fixed: Hotbar switch from building mode when item variants used.<br>
	[YLD-36591] Fixed: Items: some car driver and passenger seats are rotated by 90° while building.<br>
	[YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals).<br>
	[YLD-37212] Fixed: Secondary action on container stackable item with full inventory.<br>
	[YLD-37216] Fixed: Mobile: Radial menu in mobile is missing settings for paintgun.<br>
	[YLD-37548] Fixed: Ships: camera is too far when in control of primitive ship.<br>
	[YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar.<br>
	[YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform.<br>
	[YLD-37813] Fixed: Screenshot popup had an issue fitting screenshots into the preview box while keeping their aspect ratio.<br>
	[YLD-38041] Fixed: Line breaking of price tags for German translation.<br>
	[YLD-38065] Fixed: FPS Camera does not switch to third person when player dies.<br>
	[YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it.<br>
	[YLD-38311] Fixed: Ships will only switch gear up if there is any fuel in engines or sail present. All engine fail sound starts and no fuel warning should be in place for all vehicles.<br>
	[YLD-38377] Fixed: /unban command does not unban the player if they were the only one banned.<br>
	[YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries.<br>
	[YLD-38433] Fixed: Multiple engine sounds will be correctly replaced and played if above max engine sound limit.<br>
	[YLD-38487] Fixed: LDR particles variant.<br>
	[YLD-38559] Fixed: FPS Camera: Camera clips through ground when walking on entities placed under skewed entities.<br>
	[YLD-38564] Fixed: Radial menu hint toggle in Game settings will only show up on supported platforms.<br>
	[YLD-38668] Fixed: State notifications and added status effect icons to HPBar.<br>
	[YLD-38681] Fixed: Mark I Armor keys sometimes do not fit the correct locks.<br>
	[YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers.<br>
	[YLD-38720] Fixed: Mining drill will now keep custom colors.<br>
	[YLD-38733] Fixed: Sounds shouldn't get loud anymore without a reason.<br>
	[YLD-38789] Fixed: Tutorial markers in map should not have color picker available.<br>
	[YLD-38948] Fixed: Exception with sonar on ships (DS only).<br>
	[YLD-38969] Fixed: Misplaced subparts of multipart blocks (like ship devices).<br>
	[YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition to event based approach.<br>
	[YLD-39172] Fixed: Ship blueprints are ignoring water surface when placing even when terrain alignment is turned off.<br>
	[YLD-39175] Fixed: Vendor banner not spawning the vendor.<br>
	[YLD-39227] Fixed: Construction notification shown to all players.<br>
	[YLD-39281] Fixed: Camera gets "locked" after one capture and has to be equipped again.<br>
	[YLD-39347] Fixed: Account link : Exception when you select accounts during account linking.<br>
	[YLD-39371] Fixed: Deleting unpaid/expired rented server from exploration map will now work properly.<br>
	[YLD-39386] Fixed: In some cases it is not possible to place blueprint in editor.<br>
	[YLD-39391] Fixed: Selecting a pivot for a creator blueprint no longer switches you back to game blueprints.<br>
	[YLD-39411] Fixed: Hint for disabling propeller if ascend and jump buttons are different.<br>
	[YLD-39495] Fixed: Feedback: there is no UI popup when feedback is not sent.<br>
	[YLD-39643] Fixed: Arrow signs are incorrectly captured as having no requirements in blueprints and then during construction they consume requirements from other wooden structures.<br>
	[YLD-39648] Fixed: Spotlights break blueprints when multiple colors are present.<br>
	[YLD-39674] Fixed: Camera: hands stay visible when camera overlaps the character.<br>
	[YLD-39697] Fixed: Premium blueprints cannot be built completely.<br>
	[YLD-39780] Fixed: BP is not built when you stop the building with all the materials in universal scenarios.<br>
	[YLD-39840] Fixed: Ship details will now show correct slowdown when standing still or reversing.<br>
	[YLD-39912] Fixed: when grass rope and rope is present in blueprint requirements, blueprint can't be finished.<br>
	[YLD-40121] Fixed: GUI - keyboard is not opened automatically on mobile.<br>
	[YLD-40173] Fixed: The genre dropdown filter was not working in the All Games screen.<br>
	[YLD-40206] Fixed: Pets: Pink Butterfly has hole in the mesh.<br>
	[YLD-40227] Fixed: Bubbles are removed properly in mp at all times.<br>
	[YLD-40263] Fixed: Camera in freemove mode was speeding up near obstacles. In build mode it can go under terrain after using editor.<br>
	[YLD-40327] Fixed: Scenarios could not be rated on mobile phones.<br>
	[YLD-40347] Fixed: Swim and swim idle are synchronous for Terrorbird to remove leg and pose twitching.<br>
	[YLD-40411] Fixed: Bug when unlinking energy nodes.<br>
	[YLD-40414] Fixed: Finish sound is now also played when insta building blueprint (cube or creative).<br>
	[YLD-40658] Fixed: Missing ownership for animal pens (after player kick for example).<br>
	[YLD-40682] Fixed: Notice board: Close button and the Notice board title were not translated.<br>
	[YLD-40709] Fixed: Energy networks may not work correctly on clients in Multiplayer Session until the first save/load cycle.<br>
	[YLD-40891] Fixed: Driver seat in car will now kick driver out if removed by script or annihilator.<br>
	[YLD-40934] Fixed: Pets: Store to Idle transition has now ExitTime turned off (this resulted in playing idle animation instead of store idle animation).<br>
	[YLD-9379] Fixed: Withered prunella should now properly disappear when picked up.
</p>

<p>
	Fixed cost calculating methods for blueprints not providing relevant collections and breaking the expected flow of the blueprint material methods.<br>
	Fixed: Chat system: Requests for the Chat API could have gotten rewritten by the last request in cases where the chat service was not connected yet and the requests were queued.<br>
	Fixed: Pet Firefly: turned off ExitTime on Glide to FlyToIdle transition (it's supposed to brake immediately).<br>
	Fixed: Fixed a rare serialization bug in exported Universal maps that caused an exception during their load that could result in a broken terrain or level not loading at all. If you encountered an error like this in your Universal scenarios, you will need to export the game again.<br>
	Fixed: VS: It is possible to throw animals with scripts (it should not be possible).<br>
	Fixed: Editor: duplicating buttons in Custom HUD does not work.
</p>

<p>
	<span style="font-size:20px;"><strong>Removed / OPTIMIZED </strong></span><br>
	[YLD-33425] Removed: Limit for maximum amount of user's local blueprints. Info about user's local blueprints is not stored in cloud anymore.<br>
	[YLD-39206] Removed: Action references from the cache, once the sleeping is done.<br>
	[YLD-40120] Removed: editing save games feature.<br>
	[YLD-41836] Removed: Distress Signal, Ysla Vulcana, Seagull Relay and Fortress Library Mystery Ylands temporarily because they can't be finished due to a bug.
</p>

<p>
	Removed: Unused or duplicated animation files<br>
	Optimized: BakedGroupTemplateColliderBaking using BVHTree to look for neighbours. Separated intermediate structures for different baking types and unified BoxCollider and ArtCategoryBounds baking using MergeBoxCollidersTask that works over generic BoxBakingData. Passthrough colliders are converted directly into Entity Descriptor. Removed BoxColliderBakingStrategy - now we compute only using the OptimizeColliders code path. Small name changes across the board for better readability.    <br>
	Optimized: Collider baking (used for Entity Welding and Blueprint baking) is now significantly faster.    <br>
	Optimized: Entity welding should now use more available CPU threads resulting in speed-up of the operations for most welds.  <br>
	Optimized: StabilizePosition uses local rotation instead of global.
</p>
]]></description><guid isPermaLink="false">32204</guid><pubDate>Wed, 07 Dec 2022 13:54:20 +0000</pubDate></item><item><title>1.10.0.3 Patch Changelog</title><link>https://ylands.com/community/topic/32080-11003-patch-changelog/</link><description><![CDATA[
<p>
	<span style="color:#f1c40f;"><strong><span style="font-size:18px;">Highlight </span></strong></span><br>
	<span class="ipsEmoji">🌍</span> Inability to save game caused by the usage of too many colors on the map.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://ylands.com/community/uploads/monthly_2022_10/2133346126_patch(1).png.a5c02670ca584e642f0d8cf6ff605397.png" data-fileid="40884" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="40884" data-unique="v71ey4grf" src="https://ylands.com/community/uploads/monthly_2022_10/1007711897_patch(1).thumb.png.c503aac95d4ea4c1f72370949000e81b.png" alt="patch (1).png"></a>
</p>

<p>
	<strong><span style="color:#f1c40f;"><span style="font-size:18px;">Changelog</span></span></strong><br>
	[YLD-40397] Fixed: Inability to save game caused by the usage of too many colors on the map.
</p>
]]></description><guid isPermaLink="false">32080</guid><pubDate>Tue, 25 Oct 2022 11:02:48 +0000</pubDate></item><item><title>1.10 YMPROVED YLANDS - Changelog</title><link>https://ylands.com/community/topic/31774-110-ymproved-ylands-changelog/</link><description><![CDATA[
<p>
	<span style="color:#c0392b"><strong><span style="font-size:20px"><span class="ipsEmoji">⭐</span> </span></strong></span><span style="color:#ff00ff;"><strong><span style="font-size:20px">HIGHLIGHTS</span></strong></span><span style="color:#c0392b"><strong><span style="font-size:20px"> <span class="ipsEmoji">⭐</span></span></strong></span><br><br><span style="color:#ff00ff;"><strong>What's new:</strong></span>
</p>

<ul>
<li>
		Mythical Animal taming
	</li>
	<li>
		Exploration balancing
	</li>
	<li>
		Beta version of FPS camera
	</li>
	<li>
		New Blueprints functionality
	</li>
	<li>
		Actions while mounted on an animal
	</li>
	<li>
		Main game modes renamed
	</li>
</ul>
<p>
	<br><a class="ipsAttachLink ipsAttachLink_image" data-fileid="40482" href="https://ylands.com/community/uploads/monthly_2022_07/Ylands_1-10_Update_Changelog_SocialMedia_1920x1080.png.129e392a3e3257237de7d05aa3d85ec2.png" rel=""><img alt="Ylands_1-10_Update_Changelog_SocialMedia_1920x1080.png" class="ipsImage ipsImage_thumbnailed" data-fileid="40482" data-unique="js9wcmg14" src="https://ylands.com/community/uploads/monthly_2022_07/Ylands_1-10_Update_Changelog_SocialMedia_1920x1080.thumb.png.cc53cc70dfef436cf38450e18d8f2ccd.png"></a><br><br><br><br><br><span style="color:#2ecc71"><strong><span style="font-size:20px"><span class="ipsEmoji">🎨</span> NEW ASSETS <span class="ipsEmoji">🎨</span></span></strong></span><br><br><br><span style="color:#2ecc71"><u>Items:</u></span>
</p>

<p>
	<span style="color:null;">Raw Algimer</span>
</p>

<p>
	<span style="color:null;">Pheromones</span>
</p>

<p>
	<span style="color:null;">Cubed Sugar</span>
</p>

<p>
	<span style="color:null;">Cat Food </span>
</p>

<p>
	<span style="color:null;">Dog Treat</span>
</p>

<p>
	<span style="color:null;">Antler</span>
</p>

<p>
	<span style="color:null;">Horn</span>
</p>

<p>
	<span style="color:null;">Claw</span>
</p>

<p>
	<span style="color:null;">Tooth</span>
</p>

<p>
	<span style="color:null;">Scales</span>
</p>

<p>
	<span style="color:null;">Half-eaten Pineapple</span>
</p>

<p>
	<span style="color:null;">Half-eaten Leaf</span>
</p>

<p>
	<span style="color:null;">Fur Tuft</span>
</p>

<p>
	<span style="color:null;">Wrapped Scroll</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71"><u>Tools:</u></span>
</p>

<p>
	Wooden Fishing Rod
</p>

<p>
	Coral Fishing Rod
</p>

<p>
	Steel Fishing Rod
</p>

<p>
	Steel Pick
</p>

<p>
	Steel Saw
</p>

<p>
	Steel Handdrill
</p>

<p>
	Zirconium Fishing Rod
</p>

<p>
	Zirconium Pick
</p>

<p>
	Zirconium Saw
</p>

<p>
	Zirconium Handdrill
</p>

<p>
	Building Plans<br>
	 
</p>

<p>
	<span style="color:#2ecc71"><u>Vehicles:</u></span>
</p>

<p>
	Primitive Ship
</p>

<p>
	Motorboat
</p>

<p>
	Ornate Junk Ship Fore &amp; Aft
</p>

<p>
	Ornate Wooden Ship Fore &amp; Aft
</p>

<p>
	Ornate Steam Ship Fore &amp; Aft
</p>

<p>
	Big Steam Engine
</p>

<p>
	Big Ylandium Engine
</p>

<p>
	Ship Lantern
</p>

<p>
	Ship Spotlight
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71"><u>Environment:</u></span>
</p>

<p>
	Coral Reef (2 variants)
</p>

<p>
	Table Coral Tree (2 variants)
</p>

<p>
	Ribcage Sponge (2 variants)
</p>

<p>
	Harp Sponge (2 variants)
</p>

<p>
	Cluster of Deep Sea Worms (2 variants)
</p>

<p>
	Giant Starfish
</p>

<p>
	Giant Sea Cucumber
</p>

<p>
	Giant Sea Urchin<br>
	 
</p>

<p>
	<span style="color:#2ecc71"><u>Actors:</u></span>
</p>

<p>
	Terrorbird
</p>

<p>
	<br><span style="color:#2ecc71"><u>Building:</u></span>
</p>

<p>
	Glass Door (2 variants)
</p>

<p>
	Picnic Basket
</p>

<p>
	<br><span style="color:#2ecc71"><u>Pets:</u></span>
</p>

<p>
	Bananinja
</p>

<p>
	Sailorange
</p>

<p>
	Fruit Knight
</p>

<p>
	Earwing Bunny
</p>

<p>
	Detective Cat
</p>

<p>
	Mythical Animal Baits
</p>

<p>
	 Hat pepper
</p>

<p>
	<br><br>
	 
</p>

<h2>
	<span style="font-size:20px"><span style="color:#e67e22"><span class="ipsEmoji">🔧</span> Added / Removed / Replaced</span></span>
</h2>

<p>
	[YLD-34440] Added: Map Icon image added to the Editor atlas<br>
	[YLD-35880] Added: Offline clan icons.<br>
	[YLD-36177] Added: Players will now be notified when other players join or leave the same game session.<br>
	[YLD-37377] Added: Double-sized puzzle textures and zoom-in capability for visual scripts.<br>
	[YLD-37442] Added: Radial menu icon to Hotbar.<br>
	[YLD-37637] Added: New building tool as a replacement for the Building station.<br>
	[YLD-37984] Added: New failed to start sound added for engines when without fuel/energy.<br>
	[YLD-38010] Added: Images of animals to the Editor image atlas.<br>
	[YLD-38083] Added: Information about a creation version on the exploration scenario label.<br>
	[YLD-38083] Added: VersionId on multiplayer games, serialization of MpSessionData.<br>
	[YLD-38188] Added: Cryptozoologist achievements.<br>
	[YLD-38192] Added: By default, the radial menu can now be controlled by number keys in the alphanumeric part of the keyboard as well - not just by Numpad and mouse.<br>
	[YLD-38250] Added: Fishing catch visual on a successful catch.<br>
	[YLD-38369] Added: Reworked news popup screen, moved to main panels, notice board moved to main panels.<br>
	[YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks.
</p>

<p>
	[YLD-34652] Added: Editor: Reposition tool (alt+asdw) is now available outside placing for selected objects.<br>
	[YLD-36459] Added: Editor: You can now pick also the item's through the Explorer window.<br>
	[YLD-37387] Added: Editor: Placing: you can hold Ctrl to place objects even if they would overlap with other objects.<br>
	[YLD-37387] Added: Editor: Placing: you can hold Ctrl when placing with drag and drop to place an object with the current grid size.<br>
	[YLD-37415] Added: Editor: Grid offset to Constraint settings.<br>
	[YLD-37610] Added: Editor: Snap to grid/Snap to terrain actions added to object RMB context menu.
</p>

<p>
	[YLD-34680] Added: VS: Multiselection of script tiles.<br>
	[YLD-36563] Added: VS: Selection is now part of Undo/Redo steps.<br>
	[YLD-37276] Added: VS: On Weather Change event is now listenable in Event listeners.<br>
	[YLD-37363] Added: VS: Selection with drag and drop.<br>
	[YLD-37871] Added: VS: On domesticate, On tame listenable events.<br>
	[YLD-38434] Added: VS: On button clicked/On input text changed to the Event listener.<br>
	[YLD-38434] Added: VS: On close/On open events for Custom Window to the Event listener.<br>
	[YLD-39090] Added: VS: New listenable events for fishing.
</p>

<p>
	Added: Specific animator controller for the 'primitive' fade in and out animations we currently use for radial popup, duplicated the previous animations and shortened the opening one to half the length.<br>
	Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through hold.<br>
	Added: Status effects now can be seen both for food and potions, new status icons for heat and cold resistance.<br>
	Added: Any Fiber Plant, Any Small Hide, Any Medium Hide, Any Big Hide to ease crafting of Yarn and Leather.<br>
	Added: Diver's Stand workstation and scuba diving recipes moved to there.<br>
	Added: Electrolytic Station and recipes with Zirconium moved there.<br>
	Added: Fishing sound on rod pull.<br>
	Added: Fishing sound when float splashes to water.<br>
	Added: Gamepad shoulder buttons can now be used as modifiers for bindings. Adjusted a bunch of building logic to better support gamepad (e.g. alternate mode is a toggle when using gamepad, no need to hold the button down etc.).<br>
	Added: Iron boat engine animations.<br>
	Added: Map region info panel that is populated with data from the RegionInfo definitions. <br>
	Added: Metallurgical Furnace workstation added to game, component and orichalcum recipes moved there, steel recipes moved to foundry.<br>
	Added: Raw Algimer and Algimer&amp;Basic Block recipes.<br>
	Added: Sewing Machine and more complex dresses moved to be crafted there.<br>
	Added: Workstation crafting multipliers and crafting duration groups.
</p>

<p>
	Removed: Head layer from Controller_Shark, since it was not really a head layer, caused duplication of attack events and was not used for anything other than attacks anyway.<br>
	Removed: Legacy exploration mode was removed. Saves are no longer accessible, rented servers/sharegame slots previously occupied by legacy exploration games are freed.<br>
	Removed: Sea resources from recipes for several assets (Small Ylandium Engine, Casting Mold, Magnifying Glass, Large Steel Tube, Steel Tube, Soldering Iron, Vice, Vacuum Tube, Test Tube, Shark Repellant Flare, Alchemy Table, Energy Converter, Energy Regulator, Energy Heater, Light Bulb).
</p>

<h2>
	<span style="font-size:20px"><span style="color:#e67e22"><span class="ipsEmoji">🔧</span> </span></span><span style="color:#e67e22"><span style="font-size:20px">Reworked / Tweaked</span></span>
</h2>

<p>
	Reworked: Health bar so that it can actually display different amounts of hearts than 5, created modular prefabs for heart indicators, added heart pulsate effect when only one heart is left.<br>
	Reworked: The previous handling of animal summoning was opening the (not particularly great-looking) grid view. Now 'call animal' has a 'stage' in the radial menu, filled with tamed animals and companions that can be summoned (as radial menu entries) and the grid is only used if there are too many animals to display correctly. Added optional secondary icon to radial menu buttons (to display companion icons).
</p>

<p>
	[YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion.<br>
	[YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players' inventory.<br>
	[YLD-36942] Tweaked: You can now hold F/G/H to rotate object while placing to a grid.<br>
	[YLD-36984] Tweaked: Separated EDU main menu and updated the layout.<br>
	[YLD-37053] Tweaked: Blueprint camera visuals are turned off while under water.<br>
	[YLD-37380] Tweaked: Assign Any Grain tag to all flour ingredients and create a new recipe.<br>
	[YLD-37445] Tweaked: Radial menu can now only be controlled via numeric bindings.<br>
	[YLD-37455] Tweaked: Transition values to improve the weather flow.<br>
	[YLD-37520] Tweaked: Functionality and priority of player condition text in inventory screen.<br>
	[YLD-37605] Tweaked: Updated vignette visuals on death and receiving damage.<br>
	[YLD-37716] Tweaked: Set Awning blocks, Egyptian Awning, Wooden Oriental Window and Wooden Oriental fence blocks as craftable.<br>
	[YLD-37718] Tweaked: Ostrich Egg and Hard Boiled Ostrich Egg returned to Arid Biome.<br>
	[YLD-37848] Tweaked: Changes to crafting times in workstations - crafting time changed based on max stack size and recipe complexity.<br>
	[YLD-38070] Tweaked: NPC Previews are not bald anymore and Male/Female are dressed in different outfits.<br>
	[YLD-38309] Tweaked: Added filter id to engines containing parent entity (like a ship or a car) to limit count of played sounds on one parent.<br>
	[YLD-38415] Tweaked: Recipes that were using Any edged tool now use Any knife for consistency.<br>
	[YLD-38456] Tweaked: Changed the recipe for Craftsman's potion.
</p>

<p>
	[YLD-34651] Tweaked: Editor: Key bind hints when something is selected.<br>
	[YLD-34655] Tweaked: Editor: Placing is now affected by current constraint settings (grids).<br>
	[YLD-37054] Tweaked: Editor: You get now error when you try to playtest game with empty Entity template or Game logic template.<br>
	[YLD-37200] Tweaked: Editor: You can now use |alt|+|mouse wheel| while placing.<br>
	[YLD-37214] Tweaked: Editor: You can now use drag and drop when placing plants.<br>
	[YLD-37489] Tweaked: Editor: RMB will open now context menu for object under cursor (it used to open context menu for the current selection).<br>
	[YLD-37608] Tweaked: Editor: Holding ctrl while placing will add newly placed object to an existing selection.<br>
	[YLD-37610] Tweaked: Editor: Align with terrain option now has effect on transform tools.<br>
	[YLD-38383] Tweaked: Editor: Visuals for rotation gizmo. (holding F/G/H while placing).
</p>

<p>
	[YLD-11081] Tweaked: VS: Dropping tile to occupied slot will not always delete script tile in the slot.<br>
	[YLD-37275] Tweaked: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity.<br>
	[YLD-37363] Tweaked: VS: Panning of canvas is now bind to RMB hold (used to be LMB).<br>
	[YLD-37506] Tweaked: VS: Used event script tiles have different color in the menu now.<br>
	[YLD-38114] Tweaked: VS: Improved access to Get variable script tiles from Set variable script tiles.<br>
	[YLD-38497] Tweaked: VS: Hints for multi-selection.
</p>

<p>
	Tweaked: Splash particle and sound emitted when float hits the water surface.<br>
	Tweaked: Building Station obsoleted (functionally replaced by Building Plans).<br>
	Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction.<br>
	Tweaked: Changed the names of different modes in Main menu to help with the confusion of new players.<br>
	Tweaked: Mythical animals with multiple prefab variants were obsoleted and new mythical animal entity for each variant was added.<br>
	Tweaked: New names for Mythical Animals.<br>
	Tweaked: Plastic blocks renamed to Algimere blocks.<br>
	Tweaked: Player is holding an ostrich when it jumps up and down (not raising hands up).<br>
	Tweaked: Regular baits no longer attract mythical animals.<br>
	Tweaked: The cube can remember the last open category. And you can go back for several steps.
</p>

<h2>
	<span style="font-size:20px"><span style="color:#e67e22"><span class="ipsEmoji">🔧</span> Fixes</span></span>
</h2>

<p>
	[YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building.<br>
	[YLD-34916] Fixed: Tutorial: Changing language in tutorial does not refresh all texts used in the tutorial.<br>
	[YLD-35870] Fixed: Preview image of objects with multiple variants now shows the correct variant instead of always the first one.<br>
	[YLD-36634] Fixed: Depth meter colors not updated in some special cases.<br>
	[YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals).<br>
	[YLD-37139] Fixed: Wendigo light_attack_right has now correct animation (it had heavy_attack_right).<br>
	[YLD-37148] Fixed: Account link: create new account button does nothing if you are not in home window.<br>
	[YLD-37211] Fixed: Take All button in containers drops first item to ground when inventory is full.<br>
	[YLD-37239] Fixed: Exception when attempting to show warning about recipe that requires tag ingredients that are found in the world.<br>
	[YLD-37352] Fixed: Repeatedly trying to kick player from clan no longer throws exception.<br>
	[YLD-37381] Fixed: Loot container's position doesn't update in map.<br>
	[YLD-37385] Fixed: Engine sounds have sounds working properly when ship is summoned with them being on.<br>
	[YLD-37611] Fixed: Unable to open another contextual menu in the editor without first closing another active contextual menu.<br>
	[YLD-37624] Fixed: Re-enabling building mode after cancelling &amp; rolling.<br>
	[YLD-37637] Fixed: Crafting entities in place by dragging (like engines) was consuming and draining resources.<br>
	[YLD-37646] Fixed: Crafting workstations that have been saved with corrupted craft jobs and/or products with 0 count have had their counts restored, making it possible to retrieve the products without freezing the game.<br>
	[YLD-37682] Fixed: Cannot deconstruct doors with RMB.<br>
	[YLD-37721] Fixed: Floating platform can't be placed in the air when crafted into the world.<br>
	[YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar.<br>
	[YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform.<br>
	[YLD-37825] Fixed: Using ESC to exit building screen often opens escape menu.<br>
	[YLD-37840] Fixed: Ship repair cost is now scaled with missing HP.<br>
	[YLD-37843] Fixed: Banning players with their nicknames should work properly now.<br>
	[YLD-37916] Fixed: Hud editor: cut and paste does not work.<br>
	[YLD-37986] Fixed: The Updated text in game details was showing Created at value instead.<br>
	[YLD-38165] Fixed: Animated block trigger zone does not always trigger.<br>
	[YLD-38229] Fixed: You can now deconstruct previously hardened flora type entities.<br>
	[YLD-38242] Fixed: Unread notice board error after coming back from the game.<br>
	[YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it.<br>
	[YLD-38329] Fixed: Ramrod is now hidden in barrel, as it is not used for reload.<br>
	[YLD-38369] Fixed: Reworked news popup screen, moved to main panels, notice board moved to main panels.<br>
	[YLD-38377] Fixed: /unban command does not unban the player if he was the only one banned.<br>
	[YLD-38388] Fixed: Closing a workstation screen will no longer close it for anyone else.<br>
	[YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries.<br>
	[YLD-38464] Fixed: Cannons: cannonball is not fired from the center of cannon's turret.<br>
	[YLD-38487] Fixed: LDR particles variant.<br>
	[YLD-38504] Fixed: VersionId deserialization binary format increment.<br>
	[YLD-38505] Fixed: Empty notice board when posts got expired, highlight tweaks.<br>
	[YLD-38505] Fixed: Put a field into UNITY_EDITOR scope only.<br>
	[YLD-38527] Fixed: Animators: slow rotations are not smooth.<br>
	[YLD-38577] Fixed: Game thumbnail screenshot captured correctly with post-process.<br>
	[YLD-38668] Fixed: Missing code-gen files.<br>
	[YLD-38668] Fixed: Removed unused fields.<br>
	[YLD-38668] Fixed: State notifications and added status effect icons to HPBar.<br>
	[YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers.<br>
	[YLD-38720] Fixed: Mining drill will now keep custom colors.<br>
	[YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition to event-based approach.<br>
	[YLD-39175] Fixed: Vendor banner not spawning the vendor.
</p>

<p>
	[YLD-16287] Fixed: Editor: Welding and unwelding entities in editor changes owner of individual entities.<br>
	[YLD-33912] Fixed: Editor: Particle line effect is getting stretched, instead of getting smushed when scaling in particle editing mode.<br>
	[YLD-37972] Fixed: Editor: Redundant space after the opening bracket in Platform ( moves characters).<br>
	[YLD-38501] Fixed: Editor: Animator's preview of hierarchy of groups does not work correctly.<br>
	[YLD-38501] Fixed: Editor: Preview of hierarchy animators can change position of moving objects after preview ends.<br>
	[YLD-38520] Fixed: Editor: Animators: Rotation axis for movement Around point is not stored.<br>
	[YLD-38549] Fixed: Editor: Preview of animated groups with many objects can freeze the game.<br>
	[YLD-38553] Fixed: Editor: Undo for exiting construction mode of vehicle does not work correctly after save/load.<br>
	[YLD-39141] Fixed: Editor: Placing individual object with Surface alignment active.
</p>

<p>
	[YLD-36555] Fixed: VS: Highlight outline of a plugged tile is partially obscured by a subsequent tile.<br>
	[YLD-36590] Fixed: VS: Scrollbar in context menu remembers its old position.<br>
	[YLD-36783] Fixed: VS: Drag and drop of events parameters have broken undo step.<br>
	[YLD-37175] Fixed: VS: Variable is not filled with proper literal in different than in its parent's VS space.<br>
	[YLD-37353] Fixed: VS: Canvas does not keep its position and zoom after closing and opening it again.<br>
	[YLD-37275] Fixed: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity.<br>
	[YLD-37693] Fixed: VS: Missing NPC category in Entity type selection pop up.<br>
	[YLD-37907] Fixed: VS: Spawning NPC male can spawn NPC female.<br>
	[YLD-37933] Fixed: VS: It is not possible to link energy ports of unloaded objects.<br>
	[YLD-38039] Fixed: VS: Vector as parameter of Send message to client does not work.<br>
	[YLD-38102] Fixed: VS: Switch tile with no default branch does not work.<br>
	[YLD-38282] Fixed: VS: Map marker references in variables are not stored to save file.<br>
	[YLD-38481] Fixed: VS: Show bubble &lt;reference point&gt; have wrong offset.<br>
	[YLD-38528] Fixed: VS: On reload event is triggered before loaded ammo count is changed.
</p>
]]></description><guid isPermaLink="false">31774</guid><pubDate>Thu, 30 Jun 2022 08:16:50 +0000</pubDate></item><item><title>1.10.0.1 Patch Changelog</title><link>https://ylands.com/community/topic/31878-11001-patch-changelog/</link><description><![CDATA[
<p>
	<span style="font-size:20px;"><strong><span style="color:#ff33ff;">Highlights</span></strong></span><br>
	 
</p>

<p>
	<span class="ipsEmoji">💎</span> Disappearing ship parts fixed<br><span class="ipsEmoji">❄️</span> Minor Blueprints fixes<br><span class="ipsEmoji">💧</span>  Tutorial bugs fixed<br><span class="ipsEmoji">💠</span>Fixed memory leak issues<br><br><br><a class="ipsAttachLink ipsAttachLink_image" data-fileid="40626" href="https://ylands.com/community/uploads/monthly_2022_08/1566644144_patch1_10.0.1changelog.png.fabe3f8276808f845ebb90bb631d48bf.png" rel=""><img alt="patch 1.10.0.1 changelog.png" class="ipsImage ipsImage_thumbnailed" data-fileid="40626" src="https://ylands.com/community/uploads/monthly_2022_08/1151885427_patch1_10.0.1changelog.thumb.png.31dc9cf5a683d279c1eb28955b9cf939.png"></a><br><br><span style="color:#ff33ff;"><span style="font-size:20px;"><strong>Changelog</strong></span></span><br><br><span style="font-size:18px;"><u>Fixed</u></span><br><span style="font-size:14px;">[YLD-39511] Fixed: Mountain Talongoat bait recipe no longer requires a whole Heliconia plant (unobtainable). Replaced by Heliconia Seeds.<br>
	[YLD-39406] Fixed: Placing an item into the blueprint table should now correctly work in instances when the same item is required for both the Materials tab and as a (decorative) Item.<br>
	[YLD-39401] Fixed: Blueprint project table should now correctly recognize tools inside containers.<br>
	[YLD-39487] Fixed: A regression where older (for instance, created in Early Access) rented server games could not be deleted.<br>
	[YLD-33889] Fixed: A memory leak caused by the game screenshot in the upper right corner of the escape menu.<br>
	[YLD-39163] Fixed: Some texts were untranslated (in: exploration map, rented server management, video options).<br>
	[YLD-39355] Fixed: Loot container position correctly updates when a boat that has it on board sinks'.<br>
	[YLD-39362] Fixed: Excluded some EntityPrototypes from being spawnable by SpawnEntityGen.<br>
	[YLD-39181] Fixed: Reduced shader memory by variant stripping, cleared up the reference to massive colour arrays after use. On LowMemoryEvent don't run GC and UnloadAssets every time, variable 15s time.<br>
	[YLD-37940] Fixed: Search in inventory now correctly uses localized names of items.</span>
</p>

<p>
	<span style="font-size:14px;">[YLD-39362] Fixed: VS: It is possible to Spawn obsolete entities with scripts.<br>
	[YLD-39422] Fixed: VS: Right-click won't open the context menu in pivot edit mode.</span><br><br><span style="font-size:18px;"><u>Tweaked</u></span><br><span style="font-size:14px;">[YLD-39407] Tweaked: Foliage from blueprints never grows up.<br>
	[YLD-39357] Tweaked: Trees from blueprints don't drop items anymore.</span><br><br><span style="font-size:18px;"><u>Added</u></span><br><span style="font-size:14px;">New version of Onboarding</span>
</p>
]]></description><guid isPermaLink="false">31878</guid><pubDate>Mon, 08 Aug 2022 08:27:04 +0000</pubDate></item></channel></rss>
