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Spyler.X

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Everything posted by Spyler.X

  1. Spyler.X

    Rotating Objects

    it is not a problem in itself, simply if you have a time repeater every 0.03 sec to get a fluid movement, any delay in the server will produce a small loss of information in the repeater, a solution is to restart the repeater from time to time to avoid the mismatch but the instruction works better because it constantly restarts independently if it has lost a cycle. and performance problems with repeaters for a multiplayer map are well known
  2. Spyler.X

    Rotating Objects

    Here explains a little and you have an image with the new logic in any case the time trigger for animations gives many problems should use loops with an instruction, it is safer
  3. Spyler.X

    Rotating Objects

    Hi @Deadeye_Rob If it is possible to do it with small rotations and a loop, but it is better to wait for the new update, you can do it in a simple way and without affecting the performance so much.?
  4. Spyler.X

    Ability to change crafting recipes

    If it's a good idea, it would save a lot of work. I have my little machine to create toys and some other things, but the programming is long?
  5. When generating a random matrix composed of templates with a weld as a format, on some occasion an error occurs and the template is detected as empty, which generates the collision of the object in one place and the image in another. the logic seems to be fine since in general it works all the time and continues to work without problem after the error. can see the fault from minute 3:30
  6. Hello, if I prepare it and send it to you along with the other question, they have to do with the same file. And that should not be a problem, I have a small delay of 0.016 since the object falls and the entity is deleted at the end of the instruction. I also made a simpler version with a single model and I have not managed to reproduce the error. Instead I think, it can be the other way around. that the object is still detected in the character's inventory since generating an entity format with a solder in the player's inventory causes the same error
  7. When saving the composition with a template that contains an object with logic, it does not save the object with the logic but the standard object?
  8. Thanks houp I'll keep it in mind, I'll try other things while I wait for the update.?
  9. I have not been able to detect when a player reads a book, it has not worked with the logic in the book or with an event listener. Am I missing something or does it really not work??
  10. The editing of land is somewhat tedious. These are some things I could improve with. -Pinceles to lower and raise the ground. -Bigger brush size -other forms of brush like the star would also be very useful And to get a better atmosphere it would be very interesting to be able to choose the color of the earth and the stone, also being able to change the color of the water will be wonderful. use trees for this as it is the closest thing to a large stone, this is an example of how very different environments can be created only with the possibility of changing the color. Right now you can create some things but it also involves using some valuable resources only to have a different color and this will not always be useful
  11. If you wish, you can delete them all?, I will upload them again in their improved and optimized version when you have them ready.?
  12. some of my workshop models with old logic are not blocked and others that do not contain logic yes. In any case I intend to replace them all so it is not necessary to change them I will erase them at some time. But maybe they want to review if they have blocked something else by mistake
  13. Spyler.X

    Sounds suggestions

    I'll start by mentioning that the sounds in the editor are not translated into Spanish @Ane? And I have a couple of suggestions, it would be helpful to be able to see the duration times of each sound. And it is not well appreciated which is the sound that we have selected would be fine if it were more remarkable.
  14. When I throw the Nopal to the ground, it disappears and keeps falling constantly. When placing it with V works well It is the only object that has happened to me for now
  15. Spyler.X

    A new pet?

    It's great, too.? And from what you say, we probably see him raise his ears.?
  16. Spyler.X

    A new pet?

    ohhh very good progress.? I like where it goes. When can we have our own dog??
  17. Spyler.X

    How to smooth a large surface

    hahaha maybe you're right ?
  18. The terrain editing brushes are very small for large surfaces, this is my technique for not dying of boredom.? it also helps to not go crazy doing this ... or maybe not?
  19. Spyler.X

    Daily Screenshot Thread

  20. the same also for other keys as the "e" that opens the group editing and removes the selection for several groups. my solution was to save it with a symbol and then edit the name in the list of compositions.?
  21. Spyler.X

    0.12: Smooth Sailing (15/04/2019)

    ohhh 1 year waiting for this, THANKS ? ... and who said there would not be kittens in this update?? I have tested the solder and it seems quite efficient, I have noticed that it does not work with vegetation or containers. Will it be possible to unite them in the future? It is still possible to traverse the ground, after creating the weld. Although I guess in this case it still has too many collisions. I liked the editor's map window but I do not have a function to find the maps quickly.
  22. The other time I made a list with several objects that had changed their rotation and size. I found some more. The rusty padlock is larger and has the rotation changed by 90º The large festive ornament have the rotation changed by 180º the small totem of the decorations has some inverted polygons
  23. I have suffered a serious error with a composition, when I walk in it the game breaks even being in the editor output_log_clean.txtoutput_log.txt TEMPORAL-COMP_CRITICAL_ERROR.zip
  24. Spyler.X

    Dev Diary #67

    oh sure, I'm going to have to update all my workshop models?
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