-
Content Count
350 -
Joined
-
Last visited
Everything posted by Oliver Hope
-
OFFICIAL SUBMISSION [SUBMITTED] An adventure with a name - Seagull Relay Theta. Season 2 entry.
Oliver Hope posted a topic in Ylands Creator Competition
Here shall I, Oliver, present my progress on my season 2 competition entry. I barely know what I am doing but it is going to involve steampunkness, adventure, perhaps a little puzzle, airships, floating houses and probably a lot of frustration on my end. Oh yeah, let's not forget the flying outhouse. -
Fallout 4: Vault-Tec Modular Blueprint Set Development
Oliver Hope replied to Deadeye_Rob's topic in Community Creations
You can! there is a game logic for this I cant remember what its called of the top of my head but if you look though them it should be fairly obvious, something like 'audio library' Also this project is looking absolutely stunning! -
Can YLands allow me to do these three things?
Oliver Hope replied to TwitchTX's topic in Editor Help
All of these are possible however you wont be able to integrate the crafting recipes into the standard crafting menu, it would have to be some sort of custom system -
Very clean box select! I like it
-
As far as I know there is no way to get the group position property (as the warning says. yeah its weird but consider the get position tile expects an entity not a group). My workaround for this is to create entity wield(s) and then group the entity wield(s), then you can get the position from the entity wield. If I remember correctly you need to use the Translate Position tile to get the position with offset of 0,0,0. (regular get position just returns entity wield position relative to the group). We need more tools for working with groups.
-
Hi am I correct that you eventually got this to work with our help on discord?
-
Flint and stone in object brush default to unpickable.
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
@Houp I just checked seems to be working as you say it should. Guess I just didn't put 2 and 2 together when I ran into this 'issue' -
Flint and stone in object brush default to unpickable.
Oliver Hope posted a topic in Editor Bugs & Technical Issues
The flint, stone and stick entities(there may be others that I haven't noticed) in the object brush presets are set to unpickable. This doesn't really make much sense as in explore world these are available to be picked up. I think the default should be pickable. Maybe this was intentional but it doesn't make much sense to me. -
these are cute! don't be ashamed
-
Here are my 2 pieces. 'Duck Family' and not sure of a title for the second one, maybe 'Safety first'
-
2 originals submitted! and maybe a third coming if inspiration hits me. Looking forward to see what everyone has made
-
Dev Diary #210 Sail-abrate good times, come on!
Oliver Hope replied to Nikki Severin's topic in Dev Diaries
hmmmmmm news to me. maybe they did some fancy stuff -
Dev Diary #210 Sail-abrate good times, come on!
Oliver Hope replied to Nikki Severin's topic in Dev Diaries
@spiritchaser28 Atm ships are one big weld so I don't think you are going to be able to damage separate entities. Although containers cannot be welded so maybe they are handled differently 🤔 -
will it go through some proccess to make it low poly? I would imagine a high res image would look very out of place in ylands... EDIT: I guess this isn't really best way to ask my question as you have already kind of answered it. More what I'm wondering is what kind of process it will go though to be adapted.
-
ooo, I needed some motivation to pick up a paintbrush again. Can we get a bit more of an idea of how its going to be used, and how it will be transferred into ylands, to help guide creating the artwork?
-
Also for PVP!
-
oh I didnt know that. I just feel like there should be some consistency so maybe just add seeds for cave plants. nice thing about a trowel (or maybe an existing tool could be used ie shovel) is you could get the plants already grown. and yeah there are enough things to give you grass, but consistency...?
-
I guess there are a few ways of doing this. You could pick up the item and then craft it into grass if you need it or there could be a special tool (garden trowel?) used to pick up the whole plant. I think the latter would be best.
-
RESOLVED I wanted to start a new day, but... there is no my ship-base anymore...
Oliver Hope replied to ComR's question in Bugs & Technical Issues
are you able to unsummon/summon your ship? -
CANT REPRODUCE Can not find the savefile of this Yland
Oliver Hope replied to tinter's question in Bugs & Technical Issues
@spiritchaser28 They imply that they've created worlds and saving hasn't worked so they are probably running a virtual windows/mac machine. -
haha yeah, I agree, I made a telescope with it and the zoom is not great. I made a request for smaller FOV values.
-
Glad you found a solution. For the sniper scope, another option is to change the camera FOV instead of using a different camera. smaller FOV = more zoom. However there is a limit to how much you can zoom. Mello's suggestions is also a good option. Just a little tricky to get to work
-
Iv tried this and still couldnt get it to work. Just in general not this project
-
Hi, firstly WOW! looking amazing!. I do just want to warn you about using a lot of pixel cube like you have in your character, the game can struggle to handle a large amount. Seems to be fine now but you may have problems when making it multiplayer and having multiple characters. In terms of the slow follow thing I have also had this problem, I don't think there is a way to fix it using the follow tile unfortunately. ( would really be nice if say -1 in speed and acceleration made it instant) You may be able to use groups in this case. EG make the torso the parent group and arms are child groups. I'm not sure whats causing the shaking, seeing more of the code and setup may help
-
Biome suggestion. Swamp/wetlands
Oliver Hope replied to spiritchaser28's question in Suggestions & Feedback
+5 to this. It could be interesting to make some areas really dense with trees, and encourage using the smaller boats to traverse through it, while avoiding crocodiles