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Oliver Hope

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Everything posted by Oliver Hope

  1. Oliver Hope

    Player score sorting logic

    hey it was me who asked. does this program not run into problems when two scores are equal ?
  2. Oliver Hope

    fast time trigger__resource usage

    Hey I was wondering how resource intensive a time trigger like this is, is it fine for multiplayer? And would it still be if used an array for it to effect all the players?
  3. Oliver Hope

    Merry Christmas Developers

    Merry Merry Christmas* to all ylands developers! All of us at P1 have decided to take this opportunity to thank you for all the hard work you put in to Ylands, no matter how you pronounce it, it’s still an amazing platform for all of us to make art whether using the vast selection of blocks to make massive castles or intricate little creatures or straining the left side of brain with visual scripting to bring our games to life. Making a game is not easy, a lot of us in P1 have experienced that and we are not attempting anything nearly as big as Ylands. In the Forums you can just see the bugs and criticism pile up higher and higher but that's not what its about right now this is about celebrating all the amazing things you have managed to achieve, all those nasty bugs that have been squashed. Ylands is on the on the path to something big, WE feel it. I invite everyone to give a personal thanks/note with a reply on this post to show our appreciation to the developers *For those of you that don’t celebrate Christmas just consider this a massive thank you on a random day of the year : P
  4. Oliver Hope

    Merry Christmas Developers

    Ylands developers - I love low poly games and being creative, this game combines those two into something that is really fun, BUT the best part for me has been the editor and its visual scripting I started doing IT at school at the beginning of this year before the visual scripting came out. When it came out I could start learning concepts like arrays, classes and other things before we had even finished learning if statements and this has given me such boost, not to mention all the practice its given me while i have fun, Iv been able to breeze though my classes and get an A for my year mark. I really see this being an amazing tool for programmers just starting out as well a place where people can use there skills to make fun unique games. Thank you again Devs, this game really helped me expand my programming knowledge. Edit: just noticed this was my 100th post! Seems fitting that im thanking the devs with it
  5. Oliver Hope

    String color

    I would like to make it 100% clear your color needs to have an alpha value so that you can see it. In UI alpha = transparency with 0 being completely transparent. It took me a while to realize my mistake
  6. Oliver Hope

    String color

    Im not quite sure how to use that or where to put the text that i want to to change the color of.
  7. Oliver Hope

    Despawning players?

    Can i despawn players when they disconnect to remove there bodies?
  8. Oliver Hope

    String color

    So i managed to use the first one by putting my text in place of rich but im not sure where to put my text for the second one also what are the i and b parameters? at least i think those are parameters
  9. Oliver Hope

    How do use local variables

    how do use local variables, they seem totally broken...
  10. Oliver Hope

    Suggestion: 2D/3D arrays

    Hey Youd be better off using a entity storage for this, I believe an entity storage is a class, if you now what that is.
  11. Oliver Hope

    How do use local variables

    My appologies i experienced a bug the first time i tried to use it and so i got quite confused i shall make a bug report if i encounter it again
  12. hey i made a tempary array so i could splice some elements out i wanted to keep a refrence of all the original elements but when splicing the tempary one it seems to splice the first one aswell basically im trying to choose a random player from an array of players except the one that triggered the trigger zone JUGGERNAUT_1.0.6.zip
  13. Oliver Hope

    Splicing temp array splices original as well

    Ohhh that is very interesting and makes lots of sense, thanks a lot, i learnt something new
  14. These could all be done with a on control and then we can check the entity that would be nice
  15. nope just checked searching Set doesnt work either
  16. when putting variables into blocks the block shape doesnt update until you control drag that variable out, if your variable has a long name it sticks out if its short there is a gap this is purely visual and doesnt seam to affect the program
  17. Pretty sure thats an actual feature @RedEagle_P1.
  18. If possible it would be awesome to have 'projectile' as a argument
  19. personally id like to be able to detect players colliding with other players and custom projectiles colliding with things
  20. Oliver Hope

    Server Admin Storage

    Hey im a bit confused must the player have both the key and another item to access the chest?
  21. Oliver Hope

    Moving Trigger Zones?

    often when detecting players dropping an item i despawn the item and give them a new one. it makes it nice and clean
  22. Oliver Hope

    P1 wins Tencent competition!

    Hey @RedEagle_P1. could i join P1?
  23. Oliver Hope

    fast time trigger__resource usage

    Damn, raises unibrow
  24. Hey maybe iv just done something silly here but ive done a bunch of testing and it seems to be a ylands bug In this code the item 2 should be despawned if it is of type smoke bomb however when running it i get an error saying the argument for despawn entity is wrong , it says the argument is non however i know that it is an entity . it wouldnt run if it wasnt the second despawn entity doesnt seam to give problems unless the programming is breaking because there was an error THIEVES_VS_SECURITY_V6.7.zip EDIT: I noticed that this is happening in other places where i am despawning items in a for each loop
  25. Oliver Hope

    Incorrect error with despawn entity [Solved]

    OHHHH! thanks so much that was silly of me ill try find a way to fix it and see if i was doing a similar thing in the other places i had the problem Edit: I just relized that the other place i had the problem is the same situation
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