-
Content Count
374 -
Joined
-
Last visited
Everything posted by Oliver Hope
-
hey it was me who asked. does this program not run into problems when two scores are equal ?
-
Hey I was wondering how resource intensive a time trigger like this is, is it fine for multiplayer? And would it still be if used an array for it to effect all the players?
-
Merry Merry Christmas* to all ylands developers! All of us at P1 have decided to take this opportunity to thank you for all the hard work you put in to Ylands, no matter how you pronounce it, it’s still an amazing platform for all of us to make art whether using the vast selection of blocks to make massive castles or intricate little creatures or straining the left side of brain with visual scripting to bring our games to life. Making a game is not easy, a lot of us in P1 have experienced that and we are not attempting anything nearly as big as Ylands. In the Forums you can just see the bugs and criticism pile up higher and higher but that's not what its about right now this is about celebrating all the amazing things you have managed to achieve, all those nasty bugs that have been squashed. Ylands is on the on the path to something big, WE feel it. I invite everyone to give a personal thanks/note with a reply on this post to show our appreciation to the developers *For those of you that don’t celebrate Christmas just consider this a massive thank you on a random day of the year : P
-
Ylands developers - I love low poly games and being creative, this game combines those two into something that is really fun, BUT the best part for me has been the editor and its visual scripting I started doing IT at school at the beginning of this year before the visual scripting came out. When it came out I could start learning concepts like arrays, classes and other things before we had even finished learning if statements and this has given me such boost, not to mention all the practice its given me while i have fun, Iv been able to breeze though my classes and get an A for my year mark. I really see this being an amazing tool for programmers just starting out as well a place where people can use there skills to make fun unique games. Thank you again Devs, this game really helped me expand my programming knowledge. Edit: just noticed this was my 100th post! Seems fitting that im thanking the devs with it
-
I would like to make it 100% clear your color needs to have an alpha value so that you can see it. In UI alpha = transparency with 0 being completely transparent. It took me a while to realize my mistake
-
Im not quite sure how to use that or where to put the text that i want to to change the color of.
-
Can i despawn players when they disconnect to remove there bodies?
-
So i managed to use the first one by putting my text in place of rich but im not sure where to put my text for the second one also what are the i and b parameters? at least i think those are parameters
-
how do use local variables, they seem totally broken...
-
Hey Youd be better off using a entity storage for this, I believe an entity storage is a class, if you now what that is.
-
My appologies i experienced a bug the first time i tried to use it and so i got quite confused i shall make a bug report if i encounter it again
-
hey i made a tempary array so i could splice some elements out i wanted to keep a refrence of all the original elements but when splicing the tempary one it seems to splice the first one aswell basically im trying to choose a random player from an array of players except the one that triggered the trigger zone JUGGERNAUT_1.0.6.zip
-
Splicing temp array splices original as well
Oliver Hope replied to Oliver Hope's topic in Editor Help
Ohhh that is very interesting and makes lots of sense, thanks a lot, i learnt something new -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
These could all be done with a on control and then we can check the entity that would be nice -
UNDER REVIEW [YLD-14064] Set Array Search not found
Oliver Hope replied to Igor Q.'s question in Bugs & Technical Issues
nope just checked searching Set doesnt work either -
UNDER REVIEW [YLD-14065] blocks dont update until parameter is control dragged
Oliver Hope posted a question in Bugs & Technical Issues
when putting variables into blocks the block shape doesnt update until you control drag that variable out, if your variable has a long name it sticks out if its short there is a gap this is purely visual and doesnt seam to affect the program -
DEV ANSWER Picking up lit powder keg allows it to go off in your hands
Oliver Hope replied to RedEagle_P1.'s question in Bugs & Technical Issues
Pretty sure thats an actual feature @RedEagle_P1. -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
If possible it would be awesome to have 'projectile' as a argument -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
personally id like to be able to detect players colliding with other players and custom projectiles colliding with things -
Hey im a bit confused must the player have both the key and another item to access the chest?
-
often when detecting players dropping an item i despawn the item and give them a new one. it makes it nice and clean
-
Hey @RedEagle_P1. could i join P1?
-
Damn, raises unibrow
-
Hey maybe iv just done something silly here but ive done a bunch of testing and it seems to be a ylands bug In this code the item 2 should be despawned if it is of type smoke bomb however when running it i get an error saying the argument for despawn entity is wrong , it says the argument is non however i know that it is an entity . it wouldnt run if it wasnt the second despawn entity doesnt seam to give problems unless the programming is breaking because there was an error THIEVES_VS_SECURITY_V6.7.zip EDIT: I noticed that this is happening in other places where i am despawning items in a for each loop
-
Incorrect error with despawn entity [Solved]
Oliver Hope replied to Oliver Hope's topic in Editor Help
OHHHH! thanks so much that was silly of me ill try find a way to fix it and see if i was doing a similar thing in the other places i had the problem Edit: I just relized that the other place i had the problem is the same situation