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Oliver Hope

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Everything posted by Oliver Hope

  1. Oliver Hope

    Locking items to the player

    Hey Its important for some games to be able to lock items/armor to the character. This should stop players from removing items from the inventory stop players from removing armor Another option to stop players moving stuff in their inventory I think it would be best done as a property of the entity
  2. Oliver Hope

    Locking items to the player

    We cant keep adding systems like these to remove features that are already in the game, we should simply be able to disable them
  3. Oliver Hope

    Moving Trigger Zones?

    Looks like your going to have to wait for ylands editor to improve
  4. Oliver Hope

    Moving Trigger Zones?

    You would have to add all the players to an array and all the spells to another array and then check the distance between the spells and players in a time trigger iv done this before so if you want help let me know
  5. Oliver Hope

    Incorrect error with despawn entity [Solved]

    @Rudy.cz i recorded a video of the problem output_log_game.txt as you can see in the output log im having the same error in other places
  6. An event to listen for two entities colliding, prefrably powerfu lenoygh able to check for a type of entity colliding with and entity
  7. Oliver Hope

    What am I doing wrong here? [Solved]

    I believe the player is 1.8 tall so you would want to add 0.9 on the y axis
  8. Oliver Hope

    Moving Trigger Zones?

    I made a custom trigger zones that can be moved but I think they are very recourse intensive on the computer, how are you casting the spells ?
  9. Oliver Hope

    Sailing system?? & some ideas too

    I live the first idea, I used to do sailing and you sail faster going with the wind obviously but the other thing is you can’t go straight into the wind you have to zig zag but seeing this isn’t a sailing simulator that might just be annoying.in sailing you adjust your speed by pulling on a rope, that could be done quite well with the scroll wheel
  10. We need an event to check for players holding an item and if they use the item. If possible keep track of where that item goes if it is thrown /shot custom events using an IF statement would be cool but I dunno how this would fair with optimization And yes more arguments please? I want alll that data ?
  11. Oliver Hope

    Incorrect error with despawn entity [Solved]

    It only seems to cause a problem when you don’t have a smoke bomb in your inventory, and yes I should make a global function ?
  12. Oliver Hope

    Despawn Items - Error

    Are you using an event listener for the death? I would. I would send a picture of the code I would use but I’m not at home if you want I’ll send one later but for now I’ll try explain. Despairing the target object would despawn the player and not there items. Your script should I go like this : on trigger for each time in array (get inventory player(target object)) inside the loop despawn entity(item) hope that helps? if you need an image let me know
  13. hey This isnt really a script related question but this seams to be the place to ask editor based questions I have this ladder in a vent that i cant use, it gives the error 'ladder cant be used' and i have no idea why it wont let me use it. I have 2 other ladders in similar vents that work, this ladder worked before an update. not sure which update though.
  14. Oliver Hope

    "ladder cant be used"

    It’s weird because I have other ladders that are in such similar positions but I’ll have a look when I get the chance, thanks
  15. Oliver Hope

    Testing multiplayer games

    Right now it is near impossible to test multiplayer games if you dont have friends avalable I think it would be awesome if we had a system where we could add more 'players' into the game while you are testing and you could select which player you wanted to control, of course you would only be able to control one at a time so this wouldnt help for all testing but i think it could help a lot. What do you guys think? Id love to see something like this implemented later down the line
  16. Oliver Hope

    Detecting throwing or holding

    Hey all I'm trying to find an efficent way of detecting when a player throws a grenade, preferably with an events listener, If this is not possible then id like to detect when they are holding one. i need to know when they are holding it at any given time not just when they say walk in a trigger zone thanks
  17. Oliver Hope

    Detecting throwing or holding

    i used the on entity removed from inventory, I painted and renamed a vacuum tube to a smoke bomb and you just press x to use it
  18. Hey Something strange happened to my game i have two entity storages that i cant delete. I cant add entities to it either, there are no errors in console the code just stops running when it hits that block Its almost like they are only there visually but i can still see there variables from other game logics and open up their scripts
  19. Oliver Hope

    Detecting throwing or holding

    Great idea thanks, i simplified it slightly and just used an event listener listening on type grenade.
  20. Oliver Hope

    Ladder

    yes
  21. Oliver Hope

    Detecting throwing or holding

    several reasons: You wouldnt be able to detect if the grenade landed on terrain you cant set the price damage grenades do checking for damage on every game object probably isnt too efficent
  22. Oliver Hope

    Jump boost

    Hey can we expect a jump boost block soon? I cant wait to add a negative 100 jump boost to my players
  23. Oliver Hope

    Indistructable game logic

    I can select it and move it around as normal but delete does nothing THIEVES_VS_SECURITY_V6.2.zipTHIEVES_VS_SECURITY_V6.2.zip
  24. Oliver Hope

    Hit without hurt

    Will it be possibly to make the targets entities in an array at some point? Also it would be really nice to have the damage the entity took as a parameter
  25. Oliver Hope

    Labels Vs Arrays?

    Hey all So in my game I am using arrays to keep track of different teams, one array so called thieves and the other security and I can do for each item in array to access them. However I just read a thread where someone reccomend to use labels and now I would like to know which is better. My question is should I use arrays or labels for teams? What are the pros/cons of each ? thanks Oliver
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