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Everything posted by Oliver Hope
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@RedEagle_P1. I was not aware of this, this could REALLY help with optimizing my game, fingers crossed.
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Hey I would like to make the vegatation unpickable because i have bushes people can hide in and I dont want people removing them, also I dont want them getting recources for crafting ect Thanks Oliver
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1) As far as im aware there is currently no way to assign team/role , they are chosen by the player when the enter the game, if its multiplayer i recommend using arrays 2)This would be quite hard to do because you cant change mobs AI you could move the entity closer to the enemy but there would be no animations 3)What type of camera effects are you looking for , they are quite limited at the moment 4) You cant important models made in external modeling software, Modding support is however planned for the future
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Trigger zone doesnt see Easter Ylands Head
Oliver Hope replied to Fompster's topic in Editor Bugs & Technical Issues
@Houp Am i right that the trigger zone only detects the origin point of the object?if so then@Fompster_P1 are you sure the part of the object that the arrows go though are entering the trigger zone? -
Trigger zone doesnt see Easter Ylands Head
Oliver Hope replied to Fompster's topic in Editor Bugs & Technical Issues
Way back before visual scipting i found that it didnt detect small targets either -
Hit detection without damage
Oliver Hope replied to RedEagle_P1.'s question in Suggestions & Feedback
On this topic it would be awesome if we could ray casting- 1 reply
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Hey You sprint automatically, holding shift makes you walk
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Thats not really viable right now but thanks for the suggestion. I havnt seen it break the game so i shall wait till a better alternative comes along
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Hey Lighting is a quite a big part of my game and there are a couple things that hinder it being the best it can be: 1)Ambient light around players enable players to be bale to see without a light but i would like them only to be able to see properly when holding a torch. 2) You can set the light using an interior logic but it would be nice to be able to set it to a unique player, in my game i would like one team to see better in the dark AKA have night vision i think this would be best done in a filter for the player camera but thats just guess Fist one is the biggest problem Thanks
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This is all very well for one entity but if you have a whole garden for example this would not be very fun, i feel like it should be an entity property similar to pickable or indistractble
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Hey So at the moment players get teleported with an entities they are controlling, this is a problem for me because players get teleported when hit and if they are sitting on something that goes with them. Right now i have the script setting the controlled entity to non and this works but it doesnt feel like the right way to do things i think this should happen naturally. On a side note when doing the above im still in the sitting position when teleported
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Editor: Highlight pickable/destructible objects
Oliver Hope replied to Indomitus's question in Suggestions & Feedback
Is it possible to select entities in multiple different groups at once using this method ? -
Check out this link as well
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Simply select multiple objects > go to object properties > uncheck pickable. This only works if all the objects you selected have the property. Note this applies to any other object properties
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Hey I found it possible to glitch through this van by jamming myself in a corner and spam jumping, quite possibly my van could be adjusted but more importantly this could be exploited in other games and explore.
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Ability to glitch through blocks
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hey if its not too confusing the van is in the Thieves vs security game that i have sent you before -
Hey this has happened to me before, when i added some new script all scripts break compleatly, nothing even trys to work as far as i can see. here is the sceneario: THIEVES_VS_SECURITY_V4.5.zip
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P1 Building Competition! #5 - The Story Build
Oliver Hope replied to RedEagle_P1.'s topic in Community News
I am in irl permitting, it is gonna be low on my priority list -
Hey I presume the outup log writes the given text somewhere but where can i see where it has been written? thanks
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I dont believe it is either of these causes i simply added quite a few new Event listeners add entity templates
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Set interaction entity bug (could be general problem)
Oliver Hope posted a topic in Editor Bugs & Technical Issues
Hey In my game i am using the set interaction entity to detect when someone interacts with a bank safe(exit a vent) I teleport them to a location when they interact, this has always worked fine when testing in the editor but when playing in multiplayer works for everyone else except me. Heres the deal we host from Canada and i live in South Africa so i experience hectic lag and this is most likely the problem. I feel like Lag is effecting other custom logic that i am 99% sure is correct. So is lag causing issues with logic? this would be a huge problem. Oliver_P1 -
Set interaction entity bug (could be general problem)
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hey so it turns out other people are also having issues, its not working for me at all and its unreliable for others here are the output logs: Mine: output_log.txt output_log_clean.txt Another Player: output_log (1).txt output_log_clean (1).txt ReadEagle (Host): output_log (2).txt output_log_clean (2).txt sorry for the late reply i was busy and also had to find people to test with -
[YLD-12941] VS bugs and suggestions--Oliver
Oliver Hope posted a topic in Editor Bugs & Technical Issues
hi a couple bugs i have ran into: control dragging scripting segments: in some occasions control dragging to duplicate doesn't work. I holed control, click and then drag, my cursor moves but no block is duplicated. When i exit and reenter the logic the duplicated segment is where i dragged my mouse to. This is happening irregularly in one of my global storages and possibly in some others. I can send you a .yland if that would help debugging. Wrong colors for code segments: Some times the color surrounding the code is wrong and it blends into each other making it hard to see whats happening. I dont have much more information on this sadly but i THINK it could be happening when duplicating code and/or duplicating logic. thanks Oliver_P1 -
Hey all Im needing to clear a few arrays at the end of my game before the new round. I tried setting them to an array called null which didn't have an items inside but this didn't seam to work. any other suggestions?
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Thats an interesting way to do it and it worked! thank you very much @Indomitus