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Oliver Hope

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Everything posted by Oliver Hope

  1. Oliver Hope

    UNDER REVIEW Cant open map

    I am said friend, and the map behaved exactly the same for me... not too surprised but it was worth a shot.
  2. Oliver Hope

    Custom trees that grow

    I made some custom blocks trees with multiple growing stages.
  3. Oliver Hope

    [NEW]Useful Text Functions

    Hey all Please Note: I discovered a bad bug, if any of your RGB values are less then 10 you wont get the color you expect this bug has been fixed and I updated the download on the 13/01/2019. Inside this global storage are 4 instructions to make customizing text easy as pie! It will work for any kind of text output : console, UI, bubble and warning text. TEXT_FUNCTIONS 2.0.zip Just place the composition down in any scenario and you can access the instructions from any game logic in that scenario. In these example i will just be writing to console on game start because its the easiest, but of course you can use them anywhere else. Set Colour - You can set the color of text with this instruction. The first argument is for your text the second one is for the color. NOTE: The alpha sets the transparency of text with 255 being completely opaque and 0 being invisible. here you can see the output. Bold - This instruction makes text bold. Just chuck your text in ; ) Italic - This instruction makes text italic Same as Bold, just put your text in. Skip lines - Use this instruction to make spaces between your lines or just go to the next line. The first and last argument is for your text and the second one is for the amount of lines to skip, leave as 0 if you just want to go the next line. Now of course these all can be used in conjunction with each other. New features as of 20/4/2019 for the new functions i am not providing any pictures as i feel they are quite self explainatory especiely if you understand the older functions. Size - This function changes the size of text: The first argument is for your text and the second is for size as a number. Format List - takes a list and formats it( This function currently doesnt work properly due to what i believe is an ylands bug) argument NO 1 is for your list, it must be seperated by a character eg " ; " argument NO 2 is for that same seperator There are also two other instructions which are used in within the colour one; Decimal to Hexdecimal takes a decimal as an argument and returns the equavelent hexdecimal and Remainder which takes a numerator and denominator as arguments and returns the remainder. Feel free to sure these in other circumstance. Note: im trying to get this onto the workshop but having some problems with that so for now your going to have to extract the file and insert it into the compositions folder. The folder can be found at C:\Program Files (x86)\Steam\userdata\xyz\abc\remote\Compositions (xyz and abc are a list of number that are different for each user so you just have to look throught them all, or just search .ycomp in userdata to find the folder with compositions in it (i recommend pinning the folder when you find it)) If you need any help or have suggestions reply to this post or send me a DM. TEXT_FUNCTIONS.zip TEXT_FUNCTIONS.zip
  4. Oliver Hope

    Animated sewers

    I used the new animation system to add some random floating junk in my sewers.
  5. Oliver Hope

    Dev Diary #108

    Welcome TG! If I may ask, what subject/s did you teach? Here’s a meme
  6. Oliver Hope

    Ray casting

    I believe I have hinted at this a long time ago but not made an official suggestion. Ray casting is a very valuable tool for game development for the programmer to sample the world at runtime. One way of adding this could be through trigger zones. if trigger zones could have the option to detect any asset and terrain then they could be used for raytracing, however, this might be a rather rescourse intensive method so it may be better to make a separate raycast feature.
  7. Oliver Hope

    Dev Diary #102

    beautiful? I was wondering the same thing as @Indomitus, how much control over the lighting we will have?
  8. Oliver Hope

    Check, add, remove objects from player inventory.

    @Igor Q. I am admittedly ashamed ? ,seeing as I hadnt touched ylands editor for a good few months I didnt trust my self to be too specific.
  9. Oliver Hope

    Check, add, remove objects from player inventory.

    If you want to try work it out by yourself here is the basic idea, you need to do a for each loop with the array of items in the player's inventory, inside the for each loop you need to use an if statement to see if the item is equal to the type you are looking for, then you can check if there is enough of that item and from there you spawn the new item in the players inventory. does this make any sense whats so ever?
  10. Oliver Hope

    Dev Diary #99

    anyone else thinking cameras like from rainbow six siege?
  11. Oliver Hope

    Dev Diary #97

    im a bit a late in reacting as i havnt been on the forums for a while but im loving that door with a porthole. those tracksuit pants are great too, as thats pretty much all i were?
  12. Oliver Hope

    Question about smoothing rotation

    yeah you might have to mess around with the settings , if i recall correctly there is a way to get it to start from where the object is
  13. Oliver Hope

    Question about smoothing rotation

    i Have touched ylands for a while so im not exactly sure how you would implement this. have two rotation animators, one with smoothing on one with it off, both set to 360 degrees use the one with smoothing first then when the object is at 180 degrees switch to the second one. Pretty sure this would be possible
  14. Oliver Hope

    Interview Ynterview #2 - Eris

    ??? This is too funny XD
  15. Oliver Hope

    Interview Ynterview #2 - Eris

    ahhh should have known, dont think my hummus would be very nice shipped all the way from South Africa?
  16. Oliver Hope

    Interview Ynterview #2 - Eris

    do you except homemade humus advice for payment??
  17. Oliver Hope

    Interview Ynterview #2 - Eris

    Woooo a fellow vegan!!! ?
  18. Oliver Hope

    Interview Ynterview #1 - Clair

    Im also scorpio! ?
  19. Oliver Hope

    Dev Diary #90

    hmm thats a possibility, maybe notes on what didnt go well? ?
  20. Oliver Hope

    Dev Diary #90

    Welcome Adam!! great to have you on board! Iv also got a terrible sense of clothing so we starting off strong?
  21. Oliver Hope

    Dev Diary #89

  22. Oliver Hope

    Dev Diary #87

    Looking forward to this! Can we get a sneak peek of the image library?
  23. In this script the if statment always runs the else section even when 'variable' is false. I made the local variable so i could print out the loaded ammo to confirm that it was 0. Logs: output_log.txt output_log_clean.txt DM me for scenario.
  24. Hello Im not sure if this is a bug or if Im doing something wrong. you can see it works perfectly the first two times, but in the 3rd one it doesnt go down properly and this messes it up from then on. here is the code: LOGS: output_log.txt output_log_clean.txt
  25. Oliver Hope

    Dev Diary #86