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Oliver Hope

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Posts posted by Oliver Hope

  1. As far as I know there is no way to get the group position property (as the warning says. yeah its weird but consider the get position tile expects an entity not a group). My workaround for this is to create entity wield(s) and then group the entity wield(s), then you can get the position from the entity wield. If I remember correctly you need to use the Translate Position tile to get the position with offset of 0,0,0. (regular get position just returns entity wield position relative to the group). We need more tools for working with groups.

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  2. 10 hours ago, Nikki Severin said:

    We will simply take the artwork and turn it into a painting asset in the game such as these:

    will it go through some proccess to make it low poly? I would imagine a high res image would look very out of place in ylands...

    EDIT: I guess this isn't really best way to ask my question as you have already kind of answered it. More what I'm wondering is what kind of process it will go though to be adapted.

  3. 2 hours ago, spiritchaser28 said:

    other plants like lilys, irises, certain rainforest plants all turn into grass when you pick them....however you can get seeds from them by hitting them

    oh I didnt know that. I just feel like there should be some consistency so maybe just add seeds for cave plants. nice thing about a trowel (or maybe an existing tool could be used ie shovel) is you could get the plants already grown. and yeah there are enough things to give you grass, but consistency...? 

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  4. On 1/11/2022 at 1:40 AM, spiritchaser28 said:

    I asked a while back if we could have cave plants pickable as the plant itself and not grass....same goes for many other plants.

    I guess there are a few ways of doing this. You could pick up the item and then craft it into grass if you need it or there could be a special tool (garden trowel?) used to pick up the whole plant. I think the latter would be best.

  5. Glad you found a solution. For the sniper scope, another option is to change the camera FOV instead of using a different camera. smaller FOV = more zoom. However there is a limit to how much you can zoom. Mello's suggestions is also a good option. Just a little tricky to get to work

  6. Hi, firstly WOW! looking amazing!. I do just want to warn you about using a lot of pixel cube like you have in your character, the game can struggle to handle a large amount. Seems to be fine now but you may have problems when making it multiplayer and having multiple characters.

    In terms of the slow follow thing I have also had this problem, I don't think there is a way to fix it using the follow tile unfortunately. ( would really be nice if say -1 in speed and acceleration made it instant)
    You may be able to use groups in this case. EG make the torso the parent group and arms are child groups.
    I'm not sure whats causing the shaking, seeing more of the code and setup may help