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Posts posted by Oliver Hope
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Yes! Yes! Funny how I suggested this a little while ago, you guys were probably already working on it?
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16 hours ago, Mello1223 said:I can see that my colleagues have almost finished the games, but I'm not doing so well.
Maybe some other people but I also have a lot to do still, you are not alone?
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@Igor Q. thats pretty cool to know, but surely so much of that precision just gets lost if a number value is only 4 bytes? Not sure exactly how variables are handled in ylands (or any dynamic type checking language for that matter)... do they maybe dynamically change size up to 8 bytes ?
Yeah I just make a variable and copy in Pi, I just think it would be nice to have an inbuilt constant, its a pretty important number for maths?
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Here is something that I should imagine being easy to add. Can we get the constant Pi under the maths section. Please and thanks☺️
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Id be interested in seeing some editor related achievements at some point, might be harder to make some interesting ones though?
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I am now very scared to load anything in mobile graphics
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The back button (the meatball icon) in the editor browser doesn't always take you back to your previous page, Im not quite sure the pattern but often it will take you back to a sub-page that you were looking at earlier. Quite frustrating when you are looking at medieval signs and what to go back to signs but it takes you to chairs instead.
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Iv managed to make quite a bit of progress this week. On Monday I programmed the custom inventory system for my mystery yland and over the week Iv been using it to get started on the gameplay for the first chapter.Its nice to be able to play test stuff.☺️
The graphics of the UI are only temporary and will be made much better at some point.
Im having quite a bit of fun writing silly remarks from the player
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This has already been brought up by @Cernu I will link below. But I want to add a bit more detail and a suggestion to how it could work.
I propose adding an extra row below the parameters in the function declaration with empty slots corresponding to each parameter that allows you to put in variable types or enums for example an empty string or the image enum.
When calling a function these blocks will already be in the spaces for parameters. This can also serve the double purpose of setting a default value for parameters.Cernu's posts:
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6 minutes ago, spiritchaser28 said:Can't wait to feel lost again
Try do some scripting, you will feel lost at some point.?
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This would be great might be annoying if you have the same colour elsewhere though, may I suggest the painting of groups? although this would require you to be very careful in how you create your groups...
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I have been working on this house farrr too long (and its still not finished). I think I'm about 70% done with my assets, I wanted to finish them before I started gameplay but I think I need to change tracks for a bit.
Its hard to fit everything in in a few pictures but that just leaves more to be discovered.
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Really interesting idea! looking forward to seeing it come together
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1 hour ago, Uk Fan34 said:how do you take screen shots?\
F11 for ylands screenshot F12 for steam screenshots
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Looking forward to the new debugger! The ragdoll also sounds fun.
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The flint, stone and stick entities(there may be others that I haven't noticed) in the object brush presets are set to unpickable. This doesn't really make much sense as in explore world these are available to be picked up. I think the default should be pickable.
Maybe this was intentional but it doesn't make much sense to me.
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Spent the afternoon/evening terraforming an yland. I thought this was going to be my least favorite part but It was actually very enjoyable. 10/10 would do it again.
Pretty happy with the results but ill probably make changes as I go.
Before:
I think its safe to say things changed quite a bit.
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EDIT: I noticed that this is already implemented (and very thoroughly as well), Sorry?. For anyone as silly enough as me not to see you just need to click on the entity in the brush section and a properties panel will open
It would be nice to set custom weights for each entity in an object brush.
For example, if you want to create a forest that is mainly trees and a few rocks around you could set the weights to:
Tall tree - 5
small tree-3
rock-1being able to use decimals would be great as well.
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Season 2: Submission Guide
in Ylands Creator Competition
Posted
Can I submit a flow chart as PDF for the walkthrough file? I feel like this is a better way to explain a walkthrough and I already have rough ones complete.