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Oliver Hope

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Posts posted by Oliver Hope


  1. Hi, its been a very long time... ?

    Recently hopped back into ylands and made this little spaceship.

    I'd like to be able to add a weapon that can be aimed with the mouse, is it possible to:

    1) Force the cursor to be displayed
    2) Get the position of the cursor on the screen (or scene?)

    Thanks

    • Like 1
    • Upvote 1

  2. On 1/24/2018 at 5:14 PM, Silwercastle said:

    South Africa, further south is a bit to cold.:D

    On 1/25/2018 at 1:04 PM, Vega3221 said:

    All the way from South Africa - Port Elizabeth (Summer fun almost all year ;).. 

    Cheerz

    Vega

    aha, the South Africans congregant!


  3. I believe I have hinted at this a long time ago but not made an official suggestion.

    Ray casting is a very valuable tool for game development for the programmer to sample the world at runtime.

    One way of adding this could be through trigger zones. if trigger zones could have the option to detect any asset and terrain then they could be used for raytracing, however, this might be a rather rescourse intensive method so it may be better to make a separate raycast feature.


  4. If you want to try work it out by yourself here is the basic idea, you need to do a for each loop with the array of items in the player's inventory, inside the for each loop you need to use an if statement to see if the item is equal to the type you are looking for, then you can check if there is enough of that item and from there you spawn the new item in the players inventory. does this make any sense whats so ever?


  5. 7 hours ago, V-Alfred said:

    Ah switching half the way, hopefully the objects won't stutter(restart the rotation from the beginning). Will try that, thanks.

    yeah you might have to mess around with the settings , if i recall correctly there is a way to get it to start from where the object is 


  6. On 8/28/2019 at 1:35 AM, V-Alfred said:

    I've been playing around a bit on Rotation Animator and I want to use smoothing feature on rotation animated object but dont want the object to slowing down near the end of angle. Anyone know how to do that? 

    Because if I set the smooth into 1 and 360 angle, basically the object will accelerate with set speed/time toward 360 angle and slowing down near the end. It's not a big problem, my OCD just want things to not move/rotate suddenly.. ? 

    Thank you for any suggestions!

    i Have touched ylands  for a while so im not exactly sure how you would implement this. have two rotation animators, one with smoothing on one with it off, both set to 360 degrees use the one with smoothing first then when the object is at 180 degrees switch to the second one. Pretty sure this would be possible

     

    • Thanks 1

  7. 5 hours ago, Eris said:

    I am capable of doing my own hummus, so I don't think I need it. But would gladly accept payment IN HUMMUS! :D

    ahhh should have known, dont think my hummus would be very nice shipped all the way from South Africa?

    • Haha 2

  8. 2 minutes ago, Adam Snellgrove said:

    Great, maybe we could sometimes share notes on fashion! ... Though that might not go well ?

    hmm thats a possibility, maybe notes on what didnt go well? ?

    • Like 1

  9. 9 minutes ago, RedEagle_P1. said:

    Thanks for the swift work on the boats :D 

     

    I feel like we are progressing away from the low-poly feel to a smooth cartoony feel with the characters. Might be less of an adult-kid bridge this way. Bit worried, less appeal to adults? 

    What do others think? New or old? 

    I personally still perfer the old, but i think something in between would work well, like 1.5 times the pollys of the old ones

    I think the new ones stand out too much, almost like they are from a different game

     

    • Upvote 1
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