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XXon

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Everything posted by XXon

  1. I made a map in editor and I'm test playing it, thinking of ways to cheat. It's just an island where you can craft, but you can't dig. Also, there is no healing plant, you need to heal up back home in bed after a hard day of adventuring. So, if there is a big jump or a tall obstacle, I can place 3 logs and boom I am over it. Is there a way to prevent building/placement? At zero skill level and for the cost of one rope and a few sticks I can make a wicker bed, so I now make 10. Now, I can "bind" my spawn anywhere I want. When I am hurt, I just die and respawn right there with all my stuff and full health. Endless heals. Is there a way to prevent this? Obviously no crafting, but that takes away a lot of good game play.
  2. Endless combat music in editor test game. Easy to replicate. Get in a fight on a test game, run away. Combat music never ends, even if you sleep. If you run from multiple enemies, it will play multiple combat music tracks endlessly. Maybe it's just me
  3. Playlands equipment pops up if you delete the Player role, so I used your script. Thanks very much it worked!
  4. Testing my scenario: when I die I awake with all my stuff. I want to drop it, or at least some of it. Can I change this? I can't find how. Thanks.
  5. XXon

    Game design questions

    Whoa. That's awesome. Worked like a charm and was really easy. Thank you very much!
  6. That looks too hard for me to figure out the "dropping all your crap" part. I thought maybe there was a checkbox on a game settings menu to cut it on or off. Thanks. PS. I'm assuming you meant to script the part where you drop stuff. I didn't see another way.
  7. Same script, different NPC? Random loot drops from an NPC is the goal. The only way I could get it to work is to place scripting under the NPC itself. That is, entity template, then select the picture of the chosen NPC there and do the scripting under that. It's a complicated script (for me) with lots of parts. Now I want to use a different NPC, but everything else stays the same (maybe different loot drops). I must start scripting all over every time? Is there a better way to do this or a better place to locate the script so I can just use another NPC easily? Same script, different map? I am experimenting with scripting on a random editor map, but that is not the map I want to use. Can I transfer all of these scripts to another map? Perhaps a composition? I saw the "Follower" composition on the downloads. How is this possible. I thought one could only use the blueprint camera on Explore maps? (No game logic possible in Explore map). I would like to be able to copy all of the scripts, plop them down on the beach on a new map and then distribute them around the new map, quickly making a different game. The goal is to make a rogue-like game that is endlessly replayable and different each time on a full archipeligo map with random spawn points, quests, loot, etc. (My vision of what the gameplay on the actual Explore game ought to be). Ideally, loot drops, quests, skill trainers and NPC difficulty would change according to the players "level". Inspired by the dungeon mode of early access "Gedonia", which I recommend.
  8. XXon

    An awkward message from a longtime fan

    The fix for Explore is super easy. You are so close right now. Frankly, I don't have the skill set to do it, or I would have already. Besides, the scripting info out there is really stale and no longer applies, so it makes it harder, but I'm trying. Oh, look! Bigfoot is in his little house over there, just like the elf said. If you bring him a red crystal, he will tell you how to kill the Crabkin in the underwater cave where the golden idol is. Every time you generate a new Explore game, the elf might spawn. When he does, so does Bigfoot and the rest of the quest, but the spawn points vary randomly, of course. There are over 100 quests. Any 20 of them might spawn at game start. Plus, if your player-made building is super cool, we might add it to the official list. We might use it as the boss lair, or the quest givers house. The Explore world doesn't need to be big to be interesting. Every bear has a 2% chance of dropping just the right hide to make a backpack. Randomly timed re-spawns and random loot drops, like that golden saber the lowly pirate dropped (5% chance). Explore already does random extremely well, this just provides a reason to explore. The old lighthouse keeper once had a sword that killed Crabkin, but it's broken now. Sigh. Even if Explore is not the direction the game is going, this is an easy fix that showcases the possibilities scripting and creating. Easy for you, anyway. Scripting needs more info/help.
  9. XXon

    Save a composition

    Save Composition is on the left hand drop down menu below Group options. Thank you, me. You are quite welcome.
  10. XXon

    Save a composition

    I did it before. Now things changed. How do I save a composition? Selected it, dropped the menu composition menu down. I see my previous ones. I type in a new name, it give instructions to select "save". I see no way to do that. Right click, nope. Drag it, nope. I must be missing something obvious, but it sure isn't obvious where to find it. Help? Thanks.
  11. XXon

    What makes you enjoy the Exploration mode?

    Not a fanboy of anything. Question was what do you enjoy in exploration. I enjoy the risk of death and a bit of tension. What I don't like is super easy wander around, pick flowers, build a blueprinted house again. It doesn't offer any feeling of accomplishment to me, although it's great for kids. Do it once, it's boring. To each his own. Just saying that veteran mode is way too easy and feels like tourist mode, so I offer suggestions on how to improve it. Make a hardcore mode. So no, not Ew.
  12. XXon

    What makes you enjoy the Exploration mode?

    What I love: My last explore game, on veteran, I died and dropped my all stuff. When I came back to get it, naked in the freezing cold, it was being guarded by three monsters. Best game ever! I managed to cheap shot my way out of a tough spot and it would have been much better if I was forced to remake all my equipment, but still. Exciting! We NEED a solo hardcore mode. Begin the game shipwrecked beside a dying fire on a frozen island. No resources. No food, no way to make clothing, no way of killing the roaming monsters, only a raft washed up somewhere on the shore that you must find before you freeze or starve. (It's the level 3 island at the end of the game, you see a castle is the distance, that is your final goal, but for now you must leave). Cut the view distance way back so you cannot see the other islands until you are really close. No planting, no map, no birds, a basic compass, much less metal ore located at the very end of the appropriate cave. (No one needs to build a car or a huge ship, we just eventually need some bullets). If I die, I must begin all over again on the first island with nothing. Those seem like simple changes to implement. It would make a huge difference. Please consider doing this! If it is too tough, you can always dial it back, but, in my experience, people will rise to the challenge. Multiplayer explore hardcore should be brutal. You must hunt together or die. Corpse recovery? You need friends to help you. Monsters should have triple the hitpoints or come three to five at a time. More metal, but only at the end of caves. Monsters respawn on a timer, especially in caves. Of course, that's only my opinion. I have absolute faith in, and respect for, your vision. Thank you for many hours of enjoyment thus far.
  13. XXon

    Entity Template?

    Ah, silly me, I was looking under game logics in scripting. Thanks so much for taking the time to help!
  14. XXon

    Entity Template?

    How do I create an entity template? I see the spawn script and a dropper for game logic entity template, but I am unable to find anything in game logic called entity template. Thanks.
  15. I chortle with glee. I can't wait. They look so cool. Grinning. I am. Gosh. my haiku. for you. respond accordingly, please in haiku format.
  16. XXon

    Workshop Review

    Can we include downloaded compositions others have posted?
  17. I feed him and brush him, but then he gets mad and yells and throws me down and a tiger ate me. Why does he throw me off? What am I doing wrong? Did he see a snake? WILD STALLIONS! (guitar riff)
  18. Veteran mode for explorer is AWESOME. Plenty of rough edges, but it feels like it's coming together nicely. If I had a wish list, veteran mode would also include: Toggle for no animals, clay, cloth or food on starting yland (spawn naked on a raft preferred). Toggle for "no map mode", forcing you to pay attention to your surroundings and search (a little) for other ylands. This alters play style a lot, you don't want to be lost at sunset. Toggle for "no planting mode", making foraging vital and encouraging the exploration of every bit of the yland while saving up healing materials. Smaller deposits of ores only show up in the bottom strata of the cave, guarded by alpha(s). Make crab armor and stone armor a useful part of the progression (delay iron). I play with a few more restrictions and find that they add difficulty and excitement, but are playable. I sleep in a bed only if I find one, making death matter more. I never build any structures to kill animals from, but I will use the terrain if I must. All of these changes together will make you pay attention and fear death, which makes things much more exciting. If I had to choose just one, it would be "No planting", as it has a huge effect on how you play and explore. You can't just kill everything and waste all your heals before you reach the polar wasteland. I would also like to see an endgame, so you know that you won. Otherwise it is just a let down as you say "Well, I guess that's it?" We need a fancy crown or some reward. Keep up the good work! I can't wait for the next update!
  19. Crash_2020-02-03_025221035_Crash_2020-02-03_221734446_61fed9bf-c877-49cf-b272-71d6908d75f4.zip8f7e01 ea -636fCrash_2020-02-07_124003568_b3814fda-5c36-46ba-852b-ef782df0e5a9.zip-4b15-871b-f74ac59f a8ba.z ip Crashes when it begins to rain. Game is still running, but screen is frozen. Crash_2020-02-06_221445053_c4fd0359-83df-41dc-9d0c-5102a2eadd55.zip Crash_2020-02-06_221445053_c4fd0359-83df-41dc-9d0c-5102a2eadd55.zip Crash_2020-02-07_190913026_8b9f8fe2-048b-4e91-9252-349b9c09a81e.zip Crash_2020-02-08_155716366_cd1b7be7-4a6d-4085-9f6b-c4387312fa79.zip
  20. Speaking only for myself, after 1000+ hours of this game, there is nothing to explore or survive. Repeating the crafting tree again isn't interesting and survival presents no challenges whatsoever. Once you tire of making things no one will see, all that is left is to log onto an empty server and look at some buildings someone made and log off, depressed about the broken game. While I don't steal or grief, I can understand that the small thrill this might give is the only interesting thing left to do. After a few minutes, I "wuss out" and log off in a remote spot or in the ocean, but some folks just want to say "I was here" and leave their character as a calling card. All symptoms of boredom, in my opinion. Looking forward to the update, I check almost everyday and daydream about it. I hope it can revive this game and give people the entertainment they are obviously looking for.
  21. New water looks more like water. Old water looked much cooler. One of the main reasons I fell in love with Ylands was the water. Quite a few times I justsat on the beach and watched the sun rise/set just because it was beautiful. A lot of the artwork has changed, some for the better, but I miss the water the most. Maybe it's just me.
  22. I added extra animals. Every time I get anywhere near them, I start stuttering/freezing like crazy. Once I get away from them, it gets better, just like it used to do a year or so ago.
  23. I generated an explore map in editor, modded a survival scenario on an island. Eventually you escape to the second island. But, in TEST mode, when I die on this second island and click "respawn", I end up back on the original island. I tried creating "Spawn point 2" on the second island, but then when I test I just start off on the second island already. What am I doing wrong? Will this work any differently in an actual game? Many thanks for your advice.
  24. XXon

    Help me respawn in my scenario?

    Thank you! I watched Red Eagle's video about teleporter scripting and set up island wide trigger zones to reset the spawn point. Perhaps there is a more graceful way to do it, but that worked. Thank you both for your help.
  25. XXon

    Can I adjust animal run speed?

    Ah. Thank you! Well.....I guess the issue isn't run speed after all. Even at -80 speed the leopard doesn't hit me, it just follows me around. Running is miserably slow, but I can somersault my way around at full speed which defeats any purpose anyway. All the animals do now is follow you around no matter how slow you run. They only bite if you stand still.
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