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NoNoNumGum

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Everything posted by NoNoNumGum

  1. Every once in a while I will build on my boat and for some reason the blocks I place are slightly under or above the ones I already placed. In this photo you can see that on a part of my ship, the tiles are below the others. This photo shows those same tiles on the other side and you can see that they are slightly lowered for some reason. This is just a very slight bug, but when you're building you can't help but notice it. Edit: it went from a slight bug to not being able to build parts of my ship
  2. NoNoNumGum

    Dev Diary #211 Hide & Seek

    That sounds awesome! You should also consider making island level indicators and the little triangles that point on islands on the compass toggleable!
  3. NoNoNumGum

    POSSIBLY Auto sort button

    A button in your inventory (or containers) that automatically sorts all items in it in alphabetical order. It would be really useful for when you die and have to sort your inventory again (for those who do) EDIT: Also just a quick overlook: if you have a coal basket on you, you can use the coal in it to craft but you can't fuel stations with it unless its not in the coal asket
  4. NoNoNumGum

    POSSIBLY Auto sort button

    I meant when you are in a kiln, foundry, or furnace, etc. It says "feed" and then "ignite" but if you dont have the coal in your inventory (and not in a coal basket) it doesn't work when you press "feed"
  5. NoNoNumGum

    Dev Diary #210 Sail-abrate good times, come on!

    I believe so
  6. NoNoNumGum

    Dev Diary #210 Sail-abrate good times, come on!

    Adding onto spiritchaser28, if you have a dock for your ship that is surrounding 3 out 4 sides of the ship, will the waves knock the ship into the edges of the dock and damage it?
  7. NoNoNumGum

    S.S. Bling

    I present to you all, the amazing and glorious, with 4 Thick Tom Cannons, 4 engines, and a ylandium generator: the S.S. Bling (W.I.P)
  8. NoNoNumGum

    Dev Diary #210 Sail-abrate good times, come on!

    1.9 - Daring Depths
  9. I actually just discovered that the room I am building in is on a different grid from the rest of my ship, and that I couldn't place blocks because they were placing on the right grid. So I had it backwards, but that still means that the whole room I built was on a different grid than it should have been. I would still really like this to get the attention of the devs though since it is still an issue. (And only fixed temporarily)
  10. Also, the first two photos in my original comment and the next two are both separate occasions. So it does fix itself sometimes but that doesn't mean it will be the last time it happens.
  11. I meant that this seems to happen when we assemble the ship and the disassemble (put it into construction mode again) but we aren't completely sure since it doesn't consistently cause the problem or fix it. Yeah none of my ship is free placed, it is all locked to a grid. This is what I tried to do and it worked for the most part but it isn't just one or two blocks. My entire ship that has already been built is on a different grid than the blocks I am trying to place now. I tried it from here:
  12. No, it wasn’t. This issue is also happening to my friend. We still have yet to figure out when it happens but we think it may have to do with dissembling and assembling the ship. But that doesn’t fix or consistently cause the issue. 🤷‍♂️
  13. In this photo you can see that it is try to place the brick in another brick (on the left side of the brick im placing you can see it intersecting with another) and you can also see that there is space on the right side
  14. Sometimes it causes things to try to place in one another. I had to use a solution from ocnog on this post to solve the "not enough space" issue. But now it is doing what you see in the comment above
  15. It is getting really out of hand and frustrating now. I still don't understand what causes it, but its like its trying to attach to a separate grid. .
  16. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    Yes exactly. I believe the developers are really trying to do what everyone wants, but not everyone plays the same. We need more optional things like: The island indicators, friend indicators, island level indicators, etc. And a system to choose if you wanna have to craft and use a map or just press M would be absolutely amazing. Thank you all for adding on to my suggestions 😁
  17. A few days ago I played Ylands once again just to see how it is now. I was also looking through old screenshots of the game and one thing stuck out to me that I miss dearly. I was playing with a friend a few years ago and I decided to go sailing without a map. I took off from the island and was staring at my screen trying to find birds that would signal land. I saw birds and went towards them to find a not so peaceful desert island. I then tried to sail back to the spawn island but found my self lost at sea. I had to keep sailing in one direction till I saw more birds and find land. Once I finally found land, it still wasn't the spawn island, so I ended up progressing on another island and making a map to eventually find my way home to that spawn island. It was an amazing adventure. (I tried killing my character but you would respawn on the closest island, idk if its still like this or not) MAPS AND SAILING: This story brings me to my main point/suggestions: This type of adventure will never happen again since you can now just press M to pull up a map you spawn with. You can also see islands next to you. This causes sailing to feel bland and just like walking. You no longer have to venture out to sea and into the unknown since you constantly know where you are. PROGRESSION: Now, I have been playing since 2017 so I know this game inside and out. But that doesn't mean I should be able to beat the game in 2 days. I've played Minecraft for years and it still takes months to get consistent ores and materials. The progression in Ylands is too quick. All you do is go to two islands and you can beat the game pretty much. You also come to learn what biomes are what levels and what levels have what ores. So for the "normal" exploration mode you just have to go to the edge of the map and then teleport to the biome you want depending on what ores you want. I have suggested these things over and over, but I haven't lost faith in you guys. This game used to be a blast but I feel you guys have made it way too easy. I understand that its mostly a building game, but so is Minecraft yet it still presents a challenge. Here are some ways I feel you could implement my suggestions: Maps: Simply just re-add the need to make maps instead of having one on you by default. Sailing: I understand that the few distance was increased and that is why islands are visible that are next to you. I don't know how it works or anything but decreasing the view distance and making it so you have to search for birds to find islands would be amazing. Progression: I feel that if you simply removed the indicators that point out what level islands are, the game would be so much more fun instantly. To my understanding, certain ores only spawn on certain level islands. If I land on an island and know what level the island is instantly, then I just have to search a little and find the ores that are specific to that level of island. But if it didn't have a level indicator, then I would have to search the entire island hoping that its the level I need. That instantly adds more time to play and explore. The AI for most monsters is really easy to best in combat, simply by standing a rock and shooting it. So there is little to no challenge getting what you need to progress. This makes progression super fast and you don't get to soak in all the fun features the game has. I hope you take my suggestions into consideration. Thanks for reading and have a good day. tl;dr: Add maps back, possibly make the sailing experience better, and try to slow down the progression in the game.
  18. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    Another thought I had is: I personally liked when we had to hold out maps and pull them up every time we wanted to use them since I would hold out my map and tell my friend which direction we needed to go. But incase some people might think it is tedious, I think a good system would be: You have to craft a map and then you can press M to open it, but if you lose it then you can't press M to open it anymore (since you don't have it).
  19. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    Ah I see. We'll see what happens.
  20. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    To be fair, this is the way it used to be and everyone got by fine. Maybe the player does want to look up how to get a map, then that's completely fine. But if a player wants to figure it out on their own, then they can do that too. I think this would be a great addition. If I remember correctly, didn't they mention adding pirate attacks/random encounters?
  21. I love building my house and working on my base to the lovely music of this game. Its amazing. But for some reason its not playing the regular chill music. My music has been stuck on the combat music for 2 irl days now. I am getting pretty irritated with it lol. I have just turned my music off for now but I am desperate for a fix. EDIT: I found out that it only happens near my friend? But when I leave his presence it stops.
  22. NoNoNumGum

    How to bring back alpha players in 6 changes.

    I was not trying to offend anybody I simply think that Nikki pays more attention and answers more. Or maybe Adam just didn't like me ?‍♂️ Yeah sorry to offend anybody.
  23. 1. Add old music back and keep the new music too 2. Add first person back 3. Fix the GUI. Make it less bloated. Make it more like the alpha one 4. Bring back the old propeller pack. No one, I mean NO ONE asked for you nerfing it. Right back to the whole 'not listening to community' vibe. 5. Listen to your community 6. Make the game harder, as in, remove the island indicators, add back having to make maps from paper press, make zirconium less common, remove the island level indicators. Expanding on 6: Remove island indicators: Make sailing fun again. It's not fun to sail when you see the islands next to you and you can see an island on the compass rose. Make it so you have to see birds again to tell if there's an island, that was awesome. Add back making maps: It's a lot less fun when you don't have to make a map. We wanna have to make a map. Make zirconium less common: Me and my friend got full zirconium and propeller packs in 3 hours of gameplay. That is endgame stuff. It should take at least like 100 hours to get it. Remove island level indicators: If you see a island level indicator then you know where to go to get the best ores. Ruins all of the fun. Edit: This is my last ditch effort to get you guys to fix Ylands. I respect all of the work you guys have done and I believe you guys are trying to fix ylands but you just don't seem to listen to your community. Out of all my posts I never felt heard. And even when your players who are youtubers like RedEagle tried to tell you how the game was being ruined, you guys were too stubborn to even listen to him. I've tried before and I'll try again to point out whats wrong and convince you guys to make the right changes but if this post doesn't work then I don't think there is any hope for this game. Stay classy.
  24. NoNoNumGum

    How to bring back alpha players in 6 changes.

    I am deleting this because I don't want to offend anyone
  25. NoNoNumGum

    How to bring back alpha players in 6 changes.

    I like the new music too but I just still don't understand the point in removing the old music too. And it's not that people stopped playing because of the music alone, there were many things that added up, including the music, that ruined the game for a lot of people.
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