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Everything posted by Fompster
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Hi, Im currently trying to export my map but it gives me this error I honestly have no clue what it means so could someone tell me what is wrong with my map ? Thanks
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Hi, If we make something indestructible, could that item also be indestructible inside your inventory so that way people cant break the items and exploit the game which creators make ? Thanks
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No, only the people who get the idea of doing it. I know I can add in some extra scripts to remove the materials that they get from breaking objects but it would be so much simpler this way
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Hi, The hotbar doesnt disappear anymore when you open up a custom window. Do we need to do that manually now or is this a bug? Thanks
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Honestly I think its an improvement, looks much more natural now ?
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Hello, So the ghost has finally possessed someone and now the player wont stop banging his head against the floor. The player seemed to have died and get bugged, I couldnt interact with him at all (trading or selecting him through a script). I tried kicking him from the game but the character just continued doing this. Other players could see him doing the same thing. Logs: output_log.txt output_log_clean.txt Thanks
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Hey, There was a offline player that came onto my server but they were glitched and doing the weird stacking thing: and they were duplicated so I deleted them. After a few minutes I saw their nametag flying about the map (not attached to the player) and they were offline. Here are the logs: output_log_clean.txt output_log.txt I really hope this island isnt haunted
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UNDER REVIEW [YLD-21474] Text above entity affects entities of the same type
Fompster posted a question in Bugs & Technical Issues
Hi, On my server (Rhino's Flavory land) I have a stone chest that where I show text above the entity like this: However, there is a chance that if you place a stone chest whilst playing then it will also have the words "SHOP" written over it. It honestly seems quite random. The same thing also happened to a needle which contains the same script. output_log.txt output_log_clean.txt Thanks -
BI account linking should be disabled until fixed.
Fompster replied to Igor Q.'s topic in General Discussion
I have no idea if this is relevant as I never linked my account but I seem to have 3 different usernames on the ylands forums and workshop combined and it is quite confusing how this happened (once upon a time there was just one Fompster ) -
Hey, I was chatting to some fellow and the spacing in the chat got a bit weird suddenly, the formatting may just be due to the cyrillic characters but im noticing this for the first time. here are the logs: output_log_clean.txt output_log.txt Thanks
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Hey, If you place explosives on a duckboat then you are able to sail through terrain. Gotta say, it was the best ride ive had in ylands, especially when it shot into the sky ?
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Hi, People sometimes come into a server and cover the map with indecent blueprints and just leave never to be seen again. So can it be made that either admins have the ability to disband them or delete the actual blueprint when despawning the corresponding project table? Many thanks
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people greifing with blueprints
Fompster replied to RedEagle_P1.'s question in Bugs & Technical Issues
@Igor Q. have you tried removing blueprints? -
But wait there's more ? ~ I wasnt really paying attention but I teleported here somehow after the fight had started ~ ~ My teammate got cloned (I think the body just didnt despawn properly) ~ Whilst roaming about the map I somehow managed to get two skills but it didnt do anything when I pressed the keys. There was another player on so maybe they did something to trigger it. ~ and once again its more of a ylands thing but the custom window wouldnt go away after I died (only happened once so far) Good luck Igor
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So far I have died after two hits but really like it. as for the bugs... ~The text that the boss says is repeated for each player ~ Everyone apart from the host? is immobile after the cut scene ~ I can see the health of myself and another teammate when they join but not if I joined after them ~ Someone dropped their spear and couldnt get it back (you can override the x key with a custom keys, dont think it works with the others) ~ You left the backdoor open ~ More of a Ylands bug but the mouse dissapears when you die and you cant confirm the roles and if you press esc ylands freezes for a while and then you get thrown into another game (still no mouse though)?
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RESOLVED [YLD-21141] Unknown Internal Error
Fompster posted a topic in Editor Bugs & Technical Issues
Hello, Ive got a few internal errors in my scripts and I hope @Houp or someone else from the dev team to check them out log_userscript.txt output_log_clean.txt output_log.txt userscript.zip Thanks -
Its great to see the BI team in their natural habitat, its so rare to see them these days?
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Hello, When you edit a group and then delete everything inside a group then the message "ESC to cancel" still stays there even if you do press escape. If you undo your progress then it will show your whole group again but not in editmode. Also I noticed that you can no longer right click to stop editing a group. I dont know if it was done intentionally but it would be great to have it back. Thanks
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Does this mean that the issue of logic objects breaking is due to them not being properly scripted? Cause it seems to be effecting other independent logics which have a one lined script and breaking those too (such as pulling the leaver and getting a transaction window) And yes the game was restarted ?
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I had opened Ylands after that but for what its worth I continued the save just now and ran through the broken triggerzones for a bit log_userscript.txt _userscript.zip
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No it was just an exported map which I hosted for a bit
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I hosted a local explore type map with logics just to see what would happen and somewhere 45 minutes into the game some of the triggerzones stopped working. output_log.txt output_log_clean.txt Is there a known reason why this happens? Thanks
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Hello, Candles and some if not all plants such as grass have been made unpickable in the editor are pickable when playing the exported game. They are not pickable when you are testing the game though. It has happened each time so far. Thanks
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Hey all, @FavoryPluto gave me the task of creating a flying mount within 10 days. After days of stress and plucking @MyPa553ng3r out of his life to help me build the mount we finally got a working product and I wanted to share the result with everyone as I am really proud with what we were able to accomplish: There are some parts in the video where the mount jitters a lot, I've fixed that and a few animation errors but couldn't be bothered to re-film everything Hope you enjoyed
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@Indomitus Ray casting has been added to 0.15 by the way