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Fompster

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Posts posted by Fompster


  1. Hello,

    I got a visual bug whilst editing a tool I made. I was testing it and got an error so I used the bar on the right hand side of the screen to take me to the line that had the issue, but when it opened up the script, everything was gone. I then reopened the script after "testing" the game since that typically solves these issues, however, when opening the script I am greeted with this.image.thumb.png.057c4ff715e422a69621a246ec9e21b9.png

    I cant move them and I am too scared to try and delete them. It seems to have moved my "on mouse down" event down and to the right and duplicated the nested if statement multiple times. I dont have this many if statements anywhere in my script so this is my best bet on what happened. The rest seems to be the same.

    output_log.txt output_log_clean.txt

     

    Hope this was enough info and thanks for looking into it :)


  2. Hi all,

    Now that you are no longer able to go far from your character using the /freecamera command, I have made a custom camera that does the job.  You can download it by searching for "Free Camera Logic" in the composition menu or get it here:

    https://create.ylands.com/asset_detail/15503

    By default the command is //fc but you may change it to your liking in the event listener, although all custom commands have to begin with a double slash //. The speed at which you move at is also easily changed by editing the parameters on the objects property window of the custom controls logic.

    Please note that adjustments may have to be made if you place it in a world with existing camera logic or one meant to be played in multiplayer.

    I hope this helps some of you out :)

    • Like 1

  3. So the large attraction of my submission is the island itself. It is in a form of a large rhino surrounded by rhino horns. There is an underlying story that a group of voyagers came across it, and are chopping away at these horns to take home and make medicine.

    Spoiler

    The terraforming process:

    Ylands_210912_110911.thumb.png.1ffa03148e8e96f7acaa474af089ab05.png

    Ylands_210913_172305.thumb.png.b6a7ea347bc657e94c6f65a629b2fcfd.png

    Ylands_210914_105404.thumb.png.63c6a65001914dcc625c8c67ba801ff3.png

    Current state:

    Ylands_210920_141952.thumb.png.71270016da5e148fff4f2357764f7eb5.png

    Ylands_210920_142046.thumb.png.4f216f80734cb294ba65e5af2220f205.png

    I am still bit unsure weather I should make the island more natural looking so it may still change, but I will gladly consider any suggestions :)

    • Like 5

  4. Hi all,

    Im also participating in this years competition! Unfortunately, I started a bit late and I am still a bit on the fence about what I want to do, so I am just as curious as everyone else on how this will come out ?.Just recently I have created an island which I'm happy with, and will begin the building process soon. I am going for an adventure type of vibe where its up to the player to find out what happened on the island with a bunch of discovery and some puzzles, that is if the memory allows it.

    I will post some images here as soon as I feel like I have something interesting to share! (and without much spoilers ?)

    • Like 7

  5. 1 hour ago, Nikki Severin said:

    This issue should be now fixed, can you have a look and see if it's working for you? ? 

    Hmm, nothing seems to have changed for me. Was there supposed to be a small update (the build number is still the same) or a new map?


  6. Ive had it before where the banner doesnt leave when you finish editing the group, I think I may have reported it about a year ago. As to why the same things didnt happen to the map is cause I think I used to save it as a new map, where here I just saved it normally.

    3 hours ago, spiritchaser28 said:

    @Fompster can you open the game in previously played games? Or have you tried to open it in editor by clicking open with the menu on left when you create a new game in editor?

    No, sadly it just does nothing. I am able to open all my other maps normally, and have also asked a friend of mine to see if he can open it but I have low hopes. I think saving the game in that state made the file unreadable for ylands :(


  7. Hi,

    I was just in the editor, editing some groups with comps inside, when all of a sudden the header that says you are currently editing a group did not go away even though I was no longer editing a group. I was unable to get rid of it so I saved the map and restarted ylands. I thought that would solve the issue but sadly it just made it worse ?

    Now it will no longer allow me to open the map and if I switch to a different tab my map disappears. I really hope there is a way this can be fixed cause even though I do have some back ups, there is still a lot of progress to be lost.

    output_log_clean.txt output_log.txt

    P.S. is it possible to send my map over to get it fixed?

    Thanks

    • Upvote 1

  8. Oh I can see the misunderstanding, I want the terrain to be a permanent addition to the map and not executed at some event. This is cause with script you can easily make something symmetric and even create some cool models which as far as I know is not a thing yet

    EDIT:

    I can open the map up again but as you can see, since it is an ongoing game there is no way for me to place logic objects in again. It would be great if there was a testing option that made it available for all changes made to the map to stay there permanently after the test has been finished.

    image.thumb.png.92879ca8786b90d84df2d41ecb182462.png


  9. Hi,

    Since there is now a feature that allows creators to place terrain using logic, I have decided to create a script that can create amazing designs using it. I was then heartbroken to learn that after all that work, there isn't really a way to use this in a game (unless I were to start running the script once the game has started, but obviously that is not a good idea).

    Therefore, I think it would be a great feature if there was an ability to save the work you have done through that script. Whether it may be by selecting it, which I understand is a difficult thing to implement, or by being able to save the map with all the changes and re-open it in the editor (and still be able to place logics which is currently not possible).

    I really hope that this will be possible sometime in the future, thanks!


  10. On 12/18/2020 at 1:34 PM, ocnoglittle said:

    If you are able to weld the pixel cubes after you color them, it should be more server-friendly. Maybe turning off collisions for the weld too.

    I left my computer on for over half a hour trying to weld those blocks with no luck, but in Yland's defense it was a large chunk which I selected ?

    On 12/18/2020 at 1:34 PM, ocnoglittle said:

    The art looks fantastic. I hope you are able to get it to work how you want it to. :) 

    I cant take credit for the art, but thanks! :P


  11. 9 hours ago, Valour4Eva said:

    Datasets were already in the game before the 1.5 update though. Did something change with the new update?

    Ive been away from the game for a while so the last 3 updates or so are just completely new to me :P

    • Like 1

  12. Hey all,

    With the new update the devs have added DataSets which allows you to import csv files. This means we can now import our own data... like the color of every pixel in an image :P

     

    So what I did is create a Python script where I go through every pixel in an image and place that as a RGB entry on a spreadsheet. I then imported this sheet using the new logic. Now to convert it into a physical Ylands I looped over every entry, spawned in a block and painted it. Quite simple.

    However, I messed up somewhere and now all of my images are printed upside down. Probably won't get round to fixing that either ?

    image.png.5c1e237f1fd9d0f0f45bb8a4bfb7cc12.pngimage.thumb.png.2114c0891bf37d4fd359d228bfcccd51.png

    Unfortunately these "HD" Ylands pictures are not very usable since they are made up from a massive amount of entities, I have encountered a bit of corruption when trying to print out a 1920x1080 res image and the time to import all the data is also quite long. Most of the time my machine cant even handle selecting all the cubes and is constantly standing on the brink of death. Although if you use an image with a smaller resolution then you could potentially make yourself a nice museum or if you use larger blocks for the canvas then you could make some distant buildings to make your world seem fuller.

    It would be great if anyone has any suggestions on how to make it even more Ylands friendly!

    • Like 9
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