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Miguel Preguisa

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Everything posted by Miguel Preguisa

  1. Miguel Preguisa

    DEV ANSWER Replicator missing

    Thank for answering it. I really liked Replicator, but if something even more cooler is coming, I think, I can wait. And I´m looking forward to see some news about development.
  2. Miguel Preguisa

    0.13: Armored Appearance (17/05/2016)

    Can I know differences between these new bows, please?
  3. Miguel Preguisa

    How to: the game logic objects

    Could you please share the world? I would like to see it and experiment with functions by changing some numbers and stuffs. PS: Really helpful post and video! Thank you!
  4. Miguel Preguisa

    Treasure hunt

    How I promised, here it is. My little game (I did in editor just a few things like setting spawn and player role) is now finished and ready to share! You will spawn at wall of fort, where is somewhere a hidden treasure. You have to look for keys in that fort. Some of them will open doors for progressing, some containers with helpful indicias and you will need one for treasure itself, of course. Little helpful information: Keys like to use their colors to hide. I do not exactly how to share a world, so I hope I did it right. Here it is: Treasure hunt map
  5. Miguel Preguisa

    Treasure hunt

    I'm really glad that you played that too! I think that key was the hardest one. I hope there will be some tutorial for work with Editor functions. Because I want to do something more, but event listener and other mechanics just doesn't want to listen me in a way that I imagined.
  6. Miguel Preguisa

    Treasure hunt

    Actually, I added the hay as a place to hide key. But I want to player could pick up the key without picking up all that hay. And that was quite imposible... And I wasn't absolutely sure if everyone gets that you have to search through the hay.
  7. Miguel Preguisa

    Treasure hunt

    Spoiler: Banana indicia was for finding picture hiding a safe Thank you very much for playing this game whole! And congrats for sucessfully finishing it!
  8. Miguel Preguisa

    My almost finished game

    It is finished! Do not expect too much, but I´m happy that I made it. (You can find it as a new post in Community Creations)
  9. Miguel Preguisa

    RESOLVED Non-pickable keys?!

    I was doing a game, where your goal is to find keys. Unfortunately, I discovered that you can't pick up any keys. You can pick up most of the items in Ylands, but not KEYS. Why? It's so annoying...
  10. Miguel Preguisa

    RESOLVED Non-pickable keys?!

    Not quite And thank you for quick help I will post the game when it will be done, and it is not that far from finish It is more like "egg hunt" but with keys, lockable containers and hidden treasure.
  11. Miguel Preguisa

    RESOLVED Not every horse is Semik

    There is some things that are not perfect about horses, but I guess you know them and work on them. (f. ex. missing animation of direction where horse is heading) Some saddles, leads and saddlebags would be also useful, but I want to tell you something another. I was pretty suprised by jumps of the horses. I know horses can jump really high, but that ones in game are more like legendary Šemík. I jumped over a wall on the picture below (banana for scale) and I think that is too much.
  12. Miguel Preguisa

    0.12: Happy Horse (26/04/2016)

    I think I will maybe try to work with editor. It looks like it's already ready for an adventure.
  13. Miguel Preguisa

    Pronouncing Ylands

    So simple question. How do you pronounce Ylands? So I find one video about pronouncing Ylands, but I´m still not sure. I think there it is pronounced as "Islands". There is second way to pronounce it. As "-Y-Lands". I maybe like more this variant, but it sounds like "violence". Which of them is right?
  14. Miguel Preguisa

    Husky

    This is just a little suggestion. I know you want to add some "fluffy companions", so I think husky would be cool. Wandering around at artic Ylands with his magic blue eyes.
  15. Miguel Preguisa

    RESOLVED Uncraftable magic dust

    I wasn't able to craft it. I had both ingredients as seen in screenshot but the game was thinking I didn't have Stone mortar.
  16. Miguel Preguisa

    RESOLVED Uncraftable magic dust

    Yeah, it already works normal.
  17. Game wasn´t loading a while, so I hold Ctrl+Shift+Esc for Task Manager. Then I see I already have one running window with Ylands. The second one (that loading screen) still hasn´t load and it wasn´t normal loading screen. Names of updates doesn´t match. What was that?
  18. Miguel Preguisa

    DEV ANSWER 32bit Windows

    Is it possible to run Ylands on 32bit Windows? I tried to run it after instalation and Windows told me to check if I have 64 or 32bit system. So, is there any way to run it on that computer? (I dont understand computers at all )
  19. Miguel Preguisa

    DEV ANSWER 32bit Windows

    Thank you for quick responce. I guess I will play Ylands after holidays. Anyways, enjoy your holidays!
  20. I found in inventory (in category "Sealife") both SPONGE CORAL and CORAL SPONGE. It looks absolutely the same and I am just wondering if there is some difference.
  21. Miguel Preguisa

    0.10: Extended Editor (23/03/2016)

    It is always the same. I see tweet, I go on forum, I get excited, I turn my computer to check it and I finish reading a post. And I'm always getting excited about upcoming update.
  22. Miguel Preguisa

    0.09: Classy Containers (09/03/2016)

    Can't wait to pick up my stuffs from the ground and put them into some chest or safe! And what about some lockable containers? With keys or Ylandium...
  23. Miguel Preguisa

    I'm starting a survival series called Ylanded!

    Nice video! You have your first subscriber. I hope your Yland will get pretty big, and maybe I can find something what will help me in future!
  24. Miguel Preguisa

    0.08: Elementary Editor (22/02/2016)

    And I see 0.9 will be "Classy Containers"... I´m so happy about it.
  25. Miguel Preguisa

    Player-created paintings

    I like this idea. But I think some interface instead of buckets would be better. You would mix the colors already for the painting, and the interface could do something like little painting program. Because when you try to do something like painting normally in game it ends in the best way only like that Mona Lisa.
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