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Mello1223

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Everything posted by Mello1223

  1. Mello1223

    Real scale models

    it is a relatively short script for one side of the strips
  2. Mello1223

    Real scale models

    I use the logic of the path, I move the segments of the waist along this logic and at the same time I move the whole logic with the position of the tank
  3. I'm not sure if the velocity can have a negative value 🤔
  4. Mello1223

    Real scale models

  5. interesting solution, but it can have a bug if the player does not move,or no? can add a simple condition and oscillate with the musket ball up and down. just about 0.001. but I haven't tried it, maybe it's not necessary.
  6. it's funny, but I don't understand the point. detection will also find you a player, you don't have to use an extra entity
  7. in that case, I would suggest constantly detecting the distance of the player to the robots, and only if the distance will be sufficient, start the detection on the robots. but it would be worth trying to try it without detecting the distance, because if the robot detects only players in each of its zones, then it shouldn't be a problem either. you must be brave, the game manages more than we think, and I say this from my own experience
  8. simply put, the tile returns an array of entities in the area. they can also be welded entities, but they can't have collisions turned off . and sorry, there is a mistake in the photo: for animated group you need transfer position/rotation (game logic) not get position/rotation. You can, of course, adjust the condition as needed, I took this for illustration only
  9. zóna deteguje iba entity, ktoré VSTUPUJÚ DO ZÓNY. nerozoznáva entity, do ktorých zóna vstupuje. Neviem, či to dáva zmysel, ale riešim to detekciou radu kolízií z vektorových dlaždíc. Nie je to ideálne riešenie, ale je to pre mňa najjednoduchšie
  10. Hi. this was solved while Adam was here, I told him several times, I think at that time he also sent me an explanation of why it works like this, but I don't remember it exactly..
  11. Mello1223

    AI Mount

    hello. for point one : TEAM - instead of team logic you can use entity labels and create your own teams at any time during the game two: you can use "skill logic" to use weapons in different situations. you can now invoke the ability with a script or use button and custom control.yes, it requires more work, but you also have the opportunity to rework it more. three: AI : don't forget that more NPCs in the game mean more demands for performance, instead I recommend creating your own enemies, according to your own requirements. it also requires more work, but the result will definitely be worth it.
  12. Mello1223

    Volcano Yland - Preview

    beautiful. it reminds me of the style of games I grew up on.. I LOVE IT!!!
  13. Mello1223

    Trouble Understanding Ship Building

    you can't disassemble the ship hull at this time.
  14. Mello1223

    BUGGY_JEEP

    Ahoj. tu je niečo z najnovšej tvorby. auto kopíruje terén a má funkčné odpruženie. môžete si to vyskúšať v minihrách, pod rovnakým názvom ako tu.
  15. Mello1223

    Extended Industries: Brewery

    something like this???
  16. Mello1223

    Extended Industries: Brewery

    if you are interested in putting ylandium in your craft stations,let me know.somewhere in the archives I might still find scripts that I created for some of my creations. the point of these scripts was that if you didn't bring ylandia energy into the device, it didn't work, and there was also a simple script to recalculate the energy supplied. Simply put, the more energy you put into the device, the more productive it was.it will definitely need to be adjusted a bit, but the foundation should still work.
  17. Mello1223

    Strange Qustion

    Hi. you probably creating an array with a negative index somewhere in the scripts. If the game also reports this error to you in the list of errors on the right side of the screen, you should have a box at the bottom to determine the exact error in the script, just click on that box
  18. Mello1223

    Dev Diary #222 When the Prints Go Blue

    even now you can build any big blueprint plan even on a weak computer, it just takes a lot more time than a player with a strong pc. but players who do not know about it often give up before they can build this plan, because they do not know whether the plan is still being load or something has gone wrong. therefore, I also think that it would be good to add information to the monitor about the status of loading the plan
  19. Mello1223

    Manor OF Lady Bancroft

    it looks really great, but lagging doesn't allow me to keep playing. try optimizing it before exporting
  20. Mello1223

    A question about ysla vulcana

    yes, that was the point. after creating several previous games, I chose a simpler solution, and I paid more attention to the design side, and the functionality of the train
  21. Mello1223

    A question about ysla vulcana

    the train is affected by a number of wagons.more wagons equals less acceleration.and the amount of coal is set so that you can't drive around the map indefinitely with ten pieces of coal. but at the same time I have tested that for one full tank it is possible to cross the map until the complete solution (yes, I originally wanted to set the speed a little higher, but the other technical parameters did not allow me to do so.)
  22. Mello1223

    A question about ysla vulcana

    have you also activated the lever under transformer in the power plant?
  23. Mello1223

    Picture generator

    Program posibilities... 😁
  24. Mello1223

    Picture generator

    After picture generator,i inspired by Naru again,and i working on 3D printer. yes,generating entityes from 3D object point cloud.i still testing some external programs,because i want finding something easy to use..
  25. Mello1223

    What if Ylands was an RTS...

    do you mean transform position?i use it everywhere,and havent problems with it..
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