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Everything posted by Mello1223
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Looking for a partner for Season 2 - Mystery Yland
Mello1223 replied to Igor Q.'s topic in General Discussion
I wrote you their nicks on the discord Jarda#5911 miroslavcz#7266 -
OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
I didn't even feel like commenting today my progress.. . . . but maybe some players will learn from my mistakes and save valuable time. . . after completing the track selection scripts, I started testing the functionality with great gusto... Since I wanted to be one hundred percent sure how the game would work, I created a local save and added it to the rented server. after start came bitter disappointment.... I created all the animations with the help of an event listener. I knew there could be problems with that, but I hoped the problems wouldn't be so big... I was wrong ??? communication between the server and the computer is so delayed that the animation looked like a collection of photos played in slow motion... I've spent 118.6 hours in the editor in the last two weeks ... I threw a quarter in the trash today ... but I also have a couple of good news .. I managed to solve the movement of the train itself, and the problem helped me to partially simplify the movement of wagons,and by creating scripts for the switching rails universally, I also saved some time for reworking the animation. but I'm worried about the performance in reworking the animation of the locomotive. ? incoming days will be very demanding ....- 47 replies
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OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
first design of wagons. the design is likely to be modified due to display issues on mobile devices and mainly because I am not satisfied with what the clamping of individual containers on wagons looks like ... after completing a few scripts, I finally got to the first tests of railway switches: in addition to the creation of the game itself, a story is beginning to emerge, part of which I would like to publish soon PS: lags, which the attentive eye of the player can certainly see, are caused by video, movement in the game runs smoothly..- 47 replies
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OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
the first half of the scripts which gives the player the opportunity to change the rails using switches.- 47 replies
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I join Oliver and Fomster. I also want to know more details. but I add another to their question: I already know that I can't test the island publicly yet, and I would like to know if it will be possible or not. as part of the fact that it should be multiplayer, we are not able to test the functionality of some scripts ourselves.. we also know that the operation of memory is partly different in the editor than it is in the game of discovery, and therefore you could explain it to us a bit. and if there are other things that are expressly forbidden, please also let us know.
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OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
today I worked on optimizing a locomotive for mobile devices. and finally I started working on the control of switches and switching of individual rails. I also managed to create a couple of basic universal scripts that I will use later in the game. tomorrow I want to find out if it is allowed to add a test of our island to the workshop, and if so, at the latest on Tuesday I would like to perform the first functionality tests. before optimization after- 47 replies
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OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
I finally finished the basic shape for all rails shortest rail : 11.25 "m" longest rail : 364.558 "m" total rail length : 4270.923 "m" number of paths used to create the rails : 28 (these are preliminary values. the preliminary value may not be the same as in the final version of the track...)- 47 replies
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OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
again terraforming,and shaping of rails...- 47 replies
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OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
terraformovanie:- 47 replies
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Season 2: Creator Guidelines
Mello1223 replied to Nikki Severin's topic in Ylands Creator Competition
can I make a device available on the island as a reward that will change the alpha color of the entity he puts into the device? of course, in addition to the entities that want to paint, he will have to put some fuel into the device.. example: I will want bright armor. the device does not change any values of armor, only the brightness of its color. is it allowed or not? -
OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
začiatok formovania ostrova. prepínače sú funkčné a animované. Lokomotíva „Emili“ sa skladá z ôsmich častí, okrem základnej entity, ktorá definuje tvar vlaku, sú kolízie vypnuté na všetkých ostatných entitách .. „Dúfam, že to hre čo najviac pomôže“ ...- 47 replies
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this is not official information, but for many of you can help it. create new map, UNIVERSAL SCENARIO ,then open game setings ( inside editor) ,click "ON" terrain streaming,and write size for your map. Careful,max size for competition is 15x3x15 with water,no 15x3x15 only for yland !!!! if this is not true, i please the developers to clarify the information. I wish everyone a lot of luck in the competition.
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Looking for a partner for Season 2 - Mystery Yland
Mello1223 replied to Igor Q.'s topic in General Discussion
Hi. I personally am a lone wolf, but I know who might be interested in your offer. i know about two people. the first of these is the @Jarda,he was traveling on vacation now, but he should be back in about two weeks. I know that he has already started working on a mini-game, but he has minimum experience with scripting..second person is @miroslav.cz,he has no experience with scripting... both are skilled builders, Miroslav excels in the construction of military buildings, bunkers, vehicles, and everything related to this area. Jarda is generally a very skilled builder. the problem is that jaroslav does not speak English at all... jarda has already learned to use at least google translator ? I don't know if Jardo will come here on vacation, it would probably be better to contact him through a discord. miroslav I don't know if he comes here at all ... it will also be better to contact him via discord... if you have already found a partner, please consider this message irrelevant ... I wish you much happiness, and I look forward to your creation -
OFFICIAL SUBMISSION [SUBMITTED] Season 2: YslaVulcana
Mello1223 replied to Mello1223's topic in Ylands Creator Competition
according to this, you will probably all know what my island will be about. I've been enjoying the idea of making a train for a long time .. I did a few tests, maybe you saw some videos .. maybe someone will take it, so I was ahead, but I assure you I'm starting the whole island from scratch.- 47 replies
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the text file with instructions must also be in English?
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but even my script is not complicated. it's a total of 5 lines including the condition. everything else is just copying for all other types of ore.
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I'm sorry, you're right, there's no endless loop, I didn't notice it on my mobile..but it still has a few mistakes. if you set a longer time, you can completely extract the ore source, then an error will occur in the script (delete entity) which can cause problems.
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by the way, you know that you have created an endless node which, after an some time, will cause the game to crash. ??? ???
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I don't understand your script. when an ore deposit is formed, one more is Created ???... however, the requirement was to create an ore deposit only when the ore deposit would be mined. ? ? and why complicated, when you just copy or create a reference point and add two labels of logic to it, there is nothing else to do there.???
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1. The reference points are set for all types of raw materials. each raw material is created at a specific reference point. you can easily copy reference points, but each point must contain a main logic label and one label for the required resource. 2. time trigger 3. Main Label the composition does not contain raw material entities, but this is not a mistake, raw materials are created only at reference points right at the start of the game. they will only be renewed if they are fully mined- (disappear) , but do not appear immediately after extraction, but only when the time of control. you can copy hundreds of reference points,but don't forget that everyone ALWAYS MUST HAVE TWO LABELS!
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here you can set a specific game hour when the script should check whether the resources are on the map or not
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RESOURCES UPDATE.zip
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tile kill is only used for certain types of entities, some are removed using a tile to remove or something like that, I don't know the exact translation into English. in this case, however, it is better to check a certain area at a certain time to find out which entities are in that area and which are not. then you just have to deal with the conditions.
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You can also test the functionality of the tractor in a mini-game called : fs simulator
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complete scripts for tractor: number 1 and 2 : start / stop tractor number 3 : script for speed number 4 : everything for the movement of the tractor and game logics associated with the movement of the tractor number 5 : three-point tractor clamp, arms movement number 6 : wheel rotations Wheels: