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Everything posted by ocnoglittle
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Dev Diary #190 Creators Competition - Season 2
ocnoglittle replied to Nikki Severin's topic in Dev Diaries
I don't want any prizes. But please let me know if anyone needs my help!! -
Only when a "mined" or depleted deposit is created. And I delete the original.
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I swear my script is easy...
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I was thinking he reset character progress... Idk
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@Mello1223 you made it a bit complicated ? @Deadeye_Rob Since the event that starts the script is it being depleted (a minded clay deposit is created), I would do it this way: 1. Place an event listener 2. On create - entity event - entity type = mined clay deposit 3. click "add script" to put this inside the game logic: Spawn entity type=pristine clay deposit The new pristine deposit will overlap the old mined one if you don't despawn the old one. But spawn the new one in first ? Randomly, I was getting a bug where the animation would get stuck if I didn't have a delay at all. You can set it to whatever number you want. It is in seconds. Optional spawn nearby but not at exactly the same spot: y is height, so you don't need to move that if the terrain is flat. If it isn't roughly flat, the deposit could go below ground or be floating... so keep that in mind. Just to clarify, you would need an event listener for each type of deposit.
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So the Kayak and Bear Hide Armor are "optional" recipes, which means you need to explore Random Encounters, etc. in order to "discover" the recipe. See this for more details about optional recipes: https://ylands.fandom.com/wiki/Category:Optional_Recipes has a list (I got it from the devs) but it is a mess right now ?. If anyone has time to make the list look prettier (make sure the links actually work, etc), I would super appreciate it! I think the sewing kit thing is a bug. @Nikki Severin do we need to make a formal bug report?
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Console window covers left hand toolbar
ocnoglittle replied to Oliver Hope's topic in Editor Bugs & Technical Issues
@Oliver Hope You type "/hidechat" into the chat area. Sorry about the late response. ? -
This is about some other game... or I am really really confused.
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Add a special reward for meeting mystery ylands/přidání speciální odměny za splnění mystery ylands
ocnoglittle replied to Jarda's question in Suggestions & Feedback
And I love the idea of special objects as rewards! -
Add a special reward for meeting mystery ylands/přidání speciální odměny za splnění mystery ylands
ocnoglittle replied to Jarda's question in Suggestions & Feedback
Just give us a glowing statue/other object. That should be super easy to program, but the players would super appreciate it since there is no way to make non-grid objects with alpha within Exploration. I think glowing would be less laggy than particle effects ? -
@NaruTheHuman can we get another Skill tutorial?
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Console window covers left hand toolbar
ocnoglittle replied to Oliver Hope's topic in Editor Bugs & Technical Issues
I asked them add /hidechat to the editor and they already implemented it. It was a huge Quality of Life thing for me -
Skill Editor - Weapons/Blocks to Particle List.
ocnoglittle replied to Igor Q.'s topic in Editor Suggestions
Maybe a skill for the animation, and you can spawn one into their inventory and equip it (if they have inventory room) at the beginning of the skill. -
I love the idea that they could move with an entity! That sounds awesome!
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Hire Spirit to do it ?
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Maybe you could do something with the custom UI. ? Like make the whole screen full of buttons so that any click causes what you want ?
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I found it in the changelogs: [YLD-30670] Added: You can now show mouse cursor with 'Y' in all games on PC Sorry I got it wrong earlier. True.
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@Nikki Severin did you see this bug?
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I don't think it is currently possible, but I love the idea!
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Camera object doesn't return expected position/rotation
ocnoglittle replied to Oliver Hope's topic in Editor Bugs & Technical Issues
It isn't a bug. And a lot of people want this. I think it is related to the position of the cursor question too. -
@Nikki Severin do you know if they are working on this? It is a common request, but I don't think it is currently possible to get the position of the cursor. For the cursor to be displayed, I think it is X or Z. It was just added in Update 1.7.
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Tile to return if player is grounded
ocnoglittle replied to Oliver Hope's topic in Editor Suggestions
What do you mean by grounded? -
RESOLVED Toadstool doesn't restore hunger
ocnoglittle replied to JonathanHunt's question in Bugs & Technical Issues
Toadstools give -5 % hunger last time I tested it (https://ylands.fandom.com/wiki/Hunger). So instead of being poisoned, they increase how hungry you are. But you can cook with them safely (only in the game ?) -
@spiritchaser28 you are in charge of videos of Locust ?