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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. ocnoglittle

    NOT POSSIBLE Suggestion Cycles and bikes

    ... I am pretty sure Aleš just hates how bicycles look in most videogames ? But we can blame the game physics.
  2. ocnoglittle

    POSSIBLY Magical Chest

    Jarda said: Yes, I would like a bottomless chest or basket in which I could put things I don't need, and I would also like a chest or something into which when I put things that disappear, like an excess of bark and resin that doesn't have much use. I agree, a trashcan would be awesome. Although in Exploration, you can just leave stuff you don't want and delete the map. Also, Spyler and I both made trashcans in Editor, so it is possible to do it for player-made games. (CZ: Souhlasím, odpadkový koš by byl úžasný. I když v Průzkumu můžete prostě nechat věci, které nechcete, a mapu smazat. Se Spylerem jsme v editoru také vyrobili koše, takže je možné to udělat i pro hry vytvořené hráči.) But a really huge chest would be amazing. Maybe it could use something similar to the blueprint mechanics to hold up to 1000 of each type of item ? Maybe limit it to 6 types or something.
  3. ocnoglittle

    5th Q&A with Aleš

    @IEuphe yep, they are every 2 weeks. The next one is May 25th at 8pm CEST. Feel free to put anything you want to tell Ales here or you can type it into the Twitch chat live
  4. ocnoglittle

    5th Q&A with Aleš

    Please reply here with questions for the next Q&A, because we ran out of questions today ?
  5. ocnoglittle

    POSSIBLY Buildable golems

    But don't the pets cause lag? We can make craftable golems in Editor. Remind me to do it if no one else does. Or I can add it to Naru's suggestion list.
  6. ocnoglittle

    POSSIBLY Ship ladder

    Um, I really really don't think Nico is Mustafa Malik. Nico has been a friendly undemanding person and a welcome addition to the Ylander community.
  7. ocnoglittle

    Streaming Suggestions

    A bit under 90 minutes until the Q&A with Aleš at https://www.twitch.tv/naruthehuman! (Subtitles/translations provided at https://discord.gg/JnS3AZvwAG) If you want to read the summary from last time, please visit this forum post:
  8. ocnoglittle

    rope

    I believe Aleš said they want to improve the game physics first before adding something like this. But I love the idea! By the way, you can make a little log prison for your boat and remove a log to sail out.
  9. ocnoglittle

    Editor-Paint bug

    Hopefully they change the brush size in general for this feature. We brought it up in one of the Q&As because Shyruban complained too.
  10. ocnoglittle

    4th Q&A with Aleš

    Arid map in front of a teepee... at least before 1.6 ?
  11. ocnoglittle

    4th Q&A with Aleš

    Hi everyone! In case you missed the fourth Q&A, here are the links: Twitch - https://www.twitch.tv/videos/1002843541 YouTube - (Subtitles are available for the YouTube version. Please let me know if you need help getting them in your language.) Summary: From Jarda: Can the players make nests out of hay? If you put 100 objects near each other (such as grass or hay), there is a problem with colliders. This might make the player fall through the terrain. So don’t try that. For crafting the bird nests, yes, we will look into it. From Jarda: Can the players have bullet and arrow containers? And from Bobo: Can the players have any of these new inventory containers: backpacks, lunchbox, something for logs, foraging box for berries, mushrooms, and maybe sticks, bark, resin, and other plants that won’t go in the herb bag? Yes, it should be simple to make new containers. We need to discuss with the designers. We might be able to add them as part of 1.7. From Jarda: Can the players have weapon stands? It is probably too complicated to make it display the weapon automatically. We won’t be doing something like this any time soon. We can add more stands and you can free-place the weapon onto it. From jchobs: For exploration, can we have a "custom window" to pop up for new players with a Welcome message and map rules (something like we would do in Editor) Interesting. We need to discuss it with the team. We want Exploration to be as consistent as possible. We want to be careful and make sure the players will like it. From empeorgame3(2): Can the players and creators have hooks for connecting car chassis, ships, or boats, etc. together? We have had some success with doors or free-placed items holding things in place, but it would be amazing to have an official item that functions a bit better. When ylands improves the physics (swinging logs, etc), we will consider adding hooks but probably not this year. It is difficult to do in multiplayer. It won't work well for cars (due to poor physics and lag from bad connections) but I will discuss if it is possible with ships, at least. From Nico14973: There are shipwrecks that look really similar to Viking ships. Would it be possible to add an actual Viking ship base, not only a Viking shipwreck? It is definitely possible to add new types of ship hulls. Thanks for the idea. From JohnMFSteel: Can the players have a tool like a glue gun for hardening large groups of objects? I'm building a stone driveway for a house and hardening all those stones to get the effect I want is a pain. <lots of confusion about blocks automatically hardening because Ocnog forgot to mention the stones were free-placed> There is the idea for applying glue to objects, but you could hit it and it would loosen. This is on our to do list. A disolvent gun or a gun that can both glue and unglue are both possibilities? From Jarda: When the players plant a seed, can it choose a random variant of the plants/trees? For example there are multiple types of Opuntia but only 1 type grows. Also, can we make sure there aren’t 2 stacks of sakura seeds and coniferous bush seeds? I need to check this. We will make it a task. Naru will make a bug report. From André Wolf on facebook: Will there ever be an offline mode? This is something we wanted but the game is so linked with workshop and everything, so I don't see it happening. We won’t be able to make an offline mode. From Deadeye_Rob: I think books in Ylands is a charming but overlooked feature in the game. Can we expand on it by allowing us to craft, and write books of our own? It is something we want but has been a low priority for a long time. This will be super important when we let players make Custom Scenarios. It will definitely happen, but I can't promise when. From Deadeye_Rob: The energy mechanics regarding Ylandium has been ignored somewhat. What plans do you have to make energy a worthwhile feature to pursue? It hasn't received enough love in the past. We can't fix it by adding 1 or 2 items. It might need its own update (definitely not before 1.8). Energy will become more interesting. From Deadeye_Rob: Could we make crafting coins out of gold/iron/copper a thing? We discussed it but we didn't do this because it would be confusing. We can come up with something but it won't be called coins. It will be called “almost coins.” From jchobs: Exploration: without power barrier, we now have the co-op settings. So, for now I can set the settings for Clan, Friends and NOT friends. Will we ever be able to set up settings only for specific players (our true friends) This was part of the initial design of the new co-op system, but we ran out of time. We didn't want to rush it and do it poorly but it was part of the original plan. It wasn't added to 1.7 but it might be in 1.8. 1.8 will be about polishing a lot of systems and improving them. From Yaourtax: will it be possible to add scripts to blueprints later? Ales talked about monetizing the players blueprint, so would it be possible to be able to add scripts in them? (Of course non cheaty scripts) Naru: It would be hard to check for “cheaty scripts.” Ales: We need more time to work on the changes to the blueprint system. We want the change to work for a long time because it will be such a big change. We are thinking about things exactly like this. We will post a Dev Diary about this as soon as we know the direction we are going. From Jarda: Are there plans for ranking players so we can see if they are friendly or have a negative score? Like Karma I’m not really sure about this. Why would this be helpful? So you would be able to see if someone was a jerk and act accordingly when he comes to your game? This is dangerous because who would set this karma? Because someone could lower it unfairly. In a way, every game is a fresh start. You already have the ability to ban players and report players. We can make a system to check this for players that just misbehave and take some action. But if someone does something wrong by mistake, we don't want something that stays with that player for a long time. We want to allow the player to have a fresh start periodically. From jchobs: Can the potions last longer? It is possible. It is just a number in our tools. Tell us which ones need to go longer. (see https://ylands.com/community/topic/30293-potion-duration-changes/ ) From: Jarda: What do we think of Nikki so far? It depends on if she is watching... just kidding. She is great and has an awesome little dog. She is a good sport and has a great sense of humor. She is weird in a good way because no normal people work in our team. From Zarwil: Can the game itself display updates or important forum posts when the players open the game? This was the first thing Nikki suggested, so it is being added From Ocnog: Are there any plans to add more costumes or pets to the coyn shop? We had an idea about adding some of the modern clothes or Elven clothes as a costume, so players could wear something cool and also have the protection of armor at the same time. Or maybe some sort of ability to display an outfit and get the buffs from another outfit? Like wearing a tuxedo and still having armor. That is a good idea. Yeah, sure. The artists are also working on new pets. From Mello: Can the ESC button close the custom windows? If not, can it bring up the game description like it did in the past, so people can leave the game/invite friends and not be stuck on an intro custom window? Naru is making a bug report. From Jarda: In Exploration, can the players pick which side of the map to spawn on? There are more things to this. We want the player to have to sail around before they get to the island. I can see it being annoying having to sail across the map though. From Spyler: And to be able to defend yourself from advanced players, instead of avoiding the fight between players, give options to make it enjoyable to fight. For example, the mod to repair the ship is to motivate ship battles, but you can flee without losing your ship. In 1.8 we will add a ship repair system. We don't want to show numbers in Exploration (like how new a player is). It takes away from the immersion. I am a bit allergic to numbers but we might want to give players titles, like achievements. That way you would know that the player has had some experience or another. From Yo_has: It would be nice if we could rename local maps while we are in them. How it works now is, you need to sail to a different local map before you can change the name. Yes, this is a good suggestion. From ComR: Can we have a button to make Exploration only single-player? Maybe a button to delete the multiplayer map and replace it with a single-player map? I am thinking about what this button could do. Just hide multiplayer maps? We will see how many people want this. From Naru: Can we make the doors open both ways (outside of Editor)? We can add more doors (left side/right side) to fix this. Ocnog mentioned using the radial menu (Q) to change which way the door opens, and that is also possible. From Spirit: Is Northern lights, Aurora Borealis planned for arctic biomes in the future? It will take too long to make (a full week of programmer time), but maybe eventually (after 1.8). One designer really wants to add it, so at some point, I will give in. From bobo: Can the players have temporary upgrades to their armor using the crystals? Like a temporary boost? It would require an adjustment to our system. We discussed adding this to our weapons and armor. We could add this as part of an RPG update. Aleš followed up on some questions he wasn't able to answer in previous Q&As in this Dev Diary: Previous Q&As:
  12. ocnoglittle

    4th Q&A with Aleš

    No no, I meant the ones in the cupboard near the ores in the cellar with resources. The placed ones in the entry to the map room don't need to be hardened -- they are blocks, so automatically harden. Naiubu (https://ylands.fandom.com/wiki/Traders)
  13. ocnoglittle

    Dev Diary #175 Yland Hopping

    Already sent to Aleš for the Q&A on Tuesday: From Bobo: Can we get a howitzer that shoots only fish in Ylands? From Ocnog: And/or some other fish gun? Can we have an update just for fish-related things? Maybe it can be 1.9: Swimming Sharks where you bring back the sharks and add more sea life (sea turtles, dolphins, giant krakens that spawn instead of an island-based custom scenario) and add more fish to catch using the fishing poles and fish guns and more things like this.
  14. ocnoglittle

    4th Q&A with Aleš

    I guess I forgot to mention that I tried this and it definitely works. I also found a trader that sells all of them (in the Arid Biome). I should have that map saved, but it might take a few tries to find it ? There is a set of them in the Locust 1 cellar btw.
  15. I noticed this a while ago and mentioned it to Adam, but I wanted to make sure there was a ticket open for it. Without me doing anything in Editor, it will say my game was updated on a random day instead of the correct date. Other people noticed it for their games too.
  16. ocnoglittle

    Suggestions

    Hello (I was the person that recommended talking here instead of the subreddit ) I asked Aleš about the map updating when you destroy trees and construct buildings. He said, "There will be slight changes to how these maps are now generated. There is a problem with them how they are now. We want to be able to show entities and provide custom maps. In 1.7 we will change this. But it will be internal changes first. In 1.8, we will have creator-generated maps. Maybe something where you can export terrain data to photoshop and then edit it. And creators can use scripting to add icons to the map." I do really like the idea of adding names to the map icons. I wish there was one specifically for traders and one specifically for caves. For the bucket idea, I think they are already working on this. He said, "We had a similar idea where we wanted you to be able to carry one unit of water and add that water to the map." I absolutely love the idea of an aquarium!
  17. ocnoglittle

    Water physics

    In the first Q&A, Aleš said: Okay. This is a tough one. The reason why we pretty much disabled it, was because the fluid system wasn't programmed in a good way. This was part of a plug-in that we bought many years ago and we have never actually done anything to it. I think we improved it a little bit so it ran faster but it's still kind of demanding, performance-wise. And we keep optimizing the game. This is a tricky decision or tough decision to make because if we allow this... and it would be possible. The feature is actually still there. But if we allow this, then what could easily happen would be that someone would create a big hole with an explosion or do something with the terraformer. And by looking at the FPS (frames per second) at that moment, you would know that this is happening. The honest answer is, if we are to have the fluid simulation, we will need to rewrite it from scratch, the code. And it's not an easy thing. But I'm not sure if what we really need is this. The thing is, there is the fluid simulation and then there is the problem with, I don't know, just digging a bit of a beach and then the water stays in some unnatural shape. Maybe these specific situations could somehow be fixed, even without having a full-scale fluid simulation. And I'm not a programmer myself, or at least I'm not a programmer good enough to understand this fully or to tell you if this is possible and how difficult it is. But I can imagine that solving these situations would definitely be easier than creating the whole fluid simulation from scratch. And even if we pretty much reworked it and if we’ve done a complete overhaul, it would still take up some CPU performance, because these things are unfortunately costly. I will definitely take a look at those situations which bother you the most, and we will see if there's something that we can do about this. By the way, I think it's not really similar but this actually reminds me of some things that we've done with the terrain in 1.6. I don't know if I've mentioned it before in any Dev Diary. So I will just say here: when I think of this, I find this annoying. And also on a similar level of how things are annoying, I think I would have the fact that when you're in the Editor and you're trying to paint over the terrain, you would never be able to achieve the same look as if you generate the island yourself. You would always get this very obvious transition with sharp edges. This is something that we fixed in 1.6. So you are not getting a fluid simulation, but you are getting something else (enhanced terrain blending). We don't know exactly when they will improve this because they don't want to over-promise.
  18. ocnoglittle

    Propeller suggestion

    The 25 ylandium dust needed was reported in the Changelogs for Update 1.6, but didn't get as much attention. The tier 3 islands should have mutants that drop ylandium dust, even in Legacy Exploration (please, please correct me if I am wrong). In theory, you can kill a couple every night and get it eventually. You can also open legacy maps in Editor and add in some extra mutants and/or ylandium crystals. As far as I know, the devs are focusing on new Exploration and not Legacy, so I don't know how much they are paying attention if things break in Legacy. Maybe they can add a game setting (like making energy lines invisible) to control if the propeller packs have unlimited flight or not. ? That would also be super beneficial for player-made games, etc. I think they are planning on reworking the propeller packs even more, but we can ask Aleš on Tuesday.
  19. ocnoglittle

    Is there a way to change your name on here?

    @Nikki Severin I am pretty sure only Ylands Staff can change the names here. Can you help MrPmit? Thanks!
  20. ocnoglittle

    4th Q&A with Aleš

    From Jacky Joy: Can we have a button to copy the orientation (like store rotation in Editor) for Building Mode?
  21. ocnoglittle

    Copy orientation button ?.

    In editor, you can right click after selecting any block (or other item) and then store the rotation and click the new block and set the rotation. Outside of editor, there isn't a button for this... yet. I just try to always start facing the same direction and remember how many times I rotated it. ? Also, adding extra light can sometimes help see the small differences. We hope with Update 1.7, we will get new craftable blocks that have less details that need to be rotated the correct way to look good (aka basic blocks) ?
  22. ocnoglittle

    UNDER REVIEW keyboard configuration not holding

    As far as I know, this was already fixed. Is anyone still having this issue?
  23. ocnoglittle

    Dev Diary #175 Yland Hopping

    New goal for @Nikki Severin: be less confusing than spirit... it should be easy
  24. ocnoglittle

    Dev Diary #175 Yland Hopping

    Do we know when we will get 1.7? And a roadmap in general?
  25. ocnoglittle

    Dev Diary #175 Yland Hopping

    Aleš said 1.8 or 1.9 for sharks ?
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