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empeorgame3(2)

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Everything posted by empeorgame3(2)

  1. empeorgame3(2)

    Please fix this on the forums

    You also don't like to give me suggestion and i have created this account with the permission of Mr. Adam. He knews also. If you don't calling me spammer i will have to complain you at steam and Microsoft.
  2. empeorgame3(2)

    The HermitLand

    HermitLand is a mini-game developed by Empeorgame3(2) HermitLand is mini-game that is in highly development stage last it was said beta versions will be finished soon but mini game was too large to publish now this is the same game with a aproximately 7 islands on it called Provinces. and Might be 30 cities they will be smaller.
  3. empeorgame3(2)

    Islands Creater Tool

    Nice understanding.
  4. empeorgame3(2)

    The HermitLand

    It might be 100 or it can be.
  5. empeorgame3(2)

    Islands Creater Tool

    Let me simply explain it that it spawns islands made by Team. We do not need to make islands, islands will be spawn by the Game Logic Island Spawner. Just like terrain volume but it will have entities, Plants, npcs and sometimes villages(in large islands) These islands must be about 1 to 5 kb. Thank you. I have explained in a short two sentences that you will understand now. Thank you.
  6. empeorgame3(2)

    Islands Creater Tool

    These are template created by Team but if they will allow us to create our own maps
  7. empeorgame3(2)

    Islands Creater Tool

    I am talking about a custom island tool that creates player and team ylands.
  8. empeorgame3(2)

    A new type of editor (Map Editor)

    Hi! devs and Players Today i want to give my own suggestion that would be a benefit to players and creators to make huge mini games with huge islands. There must be a size of each maps like gigantic, giant, colosseum, large and small. In that editor there will be only a change that the camera view must be fixed upper side that we can add water, add islands and put islands stuff in it. When the map is prepared it will be saved in the map editor and can be edit on Editor(Map editor and Editor is different). So that we can make huge projects like a 23 islands world map. It will be every easy for ylands team also that are making huge and difficult islands.
  9. empeorgame3(2)

    The HermitLand

    And Also visit this site for more information https://sites.google.com/view/hermitland
  10. empeorgame3(2)

    Dev Diary #170 1.6 is out

    Oh nice new community Manager.
  11. empeorgame3(2)

    Project HermitLand

    This is the brief project that is published about the HermitLand. https://sites.google.com/view/hermitland
  12. empeorgame3(2)

    Our Website

    YY has a website. https://sites.google.com/view/@?@
  13. empeorgame3(2)

    1.6: Trading Territories

    it's Nice Update. Clapping
  14. empeorgame3(2)

    Q&A with Aleš next Tuesday!

    Thank you Ocnog you have mentioned my Question Also.
  15. empeorgame3(2)

    Dev Diary #169 Come talk to us

    I have played but the problem is The Custom Islands Producer tool must be added. And there must be a option island editing such as we can spawn tree multiple at a time and like brush size and what type of resource, Tree plants or animals you want to spawn at a time.
  16. empeorgame3(2)

    Dev Diary #169 Come talk to us

    Nice update I thing now i thought that Creators can make exploration custom maps by the way Every Dev Dairy is confiming that custom exploration maps as much island creators want to add For FREE!!!!!!!!!. I think Ylands will broke record of Roblox(an Nothing game but a very difficult game). And alsi Will the Maps be made by players. I have some questions regarding the future Updates. 1. Can there be another type of transportation? 2. Can there be fishes and an ecosystem> 3. Can we touch the water. 4. Can we water Plants 5. Is there a possiblity of making custom exploration map with custom islands for FREE 6. Will Ylands Support MODS. 7. If there is a chance to travel between Server to Server in Multiplayer mods in 1.5 exploration map. 8. Will we will editing the new system of Exploration in EDITOR. These are the question that i must ask from ALES ULM. Thank you.
  17. empeorgame3(2)

    New Train Wheels

    Nice
  18. empeorgame3(2)

    Suggestion

    Hi! All once again I want to share more suggestions with the DEVS. Following Types of Things 1. Animals In Animals we have only see land animals not the air one nor the water one. Animals make an Perfect Ecosystem and the environment. Can you add Water and Air Creatures? 2. Transportation In transportation we have only ships to travel from sea that quite amazing and cars that moves on paths But there are more tranportation tools such as Planes to travel through Sky, Helicopters Move around and chases the thief from the sky and some destructive modes this will be quite interesting. 3. NPC System Now we must have a new NPC system not by visual but by the easiest method like commands. Commands such as Attack Player or Players. Follow Player or Players or NPC. Drive the car, ship, plane , heli and etc to the destination drawn on the map. Expand Yourself Automatically. Defend player or players, or etc. Can It Be? 4. MAP System Maps are only prepared in exploration but not in custom games can it be? 5. More Editor features The first thing is that why can't we make a game together is there a way or can it be? These are my Suggestions and Questions for DEVS.
  19. Hi! I have a suggestion today that we have only vehicles and ships only, I want to add these these small suggestions. 1. Bicycles and Motor cycles 2. Planes and jets 3. Helicopters and helipad 4. Tanks and artilleries. This is all i want to share with DEVS and Players. It will be also useful in exploration.
  20. empeorgame3(2)

    oil tech

    I agree to it.
  21. empeorgame3(2)

    Day off Challenge- Caliga Hall

    Better way to decorate house in Exploration Nice!
  22. empeorgame3(2)

    Day off Challenge- Caliga Hall

    Precioussss!!!!!!!!1
  23. empeorgame3(2)

    Experimental Build for Update 1.6

    Hops Again. Nice I appreciate it.
  24. empeorgame3(2)

    Error discussion

    Fault discussion
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