jchob
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Everything posted by jchob
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I actually I have a "portable" chest. A special coin in inventory, that when is placed at ground, it spawns the chest. You can remove or add items to it. When you close it, the chest is despawned and items are saved. Then, use the coin wherever you want.
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@Indomitus that's cool. Never tought about making a central chest. It's like a chest that can be placed in every yland and have access to certain items. I might steal this idea
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pressing ENTER in script editor always opens chat window
jchob replied to Indomitus's topic in Editor Bugs & Technical Issues
I never used enter key, I just click at a empty space and it stores the value- 1 reply
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I am with #boostylands! Lets do this ?
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When you talk about aspects of Exploring and mechanics that plays role in custom maps, are you saying you are going to add the random buildings and make us able to take blueprints in custom explore maps generated via Editor? That would be awesome.
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How to I force a person to drop all their stuff when they fall into a trigger zone?
jchob replied to RedEagle_P1.'s topic in Editor Help
On trigger enter For each item In inventory container Character Spawn entity type Item get item count Item position get position Character Despawn item Maybe this will work? -
Yep, said by Houp I think. In a normal explore mode, if you die, you are re-spawned at the nearest yland (if you're in water) or in the actual yland you died. But for generated maps from editor, player will always be re-spawned to the spawn point logic. And that is an issue that should be fixed
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Seems nice. Having new buttons in a UI pabel to perform actions seems more cool than using dialogue. Actually, I don't like the dialogue logic look, I think it was better before the GUI changed in 0.12 I think? Anyway, as mentioned, can we have a look at image library? It will contain all the items icons and such? Thanks ?
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The birdies in sky are not always visible and I really believe it changes with game hour. So your best is at morning start to walk around the yland and look sky for birdies. With a map is easier to see where they are going and map will register where you go (make sure you place the map in a hot ar slot. So, try to have your ships ready (make sure you have food, warm clothes with you) for when you spot a bird. Have fun
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The most important thing to help the community right now
jchob replied to RedEagle_P1.'s question in Suggestions & Feedback
I have to agree. All maps I've played in P1 PVE I ways have a ship to go explore and visit friends at other ylands, or going help others. But we are kinda stuck with how they bahave now. Also, ship is like my home as I like to be a nomad and sail around all ylands. -
Ability to input custom controls or acquire driving wheel inputs.
jchob replied to Igor Q.'s topic in Editor Suggestions
I wanted to make something like, having a platform and move it N-S-W-E. Actually I can have levers for diferrent directions. But as IgorQ said, input keys would be cool. I would just use WASD to move. I know I can make a custom command like //move north, etc but it doesn't feel "obvious". Anyway, lot of things to be fixed first for MP, but this would be awesome ? -
Can't turn ship/Not computer or book related
jchob replied to Ninjato7's question in Bugs & Technical Issues
Hi. Currently, after the update, ships seem to have problems about building. You shouldn't loose all the work. Normally you can disassemble it and add or remove new construction and assemble again, as many times you want... But.. Sometimes it gets bugged. It is a bug that players are reporting About ship not turning, try to log out and login back to the server. -
I think that isn't implemented yet.
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Hey man, welcome back. I might annoy you again with my noob questions ?
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Well, even before 0.12 and 0.13 if you eat berries or corn, you would be mostly of the time hungry. Cooked fish or meat would give more time.
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There is no sun... and few other bugs/problems
jchob replied to ComR's question in Bugs & Technical Issues
@ComR Yes its a big difference. And as they said "this update will open more doors for future updates" Yes some things are good, others not. You just NEED to understand that gane is still under development. You seem like a boss, always pointing a finger If I do something bad. But if I make something cool, I don't get a congratulation. Stop pointing all the bad, and tell me what good things this update brought. Just have fun. -
Do you all really remember editor map names? I keep forgetting names and I need to open each one which "I think is this one" ?? But yes, we need a search bar
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I love this update so far, how about you?
jchob replied to RedEagle_P1.'s question in Suggestions & Feedback
Awesome. The game was totally in need of a chat system. And the ANIMATOR... OMG is super cool ? -
I guess he/she didn't like the update. Anyway, being rude might not the best way to go
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Well, I know that servers that are not Bohemia Interactive seems to be NOT WORKING
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If devs are adding that "feature" I guess it's for game benefits. Aah, dealing with Unity colliders can be a pain. Maybe I'm one of the few who understands devs and players position. I know how game development can be hard, but I also know how players feel ? Let's wait and see what comes up, eheh We are still waiting for the "early next week update" ? Thanks
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Basically in programming, every movement of an object, depends on delta time. This means, "something in background" is checking everything every second. For example, in a game there is a "event handler", that is always listening if a player presses any button to move. That event is linked to another "listener" that calculates the movement (check its position and place it + vector_3 every second. Maybe this sounds confusing, but it's like how ylands handle it. It sure needs more improvement, tho
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@Spyler.X do you mean the new "move object? It won't be needed time trigger anymore and set position every second? You know how it will work? Thanks.
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Can't replenish lost starfish on pick. What am I doing wrong?
jchob replied to RedEagle_P1.'s topic in General Discussion
Thanks @Houp I already saw it. When I checked that page it wasn't updated yet. Will someone add example for the object movement tile? Or is it "easy" to understand? Thanks