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jchob

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Posts posted by jchob


  1. Whoa, @Igor Q. , is this for real? I will download them all before you regret of it ? jist wait some more hours for me to get back home eh eh eh

    You know everyone was/is amazed by your work, and your stuff is 100% sure a good look and something to study, earn knowledge from your all crazy stuff. Every people that is inside scripting MUST take a look at your work.

    You stated: in the hopes that someone else may find them useful

    Are you kidding? Hopes? they are totally useful.

    Man, you just made my christmas.

    A big thanks and happy christmas to you and yours ?

    • Like 1
    • Haha 1

  2. Oooh, you made a good point. Maybe it is for that purpose?

    I already knew it would take some years for them to come up with a "finished game", and they are doing it.

    I hope they don't stop for the next few years. We, community and developer team... this game can go even more very crazy ? (i wonder what I have missed in editor)

    (Just to clarify, i did stop play ylands not because of the game itself, but just because of my own  life)

    • Like 2

  3. Hmm interesting!

    Well, this for bow seems suitable for single player games. Does this new thing means, for single.player games, builders will be able to overwhelm a map? Or that is just concerning the speed of the system to interpret code (scripting)?

    Probably team already have spoken about this a little more. So, is there any future plan to improve it more?

    Not really sure what this is "really really" about, but everything can be improved ?

    Actually I'm taking a long breake from ylands, so that when i come back at 1.8, new magic and spark can happen ?

    Hell ya ?

    • Like 3

  4. hmmm, awesome. Interesting... interesting ?

    I'have been thinking making a treasure hunt party where people search for chests (or whatever) abd get huge ammounts of resources/items. Tho, i will need to request my Locust viking family to help me.

    The map marks you are talking about seems a lot useful for that purpose ?

    • Like 1
    • Upvote 1

  5. [ EDITED ]

    compositions, are good as it is now, i cannot think of any better way to do it.

    Then, blueprints... oof...

    First, to make a blueprint is not user friendly. Its hard for us to help new people even using videos. The share process is also not user friendly, like everything, because we need to go to windows folders and deal with copy&paste (basically).

    Other thing is it can only be taken with DLC owners, which i agree because blueprints is a major "tool" we can implement in our maps. As said before, we can make blueprints for whoever doesn't own the DLC, but its not user friendly. We know we have the workshop to upload blueprints, but they would be available for everyone, which some players dont't want to.. just share with close friends.

    another thing is, from what I've heard, it hard or even imppssible to line up different blueprints. The bigger the blueprint is, the most time we need to wait it to load up, so, players thought about split the big blueprint and make several small... but they don't line up).

    anyway, ecen only DLC users can make blueprints, it would be easier if we had an option "save as blueprint" likewise to saving a composition.

    Another thing is concerning what type of items can be taken into a blueprint, but I guess that would require a lot work from the team.

    Well, i guess @spiritchaser28 will be a great person to help with ideas, im just stating what Ive heard and some from my own experience

    • Like 5
    • Upvote 3

  6. it happens the same with computers. Low spec computers will also run slow, a lot of lag or it will not run at all. Im surprised they achieved ylands for mobiles, and how the game state is actually, its not even possible to make it work for low specs. Its technically impossible.

    My last mobile was not compatible with ylands, but the new one is a little better and runs ylands very good.

    i fear you will have to get new mobiles. Anyway, whoever played on computer like you and me, you will not like playing on mobile, in my opinion. Its a total different gameplay experience


  7. @Plukovnik hello. First, this question would be better suited in the correct place. There is a subforum called Editor Help (probably that is why I missed your question).

    Regarding your question I have made a tutorial some time ago about it.

    Here is the link: 

    my spoken english is not very good, but I hope you understand, if not try pause the video and try to do things as I'm doing.

    Another topic, is I don't really like how the Dialogue Logic looks like, so instead you can use another Logic called custom window. Is a little bit harder to work with it but in no time you can learn it. Let me know if you need help and I can try to help you.

    Have fun :)

    • Like 3

  8. The faster you move in ylands, the more laggy you will get, especially if there are many wilderness and buildings around. Slow computers will have a bad time to render all at same time.

    Also, if its faster i guess you would miss to spot a lot of things. I mostly use propeller to spot ores. If i want to move fast, i ride an animal.

     


  9. Interesting, I'm looking forward for more news about this.

    Probably rewards can be resources and such. Many known players build amazing stuff which can take thousands and thousands and more million resources, not to mention all the interior decorarion. Like in mmropgs, you select a specific reward from a list or something like thay. Just an idea.

    • Like 3

  10. Actually, i extended the server for more 3 months, and when I sailed to a purple multiplayer icon  in world map, the map showed up.

    I got a word from team saying the maps are only deleted by the user and not deleted by the ylands team.

    That beein said, if you forget to pay the server and it expires, don't panic like me. Just extend that server (not a new server rent) and sail to a multiplayer map in the same biome your map was supposed to be.

    • Upvote 3
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