jchob
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Posts posted by jchob
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3 hours ago, Indomitus said:You're better off using a variable inside an Entity Storage, with one storage for each player. If a player leaves, you would have to manually adjust the array to keep everything lined up.
True, I would go with the storage. As he doesn't know how to make a script, that was just a basic idea ?
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You need to consider first, if the kills is only shown to that player, or if each player can also see the other players kills.
Is the target destructible or it just get hits for scoring? Etc etc
Anyway, a solution would be having an array in which you store all kills, remembering that array.Index[0] is for player 1, array.Index[1] is for player 2, and so on.
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If you want, write down your ideas or "problems", and some of us will try to help you on your path.
I believe Tomas already answered some of your questions, but any further question, dont hesitate to ask.
Good luck on both laser game and dungeon crawl (we are waiting for update 1.2, there will be new monsters and other stuff like runes that I think they are perfect for a dungeon crawl...
"and suddenly you hear a enormous sound and you can't even imagine which feracious enimal awaits you on the other side of the door. Will dare you?" ?
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32 minutes ago, exactlytheBen-2558f0b8217dc7a7 said:Hey,
so I bought the game right when it came out and I had a lot of skins. A bought some for the "coyns" and some were free. I remember the X crossbow skins and swords and the hoplite armor and stuff. But now, I installed it and lauched it again like 4 days ago and almost all of the skins are gone. I can't see them in the store anymore so my question is: Did you delete them or should I have the skins?
My Ylands nickname is: exactlytheBen
Thanks for answer.I think I've read somewhere on forum that weapons skins were removed. I'm not sure about it, tho and can't remember where did I saw it.
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My problem is the font size of scripting tiles. Also some color schemes makes harder for me. But that it's me, I'm not getting new eyes, sadly ??
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I may up vote this one too.
I always try to make my scripts independent of the map. So, I use a lot of functions and they able be more free movement when I place my Logic compositions on new maps.
Altough, any global storage in a comp is always replaced, that is why I play with instructions. Hope it makes sense ?
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9 hours ago, Adam Snellgrove said:But that would disable custom interaction. For example, i might not want the tree to be cut, but I want to "inspect" it
But yeah, makes sense
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Oof, I made a post many months ago about that.
If you make a tree indestructible, you can chop down the tree with saw, but the stump will remain indestructible. Haven't tried it again, tho.
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4 hours ago, Bob Salvador said:It's look like there is a new terraformation system too, no ? the hole of the cave is clean comparing to actual caves. Am I crazy ?
In a post that I started about height of terraforming, Adam mentioned that will be some changes concerning terraforming.
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2 hours ago, bojo2736 said:How cool would it be to be able to tame rhinos and bears and be able to ride them?
From what I see, that is coming "soon", I believe.
7 hours ago, Adam Snellgrove said:Yep, it's the woolly rhino ?
That's the idea ?
Turn based and dice roll might not be much "interesting" in ylands. But the basic role-play could be made. Like spawning encounters with the new monsters, adding more damage to weapons (mage would be harder to handle the effects, but...).
For example: D&d castle ravenloft, legend of drizzt, etc.
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12 hours ago, Indomitus said:I've mentioned before that I'm a Little Big Planet enthusiast. In fact, I used to be almost obsessed with tinkering with the logic (and created the only non-glitch PS3 vs PS4 detection chip that I know of). I'm a huge fan of Media Molecule's work, from the first LBP to Tearaway.
Well, now there's Dreams, and from what I've seen so far, it's a game creator's... well... Dream.
I've ordered my copy and it should deliver in a couple weeks. (I like having a disc rather than a download. I'm an old fart. Get off my lawn.)
Honestly, there's a chance it could steal me away from Ylands. I guess we'll see.
Why did I feel a urge will to go buy a PS4. Why do I want that Dreams?
You know I'm a shopaholic? Thanks a lot Indomitus ???
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I feel somethingike D&D can be made now
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On 2/24/2020 at 5:19 PM, Oswulf Leowalding said:I wouldn't mind these being in Exploration as long as they could be disabled. I think the Ylands are already too small and close together - so Teleporters (outside of admin use) seem like a bad idea if they can't be disabled.
Adam say they are working to make maps bigger again in near future
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Oooh good lord... How did you make that? ??
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1 hour ago, NaruTheHuman said:Right now, there is no way to change the speed of the animator.
You could maybe split it into two animators, and just reassign the objects animator from one to the other, once it reaches the end. I have already used this solution in the past, and it wasn't that bad.^^
Me and Mello I think have come with that idea using 2 animator like you said but I haven't tried it. If you say it works for now, maybe I I should go back and try it.
Also, I think IgorQ already asked to have a way to get all points from the path into an array. It would be cool, because I could access individual points, and for example change the rotation of the object.
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Oh my.. When when? ?
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Yes, that's the exact same feeling I have. It was fun getting in a small boat without food, without fur clothes and no place to sleep. And it started : you are freezing, you are starving, it's a stormy night.... C'mon land where are you? .. Oh you died ?
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13 hours ago, Indomitus said:Just to dig this one back up and keep people aware of it...
Are the Devs working on a solution to this serious missing feature? There's no good reason for it to be absent from maps we generate in the Editor. There might be reasons to limit it to PC-only games, but not for it to be completely missing.
Yes, you are probably right.
Let me tell a vision from a player that is not good at building (me): as we know, at least for the last 1 year and some months I have been playing, exploration maps died to soon. It started from 1 month until it dropped to 2 days. So, when the map size was reduced I thought it would improve the map longevity. But it didn't. There might be reasons for that and we know they are still working in the game... so here I'm waiting, but very disappointed.
Let me tell you what was my passion in ylands... (and I'm literally crying as I write this.. Yeah I'm a sensitive person)
What I always did on servers (mostly P1) was having a cube to repair what players would have broken and help new players.
What I enjoyed most was getting on my awfull ship and telling new people "oh wait, I'll be there in like 10 minutes (and I was only 2 ylands far from them).
When I arrived they looked to me and was like - "oooh nice ship. Can you get me to other yland, I need find some stuff. Oh, and can you drop me back here in my home?"
And I quickly dropped some benches for they to enjoy the ride or they would ride my ship while I was sat enjoying the view and map ready or we would be lost)
- hey jchobs I'm starving, got any food? I forgot to bring some
oh noo, stop the ship - I said. Let's get some fishing. It getting dark anyway and we don't want to wreck the ship into the land. I have the beers and the stove is right there to cook our fish"... Yes, back then we would starve to death if we haven't any food.
- oh, where are we going? we are sailing for ages.
Don't worry, we are not lost.
- are you sure? We haven't seen any land.
Yes, don't worry I have the map with me, let's keep sailing.
Oh, look, we arrived, finally (ship with 4 engines, or a ship with 6 large masts).
When in a new yland we would be lost from each other. I needed to pick my lantern and search for them in the scaring night while they were running away from hienas ?
Then, we would have to go back while singing and dancing while the ship was moving alone straight forward for ages and chests filled up with all we could. Sometimes, they would drop of off the ship and I quickly got my shotgun to kill the sharks while they were swimming for their life ?
"thanks jchobs. Let's split our findings" and I was like - don't worry with me. I just need my ship, my tools and some food, I'm just a nomad that keeps sailing to where someone needs a hand for help, and I keep visiting my friends in other ylands far away.
And every next day,s I visited all them sailing for hours and I was thrilled because I enjoyed I could help them moving on.
Im not saying I don't like how the game is now, but it took the amusement and the joy I had. Some players like to build, etc, but I loved sailing from here to there sometimes just to go pick some stuff from other ylands for them instead of using the cube power.
I'm not leaving ylands because I love it and it has a great potential and everyday I keep an eye on what's going on. Maybe that joy will never return, but that's life. Adapt to it even if we don't like.
And that's it. Sorry
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We really need a reference manual for scripting. Every programming language has it and ylands scripting shouldn't be different.
I can't spend all my time trying to mix tiles. I'm not good at VS but I'm also not bad at it.. But sometimes it gets frustrating ?
wiki tiles must be updated by BI. I'm running out of house walls... I punch them everytime I place a tile in scripting ??
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Is there a way to change the speed position animator while object is moving through a path?
Me and Mello are trying it.
I mean, I set up a position animator to move along with a path logic. But at certain point, we need to change the speed it moves.
I can't make it work. Is it possible? @Adam Snellgrove
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Well, worlds used to be a LOT bigger
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hmm, blueprint ghost not visible.. awesome. But still possible to place other blueprint or any other object "on it"? or that "area is occupied"?
Maybe I shall make a test on this
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How To Get This To Work?
in Editor Help
Posted
Be warned, that if the object is set to "Indestructible" at properties window, the ON DAMAGE event will not be triggered