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jchob

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Posts posted by jchob


  1. Hmm, never seen that error in ylands  but in general programming I could maybe help you. 

    For example, maybe you are referencing to a entity storage variable, but storage is empty?

    It seems the code is trying to use something that doesn't exist.. 


  2. 18 hours ago, Horemvore said:

    Sorry to be the one to point this out but, that is why you should not have removed the option for us to host our own server.

    I don't get your point.
    You just can't have a free private dedicated server anymore to host your own world. There are many millions of games that don't support it aswell.
    But you can have your own server if you pay.
    Not every game in the world gives you the possibility to have a dedicated server and decide what to do in your own world. You want it, you pay pay for it.

    Game was in early access, so you knew things could change. I'm not happy with all changes, but I'm also not unhappy.

    People need to start to look, accept and respect all visions. You can't make all people happy.
    I have my vision from player, but I also understand their vision as a company. 

    Even bread and water are not for free.

    Best regards.

    • Like 1

  3. 19 hours ago, Adam Snellgrove said:

    We'll review the strictness of the filter. The worry is, that people could write f * * k (with spaces) but I'll recommend to the designers to relax it with different words. Should be done in 1.2.

    I'm pretty sure there is a list of the common words used, like your example. On the other hand, chat filtering is not hard to make, but the hard part is to manage sentences or words that contain strictions in it's *string * but it's not a "bad word". 

    For example: class would be filtered if there is a striction to *ass* (apologize for the word, it was just to follow the idea). 

    Maybe a better approach to it, would be the game creator, the server owner, player itself, etc, have the option to enable/disable it? 


  4. Oh, I know what you mean.

    That is the way ylands rendering system work. We never were able to see a whole ysle from above. You have to move around to be able to see the "rest" of the ylands. 

    • Like 1

  5. 9 hours ago, Fapi24 said:

    Hey Ylanders,

    Is there any Map-Overview in Editor? Can't find one and it would be easier to have an actual Map in Editor-Mode to jump from object to object and have an overview of your whole world.

    Best Greetings
    Fapi24

    Not really a map in editor. But in main menu (top-left) click on it and then click GO To. I hope it is what you asked ?

    • Thanks 1

  6. 2 hours ago, HauntedShadowsLegacy said:

    That's not what I understood from the developer on Steam. He sounded concerned that I wasn't seeing any. There's usually enough ylands in a world to have duplicates of more than one biome, so I don't see a reason why there'd only be a chance. Especially a small chance. It also doesn't explain the other issues I'm experiencing. If you can find a reference somewhere for there only being a chance, I'd love to see it. It just doesn't make much sense to me.

    Check Dev Diary #112

    . You’ll be able to find the Far East Yland in nearly every Exploration map and you can also play around with it in Editor


  7. 2 hours ago, HauntedShadowsLegacy said:

    So, it took me a few worlds to finally find the Far East biome naturally. As some may know, getting off the starter yland can take an hour at best (without paddling around on a dinky little raft, that is). So by the time I've seen the biome of every other yland, I've sunk in several hours. To not have a single Far East yland in three separate worlds is... 'frustrating', you could say.

    I have found a Far East yland, finally, but one of the devs on Steam requested the savegame file of a world without one. Not quite sure where to post that...

    (Side notes, not sure if related or not: some of the new recipes aren't showing up for me, and the 'keep inv on death' option doesn't seem to work.)

    I'm pretty sure they said it wouldn't be generated always. When you generate a new map, there is a chance it is generated. So, it's intended by them, I think. 


  8. Can we have an option to set the height when using terrain sculpt?

    I know that Unity3D has this setting, and ylands is based on Unity3D, if I'm not mistaken.

    That means, the "height value" determines "how tall is the hill".
    In the game is very hard to aim "every click" to keep the height smooth.

    I hope that makes sense, it would be awesome :D



    20200131110926_1.thumb.jpg.6896657dc4131b2b3f87b50bd17c16d0.jpg



    That would be awesome.

    • Upvote 1

  9. Most important, fix the exploration servers. As you already know, they are having a lot of issues. I totally stopped playing exploration, which was the main reason I started to play ylands. I love the editor and playing with scripting. But I really miss my adventures in Exploration and giving @MyPa553ng3r a lot of headaches ?

     


  10. He said he has been using editor. 

    If it's a map generated from inside editor. I think burning objects can be scripted to burn again with scripting. I haven't tested candles but I think they work similarly to the brazier. 


  11. The new costume looks cool. But I would prefer having it as "crafting clothes". It would be cool having them for a sci fi style game where teamed players are dressed all the same. 

    Can't wait to see the new biome ?

    • Like 1

  12. 7 hours ago, NaruTheHuman said:

    I used round steel rods. :) They are hexagonal, so they create quite a nice pattern when you put hem together. :)) As far as the map goes, I first generated a grid above the terrain, used raycast from individual points on the terrain, and then assigned the elevation to the rods. ^^ Will make some kind of a tutorial, as soon as I have a bit of a free time. :) 
    Little tip, using LERP between green and red color for different elevations makes the whole thing way better. :) Here I used small trigger zones instead of the rods, with the colors. x)


     

    zonees.gif

    I speak for myself, I need that tutorial. I'm lazy enough to think about it and try for myself ??

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