Jump to content

JonathanHunt

Registered User
  • Content Count

    41
  • Joined

  • Last visited

Everything posted by JonathanHunt

  1. This is incredible! I wish i had the same creativity. Keep up the good work.
  2. JonathanHunt

    Regenerating Ore Nodes

    I remember playing with the kill event on scripted entities. it doesn't seem to trigger (possibly from the script disappearing with the entity?), i use event listeners to work around this problem. I sometimes do small experiments to see what events and logics trigger properly.
  3. JonathanHunt

    YFS ylands farm simulator ?

    How on earth did you get the physics to work on slopes? Was this from using the new controller logic or scripting?
  4. In exploration i've been exploring a lot of new islands. before i did i had changed the settings in the options menu so that i can see distant islands (level of detail set to medium). But i found one island that seems to load in it's terrain chunks differently to the other neighbouring islands (like how terrain looks when it's level of detail is set to low or very low). The picture above shows the two neighbouring islands having visible terrain while the island i'm on doesn't have all of it's chunks loaded in, when i move to the unloaded area the chunk loads in as intended and unloads as i move away. I thought this rare bug might make players miss an island if they're looking for all of them on the ocean with the same view distant settings. I've attach the output logs if needed output_log_clean.txt output_log.txt
  5. I've eaten 14 toadstools and they don't seem to stop my starving status. I can even eat them after i'm full ?. Just to be sure, i made a logic in the editor that tells me how much of my hunger has been restored from eating food. boletus mushroom gave 5 points and sorrel leaf gave me 1 point, but toadstool gave me no points.
  6. JonathanHunt

    quick replantable crops

    I've noticed some people plant crops for food and crafting. Could there be a way to make replanting crops easier for farm players? Say the player had picked carrots they had planted themselves, if the player is carrying seeds of that plant in their inventory these automatically replace the full grown carrot with a new dirt covered seed in it's place. There could be tilled dirt or a object (or dirt object?) for special places to replant them in this fashion.
  7. JonathanHunt

    RESOLVED Toadstool doesn't restore hunger

    too late ?. But can toadstools be dangerous if they're still consumable.
  8. i found a island that has both loaded chunks and chunks that only load when close enough (slighty seen at the top of picture)
  9. Can building stations have a tool for quickly copying a single block from existing blocks in the world that players have the recipe to craft? This feature would save time from frequently going to the crafting menu to swap crafting blocks in the hotbar and then doing this again to use previous blocks from earlier. This could also include other craftables like items and furniture
  10. output_log_clean.txtoutput_log.txt I was exploring when i found this random site with my compass. It seems to have no structure or items laying around of any kind. I'm wondering if this could be a bug of some sort. on another island in the same world, there's another random site which has the same issue but without flattened or reshaped terrain. I thought it might've been the metal box in the sky you get the mark 1 armor from, but i could not see any, tried digging in case it was buried but still nothing. I attached reference logs in case of convenience: output_log.txt output_log_clean.txt
  11. JonathanHunt

    KNOWN ISSUE empty random site at compass pin point?

    I'll use the freecamera when i come across these empty sites. thanks for the tip.
  12. JonathanHunt

    KNOWN ISSUE empty random site at compass pin point?

    found a empty random site underwater. all that's there is the bouy and item debris floating on the water's surface. @Jarda good to know
  13. In exploration mode, animals are found in certain regions or sub-biomes of islands, but on mountains however some animals are rare to find, (such as arctic wolves and rabbits). If the area of a mountain's sub-biome is small enough (such as the snowy mountain found in the tundra region), it can most times not have the animals that're only found in these places. If by any chance the islands get bigger in the future, maybe the larger islands of some regions could have bigger mountains, just to increase the likelihood/population of finding mountain animals. another way would be to make smaller mountains have an increased chance of spawning these animals, but not if it's too small (an area with not enough snow biome on the mountain).
  14. JonathanHunt

    POSSIBLY Accessory slot ideas

    The accessory slot seems to be used for equipping the creator cube and not much else. What if the accessory slot could hold the toolbox for quick access to some of the tools so that the player doesn't have to take items out of the toolbox and put it back in their inventory. It'll be like a mini creator cube but for terraforming with digging tools. *When the toolbox is in the accessory slot a option appears that let's the player swap from their hotbar items to some of the existing items in the toolbox (just like swapping from hotbar items to skills in custom made scenarios). *But hammers can't be used directly from the toolbox except for crafting. *The accessory slot could also potentially be used as a slot for holding a torch or a compass.
  15. JonathanHunt

    UNDER REVIEW Items disappearing from storage

    @NICO14973 Did you have any pot containers by any chance? I had the something similar happen to me during version 1.5.
  16. JonathanHunt

    4th Q&A with Aleš

    Can players have the option to disable explosion damage globally for their exploration worlds? Also is it possible to allow living entites to take damage but without terrain or blocks being effected?
×