Jump to content

JonathanHunt

Registered User
  • Content Count

    41
  • Joined

  • Last visited

Posts posted by JonathanHunt


  1. Vanity slots are nice to have, but players wouldn't be able to tell how tough other players are unless there was an indicator for armor protection such as a icon near the player's name or healthbar (shield icon with colours reflecting the armor's average protection value or armor's tier)

    Although there could be a indicator for when players are wearing clothes in the vanity slot.


  2. the hard snail can be found deep underwater in the polyporus forest biotope, a charging station can be crafted with ylandium dust, iron ingots, energy converter and cobalt ingot (cobalt can be found in biotopes underwater as blue rocks) which can be powered by a wind turbine for it to be ready to recharge the mining drill after a short while and aquatic life like glowing jellyfish are usually found in biotopes even in kelp forests near the surface, i'm not sure which region they're in but you'll definitely see them.

    • Upvote 3

  3. 3 minutes ago, TonyPearce said:

    Yes.Well it's not that hard to crack the lock 1 and 3, but lock 2...If you finish all the collection, crack lock 1 and 3 will be quiet easy.

    ok, i'll have to inspect all the interactive objects on the mystery island, were there puzzles on the door or are they located elsewhere? Feel free to send a private message.


  4. 2 minutes ago, TonyPearce said:

    Well that's fine, I already collected all items, but have you cracked the lock 2?

    It seems that the last update may cause some mistake and the researcher's note can't provide useful clues now.

    Are you refering to the giant mechanical door? I haven't been able to unlock any of it, but i have gotten into the side rooms plus the hidden corner.


  5. On 5/9/2022 at 10:35 PM, TonyPearce said:

    These are easy to craft, also you can find crude weapons on mystery island-Distress Signal, you can take them from the hostile pirates.

    So elven component can only be found underwater?

    yeah i believe the elven components can only be found underwater, but the elven helmet can still be found in island random encounters


  6. 1 hour ago, Deadeye_Rob said:

    Thanks mate! I'm playing around with various dialogue-based scripts & HUD changing features to essentially use the terminals like you would in the game. It's proving tricky in some areas however and I've paused development on it until I complete the vault's primary structure!

    As you can see, there is still plenty left to be done! Here is a screenshot of the Atrium area. It's a big task which requires a lot of detail to be implemented.

     

     

    It took me a solid 20 minutes just to find and match a suitable colour for the walls! The railing struts took another 3 minutes of design also!

    I see. I'm sure what ever you can make will be ahead of most yland games in detail.


  7. Hi

    I've been playing the new 1.9 update of ylands and i've been trying out all the new items in explore.

    But one thing i realised was that i couldn't stay underwater without interacting with a oxygen coral or oxygen extractor every now and then.

    This is ok as i can just go back to my ship to leave my character afk. But when it comes to underwater caves, they're easy to get lost in, just like the island caves back in yland's alpha versions, because i would find a small hole on some tunnels that leads into a large cave room, then after exploring this place i couldn't find the small hole amongst all the pillars along the cave walls, to find my way back outside the caves.

    I have to stay active on my keyboard while my character is exploring in the underwater caves until i can find where i had entered from, just to avoid dying and having to go retrieve my items from there.

    So i was wondering if there could be a way to stay underwater while afk or some tweaks made to the underwater caves to have more large tunnels connecting the cave rooms leading back to the main cave entrance, also having some lights between the points where cave rooms meet tunnels or other overlapped holes between spaces would also help.

    If the oxygen extractors could have a limited length hose i could attach and detach my diving tank to i could stay underwater in one place, until the sharks get me XD

    • Like 1
    • Upvote 1

  8. So i started a new exploration game and began playing on the starter island. I was able to craft but later when i quit my game and came back again, i had this shaded menu guide for learning to craft rope even though i had already made the stone axe and completed it's respected tutorial, later on i realised i couldn't craft with the craft button in the menu.

    I'm not sure what triggered the bug, but it might be only for the starter island when leaving and resuming the current exploration game.

    output_log.txt

    output_log_clean.txt

    unknown.png
    unknown.png

×