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Aleš Ulm

YLANDS TEAM
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Everything posted by Aleš Ulm

  1. Hey there, fellow ylanders. After we‘ve talked about several Exploration improvements you will find in the next update 1.6, today we focus on something big that Creators will surely like (if you‘re interested in Exploration, don‘t worry, there‘s plenty more cool stuff in 1.6 we‘ve yet to talk about). We‘ve seen a lot of amazing creations that pushed the limit of what is possible with visual scripting (and many time genuinely surprised us). Games like this make us, the whole platform, move forward, but it also showed more clearly what is not really surprising. Visual scripting is a great tool for learning, for making simple-to-medium complex games, but once the game complexity reaches a certain level, working with the visual script, navigating through it and in general making the code intuitive and easy to work with because really difficult. That‘s why with 1.6 we‘re bringing you a beta version of non-visual scripting. You will be able to create text scripts, that can be attached to Entities and Game logic object in the editor and when the game runs this script will be executed in a similar way to the visual script. The fact is that internally the visual script has always been a visualization of javascript-like language so now you will get the chance to bypass the visual scripting and type in the code directly. Instead of describing these features in many more paragraphs, we put together a short FAQ that will, hopefully, answer most of your questions. We are looking forward to discussing with you this topic more in the followup discussion. Q: You said „beta version“ - what does it mean? A: This feature requires a lot of work based on a lot of feedback that we would like to get from you, the Creators. Therefore it is very likely that 1.7 may bring some changes and you will be required to go through your scripts and update them. Also, as always with a feature of such size, there may be bugs. The more feedback you provide, the better it will get. Q: What language is it? What syntax can we expect? A: The syntax and commands (the „generic“ ones, not the ones specific to Ylands) is pretty much javascript (even its file extension is .js). However, it‘s not 100% javascript, since it does not support some features, so you can probably think of it as a javascript subset. You will find more about this in the online documentation. Q: Is this meant to replace visual scripting? A: Absolutely not. For us, visual scripting remains the primary way of scripting and we will keep improving it in future. Q: Can we use both scripting and visual scripting in one game? A: Sure! Q: Will there be some sort of editor, IDE we will be able to use to edit the script? A: No, not at this time. With so many cool editors out there supporting .js syntax we‘d like to focus on other areas of the scripting/game - at least for the time being. That‘s it for today - don‘t hesitate to ask about anything that remains unclear and I‘ll talk to you next week. Until then - stay healthy and classy, ylanders!
  2. Hey there, fellow ylanders! I'm excited to say that based on the way you react to the new Exploration we feel that we're moving in the right direction. We are fully aware of the new issues you're facing, and we have already fixed quite a lot of those so when update 1.5.1 is released (which should be in early February); hopefully, your experience will get even better. But as we said before, 1.5 was just a beginning so please let me share with you some of the plans we have for Exploration in 1.6. Before I do that, however, I would like to mention that we are now listening to your feedback even more closely than ever so in addition to "new" features, we will be fixing and tweaking a lot of things you keep reporting. I believe very strongly that when 1.6 hits your devices, you will see that what we said about creating the new Exploration together weren't just empty phrases. Today I would like to let you know about something we plan to do about building (actually we have quite larger plans for 1.6 when it comes to building, but we are not yet far enough with these to make them public ). Many times the building in Exploration simply sucks. When you compare it with the Editor, it's so much more difficult to build anything sophisticated. Your avatar gets in the way, you can't get to places that are too narrow or too high... and so you often wish that you could just fly freely around and place things. And that's exactly what we plan to give you in 1.6. Our plan is to introduce a new simple (re)movable workstation in 1.6 that when used will let you fly around it within a certain radius with a free camera view and build with ease. Obviously, you have to be careful around your surroundings because that will leave your Avatar exposed but I think that it always is a good idea to get rid of any predators around you before you start building a house anyway. We believe that this will result in building things in a much more intuitive and user-friendly way. And since we're talking about flying around - we are fully aware that the propeller pack is now quite overpowered (especially since your enemies can't often get to you) and so we're doing some changes to address that. We won't be removing it because it's a lot of fun but we will adjust the way it works so that by crafting it will make your life easier and more fun, but won't result in you being immune to every danger. There's so much more to tell you about and I'm looking forward to talking about the new Exploration in the upcoming weeks. Until then - stay healthy and classy, ylanders!
  3. Hey there, fellow ylanders! Today I would like to tell you a bit more about changes you can expect in 1.6's Exploration. We will talk about protecting what's yours and setting the game world rules to fit your idea of the perfect place. Let's start by saying that we don't really like how the barrier works in the game right now and even though it has served its purpose for a long time we think we could make a better, cleaner, more intuitive solution. Let's first discuss what the barrier is actually good for and how can we make sure these things will still work well when it's gone. The main areas where the barrier came in handy were these: it allowed players to create buildings they could easily dismantle for whatever the reason was it protected your little piece of the world from damage caused by other players, but also it prohibited them from doing things like removing terrain and such it protected your avatar against damage Not only wasn't the barrier concept very intuitive to new players, but it had several shortcomings (that we always planned to fix, but never got to it). It couldn't be moved when placed. It wasn't big enough. And most importantly, you only had one. This last thing has become a major blocker now with the new Exploration which is actually centred around the idea of travelling among distant locations and even though you can have one home where you return and where you could have the barrier, we feel it's extremely limiting. So we are planning to introduce these features: improved building via the new workstation (we already covered that here) allowing yland owners to set the rules for their maps The first feature we already covered (see here https://ylands.com/community/topic/29514-dev-diary-160-building-in-exploration/) We want to give you full control over your games and that's something that isn't possible with the barrier. As a result, the barrier will be removed from the game in 1.6 and in its stead game owners will be able to set up rules on what can different types of visitors do in this particular world. We believe you will find this extremely useful ? And then there's another thing I would like to mention. As you probably know, our Community manager Adam is leaving next week. We are currently looking very intensely for a replacement, but before we find one, Marci will try to take care of some of Adam's duties as best as he can. What does this mean? Since Marci has enough work as it is you can experience a bit longer response times on our side. Fortunately, there are already some awesome players who are a great help to us on the forums plus I will ask other devs to keep checking the forum (especially the bug forum). Hopefully, this state won't last too long. At the same time, if you ever encounter an issue that you consider critical or anything that requires our immediate attention, don't hesitate and PM me directly on our game forums. I will do my best to reply as soon as I can. That's it for today, we will talk to you again next Thursday and so until then... stay healthy and classy, ylanders!
  4. Aleš Ulm

    Dev Diary #163 - Future of the Barrier

    As for stealing things - If you set your world rules that way, anyone who visits (unless they are friends / clanmates and you set a different set of rules for those) wouldn't be able to do any harm/change/steal from your world PvP / PvE - we know that it's important to be able to support both these modes, but the actual implementation in the new Exploration is something we are still discussing, so I should know more soon (don't hesitate to remind me I promised this if it's not mentioned in some way in the next week's Dev Diary ) The hammer - currently our plan is to let players deconstruct place objects (as long as they are either those who placed them or have been granted permission to do that) in two ways - by that hammer or while in the placing mode. Blueprint cameras - I believe in 1.6 you will be able to use blueprint cameras only on the ylands you own. However whatever the state of that is in 1.6, it will change, because for 1.7 we are planning to do big things with blueprints (I can't go into details just yet, but to make them much more useful/powerful/available) jchob - actually we considered a lot of ways how the barrier could be improved and having more of them / be able to move them was one of the first ideas. However, in the end, we ended up with the current plan where as long as the yland belongs to you can easily set up rules for all of it and not protect only small region or being able to deconstruct things just there. Just to make sure - whenever I talk about ylands you own, I don't mean only the starting yland but all the local game ylands you discover (which are SP by default unless you open them to others). And by the way - if you like traders, you're surely going to love yet another very cool feature we're introducing in 1.6 - I will talk about it soon in one of the future Dev Diaries (sorry about the hyping, but I couldn't help myself )
  5. Aleš Ulm

    Dev Diary #161 - New Ship Type

    I would like to thank Adam for everything he's done as well. I just love how weird and funny the videos have become, the huge dose of energy and positive mood he's put into everything. My personal opinion is that, even with a great community to take care of, being a Community Manager is possibly the most demanding job in the game industry and it is only logical that CMs need to take well-deserved rest after a time and seek new challenges. We will miss Adam greatly - but I'm sure that we will find a worthy successor Thanks again, both Adam & Major General!
  6. CHANGELOG Yland Yncoming - 28/11/2019 HIGHLIGHTS --------------- Improved/reworked visuals/effects brand new sky system new gorgeous weather system improved lighting system many other visual improvements Ylands are now visible on the horizon Exploration Game world and ylands have been redesigned Ylands now have enemies with their difficulty scaled based on yland's tier Resources have been redistributed over variously tiered ylands to create natural progression Added new vein Zirconium used to create stronger weapons and armors Strong predators now spawn at night Alpha predator that spawns during night on the surface and killing it prevents further spawning of night predators on that yland New random encounters added, many with specific NPCs Random encounters spawn based on yland's tier Added Hermit to starting ylands which provides valuable tips New animals Rhino Monitor Lizard Blueprint improvements New blueprints added to the ingame store Players can now capture ships and cars into blueprints Improved NPC/animal AI added new AI Behavior Game Logic, which alows setting up of entities AI - you can override an aggressiveness level and the basic behavior for NPCs and animals (standing on the same sport, random loiter around or patrolling behavior between several reference points). it is now possible to script AI behavior (make NPCs aggressive, have it patrol etc.) please note that herbivore/carnivore baits currently don't work with the new AI Improved game feedback and refunding players can now report problems in game directly to their creators (they are sent as emails to the address the creator linked with their account) creators can refund any transaction made in their game during the last seven days Adjusted crafting system all recipes are available right from the start (can be disabled when starting new Exploration) improved crafting UI reworked object categories Skins removal all skins have been removed from the game. The models are now accessible ingame. All players who bought any skins will get all their coyns fully refunded in the few days. Spawnpoint creation Players can now affect where they spawn after death. They just need to sleep in a proper bed (not on a sleeping pad) and respawn will be set to that bed. If its destroyed, they will respawn at the initial point. This works even with beds placed on ships Horse improvements horse can now be controlled in a much more intuitive way Visual scripting improvements jumping to instruction declaration copy and paste of whole blocks of scripting going back and forth between edited scripts profiling tools it's possible to show healthbars and custom texts over entities Improved map map is no longer bound to an ingame object and can be opened at any point by pressing "M" key (please note that map is available only in PC Exploration and Sandbox games) allows placing of icons that can be colorized shows difficulty tier for found ylands (one from the very beginning) Server instability fixed we have fixed several issues that made servers unstable / slow after time. If you still experience this, please contact us. Game set Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting. Storage update It is now possible to update Storages using compositions. If the editor will detect newer version of storage, it will update existing storage with new script tiles, without breaking references. Object destruction/breaking down change Items are destroyed / broken down from the Item inspect window (click the item preview in the inventory or the eye icon above it). Items that can be broken down shown Break button, elementary items show Destroy. In other words you can keep breaking down items into elementary bits which you can destroy. Please note that you can, as always, use CTRL when clicking the button to perform the action with multiple items in stack. ADDITIONS/IMPROVEMENTS ---------------------------------- Added dodge fatigue. If players keeps dodging too fast, they may become stunned for a brief moment Improved system how workstations are lit and fed with fuel [YLD-20503] Added: Editor: Custom keys can be used even when you use a cannon [YLD-18928] Added: Editor: You can enable/disable X button and Escape key for custom windows separately now [YLD-20426] Added: Editor: Search in explore can search objects by their ID [YLD-20536] Added: Editor: Collapsed state of GUI widget is stored now [YLD-19200] Added: Editor: New type of map: Water map [YLD-19202] Added: Editor: You can now switch between last opened scripts [YLD-18832] Added: Editor: Basic profiling support for user scripts. (commands startprofiling and endprofiling -> results of profiling can be found next to log files) [YLD-19001] Added: Editor: Support for health bars and custom texts above live entities [YLD-20588] Added: Editor: Added short cut key "Ctrl+S" for saving [YLD-19201] Added: VS: Button to jump to Custom instruction declaration [YLD-19485] Added: VS: Simple raycast instructions [YLD-19481] Added: VS: Throw entity instruction [YLD-18986] Added: VS: Get current real date and time tiles [YLD-19208] Added: VS: Division remainder operator [YLD-19175] Added: VS: Tile to distinguish game running only for mobiles or for PC [YLD-19041] Added: VS: Added new string instructions Trim, Replace, Split [YLD-17298] Added: VS: "Last index of" variant with no "start index" parameter (it will start look from the end of the string) and new Get length tile which works with strings [YLD-19964] Added: VS: Added "Show" button to the tile list menu next to each custom instruction tile which focus definition of the instruction [YLD-20458] Added: VS: Warning when setting target position in Move to to invalid value [YLD-18713] Added: VS: Drop instruction for items in player's inventory/chest's containers [YLD-18590] Added: VS: Allow copy of user instruction with Drag + ctrl [YLD-19081] Added: VS: Proper warning is shown when trying to destroy same game logic object twice [YLD-18917] Added: Create an option to set respawn on bed [YLD-19805] Added: Display Out of fuel notification [YLD-19789] Added: Add option to teleport car to the place where it last left the construction mode Added: VS: Visual scripting for entities in game saves is back again [YLD-20204] Added: Players in singleplayer now have the ability to cancel pending sleep. [YLD-19119] Added: Newly captured blueprints will now retain links between energy devices. [YLD-19122] Added: Explore terrain now generates in a 3x3km area [YLD-18889] Added: Map can be opened by pressing M button [YLD-18446] Added: Animals will be scared by the explosion sounds [YLD-18913] Added: Command /hidechat which hides small chat window immediately [YLD-16438] Added: Hints for /setpve command [YLD-19337] Added: When creating new exploration and sandbox games, players can choose if all recipes are available from the start [YLD-16870] Added: Scroll to last and scroll to first buttons to chat [YLD-16870] Added: "Feed" button to the workstation screen that allows players to add fuel and "ignite" button to workstation screen that allows players to ignite the Workstation (if possible in given context) [YLD-20462] Added: Show Disable AI navigation when exporting game without NPCs/animals [YLD-20176] Added: You can now use "/gettransactions <scenario_id> <number_of_days>" command to export a CSV list of all transactions that happened in a scenario of yours. Added: New hit reaction animations for all weapons and stances Added: New holding items animation in default hover Added: Switching feet on jump attack recover Added: Sandstone chunks can be digged out of sand and wet sand voxels [YLD-5874] Tweaked: Editor: Games with Creative map has now same name as the new map name [YLD-19905] Tweaked: Editor: Max number of players allowed in automatic DS servers can be between 5 and 10 [YLD-19803] Tweaked: Editor: Entity label performance improved (adding and removing entities to and from label) [YLD-11849] Tweaked: Editor: Improved indication that you are force into grid and how to cancel it [YLD-19164] Tweaked: Editor: No PC only items in exported universal games [YLD-19215] Tweaked: Editor: Add new game logic window is now shown as list with texts by default [YLD-19262] Tweaked: Editor Universal area was enlarge to 4x3x4 blocks [YLD-16723] Tweaked: Editor: When editing weld/groups, testing animators or in character preview there will be info panel notifying you that you are in special mode [YLD-18801] Tweaked: Editor: Impassable barriers blocks player in editor in character mode now [YLD-19677] Tweaked: Editor: Add object filter categories now contain filters for energy and workstation [YLD-20519] Tweaked: Editor: You can now manually weld entities which are pickable/interactable or indestructible [YLD-14819] Tweaked: Editor: Currently open game is the first one in Recent files list. [YLD-20097] Tweaked: VS: Added warning when you try to animate static object [YLD-18933] Tweaked: VS: Widget searching looks for each search key separately [YLD-19211] Tweaked: Blueprints: Should be constructed immediately in universal Create [YLD-19800] Tweaked: All empty/flat/sea maps should have by default temperate biome [YLD-19772] Tweaked: Notifications are now shown longer Tweaked: Editor: Time triggers has now by default trigger count set to infinity (-1) Tweaked: Editor: Placing compositions with Global/Game logic/Entity storage will update storage's scripts to the newer version Tweaked: Editor: New added Player role will have assigned first Spawn point in the game as it's spawn point [YLD-18062] Tweaked: Grenades and catapults now have a minimum range [YLD-18707] Tweaked: The durability feature has been removed from the game [YLD-19185] Tweaked: Building helper outlines [YLD-19719] Tweaked: Editor: You will not be asked to save your game when exiting editor if game was already saved [YLD-8791] Tweaked: Charging cars and machines is now instant [YLD-19467] Tweaked: Rented Server upload popup now offers following platform options: -"PC" - offered always -> Only PC players will be able to join the game. -"Mobile" - offered only if the scenario is universal -> If selected, only mobile players will be able to join the game. [YLD-19488] Tweaked: Removed Featured shop category [YLD-18554] Tweaked: Changed the color of NPC messages in chat [YLD-19414] Tweaked: Item detail is opened when item preview in the inventory is clicked [YLD-19220] Tweaked: Changed the craft all button to craft more button [YLD-20230] Tweaked: The "Blueprint is being loaded" notification is now shown only for blueprints with more than 100 objects. [YLD-19196] Tweaked: Re-positioning while building [YLD-19177] Tweaked: Playlands: change Fashion room entrance location [YLD-19636] Tweaked: Make spawned items invincible for two seconds [YLD-20356] Tweaked: Make the building guide lines less transparent [YLD-18671] Tweaked: Crafting: Potion of speed does not require alchemy table [YLD-17170] Tweaked: Terrain: lands are getting generated with veins in steep slopes Tweaked: Armor mitigation - armors no longer get destroyed and their armor values are added together. Tweaked: Friends loading should now be much faster. Tweaked: Explore mode name changed to Exploration, Create mode to Sandbox Tweaked: Increased the speed of rafts by 30% Tweaked: Vegetation spawning improvement Tweaked: Raised pivot of character animations in combat not to "dive" under terrain Tweaked: Moved cumulus clouds a bit higher into the sky, so that they don't flow through the scene. Tweaked: The game no longer microstutters when loading a blueprint. Tweaked: Default keybindings Tweaked: Lowered number of nails needed for building ships Tweaked: Vegetation spawning was adjusted so that there are no longer empty places on the surface Tweaked: Building blocks that still had visual variants (which were being spawned randomly when placed) have only one prefab as any other block now NEW ASSETS ---------------- Basic block (13x) Pipe block (7x) Round steel rod Monitor Lizard Temple armor set Iron door (2x) Big iron door (2x) Wooden door (2x) Big Wooden door (2x) Latrine Iron fence(5x) Window glass(2x) Wooden block(9x) Street lamp Interior lamp (2x) Table lamp Ceiling light(2x) Window blinds Tile block (9x) Iron Chair (2x) Iron Cabinet (3x) Iron Table (4x) Pattern shirt Pattern suit jacket Pattern suit pants Short pants Crop top shirt Sleeveless shirt Denim jacket Layered t-shirt Skirt Sweatpants Cargo pants Jeans Shoes(5x) Suit shoes Sofa (2x) Leather sofa(2x) Fishing hat Baseball cap (2x) Beanie hat Winter hat(2x) Rhinoceros Kitchen counter(3x) Kitchen stove Kitchen counter cabinet Buggy car set Renaissance armor set Zirconium armor set Gladiator armor set Nobleman's sword Crude sword Explorer's sword Hard rock armor set Legionnaire armor set Raider armor set Wooden armor set Zirconium rifle Zirconium spear Zirconium sword Mythical saber Mythical sword Crude mace Knight's club Zirconium ingot Zirconium ore Wooden table (4x) Wooden chair (3x) Wooden cabinet (3x) Wooden bed (2x) Iron bed (2x) Catamaran ship set Shipwreck Wooden fence Samurai Armor Set Samurai Armor Stand War Banners (8x) Medieval Decorative Shields (7x) Toy (6x) Zirconium Axe Zirconium Revolver Zirconium Hammer Blunderbuss Double-barreled Blunderbuss Bush Knife Frost Sword Frost Knife Frost Spear Conical Hat Hunting Bow Iron Hatchet Katana Mythical Sword Mythical Sabre Revolver Rifle Flintlock Rifle Sawed-off Shotgun Snub-nosed Revolver Superior Flintlock Pistol Woodsman Axe X-Crossbow X-Pistol Crossbow Ninja Kimono Set Karate Kimono Set Oriental Lantern (4x) Lion Statue Stonemason Stand Woodworking Bench Horse Collar Brick Block (9x) Police Box FIXES ------- [YLD-20765] Fixed: VS: Empty holes in For cycle tile [YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly [YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance) [YLD-20658] Fixed: VS: Spawning NPC with Spawn entity type tile did not work [YLD-19111] Fixed: VS: Adding script to entities which can be mined did not work [YLD-19104] Fixed: VS: Editor: "Set sprite" tile can break a game [YLD-18737] Fixed: VS: Obsolete "force camera enum" tile was still present in the game [YLD-19019] Fixed: VS: "Widget children count" could not be used in expressions [YLD-20179] Fixed: VS: Destroying entity immediately after its creation could cause an error [YLD-15910] Fixed: VS: Missing enum in play sound script tile [YLD-17543] Fixed: VS: Proper error message is shown when trying to spawn non item to a container [YLD-18679] Fixed: VS: On charge event was not called when charging through inventory window or with Charging station [YLD-18702] Fixed: VS: Proper error message is now shown if you try to modify array in For each tile [YLD-19615] Fixed: VS: Showing custom window in event "On connected" did not show the custom window [YLD-20017] Fixed: VS: Script was broken when there were both On stand up from chair/bed events listened in Event listener [YLD-19222] Fixed: VS: Correct error is shown when you do not use number as an index to array [YLD-18744] Fixed: VS: It was impossible to set one of entity's color to pure black [YLD-19576] Fixed: VS: It was possible to set time for time triggers less than 0.03 s and it could break the game [YLD-18810] Fixed: VS: Player could use multiple tiles of the same button event in custom window script [YLD-18843] Fixed: VS: In On button clicked you did not get player's button as an argument but the original template button [YLD-18875] Fixed: VS: Assigning image from one image/button to another image/button did not work [YLD-18744] Fixed: VS: Color 0,0,0,0 has no effect on entities when set through script [YLD-17520] Fixed: VS: Color of tiles is changing when you change the number of operands [YLD-16300] Fixed: VS: ON READING event does not trigger [YLD-19515] Fixed: VS: Small font when renaming variables Fixed: VS: Duplicating script tile could create more than 1 undo step Fixed: VS: You can mount player on horse with script on player spawn now Fixed: VS: Removing arguments from custom instruction used elsewhere could cause problems Fixed: VS: Shortcuts Ctrl+z/y for undo/redo did not work in VS window [YLD-7642] Fixed: Editor: It should not be possible to export game with errors [YLD-19286] Fixed: Editor: The command:/changegameid did not work [YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck [YLD-18867] Fixed: Editor: Editor settings window was not updated when editing second game in one session [YLD-18970] Fixed: Editor: Damage multiplier did not work for animals. [YLD-18657] Fixed: UI Editor: "Paste transform" does not have undo step [YLD-20547] Fixed: Editor: Custom UI Editor: Cancel when choosing Sprite tile caused tiles not deleted in script window [YLD-17215] Fixed: Editor: Objects animators were not stored properly in compositions [YLD-10730] Fixed: Editor: Blank signs had "text" option which did nothing [YLD-20504] Fixed: Editor: Undoing the first Add of an entity or game logic results in error for the second Add [YLD-20446] Fixed: Editor: Attaching empty Entity storage to an entity caused an error [YLD-17319] Fixed: Editor: Resizing the colored particle effect shows default particle color instead of the custom one [YLD-20171] Fixed: Editor: Drag and drop entity outside universal area will break a game [YLD-19070] Fixed: Editor: Custom Entity welds on ships blocked ship to be stored as composition [YLD-16931] Fixed: Editor: Changing event in Event listener to None could cause an error [YLD-19139] Fixed: Editor: Dragging an entity while holding alt could cause the entity to be unpickable until reload of the game [YLD-20027] Fixed: Editor: Hats and helmets can be again part of Entity weld [YLD-19784] Fixed: Editor: Undo/redo of deleting NPC with weapon in hand did not recover weapon being held [YLD-19516] Fixed: Editor: Undo/redo for changing entity welds was not correctly done (and it could prevent map export) [YLD-19763] Fixed: Editor: Time triggers got broken after running more then one week on a server without restart [YLD-18766] Fixed: Editor: Originally enabled custom keys can not be properly disabled in runtime [YLD-18845] Fixed: Editor: Black clothes when setting appearance of NPC in object properties window fixed [YLD-17680] Fixed: Editor: You were not opted to choose role/team in local game if there was only 2 teams/roles [YLD-20009] Fixed: Editor: Interior logic is not working [YLD-18385] Fixed: Editor: Animals can sometimes fall through an impassable barrier [YLD-20179] Fixed: Editor: Entity listener shows error when trying to despawn entity dropped as loot [YLD-20305] Fixed: Editor: Using ESC to close object properties will also exit Edit mode [YLD-19631] Fixed: Editor: When searching in editor add entity panel with a turned on filter, search is looking only through the filtered items [YLD-19214] Fixed: Editor: Items resulting from search in the Editor don't show names [YLD-18759] Fixed: Editor: UI: Some entities have their size displayed instead of their name [YLD-18843] Fixed: Editor: UI: UI Text bubbles not working properly Fixed: UI Editor: No undo/redo steps were created for enable toggle in the list Fixed: Editor: Selected rotated Impassable barriers in editor had wrong bounding box Fixed: Editor: You were unable to set Delete key as your default custom key Fixed: Editor: Trigger zones could miss to trigger player leaving zone if the zone was on the edge of internal world blocks Fixed: Editor: Adding new row to list of Game logic objects in Game Logic label will not add "Default" game logic object. [YLD-20210] Fixed: Mobile, Video settings should get automatically set based on the performance of the device [YLD-18920] Fixed: Mobile UI, remove the exit game button [YLD-19365] Fixed: Mobile: Master volume settings do nothing [YLD-19171] Fixed: Mobile : There is no warning about limit of characters in player name [YLD-19034] Fixed: Mobile : Radial menu : cannot see number in UI of changing distance in free placing mode [YLD-20208] Fixed: Mobile Sounds, strange sounds are being played after sandbox game creation [YLD-20228] Fixed: Mobile: Missing descend button when reconnecting to a game [YLD-19851] Fixed: Mobile : One device on android has transparent notification background [YLD-19690] Fixed: Mobile: Back button on android dont react [YLD-20223] Fixed: Mobile: Placing many blueprints makes the game crash Fixed: Mobile: Mobile settings have correct safe zone, removed redundant codex background [YLD-20064] Fixed: Text: Overlap in the main menu in Russian [YLD-7573] Fixed: Text: Auger is missing czech translation [YLD-11560] Fixed: Text: Typos in tooltips for two block categories /czech/ [YLD-18490] Fixed: Text: Incorrect text in deconstruct notification [YLD-17070] Fixed: Text: Land height should be named land elevation [YLD-18466] Fixed: Text: Playlands in friends panel would not get translated [YLD-17484] Fixed: Text: French: Cloth wrong translation [YLD-17396] Fixed: Items: Pizza box has a plain white color [YLD-20218] Fixed: Items: Smallcave mushrooms do not have emissive crystals [YLD-20332] Fixed: Items: Holding animations of items in sit or lay position [YLD-20486] Fixed: Items: Red Car trunk emits light on it's own [YLD-11642] Fixed: Items: Getting stucked between bed and chest [YLD-18633] Fixed: Items: Slowly burning and blazing stove have same level of fire visible [YLD-19734] Fixed: Items: Leather Shoes are not in the appropriate position while holding in hand [YLD-19295] Fixed: Items: Kitchen objects are incorrectly rotated [YLD-19303] Fixed: Items: Kitchen counter corner does not align with other parts [YLD-19653] Fixed: Items: Big iron door has incorrect collision with player [YLD-19650] Fixed: Items: Player clipping through big iron door [YLD-19656] Fixed: Items: Iron door model missing a piece [YLD-19675] Fixed: Items: Wooden table with container has no sound [YLD-19711] Fixed: Items: Echinacea is not in the appropriate position while holding in hand [YLD-19718] Fixed: Items: Iron saw is not in the appropriate position while holding in hand [YLD-19709] Fixed: Items: Wall torch orientation angular is wrong [YLD-20133] Fixed: Audio: All weapon and tools has no sound effect when jump attack [YLD-19421] Fixed: Audio: Eating animations trigger sound twice [YLD-16402] Fixed: Audio: Items are missing sound associated with their material when they are equipped or moved to container [YLD-14280] Fixed: Audio: Free unit from trap action doesn't have unique sound [YLD-18821] Fixed: Audio: Raft sounds are too loud [YLD-14919] Fixed: Audio: Lighting a torch with another torch sounds like lighter [YLD-15787] Fixed: Audio: Lying down to sleeping pad has the same sound as to beds [YLD-14425] Fixed: Audio: Cannon audio is too quiet [YLD-20219] Fixed: Audio: Boat rudder and sitting [YLD-20012] Fixed: Audio: Character: it is possible to move from shot sound source before hearing shot sound [YLD-14754] Fixed: Audio: Missing sound when breaking an item [YLD-14505] Fixed: Audio: No hit sound when item is destroyed [YLD-16070] Fixed: Audio: Jump attack has no sound [YLD-12308] Fixed: Audio: There is no sound on destruction of many items [YLD-16650] Fixed: Audio: Steam engine on ships duplicates [YLD-16775] Fixed: Audio: Car engine sound [YLD-19988] Fixed: Audio: Sit/Lie sound issues on grass [YLD-20030] Fixed: Audio : Engines on ship cannot be heard if ship is moving [YLD-19057] Fixed: Audio: MP: Pickup sound is not audible for remotes [YLD-3693] Fixed: MP: Client doesn't see thrown Corn/plant when feeding Horse, and doesn't play throwing animation [YLD-10991] Fixed: MP: Client is stuck when he controls cannon [YLD-9337] Fixed: MP: Writing max allowed number of characters into a Note breaks the game for Clients [YLD-11456] Fixed: MP: Joinable option is reset to YES after rehosting [YLD-18555] Fixed: Playlands: you can uneqip clothes from Character [YLD-19284] Fixed: Playlands: Heads: Changing of a hat leads to blank avatar window [YLD-18571] Fixed: Playlands: Egyptian cap is not colorable [YLD-17479] Fixed: Playlands: Camera: Shadow interiors all around the hub [YLD-19460] Fixed: Playlands: People cant see each other emoting [YLD-18627] Fixed: Playlands: Able to fall off of Playlands [YLD-18690] Fixed: Friends: If you dismantle your clan, friends screen doesn't update [YLD-18655] Fixed: Friends: If you invite a player to your clan and that player is in a different clan, you can no longer invite them again if they reject. [YLD-19496] Fixed: Friends: When in clan, accepting invite from other clan does not transfer player to new clan [YLD-19502] Fixed: Friends: Players get no notification that their clan has been dismantled. [YLD-18184] Fixed: Monetization: Automatic servers kick player for being afk very fast [YLD-19579] Fixed: Monetization: Monetized scenarios are shown as inactive with in-game purchases in main menu [YLD-3199][YLD-4152] Fixed: Teepees and plane wrecks now properly collide with camera [YLD-8772] Fixed: Power jacket now protects against explosive damage [YLD-9337] Fixed: Submitting long note text should no longer break clients. Note length limited to 500 characters. [YLD-15616] Fixed: Infinite bamboo exploit [YLD-15999] Fixed: Indestructible explosive should not explode when there is explosion near to them. (they will still explode when you throw them) [YLD-20355] Fixed: Speak bubbles float too slowly behind characters [YLD-20292] Fixed: When you dismount a horse while holding shift, horse will be walking slowly by default next time you mount it [YLD-20250] Fixed: Account linking would fail with endless loading. [YLD-20177] Fixed: Monetization testing mode now works properly when hosting a locally exported game on rented server. Previously client would never get the popup. [YLD-19967] Fixed: Removed some memory leaks [YLD-18490] Fixed: Incorrect text in deconstruct notification [YLD-19632] Fixed: Radial menu not closing when confirming construction mode [YLD-19491] Fixed: Cars could get stuck into impassable barriers [YLD-19066] Fixed: Animator with Time set to 0 or negative value will show proper message [YLD-19219] Fixed: Eat action does not appear when item is selected in inventory [YLD-17547] Fixed: Life-changing potion unequips your current costume. [YLD-18957] Fixed: Two-handed items no longer levitate during ragdoll. [YLD-16439] Fixed: Player offline immunity should no longer inhibit melee attack effect prediction on clients. [YLD-18277] Fixed: Items should now play correct sounds when hitting objects that do not get disintegrated [YLD-18466] Fixed: Game name in Current/Previous game in the friends panel was not translated. [YLD-17520] Fixed: When changing number of operands, tiles are mixing colors [YLD-18101] Fixed: Hotbar items pulsing for no reason [YLD-18673] Fixed: Underwater terrain generated in 0.14.X+ differing from the terrain with same parameters generated in 0.13.X and earlier versions. [YLD-18680] Fixed: Cannot teleport player or animals via Editor [YLD-18638] Fixed: Oxygen UI is not showing up when player is inside of a car [YLD-18191] Fixed: When crafting multiple items, chat shows incorrect number of resulting items [YLD-18674] Fixed: Server autorestart notification contains {0} instead of seconds. [YLD-18671] Fixed: Potion of speed does not require alchemy table [YLD-18076] Fixed: When duplicating a for each cycle, the puzzles break [YLD-18503] Fixed: 255th connecting player no longer breaks entity creation on the server, which would result in new players spawning headless and with missing clothing visuals (black torso texture). [YLD-18126] Fixed: Containers on ship can't contain other containers (herb bag, soil container etc.) [YLD-17688] Fixed: Radial menu doesn't remember which pet was summoned last [YLD-18622] Fixed: Horse feeding animation [YLD-18492] Fixed: Fashion Room : Avatar in man menu can cast graphical artifacts on clothes [YLD-19306] Fixed: Spawn point icon should move with ship [YLD-8673] Fixed: NPCs can get stuck in entity when being loaded into the scene [YLD-19367] Fixed: Clothing: Pattern shirt broken in inspect [YLD-19368] Fixed: Clothes: Winter hat is transparent in one place [YLD-19308] Fixed: Spawn point is moving to the new island [YLD-9004] Fixed: RE: You cannot finish/rebuild ruined buildings because they are off the grid [YLD-20057] Fixed: Random encounters: Player can get stuck on threshold when entering RE 210 [YLD-20053] Fixed: Random encounters: Textures clipping into each other at RE 58 [YLD-19204] Fixed: Blueprints: Some energy items can not be added to blueprint [YLD-16164] Fixed: Blueprints: There is no notification for Blueprint camera when you confirm selection without any blocks [YLD-19347] Fixed: Missing heavy attack particles when attack is charging [YLD-7892] Fixed: Ladders and levers remain in scene after destruction of a ship [YLD-18107] Fixed: Infinite resources [YLD-13761] Fixed: Can't Place Objects on Raft or Boat [YLD-19318] Fixed: Health bar color is glitching when you move your camera around [YLD-15444] Fixed: Players don't know they have to fix protective barrier to be protected from death character erase timer [YLD-8791] Fixed: Actions: Charge Ylandium Engine action is not instantenous, but a Hold action [YLD-19808] Fixed: Weapons: Double-barrel weapons do not working properly [YLD-19561] Fixed: VS: Storage variable: Cryptic error message when accesing storage variable [YLD-19892] Fixed: NPC: when trading with NPC, NPC should not move [YLD-19970] Fixed: In Radial Menu the bottom slot doesn't react to mouse click when trying to add new emote [YLD-11526] Fixed: Sharegames: There is no way to host your sharegame under some circumstances [YLD-19277] Fixed: It is possible to be logged into the same account across multiple game versions at once [YLD-8511] Fixed: UI: [Paint gun] Item's color doesn't get updated [YLD-15729] Fixed: UI: When entering crafting, the scrollbar in panel on the right is not in default position on top [YLD-19972] Fixed: Animals: Leopard charge attack does not hit player [YLD-19139] Fixed: Disable drag and drop of entities inside group which is not edited [YLD-19965] Fixed: Game set: incorrect error message if you use GUID which is not part of your game set [YLD-19890] Fixed: Respawn: Character stuck without respawn after death on dedicated server [YLD-19867] Fixed: Exploration : veins are spawned sometimes partially in water [YLD-20170] Fixed: Strange sound at start of creative mode [YLD-20236] Fixed: Costumes: Remove active costume button not respond [YLD-19154] Fixed: Non-universal items are not hidden in universal game sessions [YLD-19973] Fixed: Player dismounting horse while slowing down [YLD-18721] Fixed: Animations: character hit when holding tools like paintgun or terraformer has incorrect animation [YLD-20386] Fixed: Horse: Player will be teleported to the hillside when summond while riding the horse [YLD-20271] Fixed: Weird vegetation trembling when the player is moving [YLD-20400] Fixed: Rented servers : server window does not refresh if you delete save and not save it [YLD-20437] Fixed: Environment: The level of light environment changed during certain actions [YLD-20470] Fixed: Tooltip for actions that require left or right mouse button shows the wrong button [YLD-20181] Fixed: Audio: Cars: Offset steam engine sound [YLD-18973] Fixed: Wrong flowers holding [YLD-15961] Fixed: Character: you should be able to equip items while sitting lying [YLD-17107] Fixed: Chat: Bold text is hard to read [YLD-20114] Fixed: Cars: Unstuck feature: Unstucking vehicle has different results with the same notification: Vehicle was returned to your original position [YLD-14469] Fixed: Server renting: When you turn server on or off or when you prolong its subscription, it will unmark that server [YLD-11225] Fixed: Player A will begin to shake when 2 players are killed at the same location [YLD-10226] Fixed: Glow potion doubled in crafting menu [YLD-12982] Fixed: Vicinity: some items disappear in ui during dropping [YLD-5668] Fixed: Animals onboard ship can tip the whole ship over [YLD-13639] Fixed: Lighting: Power helmet doesn't work after you Exit to Main Menu and load the save again [YLD-20738] Fixed: Breaking down an item in item inspect window doesn't show notification about added items [YLD-19226] Fixed: Pickable block issues in multiplayer [YLD-18519] Fixed: Protected workshop scenario with world saving enabled should not have play button active [YLD-9691] Fixed: NPCs falling through the ground (Editor map) [YLD-20461] Fixed: Animals teleport on steep surfaces [YLD-14828] Fixed: You can equip items while controlling cannon or catapult [YLD-16459] Fixed: Heavy attack will make people disconnected in their protection barriers stand up [YLD-8574] Fixed: Character can keep falling into infinite depths, nuking the server [YLD-19886] Fixed: Mutated bears clip through hills [YLD-20456] Fixed: Hotbar appears after loading game on death [YLD-16832] Fixed: Sleeping bug - day/night animation not played [YLD-10864] Fixed: Horse ovement may continue indefinitely in the water [YLD-12761] Fixed: Problem with the logic "establish color" [YLD-11843] Fixed: Sharegames: Trying to add sharegame over your tier size makes that game disappear until client is restarted [YLD-7370] Fixed: Character: You don't get ship's momentum when you jump from it [YLD-20570] Fixed: Seaweed collision with the character looks off [YLD-12136][YLD-16641] Fixed: Water surface should be rendered without random holes in the ocean Fixed: Trading - you can remove items which are offered by other player when right-clicked Fixed: Simulated water level in scenarios utilizing lightweight water simulation now corresponds more closely with the visuals. Fixed: Vegetation was not moving in the wind after exiting editor. REMOVED ------------ [YLD-19960] Removed: Spike trap and bear trap removed until NPCs can interact with them [YLD-19548] Removed: Pause menu: Remove "Multiplayer settings" button from universal version of the game Removed: Durability feature has been removed Removed: Repair kits removed from game Removed: Sandstone vein and flint vein are not present anymore Removed: Players can no longer gather wood directly from trees
  7. Aleš Ulm

    Dev Diary #157

    Hey there, fellow ylanders! Update 1.5 is finally out and boy, what a big one. We brought you a lot of optimizations, as well as some extremely handy Editor tools - especially the ability to add your own images to be used in your user interfaces, will help you create even cooler games. For many of you, however, the most important in this update is something completely different - the first step towards reworked Exploration. I know that it took us quite a long to make this first big step. I also know that no matter what we do this first step won't please everyone. But I consider it a new beginning, a clear signal that we're serious about this. And because since it's just the first step, let me tell you what our vision is. Please note that I'm talking about a vision and not about things "that are planned". That's because we will carefully listen to what your wishes and ideas are and even though it's obvious we won't be able to implement all of those, together we will make sure that we're addressing things that are important. We see Exploration as a unique world filled with places you can visit, explore, where you meet your friends and strangers alike. Where there is ALWAYS a new place to go, new yland uncharted, new challenge to accept. Place where you build yourself a home, a place which you can make sure will be there and won't get wiped with any update. Place, where you can enjoy whatever new we introduce without starting a new game every single time. A world where we care more about things that are broken than adding new features at all cost. That doesn't mean that there will be no new content by all means. Even though many of you believe we should add flying vehicles, trains, submarines and a thousand other things as soon as possible (just like we ourselves used to believe), we will primarily focus on making sure that what's already in the game works as expected. That it's fun. That you can live amazing stories with your friends. Now let me get back to the update at hand. This update was huge, the changes we made under the hood were quite big so there were some issues that need fixing - for example the one that prevents players from eating under some circumstances. We've already found and fixed the most annoying issues reported and will be releasing a hotfix today or tomorrow. Let me thank you again for your patience. Stay safe and classy, ylanders!
  8. Aleš Ulm

    [COMPLETED] Police Pursuit

    Please let me elaborate a little bit more on the current situation. This competition has two goals - get more games on Workshop and award creators for their passion and ingenuity. In October when P1 asked us if they could participate in the competition with the games that were submitted to Tencent competition our reasoning was, that those are games that players here should see as well and the time and passion their creators put into making those enables them to be part of the competition. At that time we didn't realize all the consequences of that decision and that it can be viewed as quite problematic. However, please understand that the games will be judged by people from various Ylands "departments" and that the fact that P1 games had more time to create and polish their games do not make them automatic winners. There are so many aspects to every game, its ingenuity, potential... I honestly don't know what the outcome will be because my vote is just one of several, but I can assure you, that there's a lot of great games to choose from. Once again I apologize for getting both sides (P1 and other creators) into this uncomfortable position and I promise that we will do better as the competition continues.
  9. Aleš Ulm

    [COMPLETED] Police Pursuit

    Hi, everyone! Let me just quickly react. Unfortunately, due to poor wording from our end, we let a situation happen that angered a few of you. This is on us - but we feel punishing the players (by not letting them play amazing games - be it old or new) is not the right way to solve this issue. The next time, when we announce the next round of this competition (yes, this is far from being over) we will make sure we discuss with you the rules and what they imply. But overall let me say thank you all for all the amazing games you all made. We are very much looking forward to playing them and judging them, but I can already say now, that choosing the best game will be very difficult
  10. Aleš Ulm

    Toxic gossip

    Guys, I don't think continuing this thread would result in anything good. Since Adam is on a vacation I will lock it and leave the decision up to him whether he wants to remove it or not (I think it would be a good idea, though). As it was said here, these things are better discussed in private. If you feel somehow wronged or harassed, feel free to PM Adam or me. Thanks!
  11. Aleš Ulm

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    Yes, you did ?
  12. Hey there, fellow Ylanders! We are working very hard on update 1.5 that will, among other things, mark what we believe to be the birth of a new generation of Exploration. I am sure you would like to hear something more about it so let me give you some detail. 1.5 will be about exploration, travelling and socialization. We will give you a world made out of various maps to explore and to do so, you will need a ship. Your ship. In the new Exploration, your ship becomes the single most important object. You and your ship will become one. You will sail it to different games to gather resources, meet and trade with other players (or steal their stuff ?). After you store it on your ship you will sail back home... or maybe explore some other worlds? You will always have one ship (well, after you build it or get it from someone else) that you will "link" to your avatar and which you won't be able to lose. You will be able to (un)summon it as you see fit via the radial menu. But what about your unfortunate friends that may not possess their own vessel? Just pick them up and go exploring the foreign lands together. Exploring in Ylands has never been so much fun. And if you just want to live your happy life on your ylands and the idea of sailing the high seas scares you? Well, that is just fine. Having a ship isn't a must. You can still welcome your friends or random explorers who come sailing to your corner of the world. Even that sounds dreadful? Well, just keep your world multiplayer mode disabled and live the hermit life you always craved for. As I said 1.5 will be the beginning of a whole new Exploration, with other new radical changes coming in 1.6 and every other following update bringing further improvements. We know that you have waited so long for Exploration to get back on track and because of that we decided to give you the first changes as soon as possible even if it means the experience will be a bit rough around the edges. So along with the update, we will present you with the list of what we expect to change (for example in 1.5 your ship will be invincible, which will later change etc.) so that you can provide feedback and that we can, once again, continue making Ylands a cool, classy game together. There's still a lot more to talk about but we'll continue some other time. Thank you for your patience and stay classy!
  13. So we discussed it with our programmer and this is what he said 1. Entities render only when they are in front of a camera. Overall figuring out, what is behind a wall and if it should be rendered or not would be more tasking than just rendering it. In the future we want to make it possible to pick, what renders for which player (usable in strategies for instance, where one player would see a preview of a building being built while for others it stays hidden) and it is possible this could also be used to optimize a game as well. 2. We're not planning this. This is because when we open up the settings of one part of the game to creators, it worsens the performance of the rest of the players not using it as well. 3. Welding has no impact on graphics, just on physics and colliders (so it helps performance, but not in terms of lowering the number of visible polygons).
  14. Hi, just to let you know that we (Adam, actually ) noticed this. We will discuss this with the programmer in charge of this and let you know sometime next week. Have a great weekend!
  15. Aleš Ulm

    Dev Diary #150 - Ships in 1.5 Exploration

    Thanks for the feedback, guys We will try to answer all of these in the next Dev Diary about the Exploration so all get the answers (also some things we are still looking into - like the possibility of using a ship from "old" Exploration in the new one).
  16. Hey there, fellow ylanders! While Adam is enjoying his well-deserved holidays I am here to provide you company and let you know what's going on. I guess - I know - you would like to know more about update 1.5 and specifically about our plans with Exploration. Well, that will happen soon but today I will be talking about something else, something that you will experience very soon. To make sure you will get something new and shiny to play with as you wait for 1.5 we will be soon releasing a smaller, asset-based update 1.4.1. So what will you get with 1.4.1? Some very cool weapons from ancient Egypt, cool clothing (ever wanted to look like a mummy?), armour set, reworked mummies and two new awesome enemy types, based as well in the era of pharaohs. This, along with a nice portion of fixes and tweaks, will surely make the wait for the update 1.5 a bit more bearable :). That's it for now and I'll talk to you again very soon. Until then - stay safe and classy, ylanders!
  17. Aleš Ulm

    Dedicated Server FAQ

    This thread contains information about the Ylands Dedicated Server (DS) - its current state, plans we have for it and progress towards our goals. Any discussion related to DS should ideally take place in here. What is the current state of DS? Why is it not a part of Ylands Steam distribution? DS was introduced to Ylands a long time ago in a rather basic (and buggy) form, which we considered something that we would work on and improve. Unfortunately, we didn't find enough time to do so and DS stayed in a rather unsatisfactory state for quite a long time. Since we know that we won't have enough time to improve it substantially before we are released on Steam, we decided to remove it from the Steam distribution altogether and made it available as a "public beta" to those who are sure they want to give it a try / help us improve it before it's good enough. When will you focus on DS? Where can we expect the first improvements? DS improvements (although a more accurate description would be "massive overhaul") will become our priority once the game has been released on Steam and we've taken care of all the critical issues that may arise as a result of the game becoming available to a larger number of players - our estimate is that the works will start in January 2018. Our progress will be communicated through this thread. How will DS change? What are you planning to implement? I will separate our plans for this into two areas. The first one is what we plan to do about the Server monitor, running the server and performing administration. The second area will be about our plans specific to dealing with disruptive player behavior - those plans will be discussed here at a later date since they are not yet finalized. In general, we will be providing more exact implementation details to everything as soon as we get to fully focus on it. The following is what we know at this point (feel free to discuss it below). Please note that we decided to start with the bare minimum and move forward only once we and you are 100% happy with how it works. * we believe that DS will be, in general, run by tech-savvy users, so instead of putting effort into making visually nice tools we will try to come up with tools that will be visually minimalistic but provide all the functionality needed * Server monitor will be removed altogether and replaced by a command line. You will be able to run DS from the command line while specifying a config file containing all the required information. Based on that file an appropriate game will be started. The config file will contain other settings as well (like information if the game should auto-restart after given time etc.) * using the console instead of a visual app also makes sense since Ylands - when running in dedicated server mode - requires no video card as well * initially all events will be logged to a file that the user will be able to check continuously (tail) * those with admin rights will be able to perform operations like banning, kicking, forcing restarts etc. either via console or from the game itself (if they log in and are recognized as admins based on info provided in the config file) Where can I get the current version of DS? UPDATE: with version 0.6.2 we managed to update DS to work with Steam. In the upcoming days we will be contacting those who have asked us about DS in the past and provide them with instructions on how to get it and use it. If you don't hear from us in a day or two or haven't contacted us at all but still want to give it a try, let us know via PM. How can I help? Should I take part in this? Right now the downloadable version contains the (largely unchanged) "old" DS version. You can use it even now but we'll be more interested in your feedback once we start working on the new version and make it available to you. In the meantime, we would be grateful if, in this thread, you'd tell us about features and tools you think you need, ones that you like in other games or share with us anything else you believe should be said :). Thank you!
  18. Aleš Ulm

    1.2: Astonishing Adventures

    The fix is there, it's just omitted in the changelog. We'll fix that
  19. Aleš Ulm

    Allow 'PAUSE' in Singleplayer

    Unfortunately, the Pause feature got pushed down the line with other pressing features that needed implementing, but we are stil lworking on it and it will be coming in one of the next couple of udpates. Hopefully, 1.3 or 1.4 but with the current situation in our country and worldwide we're not sure how implementing features will go, so please have patience with us.
  20. Aleš Ulm

    Dev Diary #109

    Hey there, fellow ylanders! Ylands 1.0 is out and even though we're already working on update 1.1 and planning many others that you will see in 2020 this feels like a good moment to slow down and address concerns that you voice the most. We don't know what to do in Ylands Right now there are three things you can do in Ylands. Play Exploration (if you bought the DLC or if you are an Early Accesser), which is a survival game that is still being improved and enhanced. Play other games - basically embrace Ylands as a platform. While Exploration has been around for some years the platform is fairly new and it will take weeks (and possibly even a few months) before the newly come creators get a full grasp of what it can do and interesting games start to appear in a higher number. The same goes for Playlands. We have bigger plans with it but we'll start by continuously adding more and more games. We are even planning to find a way how you, the creators, could have your minigames become a part of Playlands. And finally, you can Create in the Editor or Sandbox. The Editor is more aimed at game creation with a huge amount of options, including visual scripting, while Sandbox is pretty much a playground in which you can build, experiment and more. We have already registered quite a few new creators, which makes us very happy and we are looking forward to your creations. If you need help with anything, don't hesitate to ask our new Content Specialist @TomasGestinger. Exploration maps are small. We want bigger maps with more ylands. We want to be able to explore more. We understand that this is a crucial issue. After all, it's called "Exploration". The reason why we had to shrink the map is purely technical. It doesn't have anything to do with the mobile platform since it doesn't include Exploration anyway, but we are already working on a way to give you a much bigger world to explore. We will be able to tell you more early next year. We struggle when finding various resources We hear you. We have gathered enough feedback and you will see some improvements in the next update 1.1. The game is crashing, there are some problems with servers. Unfortunately, the ultimate test for a multiplayer game is its release. A lot of never-before-seen stress-related issues surface and have to be dealt with. And that's exactly what we're doing right now. We've already released the first hotfix and are working on fixes that will appear in 1.1 that will be released in early 2020. You've taken our private dedicated servers. We can't play anymore with our friends ... or can we? The removal of private dedicated servers has caused a lot of accusations and wild rumours. Let's go over what it means and what it doesn't ? Players can no longer host Ylands on their own dedicated servers. In other words, you can't have Ylands server running on your own hardware. But there are still many other ways how you can play with your friends and some of those come completely free. If you don't want to spend any money you can host the game locally. That means that you will run Ylands on your own PC (not as a dedicated server but as a common game) and let other players join you. This obviously has one major disadvantage - other players can join your world only as long as your game is running. If you want to do this but at the same time let your friends enter your world even when you're offline, you can use a feature we call sharegames. By using sharegames, your world can be dynamically hosted by any of your friends that are currently online. This way you can all play in the same persistent world. The paid option is to rent a server from us and start your game there. And in early 2020 we want to give you the option to be able to rent your own server from a certified third party server provider. That way you will be able to have full access to the hardware and decided yourself how and what is run there. I hope this answers some of your most asked questions. We will be monitoring everything you tell us and do another dev diary just like this one soon. And also we are entering the Holiday Season and so I'd like to wish you all a peaceful few weeks ? The next Dev Diary will be next year the 9th of January, so see you then. In the meantime - stay classy, ylanders!
  21. Aleš Ulm

    The developers are no longer part of the community

    It's like this: if you need a game, where you really need to store all the changes that players have built or modified such as modified terrain, structures built, position of entities in the world, then you indeed need to pay for a more powerful server. These games are generally demanding and it's not possible for us to spawn servers this powerful for free. If you want to create a game where players have limited or no options to adjust the game world, you don't need a game save, you can store what needs to be stored via script and initiate the world from that data when it gets (re)started. Imagine an RPG, where you don't store players' positions (although even that would be possible via this system), but spawn at spawn points and all you have to store is what spawnpoint they have activated. When the player joins the game you just put them at that spawnpoint. Such games load very fast and we provide some limited number of free server slots to run them.
  22. 1.0 Yland Yncoming - 5/12/2019 (Game Release) ADDITIONS/IMPROVEMENTS ---------------------------------- [YLD-20836] Added: VS: Spawn point event "On player spawned" was renamed to "On player created". Added new event "On player spawned" which is called when player connects to its character. (You can show there Custom windows or change server variables for that player) Tweaked: 1.01: Closing the new rented server game popup no longer closes the whole game selection screen. Tweaked: increased resource spawn rate in caves FIXES ------- [YLD-20926] Fixed: Auto-balance button is enabled for bundles [YLD-20874] Fixed: Building: Last item building doesn't work on vehicles in construction mode [YLD-20852][YLD-20923] Fixed: Editor: It was not possible to make composition/copy generated flora in new sandbox/exploration maps [YLD-20840] Fixed: Terrain: When spawn point is obstructed, player falls through the world after respawn [YLD-20533] Fixed: Editor: Undo/redo of editing vehicles did not work [YLD-20750] Fixed: Horse that was loaded far from a client should now properly become visible when it gets closer. [internal] MountController now updates entity position on client proxies. [YLD-20728] Added: 1.01: Crossplatform multiplayer [YLD-20530] Fixed: Blueprints: Blueprints are not aligned to the grid (older blueprints may still be misaligned) [YLD-20854] Fixed: NPCs can't get damaged when PVP is turned off [YLD-20843] Fixed: Editor: it was not possible to color entities in old maps which had "shining white" in them [YLD-20814] Fixed: MP: Camera for clients on vehicles does not turn with the vehicle 0.15.1 Yland Yncoming - 28/11/2019 (1.0 Release Candidate) HIGHLIGHTS --------------- Improved/reworked visuals/effects brand new sky system new gorgeous weather system improved lighting system many other visual improvements Ylands are now visible on the horizon Exploration Game world and ylands have been redesigned Ylands now have enemies with their difficulty scaled based on yland's tier Resources have been redistributed over variously tiered ylands to create natural progression Added new vein Zirconium used to create stronger weapons and armors Strong predators now spawn at night Alpha predator that spawns during night on the surface and killing it prevents further spawning of night predators on that yland New random encounters added, many with specific NPCs Random encounters spawn based on yland's tier Added Hermit to starting ylands which provides valuable tips New animals Rhino Monitor Lizard Blueprint improvements New blueprints added to the ingame store Players can now capture ships and cars into blueprints Improved NPC/animal AI added new AI Behavior Game Logic, which alows setting up of entities AI - you can override an aggressiveness level and the basic behavior for NPCs and animals (standing on the same sport, random loiter around or patrolling behavior between several reference points). it is now possible to script AI behavior (make NPCs aggressive, have it patrol etc.) please note that herbivore/carnivore baits currently don't work with the new AI Improved game feedback and refunding players can now report problems in game directly to their creators (they are sent as emails to the address the creator linked with their account) creators can refund any transaction made in their game during the last seven days Adjusted crafting system all recipes are available right from the start (can be disabled when starting new Exploration) improved crafting UI reworked object categories Skins removal all skins have been removed from the game. The models are now accessible ingame. All players who bought any skins will get all their coyns fully refunded in the few days. Spawnpoint creation Players can now affect where they spawn after death. They just need to sleep in a proper bed (not on a sleeping pad) and respawn will be set to that bed. If its destroyed, they will respawn at the initial point. This works even with beds placed on ships Horse improvements horse can now be controlled in a much more intuitive way Visual scripting improvements jumping to instruction declaration copy and paste of whole blocks of scripting going back and forth between edited scripts profiling tools it's possible to show healthbars and custom texts over entities Improved map map is no longer bound to an ingame object and can be opened at any point by pressing "M" key (please note that map is available only in PC Exploration and Sandbox games) allows placing of icons that can be colorized shows difficulty tier for found ylands (one from the very beginning) Server instability fixed we have fixed several issues that made servers unstable / slow after time. If you still experience this, please contact us. Game set Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting. Storage update It is now possible to update Storages using compositions. If the editor will detect newer version of storage, it will update existing storage with new script tiles, without breaking references. Object destruction/breaking down change Items are destroyed / broken down from the Item inspect window (click the item preview in the inventory or the eye icon above it). Items that can be broken down shown Break button, elementary items show Destroy. In other words you can keep breaking down items into elementary bits which you can destroy. Please note that you can, as always, use CTRL when clicking the button to perform the action with multiple items in stack. ADDITIONS/IMPROVEMENTS ---------------------------------- Added dodge fatigue. If players keeps dodging too fast, they may become stunned for a brief moment Improved system how workstations are lit and fed with fuel [YLD-20503] Added: Editor: Custom keys can be used even when you use a cannon [YLD-18928] Added: Editor: You can enable/disable X button and Escape key for custom windows separately now [YLD-20426] Added: Editor: Search in explore can search objects by their ID [YLD-20536] Added: Editor: Collapsed state of GUI widget is stored now [YLD-19200] Added: Editor: New type of map: Water map [YLD-19202] Added: Editor: You can now switch between last opened scripts [YLD-18832] Added: Editor: Basic profiling support for user scripts. (commands startprofiling and endprofiling -> results of profiling can be found next to log files) [YLD-19001] Added: Editor: Support for health bars and custom texts above live entities [YLD-20588] Added: Editor: Added short cut key "Ctrl+S" for saving [YLD-19201] Added: VS: Button to jump to Custom instruction declaration [YLD-19485] Added: VS: Simple raycast instructions [YLD-19481] Added: VS: Throw entity instruction [YLD-18986] Added: VS: Get current real date and time tiles [YLD-19208] Added: VS: Division remainder operator [YLD-19175] Added: VS: Tile to distinguish game running only for mobiles or for PC [YLD-19041] Added: VS: Added new string instructions Trim, Replace, Split [YLD-17298] Added: VS: "Last index of" variant with no "start index" parameter (it will start look from the end of the string) and new Get length tile which works with strings [YLD-19964] Added: VS: Added "Show" button to the tile list menu next to each custom instruction tile which focus definition of the instruction [YLD-20458] Added: VS: Warning when setting target position in Move to to invalid value [YLD-18713] Added: VS: Drop instruction for items in player's inventory/chest's containers [YLD-18590] Added: VS: Allow copy of user instruction with Drag + ctrl [YLD-19081] Added: VS: Proper warning is shown when trying to destroy same game logic object twice [YLD-18917] Added: Create an option to set respawn on bed [YLD-19805] Added: Display Out of fuel notification [YLD-19789] Added: Add option to teleport car to the place where it last left the construction mode Added: VS: Visual scripting for entities in game saves is back again [YLD-20204] Added: Players in singleplayer now have the ability to cancel pending sleep. [YLD-19119] Added: Newly captured blueprints will now retain links between energy devices. [YLD-19122] Added: Explore terrain now generates in a 3x3km area [YLD-18889] Added: Map can be opened by pressing M button [YLD-18446] Added: Animals will be scared by the explosion sounds [YLD-18913] Added: Command /hidechat which hides small chat window immediately [YLD-16438] Added: Hints for /setpve command [YLD-19337] Added: When creating new exploration and sandbox games, players can choose if all recipes are available from the start [YLD-16870] Added: Scroll to last and scroll to first buttons to chat [YLD-16870] Added: "Feed" button to the workstation screen that allows players to add fuel and "ignite" button to workstation screen that allows players to ignite the Workstation (if possible in given context) [YLD-20462] Added: Show Disable AI navigation when exporting game without NPCs/animals [YLD-20176] Added: You can now use "/gettransactions <scenario_id> <number_of_days>" command to export a CSV list of all transactions that happened in a scenario of yours. Added: New hit reaction animations for all weapons and stances Added: New holding items animation in default hover Added: Switching feet on jump attack recover Added: Sandstone chunks can be digged out of sand and wet sand voxels [YLD-5874] Tweaked: Editor: Games with Creative map has now same name as the new map name [YLD-19905] Tweaked: Editor: Max number of players allowed in automatic DS servers can be between 5 and 10 [YLD-19803] Tweaked: Editor: Entity label performance improved (adding and removing entities to and from label) [YLD-11849] Tweaked: Editor: Improved indication that you are force into grid and how to cancel it [YLD-19164] Tweaked: Editor: No PC only items in exported universal games [YLD-19215] Tweaked: Editor: Add new game logic window is now shown as list with texts by default [YLD-19262] Tweaked: Editor Universal area was enlarge to 4x3x4 blocks [YLD-16723] Tweaked: Editor: When editing weld/groups, testing animators or in character preview there will be info panel notifying you that you are in special mode [YLD-18801] Tweaked: Editor: Impassable barriers blocks player in editor in character mode now [YLD-19677] Tweaked: Editor: Add object filter categories now contain filters for energy and workstation [YLD-20519] Tweaked: Editor: You can now manually weld entities which are pickable/interactable or indestructible [YLD-14819] Tweaked: Editor: Currently open game is the first one in Recent files list. [YLD-20097] Tweaked: VS: Added warning when you try to animate static object [YLD-18933] Tweaked: VS: Widget searching looks for each search key separately [YLD-19211] Tweaked: Blueprints: Should be constructed immediately in universal Create [YLD-19800] Tweaked: All empty/flat/sea maps should have by default temperate biome [YLD-19772] Tweaked: Notifications are now shown longer Tweaked: Editor: Time triggers has now by default trigger count set to infinity (-1) Tweaked: Editor: Placing compositions with Global/Game logic/Entity storage will update storage's scripts to the newer version Tweaked: Editor: New added Player role will have assigned first Spawn point in the game as it's spawn point [YLD-18062] Tweaked: Grenades and catapults now have a minimum range [YLD-18707] Tweaked: The durability feature has been removed from the game [YLD-19185] Tweaked: Building helper outlines [YLD-19719] Tweaked: Editor: You will not be asked to save your game when exiting editor if game was already saved [YLD-8791] Tweaked: Charging cars and machines is now instant [YLD-19467] Tweaked: Rented Server upload popup now offers following platform options: -"PC" - offered always -> Only PC players will be able to join the game. -"Mobile" - offered only if the scenario is universal -> If selected, only mobile players will be able to join the game. [YLD-19488] Tweaked: Removed Featured shop category [YLD-18554] Tweaked: Changed the color of NPC messages in chat [YLD-19414] Tweaked: Item detail is opened when item preview in the inventory is clicked [YLD-19220] Tweaked: Changed the craft all button to craft more button [YLD-20230] Tweaked: The "Blueprint is being loaded" notification is now shown only for blueprints with more than 100 objects. [YLD-19196] Tweaked: Re-positioning while building [YLD-19177] Tweaked: Playlands: change Fashion room entrance location [YLD-19636] Tweaked: Make spawned items invincible for two seconds [YLD-20356] Tweaked: Make the building guide lines less transparent [YLD-18671] Tweaked: Crafting: Potion of speed does not require alchemy table [YLD-17170] Tweaked: Terrain: lands are getting generated with veins in steep slopes Tweaked: Armor mitigation - armors no longer get destroyed and their armor values are added together. Tweaked: Friends loading should now be much faster. Tweaked: Explore mode name changed to Exploration, Create mode to Sandbox Tweaked: Increased the speed of rafts by 30% Tweaked: Vegetation spawning improvement Tweaked: Raised pivot of character animations in combat not to "dive" under terrain Tweaked: Moved cumulus clouds a bit higher into the sky, so that they don't flow through the scene. Tweaked: The game no longer microstutters when loading a blueprint. Tweaked: Default keybindings Tweaked: Lowered number of nails needed for building ships Tweaked: Vegetation spawning was adjusted so that there are no longer empty places on the surface Tweaked: Building blocks that still had visual variants (which were being spawned randomly when placed) have only one prefab as any other block now NEW ASSETS ---------------- Basic block (13x) Pipe block (7x) Round steel rod Monitor Lizard Temple armor set Iron door (2x) Big iron door (2x) Wooden door (2x) Big Wooden door (2x) Latrine Iron fence(5x) Window glass(2x) Wooden block(9x) Street lamp Interior lamp (2x) Table lamp Ceiling light(2x) Window blinds Tile block (9x) Iron Chair (2x) Iron Cabinet (3x) Iron Table (4x) Pattern shirt Pattern suit jacket Pattern suit pants Short pants Crop top shirt Sleeveless shirt Denim jacket Layered t-shirt Skirt Sweatpants Cargo pants Jeans Shoes(5x) Suit shoes Sofa (2x) Leather sofa(2x) Fishing hat Baseball cap (2x) Beanie hat Winter hat(2x) Rhinoceros Kitchen counter(3x) Kitchen stove Kitchen counter cabinet Buggy car set Renaissance armor set Zirconium armor set Gladiator armor set Nobleman's sword Crude sword Explorer's sword Hard rock armor set Legionnaire armor set Raider armor set Wooden armor set Zirconium rifle Zirconium spear Zirconium sword Mythical saber Mythical sword Crude mace Knight's club Zirconium ingot Zirconium ore Wooden table (4x) Wooden chair (3x) Wooden cabinet (3x) Wooden bed (2x) Iron bed (2x) Catamaran ship set Shipwreck Wooden fence Samurai Armor Set Samurai Armor Stand War Banners (8x) Medieval Decorative Shields (7x) Toy (6x) Zirconium Axe Zirconium Revolver Zirconium Hammer Blunderbuss Double-barreled Blunderbuss Bush Knife Frost Sword Frost Knife Frost Spear Conical Hat Hunting Bow Iron Hatchet Katana Mythical Sword Mythical Sabre Revolver Rifle Flintlock Rifle Sawed-off Shotgun Snub-nosed Revolver Superior Flintlock Pistol Woodsman Axe X-Crossbow X-Pistol Crossbow Ninja Kimono Set Karate Kimono Set Oriental Lantern (4x) Lion Statue Stonemason Stand Woodworking Bench Horse Collar Brick Block (9x) Police Box FIXES ------- [YLD-20765] Fixed: VS: Empty holes in For cycle tile [YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly [YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance) [YLD-20658] Fixed: VS: Spawning NPC with Spawn entity type tile did not work [YLD-19111] Fixed: VS: Adding script to entities which can be mined did not work [YLD-19104] Fixed: VS: Editor: "Set sprite" tile can break a game [YLD-18737] Fixed: VS: Obsolete "force camera enum" tile was still present in the game [YLD-19019] Fixed: VS: "Widget children count" could not be used in expressions [YLD-20179] Fixed: VS: Destroying entity immediately after its creation could cause an error [YLD-15910] Fixed: VS: Missing enum in play sound script tile [YLD-17543] Fixed: VS: Proper error message is shown when trying to spawn non item to a container [YLD-18679] Fixed: VS: On charge event was not called when charging through inventory window or with Charging station [YLD-18702] Fixed: VS: Proper error message is now shown if you try to modify array in For each tile [YLD-19615] Fixed: VS: Showing custom window in event "On connected" did not show the custom window [YLD-20017] Fixed: VS: Script was broken when there were both On stand up from chair/bed events listened in Event listener [YLD-19222] Fixed: VS: Correct error is shown when you do not use number as an index to array [YLD-18744] Fixed: VS: It was impossible to set one of entity's color to pure black [YLD-19576] Fixed: VS: It was possible to set time for time triggers less than 0.03 s and it could break the game [YLD-18810] Fixed: VS: Player could use multiple tiles of the same button event in custom window script [YLD-18843] Fixed: VS: In On button clicked you did not get player's button as an argument but the original template button [YLD-18875] Fixed: VS: Assigning image from one image/button to another image/button did not work [YLD-18744] Fixed: VS: Color 0,0,0,0 has no effect on entities when set through script [YLD-17520] Fixed: VS: Color of tiles is changing when you change the number of operands [YLD-16300] Fixed: VS: ON READING event does not trigger [YLD-19515] Fixed: VS: Small font when renaming variables Fixed: VS: Duplicating script tile could create more than 1 undo step Fixed: VS: You can mount player on horse with script on player spawn now Fixed: VS: Removing arguments from custom instruction used elsewhere could cause problems Fixed: VS: Shortcuts Ctrl+z/y for undo/redo did not work in VS window [YLD-7642] Fixed: Editor: It should not be possible to export game with errors [YLD-19286] Fixed: Editor: The command:/changegameid did not work [YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck [YLD-18867] Fixed: Editor: Editor settings window was not updated when editing second game in one session [YLD-18970] Fixed: Editor: Damage multiplier did not work for animals. [YLD-18657] Fixed: UI Editor: "Paste transform" does not have undo step [YLD-20547] Fixed: Editor: Custom UI Editor: Cancel when choosing Sprite tile caused tiles not deleted in script window [YLD-17215] Fixed: Editor: Objects animators were not stored properly in compositions [YLD-10730] Fixed: Editor: Blank signs had "text" option which did nothing [YLD-20504] Fixed: Editor: Undoing the first Add of an entity or game logic results in error for the second Add [YLD-20446] Fixed: Editor: Attaching empty Entity storage to an entity caused an error [YLD-17319] Fixed: Editor: Resizing the colored particle effect shows default particle color instead of the custom one [YLD-20171] Fixed: Editor: Drag and drop entity outside universal area will break a game [YLD-19070] Fixed: Editor: Custom Entity welds on ships blocked ship to be stored as composition [YLD-16931] Fixed: Editor: Changing event in Event listener to None could cause an error [YLD-19139] Fixed: Editor: Dragging an entity while holding alt could cause the entity to be unpickable until reload of the game [YLD-20027] Fixed: Editor: Hats and helmets can be again part of Entity weld [YLD-19784] Fixed: Editor: Undo/redo of deleting NPC with weapon in hand did not recover weapon being held [YLD-19516] Fixed: Editor: Undo/redo for changing entity welds was not correctly done (and it could prevent map export) [YLD-19763] Fixed: Editor: Time triggers got broken after running more then one week on a server without restart [YLD-18766] Fixed: Editor: Originally enabled custom keys can not be properly disabled in runtime [YLD-18845] Fixed: Editor: Black clothes when setting appearance of NPC in object properties window fixed [YLD-17680] Fixed: Editor: You were not opted to choose role/team in local game if there was only 2 teams/roles [YLD-20009] Fixed: Editor: Interior logic is not working [YLD-18385] Fixed: Editor: Animals can sometimes fall through an impassable barrier [YLD-20179] Fixed: Editor: Entity listener shows error when trying to despawn entity dropped as loot [YLD-20305] Fixed: Editor: Using ESC to close object properties will also exit Edit mode [YLD-19631] Fixed: Editor: When searching in editor add entity panel with a turned on filter, search is looking only through the filtered items [YLD-19214] Fixed: Editor: Items resulting from search in the Editor don't show names [YLD-18759] Fixed: Editor: UI: Some entities have their size displayed instead of their name [YLD-18843] Fixed: Editor: UI: UI Text bubbles not working properly Fixed: UI Editor: No undo/redo steps were created for enable toggle in the list Fixed: Editor: Selected rotated Impassable barriers in editor had wrong bounding box Fixed: Editor: You were unable to set Delete key as your default custom key Fixed: Editor: Trigger zones could miss to trigger player leaving zone if the zone was on the edge of internal world blocks Fixed: Editor: Adding new row to list of Game logic objects in Game Logic label will not add "Default" game logic object. [YLD-20210] Fixed: Mobile, Video settings should get automatically set based on the performance of the device [YLD-18920] Fixed: Mobile UI, remove the exit game button [YLD-19365] Fixed: Mobile: Master volume settings do nothing [YLD-19171] Fixed: Mobile : There is no warning about limit of characters in player name [YLD-19034] Fixed: Mobile : Radial menu : cannot see number in UI of changing distance in free placing mode [YLD-20208] Fixed: Mobile Sounds, strange sounds are being played after sandbox game creation [YLD-20228] Fixed: Mobile: Missing descend button when reconnecting to a game [YLD-19851] Fixed: Mobile : One device on android has transparent notification background [YLD-19690] Fixed: Mobile: Back button on android dont react [YLD-20223] Fixed: Mobile: Placing many blueprints makes the game crash Fixed: Mobile: Mobile settings have correct safe zone, removed redundant codex background [YLD-20064] Fixed: Text: Overlap in the main menu in Russian [YLD-7573] Fixed: Text: Auger is missing czech translation [YLD-11560] Fixed: Text: Typos in tooltips for two block categories /czech/ [YLD-18490] Fixed: Text: Incorrect text in deconstruct notification [YLD-17070] Fixed: Text: Land height should be named land elevation [YLD-18466] Fixed: Text: Playlands in friends panel would not get translated [YLD-17484] Fixed: Text: French: Cloth wrong translation [YLD-17396] Fixed: Items: Pizza box has a plain white color [YLD-20218] Fixed: Items: Smallcave mushrooms do not have emissive crystals [YLD-20332] Fixed: Items: Holding animations of items in sit or lay position [YLD-20486] Fixed: Items: Red Car trunk emits light on it's own [YLD-11642] Fixed: Items: Getting stucked between bed and chest [YLD-18633] Fixed: Items: Slowly burning and blazing stove have same level of fire visible [YLD-19734] Fixed: Items: Leather Shoes are not in the appropriate position while holding in hand [YLD-19295] Fixed: Items: Kitchen objects are incorrectly rotated [YLD-19303] Fixed: Items: Kitchen counter corner does not align with other parts [YLD-19653] Fixed: Items: Big iron door has incorrect collision with player [YLD-19650] Fixed: Items: Player clipping through big iron door [YLD-19656] Fixed: Items: Iron door model missing a piece [YLD-19675] Fixed: Items: Wooden table with container has no sound [YLD-19711] Fixed: Items: Echinacea is not in the appropriate position while holding in hand [YLD-19718] Fixed: Items: Iron saw is not in the appropriate position while holding in hand [YLD-19709] Fixed: Items: Wall torch orientation angular is wrong [YLD-20133] Fixed: Audio: All weapon and tools has no sound effect when jump attack [YLD-19421] Fixed: Audio: Eating animations trigger sound twice [YLD-16402] Fixed: Audio: Items are missing sound associated with their material when they are equipped or moved to container [YLD-14280] Fixed: Audio: Free unit from trap action doesn't have unique sound [YLD-18821] Fixed: Audio: Raft sounds are too loud [YLD-14919] Fixed: Audio: Lighting a torch with another torch sounds like lighter [YLD-15787] Fixed: Audio: Lying down to sleeping pad has the same sound as to beds [YLD-14425] Fixed: Audio: Cannon audio is too quiet [YLD-20219] Fixed: Audio: Boat rudder and sitting [YLD-20012] Fixed: Audio: Character: it is possible to move from shot sound source before hearing shot sound [YLD-14754] Fixed: Audio: Missing sound when breaking an item [YLD-14505] Fixed: Audio: No hit sound when item is destroyed [YLD-16070] Fixed: Audio: Jump attack has no sound [YLD-12308] Fixed: Audio: There is no sound on destruction of many items [YLD-16650] Fixed: Audio: Steam engine on ships duplicates [YLD-16775] Fixed: Audio: Car engine sound [YLD-19988] Fixed: Audio: Sit/Lie sound issues on grass [YLD-20030] Fixed: Audio : Engines on ship cannot be heard if ship is moving [YLD-19057] Fixed: Audio: MP: Pickup sound is not audible for remotes [YLD-3693] Fixed: MP: Client doesn't see thrown Corn/plant when feeding Horse, and doesn't play throwing animation [YLD-10991] Fixed: MP: Client is stuck when he controls cannon [YLD-9337] Fixed: MP: Writing max allowed number of characters into a Note breaks the game for Clients [YLD-11456] Fixed: MP: Joinable option is reset to YES after rehosting [YLD-18555] Fixed: Playlands: you can uneqip clothes from Character [YLD-19284] Fixed: Playlands: Heads: Changing of a hat leads to blank avatar window [YLD-18571] Fixed: Playlands: Egyptian cap is not colorable [YLD-17479] Fixed: Playlands: Camera: Shadow interiors all around the hub [YLD-19460] Fixed: Playlands: People cant see each other emoting [YLD-18627] Fixed: Playlands: Able to fall off of Playlands [YLD-18690] Fixed: Friends: If you dismantle your clan, friends screen doesn't update [YLD-18655] Fixed: Friends: If you invite a player to your clan and that player is in a different clan, you can no longer invite them again if they reject. [YLD-19496] Fixed: Friends: When in clan, accepting invite from other clan does not transfer player to new clan [YLD-19502] Fixed: Friends: Players get no notification that their clan has been dismantled. [YLD-18184] Fixed: Monetization: Automatic servers kick player for being afk very fast [YLD-19579] Fixed: Monetization: Monetized scenarios are shown as inactive with in-game purchases in main menu [YLD-3199][YLD-4152] Fixed: Teepees and plane wrecks now properly collide with camera [YLD-8772] Fixed: Power jacket now protects against explosive damage [YLD-9337] Fixed: Submitting long note text should no longer break clients. Note length limited to 500 characters. [YLD-15616] Fixed: Infinite bamboo exploit [YLD-15999] Fixed: Indestructible explosive should not explode when there is explosion near to them. (they will still explode when you throw them) [YLD-20355] Fixed: Speak bubbles float too slowly behind characters [YLD-20292] Fixed: When you dismount a horse while holding shift, horse will be walking slowly by default next time you mount it [YLD-20250] Fixed: Account linking would fail with endless loading. [YLD-20177] Fixed: Monetization testing mode now works properly when hosting a locally exported game on rented server. Previously client would never get the popup. [YLD-19967] Fixed: Removed some memory leaks [YLD-18490] Fixed: Incorrect text in deconstruct notification [YLD-19632] Fixed: Radial menu not closing when confirming construction mode [YLD-19491] Fixed: Cars could get stuck into impassable barriers [YLD-19066] Fixed: Animator with Time set to 0 or negative value will show proper message [YLD-19219] Fixed: Eat action does not appear when item is selected in inventory [YLD-17547] Fixed: Life-changing potion unequips your current costume. [YLD-18957] Fixed: Two-handed items no longer levitate during ragdoll. [YLD-16439] Fixed: Player offline immunity should no longer inhibit melee attack effect prediction on clients. [YLD-18277] Fixed: Items should now play correct sounds when hitting objects that do not get disintegrated [YLD-18466] Fixed: Game name in Current/Previous game in the friends panel was not translated. [YLD-17520] Fixed: When changing number of operands, tiles are mixing colors [YLD-18101] Fixed: Hotbar items pulsing for no reason [YLD-18673] Fixed: Underwater terrain generated in 0.14.X+ differing from the terrain with same parameters generated in 0.13.X and earlier versions. [YLD-18680] Fixed: Cannot teleport player or animals via Editor [YLD-18638] Fixed: Oxygen UI is not showing up when player is inside of a car [YLD-18191] Fixed: When crafting multiple items, chat shows incorrect number of resulting items [YLD-18674] Fixed: Server autorestart notification contains {0} instead of seconds. [YLD-18671] Fixed: Potion of speed does not require alchemy table [YLD-18076] Fixed: When duplicating a for each cycle, the puzzles break [YLD-18503] Fixed: 255th connecting player no longer breaks entity creation on the server, which would result in new players spawning headless and with missing clothing visuals (black torso texture). [YLD-18126] Fixed: Containers on ship can't contain other containers (herb bag, soil container etc.) [YLD-17688] Fixed: Radial menu doesn't remember which pet was summoned last [YLD-18622] Fixed: Horse feeding animation [YLD-18492] Fixed: Fashion Room : Avatar in man menu can cast graphical artifacts on clothes [YLD-19306] Fixed: Spawn point icon should move with ship [YLD-8673] Fixed: NPCs can get stuck in entity when being loaded into the scene [YLD-19367] Fixed: Clothing: Pattern shirt broken in inspect [YLD-19368] Fixed: Clothes: Winter hat is transparent in one place [YLD-19308] Fixed: Spawn point is moving to the new island [YLD-9004] Fixed: RE: You cannot finish/rebuild ruined buildings because they are off the grid [YLD-20057] Fixed: Random encounters: Player can get stuck on threshold when entering RE 210 [YLD-20053] Fixed: Random encounters: Textures clipping into each other at RE 58 [YLD-19204] Fixed: Blueprints: Some energy items can not be added to blueprint [YLD-16164] Fixed: Blueprints: There is no notification for Blueprint camera when you confirm selection without any blocks [YLD-19347] Fixed: Missing heavy attack particles when attack is charging [YLD-7892] Fixed: Ladders and levers remain in scene after destruction of a ship [YLD-18107] Fixed: Infinite resources [YLD-13761] Fixed: Can't Place Objects on Raft or Boat [YLD-19318] Fixed: Health bar color is glitching when you move your camera around [YLD-15444] Fixed: Players don't know they have to fix protective barrier to be protected from death character erase timer [YLD-8791] Fixed: Actions: Charge Ylandium Engine action is not instantenous, but a Hold action [YLD-19808] Fixed: Weapons: Double-barrel weapons do not working properly [YLD-19561] Fixed: VS: Storage variable: Cryptic error message when accesing storage variable [YLD-19892] Fixed: NPC: when trading with NPC, NPC should not move [YLD-19970] Fixed: In Radial Menu the bottom slot doesn't react to mouse click when trying to add new emote [YLD-11526] Fixed: Sharegames: There is no way to host your sharegame under some circumstances [YLD-19277] Fixed: It is possible to be logged into the same account across multiple game versions at once [YLD-8511] Fixed: UI: [Paint gun] Item's color doesn't get updated [YLD-15729] Fixed: UI: When entering crafting, the scrollbar in panel on the right is not in default position on top [YLD-19972] Fixed: Animals: Leopard charge attack does not hit player [YLD-19139] Fixed: Disable drag and drop of entities inside group which is not edited [YLD-19965] Fixed: Game set: incorrect error message if you use GUID which is not part of your game set [YLD-19890] Fixed: Respawn: Character stuck without respawn after death on dedicated server [YLD-19867] Fixed: Exploration : veins are spawned sometimes partially in water [YLD-20170] Fixed: Strange sound at start of creative mode [YLD-20236] Fixed: Costumes: Remove active costume button not respond [YLD-19154] Fixed: Non-universal items are not hidden in universal game sessions [YLD-19973] Fixed: Player dismounting horse while slowing down [YLD-18721] Fixed: Animations: character hit when holding tools like paintgun or terraformer has incorrect animation [YLD-20386] Fixed: Horse: Player will be teleported to the hillside when summond while riding the horse [YLD-20271] Fixed: Weird vegetation trembling when the player is moving [YLD-20400] Fixed: Rented servers : server window does not refresh if you delete save and not save it [YLD-20437] Fixed: Environment: The level of light environment changed during certain actions [YLD-20470] Fixed: Tooltip for actions that require left or right mouse button shows the wrong button [YLD-20181] Fixed: Audio: Cars: Offset steam engine sound [YLD-18973] Fixed: Wrong flowers holding [YLD-15961] Fixed: Character: you should be able to equip items while sitting lying [YLD-17107] Fixed: Chat: Bold text is hard to read [YLD-20114] Fixed: Cars: Unstuck feature: Unstucking vehicle has different results with the same notification: Vehicle was returned to your original position [YLD-14469] Fixed: Server renting: When you turn server on or off or when you prolong its subscription, it will unmark that server [YLD-11225] Fixed: Player A will begin to shake when 2 players are killed at the same location [YLD-10226] Fixed: Glow potion doubled in crafting menu [YLD-12982] Fixed: Vicinity: some items disappear in ui during dropping [YLD-5668] Fixed: Animals onboard ship can tip the whole ship over [YLD-13639] Fixed: Lighting: Power helmet doesn't work after you Exit to Main Menu and load the save again [YLD-20738] Fixed: Breaking down an item in item inspect window doesn't show notification about added items [YLD-19226] Fixed: Pickable block issues in multiplayer [YLD-18519] Fixed: Protected workshop scenario with world saving enabled should not have play button active [YLD-9691] Fixed: NPCs falling through the ground (Editor map) [YLD-20461] Fixed: Animals teleport on steep surfaces [YLD-14828] Fixed: You can equip items while controlling cannon or catapult [YLD-16459] Fixed: Heavy attack will make people disconnected in their protection barriers stand up [YLD-8574] Fixed: Character can keep falling into infinite depths, nuking the server [YLD-19886] Fixed: Mutated bears clip through hills [YLD-20456] Fixed: Hotbar appears after loading game on death [YLD-16832] Fixed: Sleeping bug - day/night animation not played [YLD-10864] Fixed: Horse ovement may continue indefinitely in the water [YLD-12761] Fixed: Problem with the logic "establish color" [YLD-11843] Fixed: Sharegames: Trying to add sharegame over your tier size makes that game disappear until client is restarted [YLD-7370] Fixed: Character: You don't get ship's momentum when you jump from it [YLD-20570] Fixed: Seaweed collision with the character looks off [YLD-12136][YLD-16641] Fixed: Water surface should be rendered without random holes in the ocean Fixed: Trading - you can remove items which are offered by other player when right-clicked Fixed: Simulated water level in scenarios utilizing lightweight water simulation now corresponds more closely with the visuals. Fixed: Vegetation was not moving in the wind after exiting editor. REMOVED ------------ [YLD-19960] Removed: Spike trap and bear trap removed until NPCs can interact with them [YLD-19548] Removed: Pause menu: Remove "Multiplayer settings" button from universal version of the game Removed: Durability feature has been removed Removed: Repair kits removed from game Removed: Sandstone vein and flint vein are not present anymore Removed: Players can no longer gather wood directly from trees
  23. Aleš Ulm

    The developers are no longer part of the community

    "All games which have the ability to save REQUIRE you to buy a server to run them" Actually, this is not quite true. Yes, if you want the games to save all the current information about the world, you have to rent a certified server. However, creators can store any information about the current game they wish and store the progress via scripting. This is exactly how Roblox (and others) work. What you stated is a bit misleading. Edit: just to make it more clear - if you don't need to store things like terrain modification or each brick placed, then you don't need the world save feature, that is true. But for most of the game that creators may want to make this kind of save is not needed and can be scripted
  24. Aleš Ulm

    The developers are no longer part of the community

    I have to say I'm surprised you're posting a private message in the forum - even though this was meant for P1 community (and therefore a lot of people) I think it's still quite an unfortunate thing to do. I don't think my voice is being drown out - I was less active here because releasing Ylands 1.0 was extremely demanding, but that is, finally, past us. Also I don't see how we're losing touch with the community or are no longer part of it - we still react to pretty much every PM (I've been doing that with quite some delay - but I think the reason is obvious). We are extremely interested in great creations and whenever anyone reached out to us, we did our best to help them or at least provide them with advice. As for servers - I understand some things are highly unpopular but in the end is very simple. Either we create an ecosystem that works, that generates money for creators to make them interested in creating new content and for us so that we can pay our bills and continue developing Ylands, or the game falls into oblivion. Not today, not the next year but there would be no Ylands 5 years from now.
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