Jump to content

MrBASins

Registered User
  • Content Count

    13
  • Joined

  • Last visited

Posts posted by MrBASins


  1.  

    51 minutes ago, See_Sharp said:

    Looks good, perhaps you could think of some possible uses for the npc's, mods that will be here in version 1.0 (not sure when the mods will be here though)  ?

    I will follow to see your progress, always nice to see people being creative :)

     

    Thanks for your rely I'm glad you like what you see so far. It's always nice to see when others do rely. :)

    As for the NPC idea; for sure I could have the perfect place for them, however that also totally is depending on the feature they come with for me to string them in to the game.


  2. Hello everyone

    I have never really introduced myself (who the hell is this guy :P) will I’m a easy going Canadian (unless step-in on my toes) that has hosted modding websites and/or forums for years, along with played and modifying or tweaking many different type of games for just as long. I'm also a computer programmer and designs/graphics on a regular basis that has been all about HD graphics only (no poly) until this game? that called to me for some reason, why I’m here today. Since the release of Ylands, I've never been one for the poly graphic game and don’t overly like them but I do really like and enjoy this one. As it has helped me step out of my norm to try something new that I have never done before and I'm glad I did, as it's a great game to play and create with…  

    • Haha 2

  3. I notice this also and it would make it that easier if the water was controllable in edit mode but I do know that the water will level out in gameplay with some land altercation but it take time and some time it don’t. Most of the time I have to create multiple files and go into game play with one of them to see if worked, as that don't help all the time nether and a better way needs to be implemented for us creators


  4. I truly looking forward to many of what maybe or could be, as the gameplay and creations features (thus far) is great, for early access and the extra features will make it that much more fun specially for the ones that like to create (like myself) but the game does still have some road bumps that need to be fixed and/or tweaked so I’m glad you all are looking to fix them first. Don't get me wrong I love creating or playing the game and think that little extra will be super but taking care of the road bumps hopefully is the major part currently as I'm looking forward to that the must, as the more you add the more you need to fix or tweak...


  5. Hello Everyone

    Hope you all had a great Christmas and have a Super New Year and wish you all the best in the coming year xD

    So with my first release of “Shipwrecked Island” (herethat was created as a beta version so I can figure out how the game works and see if I can tweak and/or mod the game in an effort to make it a little more fun than it already is, so others can (maybe) enjoy it that much more.

    I have decided to create a “Shipwreck Island 2” with lots more to it (and regular updates or patching until it's prefect), this includes but is not limited to more graphical gameplay (so low-end computers may have issue), with big cave systems (underwater/above ground), more treasures or material deposited, harder animals to fight (w/Higher HP etc.), 8 spawn start points (for more players), more building structures and hidden items; the list can go on. I have given you some screenshots of just a small percent of what is to come I hope you all like what you see thus far?

    5a495c2c1f4fb_Shipwreak2(BetaImg0).png.8c0b91e1613e8a10379d61a4713462b6.png

    5a495ad8342d0_Shipwreak2(BetaImg1).thumb.png.1412291841ec85c7040f2fa08c193402.png5a495ad1c89d8_Shipwreak2(BetaImg0).thumb.png.b20fe464a30ae264240c400b4ae0fe79.png5a495ae497ef3_Shipwreak2(BetaImg3).thumb.png.cb04e55e4ee35aa3dde46bafca8531f4.png5a495ade3fc93_Shipwreak2(BetaImg2).thumb.png.e30606a206c92cedc8065c69dc93d547.png

    5a495acd0e9d8_Shipwreak2(BetaAnimal2).png.68c99cc13692afb815b43c8c9cdaf3d8.png5a495acc0e6f1_Shipwreak2(BetaAnimal1).png.d25f2322407ae4915089b47a8d29ef20.png

     

     

    If you have any feedback or comments that you wish to say please feel free as I like to see what others think as it helps with designing or creating something of this magnitude so you all can (hopeful) enjoy.

    The releases date I have to yet implement so it's TBA at this time but once its done! I truly think it will be whether it and you will enjoy it a lot. Now with any patch or update that is implemented for the game, I would be sure to update it and maybe add a bit more into the build.

    For more details or updates please follow this post as it will help you keep up to date.

    • Upvote 1

  6. On 12/25/2017 at 11:45 PM, Ginbombay said:

    Great work! i spend few days playing this map, its huge!

    I have not found any secret at the moment, I was more occupied in establishing a base, and now I am mapping the coast, to do a little cartography =)

    I glade you like it there is hided items somewhere... (Hit: those sailors or shipwrecks have to left something!! but in may not be at the camp site only ;) ) 

     

    On 12/21/2017 at 2:30 AM, Stephen Goyette said:

    Are there any other biomes other than tropical? we've been searching all over and 6 islands of Tropical, no sulfur no caves.

    Sorry only what is in the map this was my first test on designing a map along with testing the script within the game to test its limits, So I can create an ever better map/world with a lot of content to found underwater and on land including leveling the animals so I can create higher level animals to fight and so on plus some game mods I working why it beta :)

     


  7. Sorry everyone been trying to update it, but the forums Security Check and such, it will not let me... clearly they are having issues with the forums edit first post not working right. As Soon as it gets fixed and its working right I'll update the full thing. for know I'll update you on some extra features: (I forgot to say in the first post)

    •  4 starting points,
    • Multi Weapon's, (Shotguns, hand guns etc.)
    • 3 hidden Keys,
    • 3 Shipwrecks,
    • 1 Sub wreak,
    • Multi creatures,
    • Deep water body,
    • Multi Wild animals,
    • Multi clues and secrets,
    • Watch you back,
    • Easy access to some food, (Added as detail update)
    • Building tools or supplies easy access, (Added as detail update)
    • and more.

  8. Hello Everyone

    Welcome to my post. Every creation need a place to see feedback for something that was created and released for all to enjoy just like My beta Version of Shipwrecked Island found in the workshop area on the site (here) the download is a began of many to come for all to have fun with and hopefully enjoy playing. If you do download it and fine issue or bugs please let me know here so I can look into it and fix it.

    Ylands_171208_202955.png.90921c0924c2d126720411d7c5ff1897.png

    A large body of land with secrets, of lost treasures, guns and goodies for you to gene that underhand as long as you can survive the task...

    Features:

    •  4 starting points,
    • Multi Weapon's, (Shotguns, hand guns etc.)
    • 3 hidden Keys,
    • 3 Shipwrecks,
    • 1 Sub wreak,
    • Multi creatures,
    • Deep water body,
    • Multi Wild animals,
    • Multi clues and secrets,
    • Watch you back,
    • Easy access to some food, (Added as detail update)
    • Building tools or supplies easy access, (Added as detail update)
    • and more.

    Good Luck and please enjoy.

×