Jump to content

WijkagentAdrie

Registered User
  • Content Count

    509
  • Joined

  • Last visited

Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    0.11: Peak Performance (19/11/2018)

    I'm impressed! Not a single seat in my stadium despawned at this distance, and I can drive around with at least decent fps now
  2. WijkagentAdrie

    Petition to re-add first person view

    They also announced they were going to massively improve third person, so I'd rather wait and see how that pans out If it really is so much better it may not be a problem at all!
  3. WijkagentAdrie

    4 wide wooden stair blocks?

    It's the same with things like the sandstone/stone ledges, I hope they make a return to the game soon!
  4. WijkagentAdrie

    ocean is broken

    I'm actually somewhat positively surprised by the water physics, did it eventually fill up the entire section?
  5. WijkagentAdrie

    Who are the best builders in the game right now?

    Cheers for the mention! I've got a topic somewhere on the forum with most of my builds: As soon as there's more/better workshop support I will rework and upload most of my builds there I'm personally a really big fan of most of Spyler's work, the level of detail never fails to amaze me!
  6. I'm gonna +1 this, my last build needed some terrain work and some of the terrain tools, including water, smoothing and flattening are still seriously broken. For me it's because of things like this that builds don't get finished or don't get started with at all, since it's very tedious/impossible to make what you want.
  7. WijkagentAdrie

    Dev Diary #50

    I think I kinda liked the idea of decorations somehow, as it simply means more diverse assets, especially if that means that there's an incentive for modders and BI to create more assets for the game. Will the current decorations be added to the game as "skins" or as seperate items? I hope that removing decorations won't mean that there won't be many new assets. Adrie
  8. WijkagentAdrie

    Dev Diary #49

    Hello Iceman! What exactly will you be working on the next few months? Also, the offroad chassis looks cool, along with the new vehicle parts! Are the wheels seperate/changeable? Also another request, now that there's an offroad chassis, can the normal chassis get a small overhaul to be a more on-road focused chassis? This would mean running a lot lower than now, with firmer suspension for example. Anyways, thanks for showing us some more content, I really like these previews Adrie
  9. WijkagentAdrie

    Multiplayer issues

    1) Limited resources and space. I think biomes which are very punishable to live in, such as the arctic biome, should have loads of resources to make it worth setting up a base there. Which would also require players to have a second barrier generator. 2) Not enough ways for admins to keep the game playable in survival mode. Currently it's 24/7 policing along the lines of he did/she did XYZ with no proof at all. There needs to be ways to make certain areas pvp or pve, disable the ability to damage blocks, see who damaged what, see who hit who, who placed what blocks etc, and who picked up what items. 3) There should be a way to pay "upkeep"/tax in your barrier generator. If you haven't paid, your buildings will slowly decay and other people can pick up the items/blocks. After the majority of the blocks are gone the earth should grow back to how it was before and vegetation returning. This will prevent the spawn island from getting cluttered with barrier generators with half finished houses in them and delete any inactive things without losing the resources. The amount of upkeep and the payment time should be a server sided setting. 4) More settings to customize the "explore" gametype map generation. The distribution of different types of islands, sizes, variation in sizes, distances, how close the groups of islands are etc. Also see #5: 5) Infinite worlds, consisting of multiple groups of islands of different sizes, and different biomes. This would give people multiple different options to set up their server: Every group of players could have their own group of islands consisting of one island of every biome so they got all access to every resource, or quite the opposite, every group has only got one biome and is forced to trade. Maybe a way to fast travel (with or without ships) using some dark magic to certain points, or in between island groups would be nice. This would have to be pretty expensive, and the cost based on the distance and the amount of items taken with you every time you travel, so sailing with a ship would still be rewarding. 6) Offline trading: the option to set up "vending machines" and a way to find vending machines and their offers on the world. Maybe also some form of waypoints for navigating. 7) Blueprints for ships and cars. Nobody likes to see 50 ships sailing around, all consisting of nothing but a hull, a helm and 2 sails. 8) I feel that there's currently no real incentive to build a house/base, just putting everything down on the beach is good enough. It would be nice if there would be a rewards to building houses such as faster crafting, less hunger and increased health regeneration. 9) Group system, with shared access to certain things. The option to make a town with a much larger "town barrier", where people would need access before they could build their own barrier inside. There should be some bonuses to building inside the town. Also some town/clan/group/guild owned buildings such as a town hall, guild hall or other public buildings such as a harbor or a warehouse. 10) Overall server performance, game optimization. Players will make massive builds close together, which will drop FPS significantly. Server performance is quite obvious. There's a few other mechanics which aren't really MP based but which I feel will make MP more interesting to play, mainly specialization endgame. It would be nice if every player could focus on a certain sort of trade, with some really expensive machinery such as an advanced weaving loom, which would be semi-automated as long as there's yarn for example. Again to encourage cooperation amongst players. One of these mechanics would be plant growth: currently any plant will grow anywhere, which isn't realistic nor is it a fun mechanic. As soon as you acquire 1 seed from every plant on every biome there's no need to go back. It would be nice if plants would have different grow rates: an optimal temperature, a minimum/maximum temperature, and if it's not within those, they will simply not grow. I think to sum this all up, it would be good to focus on cooperation/interact with others without forcing it onto those that prefer to play solo. Players that cooperate or wage war should be at a great advantage over players who prefer to do everything themselves. Adrie
  10. WijkagentAdrie

    LOD/Render distance problems

    The distances at which objects won't be rendered anymore or are rendered at a lower Level of Detail differ greatly depending on the block type. Because of this the rendering of ships or buildings at larger distances get really ugly: For example all the slopes and windows on my boat won't render, first you only see the normal cube blocks, stairs and railings. When getting closer the rest of the boat will render as well. Steps to reproduce: 1. Build a ship or house, using a large variety of blocks and block types. 2. Move away from the ship whilst keeping an eye on it. Severity: Minor - It's unpleasing to look at things from a distance, could get more troublesome when Multiplayer and ship PVP becomes a thing. Repeatable: Always
  11. Iron is still finite, but both iron and coal is much more prevalent now. It shouldn't be as much of an issue. Have a few looks at the last dev blogs etc., I believe that next patch will feature loads more optimizations and polishing for most game features. It's up to you if you feel the current improvements are enough to give it a shot now or to wait one more patch Adrie
  12. 10/10 tutorial, I'd really like to see many more of these tutorials on the new editor functionality. Also the audio is fine and so is the vid length! Adrie
  13. WijkagentAdrie

    Looking for help. Engine Power?

    There you go Adrie
  14. WijkagentAdrie

    Dislike PVP?

    Definitely B for me. I think it's a bit problematic with the current (lack of) administration features, but as soon as that's properly implemented there will be very little issues with PVP. Examples of this can be seen in other games such as minecraft, where without plugins it's chaos and your spawn ends up completely destroyed, but with a few plugins everything is safe. Without PVP people will find other ways of griefing anyways. For now it's best to just play with your friends/people you know and can trust at a reasonable level. I think it definitely has it's place in the game, say if factions/groups come into play. Imagine some ship wars, that would be awesome, including boarding during the fight. How much PVP is allowed should be a server setting, based on regions, groups/clans, or just on/off altogether. Adrie
  15. WijkagentAdrie

    Sneak Peek #53

    @Aleš Ulm I completely missed this topic initially, but first of all, thanks for adding all the blocks. I've been thinking about what I would need to build nice things in survival, and I've come up with this suggestion: The main reason is that you can place blocks and items under any angle, completely off grid and clipped into each other. Now you can only do that using blueprints, with no way of changing things afterwards. I've gone into a little more depth in that post. Adrie
  16. WijkagentAdrie

    Housing/building suggestions.

    Hello, What I've seen on a few multiplayer survival servers is that there's not really an incentive for a lot of players to build houses in these gamemodes. Quite often I find players simply build a few chests/crafting stations on the beach, to then progress through the game that way. It would be nice if there would be benefits to living indoors (especially on the more extreme biomes!). For example, the ability to keep heat inside or provide a certain stat bonus (less hunger, more regeneration and a slight increase in defense?). It would be nice if the teepee would give say 33% of the bonuses, so you could quickly make a shelter. I think a secondary reason for this would be that building a house (especially in survival) can be a bit of a pain compared to the editor. The new blueprints make it a lot easier, but it's a shame that you can't use the advanced editing in game without going out the game, changing the building in the editor and then going back in your survival game. Wouldn't it be a cool idea to have "editor mode" available in the protective barrier? And that it would take resources either from a certain container/stockpile in the protective area or your own inventory. Adrie
  17. WijkagentAdrie

    Multiplayer Shop Mechanic

    Like a vending machine?
  18. WijkagentAdrie

    0.10: Clever Coding (27/08/2018)

    This stuff's so good, from nothing to do in Ylands I've gone to a huge list of things to build, mainly thanks to the updated block sets. They're amazing! Also I've gone through the list of fixes quickly and it all looks very promising Anyways, back to playing Ylands now Adrie edit: Are the (sandstone) ledges going to make a return to the game soon? Also, can we have larger/different shaped window blocks as well? This would help to make better vehicles and houses.
  19. WijkagentAdrie

    Dev Diary #44

    Thanks Ales, this quite sums up the story for me and a few of my friends. It's good you guys seem aware and indeed, after the release is there we'll see some improvement. Ylands is not the only game with this "problem", especially not in this genre. As a follow up to RedEagle's question, what do you think Ylands' unique selling point is compared to the competition, as there's a lot of early access sandbox survival games out there? Also, could you guys please post far more WIP material? This could be models, concept art, temporary improvement to physics/mechanics, renderer/performance upgrades etc. I think we all know (as is perfectly normal with early access) that there's gonna be waiting involved until the next patch, those WIP's are what's gonna keep us interested and looking forward to more content I suggest that every dev could take 5-10 mins at the end of the week to quickly write/show what they've been up to this week and somebody collates this and posts this every Friday? On gamescom, unfortunately I've got work all week+weekend during gamescom, I would've loved to be there and who knows convince some other visitors/friends about Ylands Despite the current "problems" there's a lot to show and impress new players with I hope next year I'll be there again! Adrie
  20. WijkagentAdrie

    Adrie's Shipyard

    Hello everyone! I'll post some of my creations, so far they have mainly been ships. First off is my modular ship design. By raising the deck 3 blocks I can use the outboard walkways for storage, while making the construction look very low and sleek. The ship is divided in certain parts which can be chosen for it's intended purpose. For example instead of the rear 4 cargoholds you could have a larger backside with more sleeping rooms to transport more passengers instead of cargo. The design also features an advanced cargo locking system, so you only need 1 key to lock off all the containers and can lock/unlock them all in one click. See the pictures on how this works! , This ship is the first of this series, I called it Kamenka (guess how the 2nd will be named ). It currently isn't 100% finished, I am waiting for a fix for placing doors on ships and it needs a little bit more decoration. Also I haven't found out if there is any difference in sailing speed, if I find a quicker sail plan I will probably switch to that. Some exterior shots The single key cargo system. All the chests will be covered by energy doors, all connected with END gates to a small hatch in the front of the ship. In this hatch is also the anchor lever. The hatch will be shut by a normal locked door with a key. The steering cabin is in the center of the ship. It gives good 360 degree vision. Below the cabin is a lot of wiring for all the lighting onboard. In the cabin are 2 levers, one for the cabin lighting and one for the light on the front of the ship. The cabin still needs an exterior door and doors to the sleeping room and the living compartment! Towards the back of the cabin is the sleeping room. There's a double bed, a light and a few drawers. Front from the cabin is the living compartment and a small bathroom. The living room features tables, chairs, a stove, some storage space for enough food and a light as well. I also tried to make the smaller boat more useful. I've added 2 chests and a torch into the design, it now has got 18 slots for storage which makes it far more useful, especially considering it won't beach as easy as a larger ship. It's still very plain and functional, I haven't figured how to decorate it yet. Because there is no anchor and it's difficult to get the boxes right I've tried to come up with a way to make it easy to build such ships in survival. The oriental logs are free placed on short stubs for alignment. When the boat is ready all you have to do is pick up the logs and it will fall into the water Then you can reattach the logs and make another one! The last one actually isn't made by me, my girlfriend made this with just a little help Also this ship has been made a few patches ago since we were able to place doors on ships back then. Also there is no anchor yet . Upstairs is a large bedroom with a nice view, downstairs a kitchen with a small outdoors sitting area on the back. Thanks for taking a look! Adrie
  21. WijkagentAdrie

    Tying smaller boats to large boats.

    In dev diary 40 devs confirmed that they're gonna make it possible to take horses and cars on board of ships. I can only imagine it's a little step from there to add this, so I believe in time we will see this
  22. WijkagentAdrie

    Building Contest -- Which design should win?

    Thanks a lot for the votes everyone! I voted for the truck because I think it's still got that "vanilla" feeling while in reality there's a lot of work put into shaping the body, going off-grid etc. It also makes a lot of sense for survival games. Also congratulations @V-Alfred, very nice car I must say! @RedEagle_P1. for some reason the links to the assets seem broken, I keep getting "Welp, nothing to do here" error messages. Adrie
  23. WijkagentAdrie

    P1 Building Contest! #1

    Nice cars lunz I really like the spare tire detail! If you want to fix the gaps, you can click on the blocks and move them by manually typing their grid coordinates to the closest 0.375.
  24. WijkagentAdrie

    P1 Building Contest! #1

    Thanks! There is an engine fortunately, but it's only one steam engine so it's not gonna win any races Maybe some sort of presentation race/roadtrip before the final voting? Adrie
  25. WijkagentAdrie

    P1 Building Contest! #1

    Oh please no, I should've known this before I built my car
×