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Everything posted by WijkagentAdrie
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From My Viewpoint Opinions
WijkagentAdrie replied to Pharaun Mizzrym's question in Suggestions & Feedback
I like building in deserts, it's viable to do so I'd wish that the polar biome would be more viable as well, maybe by placing loads of ores or other resources so it's worth at least establishing some form of outpost? Due to the nature of these biomes using cars is very easy on both -
Like most other players I don't see any problem with this, any MP fix should be prio #1
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[SUGGESTION] Bigger Boats?
WijkagentAdrie replied to TheJStrickland's question in Suggestions & Feedback
I'd much rather like to see hollow hulls, and lower hull edges. This gives us the possibility to make 1,5 extra floors, so either a sleeker ship with an extra floor below the waterline or a taller ship with 2 extra floors. This would greatly increase available space. Also some more modern hull shapes would be cool, think catamaran, something more square/barge like, some longer/narrower, etc. Best solution for me would be modular ship hulls, with multiple different bows, sterns, and middle sections so you can mix and match, and also create the ship length you need. Like the Lego parts. -
Will there be a possibility to host these maps on our own/3rd party cloud servers? Further, I'm really looking forward to a rewarding MP experience
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Opinion: This game is not ready to leave early access
WijkagentAdrie replied to RedEagle_P1.'s topic in General Discussion
@Aleš Ulm I may have missed it, but is there a set goal for MP gameplay? Like for example 4 player coop only or is the MP gameplay going to be geared towards larger 64 player servers/communities? Not just talking performance, also talking actual gameplay (barriers, ore respawning etc.). And is there an intermediate goal for going out of early access? Adrie -
Suggest Black Skinned Characters
WijkagentAdrie replied to Pharaun Mizzrym's question in Suggestions & Feedback
That's already a thing I believe? -
Ylamds doesn't have any normal textures like other games do, instead all the triangles an object consists of have a color.
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A day with nothing to do, Ylands and a box of matches
WijkagentAdrie replied to Spyler.X's topic in Community News
This is absolute gold! Would you reckon it fits in a glass bottle? Imagine making one of these in survival as an ornament. -
Heya! I personally really like the graphics style Ylands uses, but I can also see why some people simply don't. It balances "realism" and abstraction really well. Games such as Eco and 7 days to die suffer from the fact that the world feels so "square" and blocky, and the textures don't. The voxel system Ylands uses feels much more dynamic terrain/object wise, while the building blocks are still mainly blocky. The art style perfectly combines the grid-style building and the dynamic terrain/objects. The only real issue I have with it is that I can see why it would cause performance issues. For PVP/PVE: Multiplayer at the moment is still in it's early stages. I totally agree that MP still needs a lot of love for it to be enjoyable in the long run, something a lot of players are really looking forward to. If you want to give MP a careful try, try to find a server where the rules are strictly enforced with a lot of active admins. Alternatively play with a bunch of friends in "coop" mode, by letting one of you host a server locally. Even then this game isn't ready yet to drop a lot of hours into a specific MP server, since savegames still go wrong every now and then, requiring a fresh start. Good news is that they recently hired someone to fix the MP, so I'm expecting a lot of good news for 0.8! Disappointment is the wrong word I think, but I think I know what makes you feel the way you do about the game not being "finished". Don't we all have these moments where we're daydreaming about all the things we want to do in the game but we simply can't do yet, because it's not in development. Sometimes this even involves wishing we're gonna be able to do things that will never happen, which is quite unfortunate. Think about what you want to do in the game, if that's likely to happen (and if not, try to make it happen by making suggestion topics!) and then decide if Ylands is the game you really want to get into. This whole experience is both what makes early access good and bad at the same time Thanks for sharing what you think about the game, this only makes the game better. I've got one question for you: what is it you would like to see and do in Ylands in the future? Adrie
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Building materials (logs, blocks, etc) constantly duplicating.
WijkagentAdrie replied to FVin's question in Bugs & Technical Issues
This only used to happen to me on vehicles, never happened to me on buildings, and since the last patch hasn't happened at all even though I have made a lot of vehicles. Things that triggered this behavior seemed to be mainly undoing (ctrl+z) and also sometimes moving, deleting or painting.- 5 replies
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This looks very promising! Does the timber framing style give you a lot of flexibility in modularity or are you bound to a standard grid?
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I've also put this in the dev diary, but could you maybe show us around the ylands/bohemia building? And not only the building, also show us some more about the processes you guys go through to make decisions, come up with concepts, show us some cool concept arts (also for things that didn't make it into the game!), and also how a bug gets fixed from the moment it gets reported, all the way to the moment a working fix gets delivered. I believe that by showing this you will be able to provide more transparency, the forums feel quite "2d", sometimes even like a wall. People put in bug reports and (after some time) a fix comes out. If people can see why it sometimes takes a certain amount of time before the fix is out, there will be a bigger understanding overall Adrie
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After a long drive on this desert island, when the sun finally set, I felt it was time for a break for my car and me! Fortunately for me and the car, the nearest A3 Service Station wasn't far away! ("drie" is Dutch for 3, so A3 is a-drie ). I was finally able to get some fuel for the car and myself of course Here's some more screenshots of my small Service Station: Fill her up! There are 2 pumps available. After filling up you should pay inside, and while you're there you could buy some snacks or parts for your car The pumps are made of a metal sphere rotated at 45 degrees, on top of a metal container. Simple yet effective! There are tools, car parts, a fridge with drinks and food, umbrella's (always handy on a desert island!), consumables and souvenir gifts! In case you get stranded nearby a tow truck can pick you up and bring you to the garage, where your car can be repaired: There is space for 2 cars/trucks inside, one of the spaces has an inspection pit. This pickup truck is in for a quick oil change In the back there is a staircase which leads to a small office with a safe, to store the golden coins and valuable items overnight. As a bonus I'll show you all the cars featuring in these screenshots as well, including a few tips/tricks on how they are made: First off is my full size truck. This version has 2 engines (second engine under the cargo box), and features a cargo box with doors and a total of 6 bamboo chests. Depending on what I use it for I build them with different types of cargo boxes. Like all other vehicles, they feature "custom" headlights. I use the small table lamps for the truck and the 2 high ones for the cars. This way you can have functional headlights (although the lamps don't give that much light) without using the default parts. (P.S. to the devs, please fix the suspension as it looks waaaay to high on it's wheels, thanks!) Next up is my American styled pickup truck, which fits the theme really well! It comes with two engines side to side, which have been placed upside down. By doing this you can hide the engines Here's the car I was driving! I tried to make it resemble a 70's Japanese coupe. It comes in 2 variants, a slant nose version (blue) and a shark nose version (yellow). Again they feature custom headlights and the engine placed upside down. The bottom of the engine now functions as a hood/bonnet. To get more rounded wheel arches I've used sandstone ledges. For air intakes on the side I've used steel blocks. To get those blocks painted right you need to adjust the paint, especially the sandstone because this has a yellow-ish undertone. And finally my small 4x4 which I've taken on countless survival adventures! Easy and cheap to make, you can either make it a 4 seater or have some storage space in the back. It takes inspiration from the original Willy's jeep, various Land Rovers and the old Toyota FJ. As the rest of the cars this features an upside down engine and custom headlights. I think this really shows how useful and versatile these building techniques are. Thanks for reading, if you've got any questions feel free to ask! Adrie
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Thanks for the replies! I hope that I can make this one on a MP server soon, would be nice if we could make vending machines so I could actually sell fuel
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Help! - A story of bugs and spoilers - Search for the Submarine Sphere
WijkagentAdrie replied to Kittemz1's topic in General Discussion
Submarine sphere is indeed in a submarine, however there sometimes are multiple submarines around your island -
Things are looking good, 0.7 really delivered a lot of good things! I wish the new MP Dev good luck, there's a lot of (important!) work to be done by him For a future dev diary, could you maybe show us some more "inside" things? Either things from the office/workspace where Ylands is being created, or digital concept arts? I'd love to see what goes into making this game and the processes involved Thanks again! Adrie
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With the new large wooden doors you sure can They aren't big enough for large ships, but they certainly allow for a canal for a normal boat
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How are you gonna get your sail ships around this?
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1) What's the next (or final) version of the barrier gonna be like? How can we get more barriers, how can we share access to them, how do they apply to vehicles? 2) There have been a few references to flying vehicles, what can we likely expect? Helicopters, air ships or airplanes? And will they be buildable like the current cars and ships? 3) What's the next gaming show/place where we can find you? I enjoyed meeting a lot of you at last year's GamesCom 4) Is there any news on the ingame shop? New items, ways of earning coyns etc.? Thanks!
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DEV ANSWER Extreme: Annihilator vs. Boat hull
WijkagentAdrie posted a question in Bugs & Technical Issues
Currently you can easily missclick with the annihilator when building a boat, effectively destroying your entire boat. This is extremely frustrating as you simply destroy an awful lot of work in a split second, either by mistake or faulty hitboxes. Please make a popup that asks whether you REALLY want to destroy your ship. Steps to reproduce: 1. Build a perfectly nice ship, preferably spend at least an hour on it. 2. Misplace a block on the hull. 3. Missclick when trying to annihilate the block, hitting the hull instead. 4. Cry Severity: Extreme - Makes you lose every little enjoyment you get from the game if this occurs to you. Repeatable: Always -
6 hours and still no reply, I guess everyone is busy playing 0.7 The new update is very good overall, making the game a lot more fun and playable. I'm also very happy with the garage doors! A few questions for future updates: Is there any news about barriers? What about vehicle protection and ways to craft/obtain more barrier generators? Adrie
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There's far more games that use it and it works awesome! In Rust it works and I've had a few minecraft mods that had them.
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A suggestion I've got: Can we please have vending machines that we can craft and place, that can do trades for us? It should have an owner's inventory, who can then set up the trades available for as long as stock lasts so other players can buy and sell stuff from you
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Haha guilty! Now it's time to finish a lot of my ships and cars that were waiting for some paint
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Hello, I would like to see the possibility of having attachments to vehicles My suggestion is that we can have different kinds of trailers which can be attached to vehicles, which can then be towed by a car. They could be either articulated (requiring us to add a 5th wheel coupling) or a towed trailer requiring a towing hook The next step would be to have more useful attachments which could either be permanently attached (for example an excavator or a shovel, which could be used to dig or flatten/smoothen terrain) or attachments which can be separated (machines to plant seeds or to harvest plants). The last form would use a tractor coupling which would also have to be built on the vehicle. Let me know what you think! Adrie