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bojo2736

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    2006
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Everything posted by bojo2736

  1. bojo2736

    Inventory Control

    Maybe this is obvious for long time gamers, but what I have learned is that in survival type games, it becomes more about inventory control than anything else. We used to have 45 slots, then for reasons, it was reduced to 42. We do have inventory containers, which help. But there are still problems. I would like to see a weapons belt. You could keep say 3 different weapons in there. Or alternatively, have the hotbar items not take up space in your personal inventory. The toolbox is great. I appreciate it's addition to the game. But why isn't a chisel a tool? Why does coal and charcoal go in there, even when you have a coal bucket? Why is an axe a weapon and not a tool? Why are there three types of bark? I sort of understand why Birch bark is separate. It is used for making white pigment. But, as far as I know, there are not crafting reasons why bark and oak bark are different and take up two slots. We need to be able to craft items for our mounts. Saddles with saddle bags would be helpful. I am not sure what uses there are for shells other than pigment. So why not have just the pigment container. When you pick up a shell, it just becomes pigment and goes into the container. I mentioned coal and charcoal. I don't know if it has changed, but it used to be that you had to use coal in the iron forge, you could not use charcoal. Why? Who knows. Especially given how scarce coal is, it would be really helpful to be able to craft it and use it for everything coal is used for. Make a way for workstations that need fuel so that you can just dump a stack in and let it work off of that stack until it runs out? Just some thoughts.
  2. bojo2736

    Inventory Control

    Fair enough. @Adam Snellgrove regarding the axe as a weapon. Yeah. That's why the ridiculous dance routine when I'm out collecting wood. ☠️
  3. bojo2736

    More to Fishing

    I was thinking about this today. Bait on the hook shouldn't be permanent. And you should be able to use things other than oysters. And maybe the different kinds of bait could make it more likely to catch different kinds of fish.
  4. I really haven't noticed anything that's laggy like in the old days. You can't plant them on top of each other now, and that was a big culprit.
  5. bojo2736

    Dev Diary #160 - Building in Exploration

    Can you make an option inside the new building workstation to make things unpickable?
  6. It may have been fixed, I havent tested it.
  7. bojo2736

    Lost Hour of Building

    I spent an hour or more, gathering supplies to make my blueprinted house. I had it built, and was having issues placing decor items inside of it. So I logged out, and it was gone. I am not super happy with the grindiness of the game. I'm not inclined to go back and repeat the last hour plus. output_log.txt output_log_clean.txt
  8. bojo2736

    Lost Hour of Building

    @jchob suggested a restart. I rebooted my machine, did a file integrity check and it was all back. So frustrating.
  9. bojo2736

    Lost Hour of Building

    There needs to be some way on the player side to force a save. I will try explore again when this is fixed. It's a deal breaker for me, I'm afraid. I already don't like being forced to not be able to customize my explore map. I am just not a grind player.
  10. I agree with this. We need more lighting options, with brightness and dimming capability.
  11. I don't know if they fixed it. But you used to be able to do it with a saw.
  12. bojo2736

    UNDER REVIEW [YLD-28218] No cave on Yland?

    The surface mutated animals spawn at night from the mutated bear. Kill him and they won't respawn. I usually try to not kill him so I can farm ylandium.
  13. bojo2736

    Only One Exploration Save?

    I think he will only be on your saved game if he is online. I believe persistent avatars in exploration no longer exist. If he has a ship, it will also not be "there." When I have been playing with friends, if they are not online with me, their stuff is not there on my game. Of course, any thing they built or crafted will be there, but not the player or their ship.
  14. bojo2736

    cant disable barrier

    If you can get it into editor you can pull that old barrier out.
  15. bojo2736

    Map

    Exploration maps work. They are not a crafted item anymore. They just exist. In the editor generated games maps do not work at all.
  16. bojo2736

    I am shock, HELP!!!!

    You should turn in a game log.
  17. bojo2736

    One single Protective barrier. Thats it

    Seriously? This is worse than I thought. They did say they would be reworking barriers.
  18. I am going to be going through my old map files and sharing them. If anyone else has some old files, feel free to share them, link to them etc here. Mine will be on the 3HT discord. https://discord.gg/pqrRcJC
  19. bojo2736

    New Community: 3HT designs

    Merry Christmas!
  20. Currently we have a vanilla ylands game on a BI server, search for BB Cakes Crib. We also have a server for Outlaws Of The Old West. A fun community for gaming. Our perma link for discord https://discord.gg/7H3QgzR
  21. bojo2736

    Dev Diary #157

    @Adam Snellgrove I was thinking something like a party group system. Also, does this mean that explore by default is PVP? I know several players who wont play PVP because of trolling issues.
  22. bojo2736

    Dev Diary #157

    We also need more inventory slots. And an bigger stacks. Also, can you tell us, is there a reason why bark and oak bark are different and take up separate slots?
  23. bojo2736

    Dev Diary #157

    I spent a couple of hours this week with the update. I like what I see. One change that we need: some way to see our friends when we are on the same map.
  24. bojo2736

    P1 Spam

    They spam the multiplayer lobby too. Devs could fix that by making numbers and special characters sort to the bottom. I got an invitation from the ylands discord. I had a bit of a laugh. Join P1? lol
  25. bojo2736

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    How is that differ from what we have now? I can already allow players on my game.
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