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bojo2736

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Posts posted by bojo2736


  1. I bought this game the day it released on steam.  I have over 3700 hours into the game.  I have bought and given so many copies of the game, I don't even remember how many.  Because of frustrations with the game, I stepped away from it.  I was thinking of uninstalling it, but before I did, I wanted to check it out one more time.  So I have played it around 30 hours or so in the last couple of weeks.

    Things I like:

    I really like that you create blocks as you need them, and don't have to make them, then use them.  I always ended up with chests full of odds and ends pieces.  Also, it frees up the very limited storage and inventory slots that we have. 

    I love that we can now lock items so they can't be picked up. This is a huge improvement.  

    Overall this is the best building game I have found, and I have alot of them.  The only other game that comes close in terms of building, is 7 Days to Die.  The mechanics of both are very different, but both are unique and well thought out. 

    This game is beautiful. I love the art style, and there is just nothing like a nice sunset on the beach.  

    I like the mining nodes.  I love that I don't have to tear up the islands to get items.  I don't like that things are so rare, I think it's still not balanced.   I understand that it was really OP before.  I think it has been taken just a bit too far the other direction.  I do like that you have made them so that there is a reason to sail and explore again.  One of the things that frustrated me and why I left was that sailing was pointless.  You could literally see every biome from the beach of the starter island.  Now sailing has a reason.  It would be useful to have some sort of indication as to where various ores are. I shouldn't have to go to the wiki to find coal.

    You have brought back some of the original music. Thank you. 

    I do like that I can summon my horse from anywhere.  

     

     

    Things I would like to see:

    This is  a game about exploration.  It encourages you to get out and find fun things in the world. Yay!  Inventory and storage is too small.  I hate that it comes down to inventory management.  How about encouraging crafting by making larger backpacks. 

    I could have sworn we had armor stands.  If they still exist, I can't find them.  The game now has the ability to make many kinds of armor and clothing, this is great!  I want to be able to display them.   

    I would like to see what is possible to craft.  I am fine with being unable to build them, and needing to find them, or learn them in order to make them.  But I want to be able to see what I can make.  It helps to know what items I need to collect and keep (because of limited storage issues.)

    Ylands still needs a better way to organize building shapes that you use.  Some way to favorite, or at least put the recently used / most frequently used at the top.  Having to search for a block I just used is infuriating. The devs have put so much thought into building, this is still a glaring problem.  In fact being able to organize anything is the game is still a huge problem. 

    Ylands is still the great carpal tunnel simulator.  Grinding for supplies is understandable. It's part of every building / crafting game.  Please don't make me click a billion times to cut down a tree and then another billion times to pick up the items.  It's not fun.  Most other games just put stuff in your inventory as you harvest it.  Ylands does this with harvesting fruits and veggies.  

    Lighting is much better, but still problematic.  We need more lighting options.  I use light and shadow as part of my build designs in most games.  Ylands is either  really dim or surface of the sun.  If you get a few workstations going, it's just too bright.

    Food is still a problem.  Not getting it. That is pretty easy.  But having to eat every few minutes. OMG.   When I am building I don't want to have to stop every few minutes to eat.  I get it, it's survival. But if thats the issue, then why is thirst not a need. Why isn't sleep not a need?  I'm not suggesting that adding those things would make the game better (please don't add them.) But the needing to eat so often isn't fun, and it's immersion breaking.  I do like that the different foods give different buffs. It gives you a reason to try different recipes.

    I would like to be able to craft a trash can.  Since dropped items are forever, I don't want a life long commitment to the half eaten leaf that I picked up somewhere. And I don't want to have to take up an inventory  space just so I don't have to look at it any more.  

    Please make bark have a reason.  I can only craft just so many bark armors. At least the birch bark has a reason, for making white dye.  Why can't I use bark to fuel fires etc.  

    We need a way to paint that isn't walled behind ylandium and skill level.   I know there used to be a paint brush, I'm pretty sure it still exists in the files and is accessible in the editor.  So let us craft a paintbrush and be able to use it. It would be slower and more tedious, so there would be reason to try to get the paint gun.  But again, so much thought has gone into the building options that we have, please make this a thing.  

    We need to be able to craft cheap scaffolding.  It is really hard to build anything when you don't have the prop.  And the prop is walled behind ylandium. 

    Back to the discussion of inventory problems.  Can we please craft saddles or something so that we can put things on our horse to carry?  And also a way to display crafted saddles and tack. 

    And speaking of horses.  If we can be killed while riding our horse, we need a way to defend ourselves while riding a horse.  We have been asking for this since forever. Other games have this, so it's a thing.

    Craftable vendors.  Neat idea.  There needs to be some way that indicates which way they will be facing.  Or have them be able to be moved.

     

    To be filed under WTF:

    Killing cave monsters, at least in tropical, doesn't get you anything most of the time.  Once in a while I have gotten a metal piece or a little gold.  But mostly , they don't drop anything.  They used to drop ylandium.  I understand that the game is being developed to make progression necessary.  So having them not drop ylandium on tropical, or even temperate, maybe makes sense.  But to have there be no reason to clear a cave other than to get crystals makes no sense.  

    I killed a night monster on a tundra biome, and got nothing.  Not even a rock.  I do understand that they were OP and farming them for ylandium was too easy.  But to get nothing when I spent arrows?  At least give me my arrows back.  There should be a reason to kill them, or why even have them there?

     

     

     

     

     

    • Like 4

  2. I placed a vendor banner, and now the vendor is facing the wrong way.  I tried to use my destruction hammer to move it, and it wouldn't let me.

    Is there a way that I'm not seeing to remove the vendor banner? (After the vendor has arrived.)

    It would be helpful to have the front marked, so we can see where the vendor will be facing. 


  3. 15 hours ago, spiritchaser28 said:

    I think they were referring to take the animals off the map to another map. Can't swim them over to other maps in exploration. You can only leave the map in a claimed vehicle....so far

    I realized that after I posted. Mostly, if I play, it's been and old map in SP. So I forgot about the ship thing. 

    • Like 1

  4. 2 hours ago, spiritchaser28 said:

    I personally like the idea of a "dimmer" switch for lighting. And I would love to be able to have more color options. The spotlights have several colors including purple. I'd love to see that in all the electric lights and maybe some purple crystals. 

     

    We have prop packs and cars in a game about being stranded on an island.  I am not really concerned about "realism"  I just want the lights to work the way I want them.  ?

    • Like 3

  5. Candles are weird.  If you try to manipulate them inside the editor, it doesn't work very well.  As far as I can tell, the reason is that a candle and a lighted candle are two different objects.  Comparing them to a brazier, a brazier is the object and it can be lighted or unlighted.  So you can build a switch for it that will work.   With a candle it doesn't really work like that.  I did put it as a report at some point, and they were looking at it.

    Lighting in general needs to be looked at in this game.  I like to use light and shadow in my designs, and the game as it stands doesn't really allow for that.  We need control of brightness, dimness, sharp or diffuse, color, on and off.  It would be nice to be able to craft a light switch that would allow you to attach it to a light source.  The switch would have the scripting attached to it.  I was playing a while back and came across a game built temple or something.  As I got to a certain distance, it triggered the braziers to light.  We need some way to craft a thing that would provide the scripting.

    It's problematic that the light brightness is STILL stacking.  By that I mean, one candle or torch, very dim.  Two, the brightness of the sun.  There is no in between.  The last time I played the iron stove was much better, but the kitchen stove, soooooo bright.

    One of the other games I play (ARK SE) has a mod that makes all the lights come on as the sun sets, and off again as the sun comes up.  This should be an option.  

    • Like 1

  6. Adam was awesome.  No shade to Nikki, she's doing a good job, but Adam paid a lot of attention to the group. He was available and approachable.  He even played with us occasionally.  Not sure why you felt the need to take a comment about how we are having a nice civil discussion to insult a guy who did a great job, and who is not here to defend himself.  

    • Like 3

  7. I played briefly last night. 

    I ran into some cool buildings.  Were these built by devs or from community members?  Can we alter them?

    The island I first landed on was HUGE!  Thank you so much for that.  The terrain was so much better.  I prefer the more jagged old style, the new style is rounded, but I was so pleased to see that overall the islands  have much more variability.  I found myself marking places to come back to and maybe build. I haven't been inspired by the landscape in a long while.

    I will spend more time playing to see the new changes.  Thanks for all you do, dev team. 

    • Like 4

  8. 7 hours ago, Nikki Severin said:

    Sorting favorites is not actually a part of this update, but I can definitely bring it up to be included in 1.8, which is going to be mostly a polish and quality of life update :) 

     

    Please do, and thank you.  

    • Like 3

  9. 17 hours ago, spiritchaser28 said:

    @Sazzle, well I suppose an option would be to avoid multiplayer maps unless it's people you trust that made them. I think when they start allowing ships to be damaged that the Mayor, Citizen, and Visitor privileges will still apply to ships as well. At least that's my understanding. You could always make another ship just for naval battle type games if you get worried about going into a multiplayer map place you do not know about. So if you lose it, you still have your houseboat.

    How are those permissions set?


  10. 1 minute ago, spiritchaser28 said:

    I sometimes color code, sometimes I place an actual representation of what I am storing on the chests and boxes.....for instance if It's logs I wiill freeplace a log into the container with just the smallest part of the log poking through. You could use stone letters if that helps. But boxes with different symbols already added would be a cool idea.

    This is actually not a bad idea now that we can make it unpickable. 

    • Upvote 2

  11. Sorry for the spam, I just thought of something else.  In some games I play, you can pull from nearby storage when you are crafting, you don't have to have it actively in your inventory to use it.  Or there is inventory space inside the workstation to put the crafting items.

    On the subject of storage, some way to identify from the outside what is in it.  Some way to color code it without needing paint?  Some kind of symbol?  

    • Like 1
    • Upvote 3

  12. Reading @Deadeye_Rob comment, it reminds me.  The crafting menu.  OMG.   It used to be, way back in the dark ages, that when you were crafting  - let's say logs.  You picked the piece you wanted.  Then you need another size, you open the menu, and the logs are still where you left them when you sorted for them.  Now?  You have to sort again for every single piece change. It's super annoying.  Going back to the old sort system would be one way, another would be to allow us to make folders to put our favorites in.  The way I build in editor, is I put out all the pieces I want on the ground.  I use it as a swatch, and just pick the item as I need it.  A folder for favorites would be useful in the same way.  Or have it put the last 5 items you picked at the top.

    And while I am thinking about it.  Please bring back the four wide wooden steps.  Using the one block or the two block together just looks awful. 

    I'm sure I will think of more. 

    • Like 2
    • Upvote 1

  13. Clear ice blocks.

    More and better lighting options. The ability to dim and brighten. Switches that can be attached to lighting / fires in game.  Since we cant script in game, we need to have a few things available to put in on the in game side. 

    Thinner blocks.  I currently use the pier blocks because they are pretty much the only smaller ones available.  We need more, and in every material. See attached picture.

    Windows need some love.  We need more sizes, and angle pieces.  And maybe round pieces.  If you could remove the lines in the windows, that would be awesome as well. And larger scale. 

    Add the alpha option to the paint gun. You could require crystal powder to craft the paint.

    More decor items. 

     

    20210414075909_1.jpg

    • Like 3
    • Upvote 1
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