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mid endian

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Everything posted by mid endian

  1. mid endian

    Breeding

    Something like this could be achieved of game logics. Just not known exploration game because that's been disabled for game saves.
  2. Sleeping, seems to be the trigger.
  3. Does make more work for server admins. Currently we have to manually edit in resources that get striped away. I've encountered griefers that'll try to destroy an entire crop so other players can't get it on an island. If we had more tools to work with there'd be other options. I know the devs are aware of clever use of logics by server admins to reduce griefing and automatic respawning of resources and animals. In a single hotfix, the devs took that from us for exploration servers.
  4. mid endian

    Voice-overs in new music

    The combat music seems to cut off abruptly. Perhaps another track to transition from the combat, back to the environment music. Would make it feel less jarring.
  5. mid endian

    chopped trees falling through the ground

    Knock on particle board. Also, game needs particle board!
  6. mid endian

    0.8: Meaningful Music (28/03/2018)

    Not sure if this was in change log, but it bears mentioning. Time passes for growing things when sleeping? You got it working again? Sweet! No more having to run the game as dedicated just so stuff grows in singleplayer. No more waits got my cloth production. And the fact that this works in multiplayer, too? I'm excited to play online again. Thanks for the fixes!
  7. mid endian

    Help with Energy

    found the topic covering these details, with illustrations. check the link here.
  8. mid endian

    Help with Energy

    I remember reading something about this in another topic. basically, splitters split the power evenly to both sides. you start with a turbine, the first splitter takes off a point, the divides 9.5 to each output. the more splitters you use, the more you divide the power exponentially (that the right word?) so you have lots of wasted power. using OR gates can help you comnbine the remaining power, but they too take up a point of total power available. you'll have to waste some power recombining your energy streams, then sending them through another splitter just to power another light source. it's currently messy, buggy, and you're far better off using quartz or ylandium crystals, or lanterns. yeah, current energy system is a mess. why a light source can't just take some of the power, like real electric lights do, I don't know. unfortunately energy system isn't a priority in next patch, so it'll remain fairly broken for a while longer.
  9. mid endian

    Things You Didn't Know

    Wow, we can cook food over a candle? Was, was not expecting that but it works. Light it up, place it down without burning yourself, throw some raw meat on top. Best of all, no need to bash the campfire until it's gone or turn to Ash. Just pick up the candle and move on.
  10. mid endian

    Things You Didn't Know

    You can cook your food directly on a fire without needing to interact with it. Place two campfires next to your fishing spot, fish will cook automatically as you catch them.
  11. mid endian

    Is there plans for Ylands to have PvE only servers?

    I'd like to know as well. It's possible to set up a pve system of sorts using the editor, but then the devs patched out game logics for saved games, so. . . Can't even use tools available to restrict player killing in exploration Maps.
  12. Usually games are feature complete when they leave early access. Will the editor have the missing features and more options for making custom exploration Maps, including the use of game logics?
  13. Frankly the state of the editor needs change and heavy bug testing. We don't have access to features that exploration Maps put it. Distance between islands, generating multiple biomes, settings for regenerating resources for online servers, density settings for flora and fauna--and this is just the editor in its current state, never mind the glitchy energy system, inability to add logics for all saves, irregardless of game type, and the piles of glitches we still have to endure. Devs, take the time to make custom maps worth putting the time into making. Give some thought to server hosts that wanted to personalize custom exploration Maps. To me the game won't be feature complete by August.
  14. mid endian

    [SOLVED] File Open Editor Showing Games I Deleted

    May have to turn off steam cloud saving.
  15. mid endian

    Q&A video - ask us anything!

    Will we be able to generate our own explorer maps in the editor? Will the editor limit us to a single biome? Can we adjust distance between islands in map generation through both editor a creative start?
  16. mid endian

    Textures..

    There's plenty of textured survival crafting games out there. If the texture style, or lack of, isn't appealing, there are plenty other games to try. I for one like the art style. I hop on top of the tree and looked out over the island, it was quite beautiful with the sunset.
  17. mid endian

    KNOWN ISSUE Charging Station and Ylandium Engine

    Knock on particle board. They need to add this. Good use of wood pieces.
  18. mid endian

    I think i know why........

    I'll be happy with a cart that we can pull ourselves to help manage inventory a bit.
  19. This might help everyone involved on a server. To The Host, if you go into the editor to help out players that were victims of bugs and glitches, ask them to type in /unstuck 1 so they are right at the spawn point of an island. Each island has their own. Then you can use the go to drop down to check each island and look near the ocean where spawn points are always sets to find the person that is stuck. Location can also be edited on player avatars. Hope this is useful.
  20. There are many features that aren't even available in the editor which for use to make exploration Maps. I like to see some of those at least for Creative builds or even custom Island scenarios that do allow multiple biomes. It is still currently possible to make a composition out of the generator before it has been placed and activated. This at least is one way to get around the limitation if creation is your goal on an exploration map.
  21. mid endian

    Sleeping

    in singleplayer sleeping allowed seeds to grow without having to leave the game on while you go do something else. in singleplayer. not sure if this was intentional by the devs, but why singleplayer too? I understand multiplayer could have some limits with this, but did the day and night cycle get turned into just a lighting change and nothing else? anyway upvoting this cause stuff doesn't grow faster when sleeping to keep with the time, we've had this before and I hope you can put it back.
  22. mid endian

    NPC Logic

    If you can set up a night time zombie (mummy, mutant) spawn, let us know.
  23. mid endian

    Moving NPCs via action?

    Maybe exploration logic sets NPCs for specific biomes, but doesn't limit them one per island.
  24. mid endian

    NPC Logic

    I haven't tried to despond someone's inventory, but I'm not even sure how to check that it is empty. I know the standard vendor NPC is spawned in at a certain time. It just needs to be assigned a label for Logic to interact with it. An action sequencer populates the inventory for the vendor. This may be less laggy overall. Are you trying to preserve the inventory for each vendor, when a player interacts with it?
  25. mid endian

    Moving NPCs via action?

    Truly, bug squashing is an ongoing problem. We'll have more fun things to try out in future patches.
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