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mid endian

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Posts posted by mid endian


  1. So in my attempt to link my steam account to the Bohemia account, I got a message saying that my steam account is already linked to another Bohemia account, something I don't remember doing.
    Years ago I attempted to link my steam account to the BI account through the Ylands game, and got a email is already used or some other message, and haven't tried since. I wanna nip this now and be able to use my steam progress for the mobile version of this game.

    I was told that if I can't link the accounts on my own, I have to ask a developer to help, hence why I'm posting this now. Can someone help me with this?


  2. Two things I see that can help with this problem. Allow ownership of different structures and ships. Second, allow host to set a toggle that can restrict the destruction of structures and ships.

    This can give more control against griefing should the host of that area set it like that. Also having ownership of buildings, means no need for a demo hammer. You would be the only one able to get all the parts back on it, unless you share it with another who is helping you on a build, or give ownership to another.

    • Like 1

  3. If player griefing is an issue then, player generator can be restricted to Islands only you start.

    The main issue is the use of the demolition hammer. Having it tied specifically to the player generator that you can lose very easily, creates an obstacle to revising your creation in the new exploration mode.

    • Like 2

  4. I must say, for paid DLC content, exploration mode needs a lot of work, and more time and resources put into it. Perhaps an option for the older exploration style, where Birds had to be found that can guide you to other Islands, and trees would let you gather sticks another items from them. At least give players a choice of which exploration style they want to use, old versus new, but with the new creatures and graphics.


  5. So then put the choice into the host. Make it so we can set up whether sticks can be taken from trees like it used to be. At a minimum though, no knife, no teching upward. Running out of Flint on that new starting island is just way too easy. Instead of griefing problems, you have a recipe block that new players can't even get past, whether on an open server or not.

    Some options prior to setting up an exploration game, would mitigate much of this and at the host's decision. It's not really a fair comparison, but there is a few games that allow you to set up survival maps and toggle on certain features on or off before creating it. Can't the same be done for this game?

    • Upvote 1

  6. That's good to know. I guess we'll have to set weather to none globally for weather at each position as well m

    I also assume weather changes are tied to game hour and not real time, as weather patterns change when sleeping. 


  7. Since we've been able to create exploration custom maps through the editor, I've been wondering how weather is handled by the game. Does it automatically progress on each biome independent of one another, and will it stop working if I use a weather script command for a custom weather pattern I want to set up?

     

    Does custom weather stop the default weather patterns from operate once I use them? My worry is I would have to set up a weather pattern for every single Island, even if I affect one of them locally. I've looked and couldn't find a command that forces weather back to a default state.


  8. Custom console commands can also be used to do administrative tasks, spawn in Creator Cube for cleanup or four setting specific areas, and the admin list can be checked using a group label of some sort.


  9. We have keychains and maps that stay on our characters after death. Why hasn't the Creator Cube been set up in a similar way? All I'm suggesting is if a person has the cube in their inventory, it stays on them after respawning. Manually dropping would be the only way to remove it from inventory.

    • Like 1
    • Upvote 2
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