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Stephenw1992

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Everything posted by Stephenw1992

  1. Stephenw1992

    Dev Diary #31

    this is generally part of the ongoing optimisation process for any alpha. major optimisation is usually left til last so everything can be balanced and added
  2. Stephenw1992

    Dev Diary #31

    These things happen! players will just have to wait a couple more days to find their way home I'm about to record a video with a full tutorial on how to set up a dedicated server. I'm just curious, before i do, are there any changes to the DS files (besides updating alongside 0.8)?
  3. Stephenw1992

    Editor Tutorial Series (videos and requests)

    @Kage'd here's the answer to one of your questions, if i get a chance next week i'll try to cover your other question! Today i'm looking at setting up a set of levers which turn each other and their logics off when switched:
  4. Stephenw1992

    Editor Tutorial Series (videos and requests)

    a little later than i would have liked to get this done but here's #5 Today i'm working with NPCs and the logic for trading. The video will help you learn how to set up a basic vendor or in a way that refreshes their stock everyday or you can have different stock every day!
  5. Stephenw1992

    Editor Tutorial Series (videos and requests)

    Thank you, glad they help I'm not sure if red will get a chance but if i can, i'll try to get it recorded over the weekend for you
  6. Stephenw1992

    How to setup an NPC you can trade with

    Red has a lot going on so if he doesn't get chance to, i probably will over the weekend
  7. Stephenw1992

    Dev Diary #31

    you guys really need to get to know me a bit more before making a claim like that!
  8. Stephenw1992

    Dev Diary #30

    shortly after 0.7 arrived i believe they were removed from explore maps because they were corrupting saves? were they added back in?
  9. Stephenw1992

    Is it safe to delete my crash reports?

    Its safe as far as your computer goes, If you want to send them you can create a bug report (or add to an existing one), paste one there but really thats up to you. I mean like you said, there probably nothing worth investigating but your choice. can't hurt to post itt
  10. Stephenw1992

    Editor Tutorial Series (videos and requests)

    Episode #4 is here and we're finally on logics! Today i'm looking at different ways in which you can teleport a player between a preset place of your choosing or a place of a players choosing as well as tips on how you can limit its usage!
  11. Stephenw1992

    Spawning Natural Caves Editor?

    You might find this useful in the meantime
  12. Stephenw1992

    Anyone try running Ylands over Remote Desktop?

    i have no help to give with this then, only wish you luck!
  13. Stephenw1992

    Things You Didn't Know

    when in editor, you can: Ctrl+D to duplicate a single or group of objects, ctrl+Z to undo quickly, select multiple objects and right click>create group to effectively weld the objects together (break group option to undo that at any point) select multiple objects and right click>set as indestructible to set all highlighted objects as indestructible
  14. Stephenw1992

    Anyone try running Ylands over Remote Desktop?

    ok i don't have an answer for you... but i have a question... you're trying to run the ylands CLIENT via remote desktop...???
  15. Stephenw1992

    Editor Tutorial Series (videos and requests)

    The newest video requested by a couple of people:
  16. Stephenw1992

    Editor Tutorial Series (videos and requests)

    Video number 2: A quick run down of the workshop and using compositions now available!
  17. Stephenw1992

    How to setup an NPC you can trade with

    unfortunately at present it isn't possible to make any npc or animal "walk" from point to another. you can make them loiter and change that area which will mean the npc/animal will kind of hang around that area but you can't program them to walk a specific path
  18. Stephenw1992

    Editor Tutorial Series (videos and requests)

    If all goes well, i'll be uploading #2 and 3 tonight! The video's will be looking into compositions and everything regarding the workshop and some tips on building to help speed it up and some things players may not know!
  19. Stephenw1992

    How to setup an NPC you can trade with

    I'm not sure about adding to a savegame @Mitch Treader. I know there was issues with them corrupting explore save games so they were removed soon after 0.7. Because i spend my time creating in fresh scenarios, I'm not sure what impact it has adding them to an existing saves games
  20. Stephenw1992

    Dev Diary #30

    First! Thank you for the great game BI and thank you for the feedback on my scenario! it was a huge help! I hope you guys enjoy my scenario (Entombed) and my friends (Project Lost Dharma) and would love to hear any feedback players have!
  21. Stephenw1992

    How to setup an NPC you can trade with

    no problem @RedEagle_MGN! Just a couple of small corrections: when adding stacks of items to a storage item, the world or npc inventory, hold ctrl and click to add multiple items. When doing it there is a small delay so keep hold of ctrl until a slider shows up to add as many as you want OR click to add one to the inventory/location and then double click to open the item properties screen and you can change the stack size there. red got the 2 ways a little mixed up ^^ When adding the delay into the logic, make sure it is below the despawn and above the spawn. logics work down the list and the despawn and spawn would happen at the same time here ^^ and i don't think anybody want to risk that kind of mess! When spawning the Items into their inventory using the logic, try to have an additional duplicate at the top of the spawn list. generally when setting objects to spawn into an npc's inventory, the first spawn will be placed into the "equipped" slot and can't be bought.
  22. Stephenw1992

    Opinion: This game is not ready to leave early access

    If i understand correctly the recently hired a programmer to work on the mp issues, since then i believe they have hired a further 4
  23. Stephenw1992

    Opinion: This game is not ready to leave early access

    If during EA they never raised as much funds as they hoped to, it may also impact the development process heavily
  24. Stephenw1992

    Opinion: This game is not ready to leave early access

    bug can draw out the development process, some things may be added and others removed based on player feedback. i think its safe to say that any developers would have an incomplete roadmap at release just as a result of those
  25. Stephenw1992

    Opinion: This game is not ready to leave early access

    Thank for the reply @Aleš Ulm! We just dont want to see the game go the same way as others and leave EA just a little to soon since once it says "released" on steam, the players would get pretty brutal with their reviews and any bugs. We want to see it thrive!
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