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Whane The Whip

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Everything posted by Whane The Whip

  1. Whane The Whip

    I call it: Life... and death.

    Living and dead art? Okay, not necessarily a "creation". These are some of the players from my DS that I made into a composition and then planted near a mountain. It may seem macabre, but I think it would make a nice painting to display in-game. [EDIT] Can't wait for new avatars.
  2. Whane The Whip

    I call it: Life... and death.

    As a side note. When I stand with those avatars behind me and looking away from them, I get 60 fps (I have my fps capped at 60). When I turn to face towards the avatars, my frames drop to 23-25, when I stand in the middle of the avatars, my frames drop to 15-16. This is why I find it critical to be able to remove corpses (without deleting player data) and this is why I use the editor to both delete and move players that are near spawn, deleting players still in underwear and moving others. Even having a graveyard can be bad for anyone that happens upon it and gets hit by frame lag.
  3. This happened again so I thought I would post it as a formal bug. I spelled out the steps I took when this last occurred and will repost here: 1. I posted the comment you see in the first post about the issue of 9/8 2. I decided to make a minor edit so I clicked the edit link 3. On the edit page, I noticed that there were two images appearing as uploaded to the post I was editing. I was confused and thought that maybe someone else was posting those images (for whatever reason) so I ignored it, made my edit, then saved. 4. Then I saw that the images that appeared as uploaded while editing, were now in my post. 5. I edited the post again to remove the images. Those images are not on my PC and have never been on my PC. Until that edit, I've never even seen those images. ---- And just now this happened again when editing this post except that I knew better and deleted it before saving the edit.That looks like a phone number, I.E. spam and I do recall that a while back the entire forum was filled with posts by some spammer that had what looked like an auto-poster and had been posting for hours advertising psychics and other scams. Is the site getting hacked by some hindu spammer now? Is this related in any way to why the site was down for 9 hours yesterday and people could not login to play Ylands? And previously:
  4. I don't think the problem is on my end. I run with multiple levels of protection including two anti-virus both running as a process + firewall and have scheduled scans every other day, this is required of me because I'm an admin on a community site with over 3 million users growing at a pace of around 2500 daily. If you would like to be more convinced then I can post at length.
  5. Whane The Whip

    I call it: Life... and death.

    Sunday Afternoon On The Island Of La Grande Jatte sometimes shortened to A Sunday on La Grande Jatte [EDIT] an island?!
  6. Whane The Whip

    I call it: Life... and death.

    You are indeed!
  7. Whane The Whip

    RESOLVED i can play it 2 days ago, but now i cannot

    So it seems there is no solution to prevent this from happening again. Anyone wanting to play during off hours for BI is just out of luck should a problem arise.
  8. Whane The Whip

    RESOLVED i can play it 2 days ago, but now i cannot

    Yes anyone that was not already logged into Ylands was not able to play Ylands for what looks like about 9.5 hours. And it looks like the site was down for most of that time too. Much discussion was had here, since it was the most viable outlet. The primary complaint seemed to be regarding the lack of acknowledgment by BI via social media or steam and the fact that it looks like there is no one looking out for issues like this during off hours for the BI team, which happen to be peak hours for other parts of the world.
  9. Whane The Whip

    While they were sleeping...

    That's what I do. Though, after 20 days, there are still original clay and iron deposits that others have missed, most of them being inland. And that's with just 2 islands side by side and 186 unique visitors, though the islands are larger than standard Explore islands. Plus it helps when players get a welcome kit that includes 100 clay and iron in their inventory when they start so even if these resources were depleted, a new player would have a fair start until I login again to replenish some ore sites.
  10. Whane The Whip

    What is this 0.7 release new I hear of?

    Nope, there was a 2nd post made aside from the original "early Feb" post. I was discussing it with a friend that was looking at the same post. When I read it I do recall thinking that BI must be nearly done with it to feel confident enough to post a date. I pulled up my calendar to verify what day that would be before posting here. And there was at least one other post about someone asking what happened to the post with the date of Feb 2 but I can't find it either. When I search the forums for "feb" I only get two results and I can see in this thread alone that there should be more than 2. But hey what do I know, once upon a time images mysteriously appeared as uploaded and before that there was a time when the /community page didn't even work.
  11. Whane The Whip

    What is this 0.7 release new I hear of?

    Yes it was originally stated beginning and then there was another post here on the forums by BI stating Feb 2nd. Edit, I went to find the post and as I recalled it was in the sneak peak #45. I had even copied the link to the post to send to a friend via chat just before he found it on his own. Now a search for Feb only shows 2 results. Trust level is slipping.
  12. Whane The Whip

    Server frustrations

    Thanks for the feedback. I'm sorry to hear that. I've experienced the same from time to time and there have even been times that I could not login to my own DS. There are def performance issues though, most notably when the server was at 6+ guests and just before I performed clean up through the editor every other day. Ships and boats both seem to be more sensitive to performance than anything else. In fact, anytime I'm on, I keep one eye on the water and watch how resting boats move to the motion of the water, this is always a good indicator of how well, or poorly the server is running, in addition to any water glitching I see. I do recall seeing you around but I don't remember if you were near spawn or not. In that area frames have dropped a lot due to people building near each other and a lot of players clustered trees, flax, and other plants for decoration and this was a big contributor to dropped frames as well, esp for those of us with dynamic plants enabled. Whereas most servers I've joined had nothing more than a few scattered camps or small builds, the spawn area on TCN has a large collection of well sized builds. That and the fact that as the islands evolve, that save file gets larger and that too is a contributing factor to performance so while the auto restarts at 4:15 am and pm help but towards the end of two days it seemed to be less effective, so too over time. At first these restarts are a great refresh for the server but as the server has aged these daily restarts become more life support than performance boosts. And the worse is during login. Anytime someone was logging in, regardless of where they were, there was a spike and character freezing. This was supposed to be fixed for 0.6.3 but server stress has brought it back. This is even worse when others were logging in at or near spawn. This often creates a chain reaction because another player, thinking the experience means that he should relog, would do so and then of course relogging would further effect the server and other players. I visit other servers off and on to compare performance and most of them give me issues comparable or worse, even when it's just 1 or two users. Just this morning I was on a west coast DS that had very little usage and even though there were only 2 of us, I kept losing my connection every 5 minutes. But despite my efforts, the server does seem to have a life span, unless I'm willing to do restrict it to 3 users or less (and at one point some odd bug had my server at 10/8 users) but I've pushed anyway knowing that I would reset for 0.7. I learned a few things and hope to do better for this next run beginning this weekend, with a new world and 0.7 and I'm looking forward to further development on the DS which has been slotted to begin after 0.7.
  13. Whane The Whip

    Pets

    I don't how I missed this, but as @mid endian said, pets are definitely planned for and this can even be seen within the in-game store:
  14. One of the issues with the PB is that they don't prevent theft and while 0.7 will prevent terrain grief within the boundary, I think that it is not intended to stop theft. This means that you have to lock items behind doors. But this is offset by the fact that anyone can run up to your house, press their face against the wall then go into first person view and not only see into your house, but interact with items and containers that are near enough to the wall. After a bit of experimenting, I found that if you double up blocks for walls, then this will stop wall clipping using this method. This can come in handy for designers too since it allows you to have a different interior wall than what is seen on the exterior. This works with glass windows too, provided that you place the windows on the outside. The fun thing about this is that you, being the house owner and inside, can still press your face against your own wall and see out, but those on the outside, pressing their face against the windows, cannot see through the other layer of block. So you basically have a one way viewing window in which you can see out, but others cannot see in. You can also combine these two methods to have walls and windows, but still leaving the windows viewable in one direction only. I have not tested it on all blocks. But it works with the glass windows (M) and the stone blocks (s). Examples below: View of the double wall from the outside with windows and stone blocks. Outer sandstone blocks is just for decoration: View from the side: View from the back. I.E. what would be the interior of a house: Clipping from the inside to see outside: Clipping from the outside to see in. But is blocked by the glass that stops the thief from clipping through the 2nd stone block: For doors you would build a small airlock and the interior of the air lock could be another door, or perhaps a wall that extends further in from the airlock that blocks the view. I'm certain there are other methods that help prevent clip-theft, but this one is kind of fun. You could build a watch tower to secretly observe others.
  15. You could do that, and I have done that in the past. But I like to have decorative interiors and this tends to interfere so before experimenting with this trick, it's best to lock interior containers too imo so even if someone does manage to clip through, they cant get into locked containers since the PB does prevent destruction.
  16. Whane The Whip

    Ship Ideas

    Yeah I'd like this one, something like the longships used by the Vikings that were able to navigate shallow waters and the deep ocean alike.
  17. Whane The Whip

    I call it: Life... and death.

    Then you might. I try not to delete characters unless I know they wont be back, or banned. But I do relocate inactive players that are near spawn or that logged out on someones base. Esp those near spawn because they cause lag and make it harder for new players to login.
  18. Whane The Whip

    I call it: Life... and death.

    Sadly, I deleted you with the editor lol. That was after you mentioned that the latency was too great. There is also a bug in copying player characters; some of them don't copy well and lose their armor. This is on a single player copy of the DS and I imagine that the DS wouldn't like it very much if someone that I had cloned decided to login again. And this is just a small sample of characters as it's up to 172 guests on last count. There are about 100 that are unaccounted for, I have no idea where they are. After 0.7 is out and I have the new server up, I might revisit this and try to arrange the bodies to make some actual art.
  19. Whane The Whip

    What is this 0.7 release new I hear of?

    Given that you can comp players, I'd say there is a good chance that we can comp NPC's too. But I have found that player characters, online or not, dead or not, drastically drop frames. Just a few dozen will drop me from my cap of 60 to mid 20's. Below is a screenshot of a comp that I repeated 3 times.
  20. Whane The Whip

    Class A Motorhome

    Is this a known bug? How does it bug your saves?
  21. Whane The Whip

    What is this 0.7 release new I hear of?

    Not that bad, but still, it was in Vegas.
  22. Whane The Whip

    What is this 0.7 release new I hear of?

    Indeed. My poor DS feels like it's on life support. Even after a restart and corpse cleanup and general cleanup it's quite buggy. Plus I just found out that due to a bug with my host, my server wasn't located where it was supposed to be located.
  23. Whane The Whip

    Release month of .7 has arrived

    I check that avatar section in the Coyns shop every so often to see if it's no longer paled out. A new avatar will probably be my first vanity purchase. EDIT: Getting hit by auto-moderation too, even after editing the post. Last time it took a good 24 hours for my post to appear
  24. Whane The Whip

    Server frustrations

    I'm game. I'm still at work ATM though so I would not be able to participate now, perhaps in an hour if you're available? I sent a steam request.
  25. Whane The Whip

    Server frustrations

    @WijkagentAdrie Interesting builds. I'm familiar with those abandoned forts, I adopted some builds in Minecraft from them, back in my MC days. There is a specific one I've been eyeing for an Ylands build. When I tested my ship within my PB, I was able to use the fast deconstruct so I assumed that since that worked, they were also protected. But no one has ever stolen a ship of mine behind the PB so I can't be sure if it's because it was protected, or because no one tried. I don't build them close to islands though, I build them out of view of islands except at first when I was experimenting.
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