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Whane The Whip

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Everything posted by Whane The Whip

  1. Whane The Whip

    The Crow's Nest: [Public Server] [US West Coast] [Dedicated]

    TCN2 expected Saturday Feb 3rd. Count on 24 - 48 hours of down time. With the announcement of 0.7 being released on Friday Feb 2nd, the earliest you can expect TCN2 to be up is later in the day/evening on Saturday Feb 3rd. That could get extended to Sunday depending on whether or not I encounter any issues while setting up the new world. I'm planning on extras but if they become too troublesome, then I'll ditch them. Did you rejoin the server and have to start over? That's my fault. I've been shutting down the server to remove corpses as they always seem to get in the way of builds and I think they contribute to lag too. What I didn't realize is that if I deleted corpse, it also deleted player data. So if you died while offline, and I removed your corpse, when you logged in again you would not see a "respawn" option, instead you would see the new character screen. In the future I will be more selective about the corpses I delete. If I see you dead in the middle of no where and only wearing grass clothes (or no clothes), I will probably delete. If I see you with other clothes, or armor, or at a base or camp that I think belongs to you, then I will relocate your corpse instead of deleting it. Likewise, I might move you if you're alive too, if you decided to plop down in the middle of someones base before logging out. Same rules above will apply, I will either delete or relocate your corpse. So if you log back in and find yourself in a mass grave, then that's a good thing, because you will still have your inventory and won't have to start over. If I know you as a regular, then I will not delete or move you regardless of where you logged out, unless you are dead, and then I will just move you.
  2. Whane The Whip

    Sneak Peek #45

    Thanks for the sneak peak and for announcing the date. ...and a lot of freezing on a DS at other times too, with few indications why. It does appear that the 0.6.3 fixed freezing of the DS when someone logs in is still persisting to some degree. It also looks like there is some freezing going on when an attempted/failed login occurs. Freezing happens a lot on DS servers and since 0.6.3 it seems that there has been a overall decrease in performance, just watching a unmanned boat in the water struggle to move with the motion of waves is one indicator. Since 0.6.3, my DS has been running without a reset. Is this bad? What are the issues that arise as a result of running the same save state of a DS after a patch? Performance issues? One thing that I have noticed, is that after 11 days of the server running, the time needed to login has increased and tends to get stuck at 100% during the final "recalling buildings" prompting a second attempt to login which then just causes more freezing for the others. The freezing did seem to end when I launched the DS, but it seems to be back again. I've not really noticed anything beyond the usual performance issues after a patch. I didn't see anything in the DS Beta Guide v4 about it. Maybe this is common knowledge to reset the server after a patch or just a precaution? Are there any drawbacks using a world originally generated with a previous version of Ylands but used with the current version? Speaking of horses... did they ever get fixed? They are KOS on my DS due to bugs associated with them like the container bug. Just yesterday someone managed to find and tame one and was spamming to mount it, and it was invisible. What about corpse removal? We need a system that enables us to choose between remove corpse and player data, or just remove corpse because I've noticed that when I shut down the server to remove player corpses in the editor, if forces the player to a new character if s/he happens to login in again. This is a problem on my DS because users don't have item drops on death, but they will lose their items if I remove their corpse because they wont get a "respawn" option - so either player data is tied to that corpse, or the game wont trigger a "respawn" option if the corpse has been removed (or both).
  3. Whane The Whip

    What was your first videogame?

    My first Arcade game was space invaders My first hand held video game was football, but I didn't care for it much and I ended up getting as gifts, a hand held space invaders and Merlin. My first console game was Tank for the Atari My first computer game was a text adventure game called the hitch hikers guide to the galaxy. Later on it was Montezuma's Revenge that kept me up late. My friend had the N64, I had the Adam Computer System with built in Coleco console system, it was a console and computer in one. Space Invaders: Football (image is remake - I think): Merlin: Tank: Hitchhikers Guide to the Galaxy: Montezuma's Revenge: Adam Computer System:
  4. When dropping a miners hat on the ground it will sometimes sink showing just a tiny bit of the upper portion of the hat that is too small to interact with. When placed on blocks, it will pass through the blocks to rest on the terrain below it. For example, if you drop it on a roof, it will fall through the roof, objects inside, and the floor. I have not yet been able to find a way to reproduce this effect on the ground, but when placed on blocks like stone panels, roof blocks, logs, etc... it happens consistently.
  5. Whane The Whip

    Share your beautiful pictures!

    STOP: Look at the one screenshot below before scrolling down to the 2nd. Do you see it? I bet you didn't see it. Let's take a second look... You probably see it now. If not, here is one more shot.... Somehow this guy got stuck to my hull, the boat is in motion and that corpse is getting dragged with it. Backstory: This is on my DS. I just brought the server back up after pulling it into the editor to remove dead bodies. I decided to drop my Catamaran in too. One minute after I take the Cat for a spin, some random guy starts popping up behind me trying to board. I pull the sails back to stop so he can get onboard... but now I don't see him, "wonder where he went"... "maybe he got hit by the host unreachable bug". Oh well, I decide to sail around the island, half way around the island I notice him stuck to my hull "oh that's where he went".
  6. Whane The Whip

    Cheaters?

    I'm not discouraged by it. Out of 141 unique visitors to my DS, 5 have been banned, I banned 4, another admin has banned 1. 5/141 isn't that bad imo.
  7. Whane The Whip

    A list of ongoing suggestions & Bugs

    Added new bug: When dropping a miners hat on the ground it will sometimes sink showing just a tiny bit of the upper portion of the hat that is too small to interact with. When placed on blocks, it will pass through the blocks to rest on the terrain below it. Added to MP section: I don't know if this is an editor issue or a DS issue. If I create a trigger in the editor to display a message, it works fine in single player. But when I pull that map into a DS, that message will no longer appear. Other triggers will work, for example: spawn entity. Added new wish: Some new commands for DS admins: /setborder to set a limit on how far players and objects like ships can pass - can help with performance issues. /removeall <item> to quickly remove every type of a discarded (not placed) items, like debri from mining and tree chopping. /removeallhere <item> same as the former but removes all of an item currently loaded within a preset distance from admin. Added editor item: I would love to see a trigger option for "remove entity". Removed MP issue to "Fixed": Limited resources are fine for single player, but in MP, anyone that has not joined a new server early on, will not get clay or cloth unless at the mercy of other players. This is not "fixed" but I removed it from the list because I'm convinced that the Explore map was not designed for MP and this issue can be resolved with a custom world made with the editor.
  8. Whane The Whip

    The Crow's Nest: [Public Server] [US West Coast] [Dedicated]

    The current map for TCN will be wiped when version 0.7 is released. According to BI, this will be towards the beginning of February. I will need at least one full day to generate a new 0.7 world and prep it for publishing as a dedicated server. A few of the improvements planned for TCN2 include: 1. New Temperate biome. This should scale back the weather, no more back to back snow storms followed by a rain storm. 2. Slight changes to the welcome kit that appears in your inventory at start. 3. TCN2 will include random sites of interest (SOI), it could be as simple as a barrel hidden between a bush and rock, or a more enduring puzzle. SOI's will populate over time offering up treasure to players regardless of how late they join, many SOI's will contain non-craftable items. 4. Spawn is improved. It's a little better, but nothing that will rob attention from the builds accomplished by players. The spawn location will be placed near to where I think a community could build near each other, but not so close that new users logging in for the first time will be surrounded by builds or on door steps like it currently is. This should help speed up login times. The island will still be quite large and I'm experimenting with seeds to find something interesting to generate with 0.7.
  9. Whane The Whip

    Bigger world and Admin creator cube

    I think my reply above has lent to the confusion. I have just edited it (the post above yours) and I'll correct myself here so there is less confusion. I believe what you want to do is possible (because I'm doing it). Given that you're renting a server (I am too) then I'm assuming you are running a DS, like I am. Exit Ylands Stop your server Copy the single file game save to your computer and place it into the SaveGames folder Start Ylands Load the Editor and open the game save file that you just saved to the SaveGames folder In the editor, drop a cube next to your character and save FTP your new save to your rented host and overwrite the old save (keep a backup, just in case) Launch your server, enter, and pick up the cube. Note: After you place your cube and save the game, you can optionally load the game as a single player game (hit cancel when it asks if you want to publish) and then pick up the cube... then FTP the game save and launch the server. Just in case you are concerned about someone else getting the jump on that cube. Note 2: I use the same method above to remove the corpses of dead players every couple of days. If you find that the performance of the server seems to be getting worse, then try that, it helps a lot, plus gets rid of all the bodies which is disruptive to building.
  10. Whane The Whip

    Sneak Peek #44

    I'm not 100% sure about this, but I think setting up a creative map and a map with the editor is procedural, this is because you can set things like the island size, count, and height, and then enter a seed from which a randomly generated world is built. In Explore mode though, it seems more like a scenario to me, though I imagine that the islands were individually auto generated for use with the Scenario. With the editor and creative, you can generate up to 5 islands and have one biome, but the Explore map has 16? (I've heard so many different counts, I don't really know) islands I think and it appears to have multiple biomes, but I'm starting to wonder if it's not really just one biome with different island types to give the appearance of other biomes. So if I'm right, and the Explore map is a scenario, then all of those Explore islands are the same for everyone, even though the game is seed based with a procedural generated world, from which the Explore Scenario would have been made.
  11. Whane The Whip

    Breeding

    Yes, from what I understand, if there are two animals of the same type near enough to each other, they will reproduce on their own. I've been thinking about testing the conditions on a DS to see if it could be a solution to players killing off all the animals on an island. In order for it to work though, I would need to be able to protect the mating pair and yet have the offspring spawn outside of their captivity.
  12. Whane The Whip

    Did the grass change?

    I've been doing some tests on what items cause the most lag. I generated an island in the editor, cleared every item, then I would place 5000 items of a type. I decided to revisit grass today because it seemed to be one of the items that caused more lag than others. I was convinced it was because it had motion, it would move with the wind, and it would also move when you ran through it. However, after loading up my "5000 grass" world, it's no longer animated and there is a huge different in the amount of frames that has saved. So, did the grass get changed? [EDIT] In fact no plants are moving now. Are they all static now? I just double checked my settings, dynamic flora is still turned on.
  13. Whane The Whip

    Did the grass change?

    The odd part is that now I'm very aware of any items that are animated. I was running through a field of corn yesterday just to observe the movement.
  14. Whane The Whip

    DEV ANSWER [YLD-8084] Host Unreachable

    This morning I can login to my server again. It seems so random.
  15. Whane The Whip

    DEV ANSWER [YLD-8084] Host Unreachable

    It hard to accept that when the issue is intermittent. I've connected to my DS daily for the last 9 days, tonight I'm experiencing the error of this topic. I can see that others are logged in. I was logged in just an hour ago, suddenly I'm met with this message. My AV and my Firewall has not changed, and my ISP is the same. So, why now? If this had been an issue since the beginning then it would be easier to accept an error in my setup, but that is not the case. On the steam forum this was posted: > "Steam networking will be able to establish connection without issues, but sometimes firewall or specific configuration of network environment of the client or server may affect it." Again, this can be the issue for some, but this cannot be the reason for all because some of us have lots of Steam games. I do not experience this issue with any other game, including other early access games. So again it's hard for me to accept that it's a steam issue, when I'm only experiencing this with Ylands. Just to be sure, I just now logged into two other Early access games, no problem at all. If there was ever a time prior to Ylands that I saw "host unreachable" for any Steam game I own, I don't recall it. And again, nothing has changed on my system, my firewall and configuration is the same all week, and tonight I'm getting this error. Not to be argumentative, but those two statements in bold seem to conflict, that tells me that at the very least, it might be too early to entertain absolutes with regard to any issues, especially during early access. [EDIT] I can join other servers, not mine. I can join other servers that use the same host that I'm using, yet I'm still getting the error for mine, even though I could join it earlier today (and all week). It seems there is an issue with some game sessions, and not others... that would bring the issue back to the Ylands.
  16. Whane The Whip

    Workshop submition

    @Silwercastle In light of the explanation provided by Ane, you should still be able to share your save file with the community, even if it's not compatible to share on the workshop site. The Community Creations forum might be the best alternative.
  17. Whane The Whip

    Did the grass change?

    The plants and trees are animated again. Not sure what happened there. Since the motion stopped on both my server and my test world, I assumed it had been disabled. In hindsight I'm now wondering if they don't move at all if there is no wind, I always thought there was at least a little wind though. But this would mean that there was no wind on two different game saves... at the same time.
  18. Whane The Whip

    Workshop submition

    And you checked the "share" folder for the .ycp right? Not the "SaveGames" folder...?
  19. Whane The Whip

    Sneak Peek #44

    What about the protective barrier (orb)? I'd like to be able to place it in player inventory through roles for my editor generated DS game. The best way to create a world for DS is through the editor, but it does not have an orb, or a broken orb.
  20. Whane The Whip

    Workshop submition

    Do you mean when you save your game in the editor using the "pack for sharing" option? All this does is prepare a save file for sharing through Ylands.net. You still have to go to Ylands.net and upload the file. Or am I misunderstanding your question? Keep in mind the file formats: <name-of-game>.ylandsgame = saved game <name-of-game>.yland = saved scenario <name-of-game>.ycp = packed for sharing So you will have several folders in your Ylands folder, each one for these types of files: So the file that gets uploaded to the workshop is a .ycp file and as far as I know, you should not archive it into a .zip etc... My game saves are usually 20mb or less but I think shared games (as in the .ycp) are smaller, probably compressed, I'm guessing that ycp stands for ylands compressed pack. You said yours was too large?
  21. Whane The Whip

    What's your favorite game so far, and why?

    If I had to pick just one, I suppose it would be Asheron's Call. It was an MMO, in fact one of the first 3 graphical MMO's that shared the limelight with UO and EQ BackInTheDay™ (though Meridian was first I believe). The world of AC (called Dereth) was huge (500 square miles) and seamless (no loading zones) which was a big deal. Today lots of games claim to have large worlds but in fact can be traversed on foot in 15 minutes. AC was also the first game I played that had housing, though it didn't come until an update. AC is def old school but the funny part is that it did lots of things that developers these days claim is too hard or too intensive for servers, and they did this back in 1999. AC shut down one year ago this month and I played it off and on for years. Many subsequent MMO's have been influenced to some degree by AC. AC is the standard by which I judge all MMO's, and most of them fall short which is sad because one might think, nearly 20 years later, that MMO's would be better.
  22. Whane The Whip

    Can I Remove A Dead Body?

    It just so happens I found a way last night. The world map I'm using on my DS was generated in the pre 0.63 update and this might have something to do with it, perhaps it is not 100% compatible because when I pull the DS save into my games save folder for editing, it does not appear in my list of game saves within the editor. However (and for anyone else that has this problem). If you first launch the DS in single player or as a game hosted MP game instead of DS, then play for a couple of minutes, then exit and save... THEN it will appear as a game save in the editor and dead bodies can be removed. Note that game logics wont appear within the map and access to logics is locked out, but previous game logics such as spawn point and role will remain tied to the save state. This is the process I have to go through when renting a host, this may be different if you are hosting your DS on your own PC. That said, this isn't exactly convienant. I would still like to see corpse despawn on their own within x number of minutes, or be subject by removal with an annihilator. It would be nice if a shove worked too so that others on the server, could just use a shovel on a body to get rid of it.
  23. Whane The Whip

    Can I Remove A Dead Body?

    I could use a friend then because I have a ton of dead bodies on my DS.
  24. Whane The Whip

    Workshop submition

    Yes, you will see an option under the save menu iir. [EDIT] Unless you're sharing a composition, and then I believe you just click (or right click) the composition for the option. I can't login to double check atm.
  25. Whane The Whip

    Can I Remove A Dead Body?

    The editor still works (I think) but only if you are hosting MP through the game (or you can ask whoever is hosting). If you are using a DS, then you can no longer open the save game in the editor as of version 0.63.
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