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Whane The Whip

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Posts posted by Whane The Whip


  1. 49 minutes ago, FreeProgrammer said:

    You can break the ship under a protective barrier ... Is it a mistake? (Barrier and ship belong to another player)

    Unless they fixed it, the ship is not protected by the barrier. The barrier will however let you use fast deconstruct when using a hammer, so if you placed blocks on your ship, then pull your ship within the PB boundary, at least that will work... or at least it did in 0.63, have not yet tested with 0.7. Also it's very easy to steal a ship by just breaking the helm and putting your own on it. On MP this is an issue because many players will spend more time and effort on a ship than they will on a base that is protected by a PB. I am very happy though that PB's disallow terrain grief though, this is a big jump in the right direction and that means that a ship parked within a PB border can't be griefed (turned upside down etc) by griefing the terrain... now if we can only protect ships.


  2. 9 hours ago, Houp said:

    placing game logic objects into save games was never supported. Unfortunately it was possible to place them semi-broken with compositions. You should not be able to create or manipulate with game logic in existing game.

    Now we do not plan to add this feature any soon.

    Thanks for clarifying that, I've been curious myself if this would be a future feature or not. I've been working with triggers and paranoid about getting them all right before I launch my 0.7 DS because I know any error with a trigger will mean a wipe when I go back to fix it. Also, thanks for adding the warning in the editor when generating a new world over a current save. In fact there are quite a few improvements and fixes that I've been looking forward to, except for one (pb in the editor) but it's a very good update and I see that I'm going to need to edit my list of issues and wishlist.

    I am curious if anyone else is experiencing a much longer load up time for Ylands... I get a black screen for a very long time before the Ylands menu pops up. I don't see it as a bug, just curious if anyone else is getting that or not.


  3. 11 hours ago, steam-76561198017651694 said:

    So I rented a server from citadel, and after 10 minutes it froze/crash and had to be restarted.  We lost all progress. Is this a known issue ?

    The problem with an early development game and untested/unknown host is that it can be difficult to determine if the issue is the DS or the host. For this reason I recommend always having a local DS for testing purposes too. I.E. if your local host using the same game save file as your rented also crashes, then you may have found a DS bug. If the problem is with your host, then you will have to hammer that out with them.


  4. I love it. And I'm a fan of raised platforms in water too. One day I'd like to do an entire fishing village along a coastline, something similar to what you hinted at in your last image, though imo I think the larger buildings would be further back away from the shore so that the view from the water would show the smaller buildings in the foreground. 

    [EDIT] Like the boat corrales too.

     


  5. The issue with land sharks has been greatly improved. In the past it was so bad that the number of land sharks would pollute and lag the island. But they still manage to get ashore from time to time. What I find interesting in your case is that you've found a sign that the world may be treating the land as ocean, given that fauna.


  6. @handofthesly Nice work. That must have been tedious to determine. If I could give you more than one upvote I would. The fact that the PB is off center is a bit annoying. But I know of at least one additional off center item, the helm control when placed in grid format.


  7. 2 hours ago, Kage-e8038c9be6912346 said:

    I have been trying everything to figure out how you managed to attach the Medieval Window to the boat like that, could you please explain how you achieved this?

    The first rendering of that boat was in survival mode: For that I parked the boat along side one of the natural xy lines so that it was perfectly lined up with a set of blocks I had placed on the shoreline. From there I went into first person view to place the windows on the side of the boat using the slight corners of the boat where the curves meet as a marker so that I could be sure to have both sides as even as possible. I also made sure to have the windows going into the boat just slightly. For the opposite side, I literally drove the boat out and then backed it in to the same spot (because my blocks were only on one side) with the same alignment. In survival mode this can still come out quite nice but the real tricky part is clicking to place at the magic moment between the ups and downs of the boat as the waves come in... obviously clear weather is needed.

    For the Waterworld Scenario I used the editor and it was much easier. With the editor I was able to use grid placement so everything was much more perfect looking than in survival. However I will add that when saving it as a composition I had to save it twice due to that weird color bug that happens when placing compositions. The fix was to correct the color after placement then save another copy of the composition.

    The lantern on the stick in the editor can be a bit precarious too if that is getting included in your version, in that case I found that it was actually easier to place that lantern on the stick in the game. In the editor the problem seems to be when changing the tilt of the stick... I wanted it to tilt higher so that the lantern was raised up a bit more but for whatever reason, the lantern did not want to attach to the stick when doing that so I ended up with a slightly flat placement of the stick and therefore lower position for the lantern than what I wanted.

    I'll add one more thing. If you are planning to fly colors attached to the mast, you will find that it wont work as-is because the mast does not register as a solid object. To fix this, you can place sticks inside the mast reaching up to the top and then attach a flag to that top stick. As a side note, this makes the mast appear to be solid and there may be a way to use this to hook it to a ship to pull it in transit, though I have not yet experimented with this.

    That boat, as simple as it looks, took a surprising amount of time to build lol, both in the editor and in survival mode. But I've always been a slower builder in games like this anyway.

    • Like 1

  8. 17 hours ago, handofthesly said:

    I thought it was wrong when I kept seeing this 30x30 size being posted around the place. From my measurements, the actual size is 82x82x82 blocks (as in the smallest block size we have currently). I've also found that the PB generator is not truly in the centre of the entire protected area and that there is more protected area above the generator than below it (55 blocks above and 27 blocks below). Strangely enough it is also not quite horizontally centralised either, there is 42 blocks going left of the PB and 39 going right (not including the block it is placed on).

    Thanks for that. I was fairly certain that 30x30 was off too as I had counted 83 (with the smallest block) in the past but I was planning to do a recount first. I still have not done the recount but on my first (about a month back) I counted 83 with 41 on each side of the PB block.


  9. I'm often surprised at the general approach towards a MP game. It seems that a fair % of people only think to use it to grief other players 100% of the time with most players being neutral and waiting to see how others act. On other occasions, someone approaches MP with the idea of helping other people, that is the rarest approach. It's an interesting mindset because IRL I often hear people say "if I had the power to help everyone in the world I would"... a MP game like Ylands is an opportunity to do just that, but for some reason "helping" suddenly gets changed to "how many people can I screw over".

    This sounds care-bear, I know. But I do like PvP games a lot, primarily in MMO's with warfare being the objective, but even there one can be supportive of guild-mates.


  10. I don't know if unresponsive animals are on the official list or not, which seems a bit short IMO. But I can say that all types of animal glitching has been discussed, including unresponsive animals. I see unresponsive animals both in SP and MP but I have noticed that a restart tends to fix the issue on a DS.

    3 hours ago, ComR said:

    Why devs are not reading this forum? I understand they have more imprtant things to do, but it's a bit dissapointed, when I'm playing mostly to write my report and then no one even read it... I think there is someone who reads posts?

    While I can't speak for the Ylands team, I think in many cases, there are a few lurking devs that collect information about bugs that are posted here and then relay that back to the Yteam. While there are two that seem more outspoken than others, on occasion I see other staff member post too, though it is rare. Here was a recent rare sighting. I'm not saying this to impress you, but to impress upon you that your issue will eventually get noticed, especially if others are posting about the same issue too, just keep pressing. In short, the squeaky wheel gets the oil, keep squeaking.  :)

    Also, you will find a number of issues getting addressed in the Dev Diary.

     

     

    • Upvote 1

  11. Just now, bb cakes said:

    I was attempting to build a zoo. I put a brown bear in a fenced in enclosure.  He stayed for a while.  Then I made a kennel for arctic wolves, it was completely enclosed. They would not stay in.  As soon as the wolves were on the lot, the bear went AWOL.  I don't know if they escaped or despawned. 

    Those bears are tricksters. Have you learned that if you leave fish on the ground, that bears and boars both will eat them? I learned this by accident in creative when I was working on a fish rack, turned around after hearing an odd sound, to see a bear eating the fish. They will eat both raw and cooked.

    • Upvote 1

  12. 1 hour ago, bb cakes said:

    I built a pen on my lot (MP) and asked the administrator to put in a couple of goats. It was very cute.

    I put a fence around my house and then spawned a bear inside. But some people would kill them from outside the fence. I'm thinking about building a zoo when 0.7 is out.

    [EDIT] Bears make great alarms though. They wont give me a second thought with the cube, but when I was nearby, if I heard him growl, then I knew another player was nearby too.

    • Upvote 1

  13. As a side note. When I stand with those avatars behind me and looking away from them, I get 60 fps (I have my fps capped at 60). When I turn to face towards the avatars, my frames drop to 23-25, when I stand in the middle of the avatars, my frames drop to 15-16. This is why I find it critical to be able to remove corpses (without deleting player data) and this is why I use the editor to both delete and move players that are near spawn, deleting players still in underwear and moving others. Even having a graveyard can be bad for anyone that happens upon it and gets hit by frame lag.


  14. 27 minutes ago, Araliya said:

    Me neither. The artist is Georges Seurat, and it's his most famous one, I think, so I just remember that.

    Like, I looked the thing up 2 hours ago find that image, and I STILL can't remember the name. Sunday at the Something Place with the Frenchword People in the ... Park? That's pretty close, I'm sure of it!

    Sunday Afternoon On The Island Of La Grande Jatte sometimes shortened to A Sunday on La Grande Jatte

    [EDIT] an island?! :o

    • Thanks 1
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