Jump to content

Baz Foobar

Registered User
  • Content Count

    276
  • Joined

  • Last visited

Everything posted by Baz Foobar

  1. Baz Foobar

    Sneak Peek #50

    Sounds cool - I hope we'll be able to compose these blueprints and reintroduce them into other maps. I have several regular players on the DS I host that would love to bring over their creations whenever we wipe the map. Compositions of large structures don't always work (you end up missing portions of it) but perhaps this would work better, and it would still require them to work for it by collecting more resources to build it again. Also, I asked this on the DS feedback forum but it didn't get any traction: Any update on when we might see the 8-player limit cap raised? Last bit of communication I was able to find on this topic mentioned "early 2018" as when this would be explored. Any movement in that area? Any thoughts on what kind of resource utilization we're looking at per user in terms of CPU, RAM, and Bandwidth on the server?
  2. Baz Foobar

    Do mutated Animals respawn?

    This hasn't been documented anywhere that I've been able to see. There are caps - we've had animals enclosed in a fenced in area the size of a barrier and once they got to 5 or so (horses) they didn't spawn any more. Not sure if it's specific to species, but it was definitely within that area as other animals continued to spawn elsewhere on the island. If you kill all the animals of one type then yes, they will never respawn again until you re-introduce them to the area. The islands on the dedicated server I host eventually all become peaceful unless I keep adding more via the editor (which isn't something I want to get used to doing as I know Bohemia's intention is to eventually remove the ability to add anything via the editor to an active Explore game once this leaves early access. I know that a lot of things that happen overnight weren't working when you forced it via sleeping, but I think that's been addressed. We'd have to test to see whether that applies to animal spawning or not. Also - wasn't asked, but since we're on the topic - I've determined that animals eventually make their way below the ground. Not sure what causes it, but they keep getting progressively lower until they fall through certain spots and end up in the caverns below (if they exist) and then eventually fall through the world and end up floating at various levels below the world. If enough remain above, they''ll keep respawning. If not, you'll eventually run out of animals on the islands.
  3. For what it's worth, here's the DS log that shows the error spam, similar to the first DS log I sent for this issue. old_1_log_clean.txt
  4. Looks like our server has this problem again. Any update on this? This is literally game-breaking. I should clarify that this isn't just players getting stuck at log in - this is literally locking up the entire dedicated server and preventing anyone from doing anything until it is restarted, only to go back into this state if the player attempts to log in again which repeats the whole issue.
  5. Baz Foobar

    Max number of islands.

    To confirm, this is exactly the method I've employed to determine that 12 is the effective cap. I have never seen more than 12 islands in that list.
  6. Would love to be have all of this and the ability to copy/paste terrain. Also, large-scale terraformer functionality that would allow us to find a spot out at sea, and raise the terrain to create a new island above water, or to quickly terraform mountains out of the existing terrain, or dig out rivers/lakes without all the weirdness of water's behavior today. Extra points if we can add a water source and have it flow down (waterfalls anyone?)
  7. Baz Foobar

    ship hull improvements an easy fix/addition?

    would love it if there were basic "raft" type platforms of various sizes, and the various sizes that we could then mount these pre-made shapes/cabins/parts on to. Alternatively, just build right around the raft platform to shape the boat into exactly what you want. Could be as simple as a large raft with 6 masts on it, or a small raft that only takes an oar. This would also give us the flexibility to have a single-engine personal craft (think existing boat with a single engine instead of the small sail). For this to truly work, we'd need a dry-dock type of setup so we can build below the raft and have a proper custom hull. Anyway, food for thought.
  8. Baz Foobar

    trees falling through the ground

    Interesting... not sure that explains the trees falling after getting chopped down thoug. Also, did the trees/boar fall into the void space or did they just keep dropping into the world?
  9. Anyone have any tricks on how to keep mutated beasts around? With their Ylandium Dust drops, they are always a scarce resource. Sure, we can keep repopulating the caves but I'd rather let things happen naturally as I don't really want to have too much of a hand in manipulating resources in the world beyond replenishing stuff at the starter island for new players. I tried placing some mutated beasts in the caverns but above the space so that they were in the world standing on the ceilings of the caverns. This worked temporarily but then they eventually fell through and didn't last long after that. Yes, I know - shame on the world inhabitants for not keeping their hunting in check, but it's not always feasible to keep track of it, they may need to defend themselves in a situation they can't get out of, and not everyone on a server will necessarily care about the environment. I might try placing them in some unbreakable structure in various parts of the cave to see if they can spawn new ones outside of the structure, but I don't know if that'll be any different than above. Yeah, custom logic can do things for this, but this is an existing explore map - can't bring logic in now.
  10. Baz Foobar

    Endangered Species Protection

    You could, but that would be evil
  11. Baz Foobar

    Endangered Species Protection

    Yeah, I've seen your crazy logics and am convinced anything is possible with them I'll give the indestructible structure a go and see what happens. In the meantime, as a backup plan, I'll start designing a new map with logics from the get go so that we have a solution in place when it comes time to start over again with a wipe.
  12. Ouch, hopefully it gets resolved for that server then. We've since walked away from that map that had the problem, so it's really not something we need anymore, but I wanted to confirm that this issue was fixed just in case it ever happened again (which apparently is the case on the server you play on). I still have the original map though, so I can spin it back up again and test things out if the devs addressed it, but as I mentioned - nobody has reached out to me regarding this issue which I considered game-breaking. Fortunately, this wasn't a widespread issue with servers being shutdown constantly.
  13. I see this was marked resolved - how was it resolved? Nobody ever contacted me regarding the resolution of this. Was it fixed in 0.8 or something? If so, should I now be able to use that original map under 0.8?
  14. Baz Foobar

    Character gone

    Nope, the map, key chain, and barrier generator stay on the character. All is not lost though - since you can access the save file from the editor, simply look at the properties of the keys on the key chain and make note of the cylinder ID. Now create a new set of keys and edit them to match the same cylinder ID's. Place those keys somewhere near your new character and delete your old character. The new keys will unlock the same locks that the original ones did. As for the barrier, you'll need to start a new game, have your new character drop their broken generator, then open that in the editor and select the generator to be saved as a new composition. Open your original save file and drop the new broken barrier generator for your new character to pick up. As for the map, not much you can do with that I'm afraid.
  15. Baz Foobar

    [Suggestion] Generate random structures on world grid

    You can go in the editor and select the whole structure and snap it to the world grid. It’s a manual step but it works.
  16. So it's fixed with the patch today?
  17. Does this still happen after today's patch? I believe this was related to the time stopping bug which was fixed today.
  18. It definitely had benefits, but not without disadvantages - it not only broke the clock, but it prevented timely healing as well.
  19. Thanks Ane! We've been avoiding sleep because of this, we've been walking around like zombies due to sleep deprivation
  20. Restarted the DS and things appear to be back to normal, but will be watching it closely to see if it starts acting up again.
  21. Server logs attached. log.txt log_clean.txt
  22. Baz Foobar

    How to get a new map on a dedicated server

    Delete or move your current save file. Edit the dsconfig.json file and set the SessionDataType value to BuiltIn, and the SessionData value to Explore. Launch the server. It should create a new save file in the current working directory with a name of SessionSave.ylandsgame - you're good to go. Optionally, change the SessionDataType back to YlandFile and the SessionData back to SessionSave.ylandsgame. This way it doesn't generate a new map if you move that save file out of that directory, or keep it set to BuiltIn/Explore - as long as the save file is there, it won't create a new one.
  23. I've been moving corpses to a graveyard close to spawn just to keep the landscape clean and to give the players a chance to come back in without losing their barrier/map/keys if they choose to do so within a set number of days. If they don't come back after that, I delete them. If this process could somehow be automated or at least triggered in-game instead of in-editor, that would be a decent compromise.
  24. Baz Foobar

    Max number of islands.

    I've read 15 but I've never seen more than 12.
  25. Only thing I can think of is that they wanted to add additional risk to logging out in an exposed area. You may be attacked by the animals or other players if you don't log out within a protected structure.
×