Jump to content

Baz Foobar

Registered User
  • Content Count

    276
  • Joined

  • Last visited

Posts posted by Baz Foobar


  1. 17 hours ago, kimbuck said:

    Unfortunately,  after about  10  days,  a map  can become unstable and   lagged,  and everyone will need to  restart over...

    Glad to see you guys are still at it!  Not so glad to see that asshats are still asshats and server maps still become unstable over time... I had hoped that problem would have been addressed by now.

    I'll have to log in one of these days and pay a visit!

    • Haha 1
    • Upvote 1

  2. Probably best to have the admin of the server add him to the ban list.  I don't think BI takes disciplinary actions on dedicated servers run by players (private or public).

     

    Now BI-hosted servers on the other hand, that's a different story.  Has anyone seen this guy causing trouble on any of those?


  3. 4 hours ago, jeunekeum54 said:

    ok i tried to erase and rewrite but impossible :(

    You can re-write it from the Editor, but not in-game.  If it's in your barrier, you should be able to deconstruct it and just start over though, if I'm not mistaken.


  4. I recommend you read up on how to get dedicated servers up and running on the Dedicated Server Feedback forum (ask Ane for access if you don't already have it).

     

    In a nutshell, there's a configuration file called DsConfig.json that has a SessionData parameter that needs to be changed from Creative to Explore.


  5. Griefing will always happen in multiuser environments even with agreed upon terms. My server had two signs you couldn’t ignore at spawn and a message spammed server wide every 5 minutes. We still had asshats and it was only controlled by actively monitoring the game and backups to see who’s doing nefarious things, banning the Bohemia ID and then sharing that ID with the other admins I trusted to reciprocate on similar terms.

    In open sandbox construction games especially, there is too much opportunity for someone to do something that is “acceptable” by the game engine rules but “harassing” by social norms. Like building a pile of dirt around and under someone’s ship that is out on the open sea. Sure, we could probably implement protection barriers for ships, but the pile of dirt would just go around the whole barrier.

    The easiest solution for that is restore from the most recent backup before the griefing event and hope you don’t lose too much work. 


  6. I believe I said this elsewhere, but there's really no point in trying to do anything other than Bohemia providing functionality that prevents players from harming others on servers configured by their admins as PVE.  Anything else relies on people to abide, and we all know how well that works.

    The good news is that this is supposed to be in the next update 0.9 - and hopefully that's coming out next week.


  7. Official servers are wiped with each update.

    Private dedicated servers get wiped at the discretion of their administrators.  That said, new functionality may only be available on a newly generated map, so even though a dedicated private server is upgraded to the latest patch, new functionality may only be available if that server starts a new map.  Some things that went through this are the new hair styles, for example.

    As a matter of sustainability, most dedicated servers are wiped more frequently than the refresh cycle anyway.  The longest I've been able to keep a server up and running on the same map before wiping was probably between .6 and .7.  With enough activity on your server, you will eventually hit a game-breaking event that locks up the entire server and clients.  No amount of editor cleanup can fix it, and you're forced to wipe clean.  Sure, you can go back to an earlier backup (I was backing up every 5 minutes), but it only buys you a bit of time before it happens again.

    I'll be back with my dedicated server once the sustainability improves to the point that I don't have to constantly nurture it.  Hoping .9 is that pivot point, but if not, I have patience.


  8. Interesting.  It looks like the DS .9 update pushed out, but the client is still at the old .8 release, so the dedicated servers that updated today won't be visible or reachable from the current clients out there.

     

    @Ane was this intended or did the DS push out too soon?


  9. Unfortunately, you can't have the second type with no PVP until Bohemia implements that restriction to be enforced out of the box.

    Once you implement the custom roles with no death penalty (to dissuade PVPers (although as stlnegril9 points out, griefers will be griefers), you're forced to go with one biome, no natural caves, and no barriers... 

    Red, I applaud you for trying to come up with some interim options, but I think the best path is really to wait until Boehmia implements this from their end.

    • Like 1

  10. Hey guys, do you see any recurring errors in the Ylands Server Logs?  An empty server (no players doing stuff all day long) usually stays steady as far as memory usage is concerned in my experience.

     

    Some things to check - do you have animals overpopulating?  Not just on islands, but underneath them as well?  I've found that regularly culling the wild life above and below ground helps to reduce lag.  See if you have any vehicles stuck on things - docks, shallow water levels, other vehicles, sharks, animals, etc.  Object collision on boats or cars can really create some chaos on a server.  Move them apart if so.

    Finally, the devs have fixed some of the problems, but I've still seen issues occur with propeller packs, canons, and boats in general.  If your server hasn't been populated too much, you might want to try a test on a backup and remove all of these objects and see if it runs any better.  Not ideal, but it might explain the culprit if nothing else.

    As a total last resort - wipe and start with a new map.  Sometimes a map just goes corrupt and there's no saving it.  It only gets worse over time.


  11. Generally, a shovel has more of a defined "scoop" to it so you can use it to move loose material from one place to another (snow, gravel, sand, etc).  These can be pointed, rectangular, square, you name it - so long as it has the raised sides or scoop to keep the material in it.  A spade has a sharp flat edge normally to assist in breaking ground and digging.

    To that end, you may both be correct.


  12. Is this for Singer Player, Player-hosted Multiplayer, or Dedicated Server Multiplayer?

    If it's Single Player, I would check to see if any other applications are running that are competing for CPU and Memory resources. If it's Multiplayer, I'd try another host or server to see if it happens there as well.  If it happens for any of them, then it sounds like it could be an Internet problem - either something else is eating up your Internet bandwidth or there's a problem in between you and the host.  If it only happens to a specific host, then the problem is on their side.

    If the problem is happening for any mode, and your CPU and Memory resources are fine, I'd check to see if anything is overheating (CPU or GPU).  Modern day processors throttle themselves if they start to overheat so as to prevent catastrophic failure.  This overheating can be caused by a build up of dust on heat syncs and fans/vents, mechanical failure where fans no longer spin, insufficient coolant for liquid-cooled systems, etc.

    TL;DR: it could be a lot of factors, we'll need more details to troubleshoot, but the above should be a good start.

    • Upvote 1
×