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FallujahMedic -FM-

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Posts posted by FallujahMedic -FM-


  1. Quasi-related (ish), my ship got stuck upon arrival to an MP Yland. When I say stuck, I mean no forward/backward movement and an inability to turn. As with others, my ship had all of my rare stuff on board. I was able to get it unstuck by putting it into construction mode and building a sail. This allowed my ship to move (engines would still not work) and I immediately turned around and left that Yland. Note, I did see a small warning over the Yland Icon that stated something to the effect of !Risky base... It was very odd. 


  2. Yeah, I once mentioned (this goes back a few years) composite wood. It was a solution to the overabundance of sticks, sap, and bark once the player reaches a certain point. I mean, at some point you end up with massive amounts of each. Imagine being able to build with plywood or MDF? :)

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  3. A mass pickup feature would definitely be welcomed. It is probably the biggest struggle that myself and my children face (repeatedly clicking). 

    Regarding the mystery Islands, it would be great if they could be made Multiplayer (by the players that found them, via a toggle maybe). As it currently stands, there isn't a good balance between singleplayer and multiplayer (in Exploration). Whilst I'm only addressing the mystery islands at the moment, the same could be applied to "home" safe islands.  


  4. 19 hours ago, RedEagle_P1. said:

    I want to make an amazing survival server that fixes a lot of common issues people have. 

    What is one feature you would love to see in a custom-survival map. 

     

    Ideas: 

    1) Sleep using command. //sleep forces all to sleep until morning. 

    2) Auto-trash clean up

    3) Unbreakable spawn 
    4) Starter kit
    5) Troll traps that lock up thieves
    6) Abandoned AFK people moved out 

    ?1) Great idea, but can't this be abused to make plants like Sisal Agave to grow?
    ?2) 100%,  but must be limited to items dropped by a player, also I'd add that it should be limited in scope, what if a player wants to make items for other users? Are these items then considered "trash"? For things like resin and bark, I would wholly agree though. 
    ?4)  I found this very useful, especially the seed packet box, maybe add an herb bag?
    ?6) I work so don't have a lot of time per week to spend playing, but I am typically on at least once per week. Any abandoned/AFK kicking should be subject to a reasonable time limit. 

    18 hours ago, kimbuck said:

    return of the  /who  command to see   whose  lurking...

    markers to indicate on spawn  whose base is on what island ...  

    starter kit to include a one off key to a  chest containing  dinghy construction materials so a   new arrival  can  craft a  dinghy  and explore.... if they opt  not to use the  "uber" chairs

    admins to have  access to  day/night  controls ...such as the "gun"  ( that was cool!)...

    maybe additional  npc's  with  stuff to help new  starters  establish.

    will probably  think of  more when   brain gets   revived  with  some morning  coffee..   :)

     

     

    ?I support the dinghy and key idea.

    16 hours ago, WijkagentAdrie said:

    Slowly respawning plants/seeds/ore, to keep maps playable over a long time, also makes it impossible for people to have a "monopoly" over certain resources,

    Proper admin features, to prevent griefing etc, and where done, revert the damage,

    Multiple barriers possible, and a way for barriers to decay/despawn with some tax system. This removes dead bases and random crap on spawn island,

    Tools to make items you placed unpickable, and revert this process,

    The options to set up a trader, and some form of "market search".

    ??Respawning plants/seeds/ore is probably tops on my wishlist! Also, some ores are under-represented (salt peter, sulphur, coal)

    Multiple barriers/despawn would be great if possible, but let me clarify why. I like to build things and would love to "move out" once I've built what I wanted (opening it up for someone else to move in), but as the protective barrier is currently configured, it can be turned off, but not moved. 


  5. As a veteran consumer of all thing Bohemia (OFP, Arma 1, 2 and 3, ToM) I look forward to this new title. I purchased it shortly after receiving Pettka's tweet.  I wish the devs all the best and want to say congratulations on your latest release. 

    -FM-

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