Jump to content

AquaKill61

Registered User
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

1 Neutral

About AquaKill61

  • Rank
    Newbie
  1. AquaKill61

    UNDER REVIEW [YLD-13465] Unable to login

    For me, the problem is solved it came from my FireWall. Thank you for your help.
  2. AquaKill61

    UNDER REVIEW [YLD-13465] Unable to login

    The problem is complicated to solve?
  3. AquaKill61

    UNDER REVIEW [YLD-13465] Unable to login

    output_log.txt output_log_clean.txt Here you are =)
  4. AquaKill61

    UNDER REVIEW [YLD-13465] Unable to login

    After doing the last game update I still have the same problem. You have any solution ?
  5. AquaKill61

    UNDER REVIEW [YLD-13465] Unable to login

    Sorry i'm french =) But you have a solution ?
  6. AquaKill61

    UNDER REVIEW [YLD-13465] Unable to login

    I have the problem too. Output_log : Initialize engine version: 2018.2.14f1 (3262fb3b0716) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d) Vendor: VRAM: 4021 MB Driver: 24.21.13.9924 Begin MonoManager ReloadAssembly - Completed reload, in 0.304 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.073437 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 0.493538 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5417. Total: 2.950566 ms (FindLiveObjects: 1.015385 ms CreateObjectMapping: 0.261743 ms MarkObjects: 1.630360 ms DeleteObjects: 0.042256 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) DX11: Texture index out of range (Filename: Line: 1190) UnloadTime: 3.622977 ms (Filename: Line: -1) Unloading 1097 unused Assets to reduce memory usage. Loaded Objects now: 42603. Total: 36.073875 ms (FindLiveObjects: 2.856207 ms CreateObjectMapping: 1.894155 ms MarkObjects: 30.633871 ms DeleteObjects: 0.688821 ms) Setting up 2 worker threads for Enlighten. Thread -> id: 2ffc -> priority: 1 Thread -> id: 1d58 -> priority: 1 (Filename: Line: -1) (Filename: Line: -1) Output_log_clean : YlandsLog { "LaunchUtc" = "25/11/18 15:08:59(1)", "LogVersion" = 1 } [IN] [25/11 15:08:59.24] Ylands Version: 0.11.0.60641 0_11 prod full '0.11 Full + DS-U 32' [IN] [25/11 15:08:59.24] System spec: os=Windows 10 (10.0.0) 64bit cpu=Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz mem=8077 gpu=NVIDIA GeForce GTX 1050 gpuVendor=NVIDIA gpuMem=4021 [IN] [25/11 15:08:59.26] loading D:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\StreamingAssets\Packages\a5 [IN] [25/11 15:08:59.26] done: 2ms [IN] [25/11 15:08:59.26] loading D:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\StreamingAssets\Packages\a4 [IN] [25/11 15:08:59.26] done: 3ms [IN] [25/11 15:08:59.26] loading D:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\StreamingAssets\Packages\a3 [IN] [25/11 15:08:59.27] done: 8ms [IN] [25/11 15:08:59.27] loading D:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\StreamingAssets\Packages\a2 [IN] [25/11 15:08:59.43] done: 167ms [IN] [25/11 15:08:59.43] loading D:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\StreamingAssets\Packages\a1 [IN] [25/11 15:08:59.44] done: 176ms [IN] [25/11 15:08:59.55] command line arguments: "D:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands.exe" -logFile ./Ylands_Data/output_log.txt [IN] [25/11 15:08:59.77] inited lm config [IN] [25/11 15:09:01.92] Logging On [IN] [25/11 15:09:01.92] Logged On 76561198269339568 (universe=k_EUniversePublic type=k_EAccountTypeIndividual accid=309073840 inst=1) [IN] [25/11 15:09:01.93] Requesting session ticket [IN] [25/11 15:09:02.26] Request #0: POST https://api.bistudio.com/user/api/v1.0/steam/token 1436B ... [ER] [25/11 15:09:02.30] Response #0: HTTP Error while processing OAuth/Login: Cannot connect to destination host +t CoreServices.CoreServicesManager.LogError (Int32, String, Object[]) CoreServices.AbstractPendingRequest.DoParseResponse (Any&) CoreServices.AbstractPendingRequest.ParseResponse (Any&) CoreServices.PendingRequest`1[CoreServices.Model.Oauth.PublisherTokenAuthResponse].TryFinish () CoreServices.AbstractPendingRequest.Update () CoreServices.CoreServicesManager+<UpdateCoro>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr) [IN] [25/11 15:09:03.29] canQuit: True [IN] [25/11 15:09:03.31] Quitting --UnityLog-- Initialize engine version: 2018.2.14f1 (3262fb3b0716) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d) Vendor: VRAM: 4021 MB Driver: 24.21.13.9924 Begin MonoManager ReloadAssembly - Completed reload, in 0.304 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.073437 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 0.493538 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5417. Total: 2.950566 ms (FindLiveObjects: 1.015385 ms CreateObjectMapping: 0.261743 ms MarkObjects: 1.630360 ms DeleteObjects: 0.042256 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) DX11: Texture index out of range (Filename: Line: 1190)
×