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Everything posted by John - NEXFER
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Cant join server, stopped at loading screen.
John - NEXFER replied to Niklas Nilsson's question in Bugs & Technical Issues
Sorry shall we merge for the devs? -
UNDER REVIEW [YLD-8021] 100% unlimited loading
John - NEXFER replied to ljh1412's question in Bugs & Technical Issues
Hi there, This seems to be an increasing issue right now and I can't really offer any solution to it sadly A work-around if you are desperate could be to load the game in the editor, and delete the characters that are affected, while you are in the editor, you could spawn in some of the things that character might lose in the process, perhaps even a shiny new ship to get you back to where you were. Failing that, a new save game - not a solution at all! There is some bug whereby characters will become unable to load in, a new character should have no issue. Sorry I can't be of further assistance, I believe they are working hard on multiplayer fixes at the moment. -
Game not launching / black screen
John - NEXFER replied to B0atsMcG0ats's question in Bugs & Technical Issues
Have you tried to uninstall / reinstall at all? Have you installed the pre-Steam client on this machine as well at all? If you haven't tried uninstall /reinstall, you should try uninstall it on Steam, if you have both clients installed, could try and check in control panel - uninstall a program and get rid of the non-Steam version. Your system seems fine and capable, seems like something going wrong with the files.- 6 replies
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- black screen
- freeze
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Game not launching / black screen
John - NEXFER replied to B0atsMcG0ats's question in Bugs & Technical Issues
Hi there! This seems like a rather unusual error, I presume you play other games on your system just fine? You should be able to find the output_log_clean here, is it not there? C:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data Is your GTX 1050 running on the latest drivers as well?- 6 replies
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- black screen
- freeze
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No problem! Double click a sign (or most objects) in the editor and it brings up a menu.
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Large Ship Width OCD (DEV/Design Team)
John - NEXFER replied to SpartanLand's question in Suggestions & Feedback
I agree! And you cannot centre the dang ship's helm on a fresh large ship! -
how to transfer sever saves to other players?
John - NEXFER replied to David Harper's topic in General Discussion
Hi there - Step one, shut down the current game and navigate to C:\Program Files (x86)\Steam\userdata\<YOUR STEAM ID>\298610\remote\SaveGames on the current host PC. Step two, copy your save game file, send it to the new host somehow. Step three, place the file in the same location on the new host PC. Step four, load the game on the new host, enable multiplayer in the options. Step five, have a party around a bonfire! *Both game clients should be closed while transferring, to avoid sync issues.* -
Building Blueprint system
John - NEXFER replied to PurpleGreen1's question in Suggestions & Feedback
Just a point as I do enjoy a good BP system, however, if it's a bit confusing to read and explain, surely it would be less user friendly? Simpler tends to be more user friendly I thought! I play several other games that use a BP system that is easy to understand, but just as complicated lacking the initial how-to knowledge. Currently, Ylands seems complicated because the initial how-to knowledge is - obtain all the required materials, or a new recipe won't unlock. If you don't know this prior, the whole things doesn't make much sense at first. However, as you play and explore, you will inevitably notice that more things are unlocking, and those things require materials that you already have - making it a fairly straight forward learning curve - which is actually quite realistic, if we presume that the player has no knowledge of making any of these things prior to becoming stranded in the explore mode. Having a few different objects in your kit, will allow you to think up new and useful ways to put them together, seems kind of life-like. Similarly with the BP systems, if you don't have some prior knowledge about the system, some new players will likely be equally confused about how to progress. -
It's possible that exiting the game completely, and loading back in might fix this issue if it's occuring - specifically, which recipe should have unlocked but hasn't, and have you checked on the wiki to see if you have all the requirements to unlock it? The wiki is still new, and is being updated at the moment, but you can usually find a recipe list by searching Google for 'Ylands wiki <NAME HERE>".
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Yeah, signs can be edited in the editor, but I hadn't tried to in game, I presume if you could, an option to write on it would pop up when you are close enough. Regarding the letters, drag one in to your hotbar and press 'V' to enable manual placement of objects.
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Hi there, Once you unlock some devices that can generate energy (electricity), then there is a range of powered lights and lamps that can be created, complete with on/off switches! Until those things are unlocked however, it's cave-man style!
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Hold right click on mouse and strafe with your WASD keys Shift will speed up WASD movement
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Exiting to the main menu should initiate a save game - you can then locate your save game files in C:\Program Files (x86)\Steam\userdata\<YOUR STEAM ID>\298610\remote\SaveGames
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RESOLVED Teleporting Ship to Ship
John - NEXFER replied to blfonsworth's question in Bugs & Technical Issues
Certainly not meant to work like this, certainly a bug - but certainly handy! I sure wish they could add a teleport system to the game (besides the randomly generated one)! I think one could be made in the editor, but not on an explore mode because it does not allow you to edit game logic objects for explore mode Two in game build-able items would be ideal. Teleport Pad Sender and Teleport Pad Receiver - place the sender at the new player spawn, place the receiver elsewhere, even make them password protected or something neat! -
Hi there! So the first point - I've had an issue with painted blocks on my ship saving as well, I painted a ship all one colour, saved it as a composition and loaded it in to an explore mode, only to find that each different map I load it in to, it appears as a different set of colours! I think they may be aware of this, if not they are now! On to your second point - there is a kind of trick to this, not sure if they meant for this to be tricky on purpose, but here's how you go about doing it! First - select the ship's hull object (large green box around everything should show up). Second - hold Ctrl and click on any block that you have added to your ship. Third - now that your ship hull and single block are selected, right click on the single block and choose "Save as composition" - it will save all the blocks as one. Spawn in your composition to test before closing to make sure it works fine (you can click back button to remove it again if all is well).
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I find if you make a Small Ylandium Generator, and Charging Station, you can build your 5 Small Ylandium Engine in range of the charger, and never have to worry about powering again (perpetual energy).
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CANT REPRODUCE [YLD-7943] The more you explore, the more GPU usage rises
John - NEXFER replied to Eric34's question in Bugs & Technical Issues
Sounds like something is loading into graphics memory, and not being unloaded - leak. Some form of programmed assessment by the developers, of which resources are not unloading could likely help identify the leak. Just a stab in the dark though really, as still much optimisation to be done etc. -
Hi all, So I've just released a multiplayer game mode that has a lot of cars on it, I have built islands with tracks on them using the terrain forming tools in the editor, and have joined them together with roads. However, so far I've lost most of my cars through them falling through the terrain while driving them on these islands / roads. I've filmed a video that will demonstrate. Is there any way this could be fixed pretty please? It cripples my game mode for multiplayer. It doesn't happen at all in single player on this game mode, it started happening when I joined as a guest to my server running this game mode. Thanks! * Edit Also two more bugs occured while I was testing as a guest on this multiplayer session - While in 3rd person camera view mode, and driving a car, the auto-follow camera view would not trigger, and I was not able to get it to trigger, meaning that I was having to adjust the camera view with my mouse, while steering the car with my keyboard... tricky! This works fine in first person mode, and in single player mode, so just 3rd person as a guest on multiplayer. Secondly, as a guest on multiplayer - driving a car often jolts, visually it looks like network lag, rather than low FPS or graphical lag. Furthermore, the animals do this jolt movement as well.
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- multiplayer
- cars
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A large multiplayer game mode I've been working on is now ready for release, and I've added it to the workshop - https://ylands.net/asset/97 Check it out! I'm hosting it on my server for now - password is 'ylanders'.
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Computer shutting down during start/gameplay
John - NEXFER replied to GoblinGirl's question in Bugs & Technical Issues
Hi there! 750w should be more than sufficient for your setup, unless you have multiple disk drives or other devices consuming power? GPU - approx 177.81W under gaming load CPU - approx 125W under load RAM - approx 2.5W per stick It seems likely that if the issue stopped on changing your PSU, that the original PSU had become faulty, and showing its effects when enough power was being drawn through it (on starting the graphics in the game)? Second to this, I would have gone with an overheating CPU or GPU as the primary cause of a random system switch off (internal thermostat triggers this to protect the system). Overheating is fairly simple to fix, however, would require opening up your device, dependent on if you are referring to a tower PC or a laptop, this could be fairly straight forward, or a tad more complicated! Plenty of YouTube videos on how-to's for this sort of thing, the primary concerns are the heat cooling systems - the fans and the heat sinks. Thermal grease / heat paste might need to be re-applied to the CPU, this is likely the most difficult task in the process, however, in general, you can just get in there and clear out all the gunk and accumulated dust-wads that are likely blocking up your fans and heat sinks! Doing this should greatly improve your CPU's potential and life-span. If you are using a laptop, you could invest in a coolant pad, that attaches via USB and has fans inside it - you sit your laptop on it, saves your legs getting hot, and efficiently cools the laptop. Good luck! -
Don't watch if you're new to Ylands, or even if you're not, it might spoil a pretty cool puzzle for you! P.S I don't show what is actually inside it, just how I went about getting it open!
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Sailing around, keep your eyes open for flotsam and debris floating on the surface, dive down below it and check for a submarine, keep on till you find it!
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DEV ANSWER Undestructible buildings
John - NEXFER replied to Skyfist's question in Bugs & Technical Issues
Annihilator, might need to load the game in editor to spawn it in though, as currently no in-game spawn command. While you're in the editor you could just delete the blocks though so... redundant! Lol. -
I believe that /sethour and /additem were removed pre-Steam release, not sure if these will return, or why they aren't there now!
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RESOLVED Crash on launch / Game doesn't start (Steam=
John - NEXFER replied to Migelthesloth's question in Bugs & Technical Issues
3rd party solution maybe? - Driver Booster, get a free pro key from one of the hundreds of YouTube giveaway's (just search for driver booster 5 key). It should resolve any system / driver / game component issues that you might face. Moreover, when you say it's giving an error - Is there any 'more information' button presented? Is it Windows, or Steam or Ylands that is providing this error (Windows will usually handle a crashed program, but Steam and Ylands are also capable of providing errors on startup!)? If it's Windows, there should be a more info button, and it should provide some form of error code, that could help us narrow down the cause.