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John - NEXFER

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Everything posted by John - NEXFER

  1. John - NEXFER

    Dev Diary #16

    I can see you ending up with a rather large car-lot!
  2. John - NEXFER

    Dev Diary #15

    Thank you guys for all the previews, it certainly looks like you were well taken care of! I can't wait for the updates, been hankering to get back in to Ylands!
  3. John - NEXFER

    Dev Diary #15

    Sounds like you had a great time! Ylands has so much potential, and the people behind it are all so nice, it truly is a great game. Once I finish with my current studies, I will have more free time and availability to take such trips! Hopefully I'll get the chance to say hi to you and the team in person as well, and thanks for the video and information, I've been highly curious to know these things! The cars seem to handle how I'd imagine they would (especially on what looks like bike wheels!), seems they have done an excellent job of realising this addition to the game.
  4. John - NEXFER

    Dev Diary #15

    I'm jelly! I will wait patiently for the updates to go live at our end! Sadly, circumstance does not allow me to take a trip over to meet you guys, perhaps in the future. Any joy with the engines on boats with this update? Or more likely in later updates? On that subject, some thoughts for later updates: - Able to put wheels on a boat, to make an all terrain vehicle. - Able to power a propeller on the car or boat, enough of them might let you hover or fly? - A small sail for a car, making a land ship! If the engines are reasonably hard to craft, perhaps a wooden framed car, not capable of supporting an engine, instead having a small sail, and this could be made by the players at a far lesser expense of resources. A super low tier and lower speed car etc, also it would be good fun! - Able to make flotation blocks, that can be placed on a car, or on their own, to make a custom ship. Flotation blocks would just be required to provide their namesake (float), and be able to stick to another block or blocks, to make those float. Perhaps if something like 1 flotation block can support 2 normal blocks etc, this could be made to make some pretty interesting floating things, and could be attached directly to a car, to allow you to float it! - Land claim blocks for multiplayer, I'm not 100% sure what you guys have planned for this, and I'm sure you have your own ideas for it, but something needs to be implemented pre-Steam, as this will be a major grief factor, combined with players logging out and their bodies disappearing or changing state, being able to claim some space that only you can build within, will stop some of the issues to come.
  5. John - NEXFER

    Dev Diary #15

    yeah, currently only the user account that is hosting the server gets admin by default, and access to the admin commands. An admin has to /promote /demote a player to temporary admin rank to allow this, and this doesn't seem to save when they log out. There are some player commands for re-spawning etc that do not require admin rank. So to answer the cube question, like Miguel pointed out, only the admin could do this.
  6. John - NEXFER

    Dev Diary #15

    Keep up the good work and have fun at Gamescom! Game development is a slow and steady road, there's no need to rush it, that's when mistakes happen or things get overlooked!
  7. John - NEXFER

    Starving While Offline?

    It is entirely possible that we are experiencing different issues, having different causes but with a similar result (the strange freezing thing). Currently, there is no way to tell when someone logs in or out from the server, other than by viewing the monitor (I've been using this freeze thing to know when!). By coincides, I have two monitors and I can see the server monitor while in-game, and when the freeze thing happens, I can see a user connecting, or disconnecting from the server at the same time. Again, this still could be something else, it is much longer than with me and it doesn't seem like it was caused by a login/out. Regarding the server name changing, I've replied to your other post on how to do so.
  8. John - NEXFER

    Starving While Offline?

    I believe this happens for any online players, when someone on the dedicated server / multiplayer game, logs in, or logs out. For me, it can range from 1 - 5 seconds, and it coincides with the connection / disconnection in the monitor.
  9. John - NEXFER

    Where is the dedicated server config file?

    For now, if you make an explore mode game in single player, it allows you to name it as something other than explore, then you can host that save game with the server monitor and it will show up with your custom name.
  10. John - NEXFER

    DEV ANSWER Inventory/hot bar freeze

    The only way I know of to fix this bug at the moment, is to locate your character in the editor and delete him / respawn a new character in game. A bit of a pain I appreciate.
  11. John - NEXFER

    Dev Diary #14

    Congratulations! Three years working on a project is a long time, it must feel very satisfying for you and your team to have accomplished so much over this time, you've made something great! Thank you for all your hard work.
  12. John - NEXFER

    Ylands Racetrack WIP

    Nice! Looks like fun times ahead.
  13. John - NEXFER

    Workshop

    Hi there it seems possible that one of your Chrome add-ons could be somehow interfering with a script or some loading on the page - I notice there is a few running at the time - If there is anything there that could potentially cause this kind of thing, might be worth disabling them and pushing the Ctrl and F5 keys at the same time, to initiate a reload of the page (including cached items). If this fails, perhaps try a different browser? Though I use Chrome without issues. Are you running through some form of VPN or similar? Do you have issues with loading any other pages or websites?
  14. John - NEXFER

    Dev Diary #13

    The picture you posted reminds me so much of this - Good times ahead!
  15. John - NEXFER

    How to: the Extended Editor

    Yeah, could really do with a feature to allow searching of spawns, and fast locating / moving to them.
  16. John - NEXFER

    Editor Suggestions

    One thing I'd like to add to this - Some way to merge a custom game mode with an explore mode. Specifically, I would like to be able to create a custom game mode, with the yland generation and birds that fly between them from explore mode. I understand that this would kinda just be a rip off of explore mode, however, I find that the custom game modes are practically nullifying any use for ships (excluding specific boat battling game modes), as I see it, why build a ship at all, if the game mode consists of 1 - 5 ylands, just a raft or on foot would suffice. Moreover, if I could spend a long time editing numerous ylands, creating puzzles and quests between them, this would be something I could incorporate ships into! I really enjoy explore mode as it feels much more like a complete game, the other modes are fun and all, but without that aspect of the game, the other modes simply feel like mini-games, and currently don't really justify the time and effort to create them in my view. So to reiterate, I would like to see an option when generating a new terrain in the editor, to be able to create an explore mode style generation, however possible that might be. Especially with the introduction of NPCs, having a player go between and scout them out via the vast seas and ylands, seems like a lot more fun than the mini-game style alternatives. For me at least, the explore mode is the part of the game I enjoy, being able to create my own custom scenario of explore mode, as a game mode, would be ideal. The main reason I feel strongly about this is that I have spent not long in the editor at all really, and already have become stuck for ideas that revolve around a single yland (or small cluster), as without ships, sailing and exploring, further - without building in most available game modes, I can only think of a few ideas, that will grow fairly boring, fairly quickly, or else they have obtainable end-games that leave you feeling lacking. Some examples of modes that could be made, that leave me wanting more (the explore mode)! - Stair climbs, jump gaps, gauntlets etc. - Towns, houses, dungeons, puzzle places etc. - Mini-games, novelties, logic challenges, word games or clue hunting etc. Again, if the explore mode could be utelised for new game mode creation, people could spend many hours creating some truely interesting worlds with this game and these tools, even better games than some of the current Steam games! But yeah, just my two cents, I really think the explore mode is being under-utilised and should be incorporated into game mode making! Rant over...
  17. John - NEXFER

    Adrie's Shipyard

    Always wonderful looking ships by you! Regarding getting them on the workshop - there is a slight bug with saving the energy wiring with ship compositions at the moment it seems, apart from that however you can see me ripping a ship out of a map @ 3:27 of this video - https://youtu.be/fQBzwmJjWOg?t=3m27s Worth noting is that if you just highlight a ship it doesn't give you the option to create a composition - to achieve this, highlight the ship, then Ctrl and click a block on the ship that you have built, then right click that, it will show the create composition option, then you can deselect the block and it will allow you to create a composition by right clicking the selected ship! Once you have a composition of it saved, click on it in the composition tab, and down the bottom is a button that packs it for upload, find the file and can upload the .ycp file to the workshop.
  18. John - NEXFER

    LOD/Render distance problems

    Yeah me too, even on the highest settings
  19. Greetings! As far as I know, the game has not yet been fully optimised (likely closer to Steam release). Some things you could try however, check for the latest GPU drivers for your system, disable things like HBAO+ and lower the graphics settings etc. Sorry that I can't be of much assistance to this regard, I believe Ylands is making use of some fairly new technologies and perhaps some incompatibility issues exist between this tech and your hardware. Posting your system specifications and a DirectX Diagnosis might provide some information of use to the developers, you can generate a DXDiag by typing in to the run / start bar - dxdiag. Regarding the water FPS, this seems like something they already know about, or would like to know about! I have noticed that I can create game lag (not FPS drop but delays in actions), by displacing water with earth, or by blowing a big hole in the sea, causing all the water to move to fill the gap, I presume this would be quite CPU demanding. Further, posting your system spec might help to identify "bottlenecking" with your setup, I was having this issue on my last machine with a poor CPU throttling everything, my graphics was capable enough, but the CPU couldn't keep up!
  20. John - NEXFER

    How can i teleport to my friends ?

    Hi there, As far as I know, there is not yet a multiplayer teleport system, some of us have asked for such a thing and hopefully this will be included at some stage! For me, if I need to return to my body, friends or loot, I have to either walk back, spawn the Propeller Pack (/additem propeller_pack) and try locate them from the air, or if you are the host, exit the game and load the game in the editor, then move your character to them, and re-host it. I appreciate that these options aren't very suitable at the moment, and will take some time either way. Hopefully this is changed in the future to avoid this scenario completely. Salut, Pour autant que je sache, il n'y a pas encore de système de téléportation multijoueur, certains d'entre nous ont demandé une telle chose et, espérons-le, cela sera inclus à un certain moment! Pour moi, si je dois retourner à mon corps, à mes amis ou à mon butin, je dois retourner, générer le Propeller Pack (/ additem propeller_pack) et essayer de les localiser de l'air, ou si vous êtes l'hôte, quittez le jeu Et chargez le jeu dans l'éditeur, puis déplacez votre personnage vers eux et ré-hébergez-le. J'apprécie que ces options ne conviennent pas pour le moment et prendront un certain temps dans les deux cas. Espérons que cela sera changé à l'avenir pour éviter complètement ce scénario.
  21. John - NEXFER

    Ylanders Racing & Resort

    A racing themed resort Ylands game mode, just in time for Rainy Roads! Get it on the Ylands Workshop here - https://ylands.net/asset/70 Ylanders Racing & Resort Featuring: 2 Power stations. 2 Large race tracks set up for night or day racing. 8 Powered player houses. 1 Powered car garage with 16 lockable rooms. 1 Blue Steel Ylandium powered battleship. 1 Petting Zoo. Energy circuits around the race track, switchable starting line. Many small boats for racing around the island with a marina. Many additional animal and mineral spawns. Chests packed full of useful things. Chests with every possible seeds. Central gardens (plant the seeds of choice) and crafting area. Preview -
  22. John - NEXFER

    Ylanders Battleship: Mark 1

    A soon to be published battleship / deep sea explorer composition! This ship has been built in the Ylands Editor and will be available on the Ylands Workshop as a composition file once released. This asset is for an upcoming naval game mode for Ylands and features 2 Large Ylandium Generators, powering the 8 bulbs at the front, internal lighting and 2 energy nodes at the rear for the upcoming Rainy Roads updates (engines).
  23. John - NEXFER

    Ylanders Battleship: Mark 1

    Thank you very much!
  24. John - NEXFER

    Ylanders Battleship: Mark 1

    Haha! Due to be released as soon as I can work this out -
  25. Hi again, I'm having an issue whereby any energy circuit that I build on a ship, won't save when I take a composition of the ship. The ship itself and all the nodes and switches etc save just fine as a composition, however, I have to re-wire the entire thing every time, meaning I can't hide the circuits away! If I save the wired ship as a save game, scenario or game mode, the energy wiring saves just fine, this is only when trying to copy / paste the ship, or create a composition of it. Also, if I move the ship with the XYZ slider, the energy doesn't move with the circuits and ship, and you can see it not attached to anything just floating where the ship was. Hope that makes sense!
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