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John - NEXFER

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Posts posted by John - NEXFER


  1. It's likely been mentioned before somewhere, but could we get the rain to stop going through the screen, while indoors, snow etc too?

    It is very hard to stay immersed in a game, that has any form of weather systems, that one cannot escape with a roof.

    Many people are likely to have this experience with it, feels broken.

    May be a step worth taking to polish the game.


  2. Decided to come back to Ylands and see what's new!

    As the title reads, I've rented a dedicated server running exploration mode, I've also edited the save game and spawned in 8 ylandium floating fortresses from a composition I made last time I was here (Big Bertha). First come first served, just search Nex in the server list, password is nexfer.

    Sorry if this post is in the wrong section but I'd rather have 7 other players from the forum community, than any random looking in the list.

    Thanks all! And good job Devs the game is feeling great!

    • Like 1

  3. 15 minutes ago, TheSparkPlug said:

    We’ll see how “silly” my question turns out to be... had you made it to the end of my question you will have noticed the “in explore games” bit ;)

    I did notice, it changes not - why would they at all? Paranoia.

    Further hypocrisy - first you do what you say I'm doing (did you really need to), now you claim I couldn't read one line?

    I addressed the point in your post, you have not addressed any of mine.

    Who's having reading issues here?

    If my post is "short" - what does that make all of yours?

    "the explore mode bit" - I presume you mean, that you think they will take it away from the editor, so that they can make it store only.

    Well, why exactly do you believe that to be the case?

    • Downvote 5

  4. 3 minutes ago, TheSparkPlug said:

    Did you really need to include the entire original post in your short reply?

    Nope.

    My short reply, has several points brought up from several parts of the OP.

    Your 1 line reply is a silly question - why would they get rid of a system within the editor, so functionally important as compositions?

    Did you really need to ask that question / make your post?

    Nope.

    Did you really need to make an entire post, about the format of my post? 

    Nope.

    Did I really need to reply to you?

    Nope.

    Do I need to reply to you in the future if you reply with more of that kind of thing?

    Nope.

     

    I see you're asking questions already, great! :) Please ask anything you want to know - even though some things haven't been completely finalized, I'll do my best to answer everything I can (but I'll probably do it first thing Monday morning as I may not be able to get here during the weekend ).

     

    Thanks Aleš, yeah no rush have a good weekend!

    • Haha 1
    • Downvote 4

  5. 54 minutes ago, Aleš Ulm said:

    Hey there, fellow ylanders!

    In the past, I’ve already mentioned that in 0.9 we will be introducing something called “Blueprints”. For those that missed that, let me explain again, this time with some more details.

    Blueprints are meant as an easy way of building structures in Explore games. In the first iteration of this feature, you will be able to get blueprints in these ways:

     

    Capture an existing structure

    You will be able to create a blueprint of any structure inside your barrier. While this may seem rather restrictive, we know that a lot of players wouldn’t want others to easily copy their creations, and even though there are other possible ways of making sure it doesn’t happen, they all have their pros and cons, and this one came out as the best overall solution.

    With 0.9 the default size of the barrier will be made larger (currently we’re testing a volume three times the original size). That should be enough for you to fit most of your structures into it while having the barrier partially extended into the sea, which may come in handy in 0.10, where in addition to static structures, you will be able to create blueprints of ships (and cars). At this moment we are not sure if the already placed barriers will be enlarged (if not blocked) when you update to 0.9 - we will let you know.
     

    Find a blueprint in the world

    Some blueprints you will be able to find in the world (mostly in Random Encounters or, in the future, as a part of some rewards).
     

    Purchase a blueprint in our store

    It should be noted that the blueprints we will be offering for coyns will be consisting of assets that every player has access to, and so anyone can create those as well - this is meant for those who don’t feel like building something nice themselves or lack the time. That is, once again, what we consider a fair monetization.
     

    Get them from us for free

    Every player will have some basic blueprints to start with so that everyone can quickly build a wooden shed and other basic structures.

     

    kimbuck2.jpg
    Starting a new life? Not ready to leave your current house behind? May I suggest using blueprints, sir? (Watermelon house courtesy of @kimbuck)

     

    The actual building is quite easy - you select a blueprint and place it in the world. A special workstation appears in front of it that you can fill with ingredients needed to build the structure (anyone can add those even when it’s not their workstation). As you keep adding, you will see parts of the structure become “real”. As long as the building isn’t finished you can cancel it - but the parts already built will stay in the world and you won’t get your ingredients back. Also at least for now only building materials are stored in the blueprint - so no small objects, no paintings etc. which would make the blueprint extremely demanding in terms of required ingredients.

    We believe that blueprints will help with several problems - some players find the building process difficult, lack time, patience, or skill. Others are creating nice things that they want to keep when they start a new Explore game (or they may simply want to build the same structure on a different yland).
     

    So that’s it for today - we will talk to you again next Friday. Have a great time until then, ylanders, and stay classy!

    I could see this having a potential to expand the coyns store, with entire load-able compositions! I fancy a brand new house, save me some time!

    And so begins the debate on whether or not an awesome house, or a battleship - is "cosmetic" haha!

    I guess it's the principal of a chair, scaled up - however, perhaps it would be relevant how much resources these require to build them.

    A cosmetic change would surely not provide an advantage to one player, over another, however, a non-cosmetic change - such as being able to build a house quicker / less resources (shelter, safety, storage), or a boat with some cannons for example (pvp) - could perhaps be a slight game-changer?

    Another thought, some careful review should be the case, prior to any compositions ending up in the coyns store (if that's the plan), as it would be a case where some people would create hidden goodies within their compositions, such as a chest packed full of Ylandium, buried treasure or any other creative way they could muster.

    • Upvote 1
    • Downvote 2

  6. On 04/04/2018 at 4:20 PM, WijkagentAdrie said:

    I see this more as a problem in the current game really, as on any public survival multiplayer game, within a fairly short amount all base resources run out on the spawn island. To be fair I think it's not too bad as you can still build a raft to get to another island, but even then after a while those islands will start to suffer. Especially animal hides, and cotton/flax are needed a lot and fairly limited. If the plants (and occasionally stones and pieces of flint) would randomly respawn at a very slow rate, players would be able to turn them into seeds and make farms. It's not too OP, and if you need large amounts you either have to farm or mine the resources anyway.

    While terrain resources such as ores may be substantially more difficult to "re-spawn" (you dig a cave and it gets filled in, build a house and a new mountain appears inside it for example) - I see no reason as to not follow suit with the mainstream on this - with the majority of resources being node based - where basically they would re-spawn where they were destroyed / picked up / spawned originally - or more complicatedly scripted to spawn at random locations.

    Some other titles I've played basically have a set X amount of nodes per type, that can be spawned on any given biome, or per island for example. A timer then runs to check periodically if this number has decreased passed the "too low resources" threshold. If it has, it re-spawns the nodes till it reaches its "optimal resources" threshold, then stops spawning them. Fairly straight forward to implement I would wager.


  7. On 31/03/2018 at 11:36 PM, kimbuck said:

    When you land at the spawn island there's signs all around  listing the  rules etc, and  stating its a pve  game and  co operation is  encouraged. No griefing  stealing  etc

    Guess what ...area is  littered with corpses of  new arrivals  who   when offline  were slaughtered and looted by griefers.

    And then  other regulars  come back online and  find  places looted where possible   and things destroyed... 

    Well before i go  offline at night i screenshot  whose on line ..for the server admin to compare with saves and  take action if necessary.

    Today  one player saw  someone  running from his place...yes they had looted his    house   he was chased  and he   boarded a raft and    tried to escape . the  pursuer found  some of the masts of  his  ship .had been destroyed

    The  thief/griefer  when corned  climbed onto the ship running around trying to destroy items on the ship...   but the   server admin stepped in and nuked him.

    Well what did this idiot  achieve?  firstly  a  BI account ban from this server  .and also his details and mates/assistants   details  passed to other  server  admins to add to the banning. Soon he will only be able to polay on those  open  servers where  he will meet th same  fate.

    Will all these warnings   and banning  stop these  idiots ...  Short answer   no.!!    There's no  cure for  stupidity..

    :P

     

     

     

    I'm sorry to hear about your experience, this is never a nice position to be in, for your self or your players.

    Sadly, there is a large culture of players worldwide, whom will not take any notice of verbal / written rules, and often, will not even respect physical limitations (finding ways to abuse or break a protection for example).

    As far as I'm aware, Ylands does not currently have any substantial methods to address this (in an automated way let's say), thus - the only potential to counter this that I could currently perceive to work, would be to lock the server with a password (changed semi-frequently), and a server recruitment thread on the website, where you can clearly write out your rules and expectations for players, some examples of your awesome community and why they should want to join your restricted access server (being exclusive brings with it far less risk for your players to be griefed, thus that in itself is a perk for your server). To this regard, I would say that you don't post the passwords on the thread itself, rather have people wishing to join your server, apply in a direct message to you, and get the passwords sent out to them the same way - this is akin to a vetting process for a block of houses, likewise communal living applies and the interests of the whole are taken in to account for new additions to the community.

    Moreover, often these people will simply venture over to unlocked servers, the easiest pickings etc, and would not bother engaging with a vetting process, simply to troll. Not really worth the effort when they can find an easier target.

    While this is clearly not ideal by any means - it should work okay for you, for now.

    To the admins / developers - could we perhaps add a section on the forums, specifically designed for this purpose? For server advertising / recruitment / vetting etc?

    I'm sure that will help a little for server owners at this stage, until something more concrete can be established to this regard.

     


  8. Some thoughts on copyright -

    Copyright laws are jurisdictional and only loosely enforced on large international issues via treaties; for example, what applies to the use of content by American citizens, does not necessarily apply to the use of content by Chinese citizens.

    If one nation chooses not to agree to the terms of another nation, or simply ignores them - all that can be done is to ask nicely / sanctions / politically negotiate (which largely won't happen).

    This is why 'Hollywood' has decided to be its own international enforcement body for copyright 'infringements' of their own intellectual property (not yours) worldwide, as no international body exists that would otherwise be responsible for it, or care enough about it (WIPO) - certainly not a national government, on an international stage, as they simply do not have any jurisdiction to claim (though the USA still tries).

    The Digital Millennium Copyright Act (DMCA) is a United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO).

    This would be akin to coming in to your house, and informing you what you can and can't do with your own belongings, many nations simply ignore them.

    Next, even if you seek to hold 'copyright' - simply holding and claiming it, does not enforce it. If you do not have the means to enforce your claim internationally, you can not protect it internationally (Hollywood).

    This is likely what the owner of your problem website has gambled on - that you nor any other Steam guide creator, can in fact enforce any claims against him - he's likely correct.

    Even if you issue a take-down notice for video content such as a YouTube video - if the stolen content uploader chooses to ignore you, YouTube will do nothing and the content will come back online for them - the responsibility to act on the infringement and enforce it is left up to you by YouTube, as they are not a judge, and cannot do anything other than recommended taking your action to court in the appropriate jurisdiction.

    Bring them a court order and they will abide by the laws in the jurisdictions that they operate, nothing more - the same thing here could be applied to Steam.

     

    Philosophically - I don't think any human has any right to claim such a thing as 'copyright' - such things hold humanity back generations, for the sake of a few people whom generally wish to profit from one action, on a recurring basis - instead of working for what you earn, the tactic is clearly - do a job once and let it pay me forever - clearly an unrealistic system that extorts rather than benefits humanity.

    Furthermore - to claim that you can copyright something written in English - a language that has been taught to you, with every single part of it being given to you freely, then claiming because you have rearranged words around, that you have sole right to it - is to ignore the fact that if every other human took this same action against you - you would not even have been able to write anything - as the language you used was copyrighted, you would need permission to write each and every word...

    I don't extend my ideology of property ownership - to the creation of ideas - that would be an attempt to claim that I have not benefited from every other human's ideas over the generations, that I am the sole creator to bring this idea in to existence, and to ignore reality - that I am a product of countless generations of humans, whom have all contributed their ideas to humanity; I do not own any of it, nobody does.

    Copyright holds humanity back, for the benefit of a few, or a single person, I could give plenty of examples of this, and I've yet to think of, or see, a single example of this being an actual benefit to humanity.

    Regardless of the philosophy, if you live in a country where these laws are enforced - someone might sue you for using 'their' words or ideas (words and ideas they claim are theirs alone is in fact a fallacy).

     

    Additionally - It has been a well established tactic for new websites (especially forums, blogs and article hubs), to effectively plagiarise the majority of their initial starting content. I have watched it happen time and time again, and it actually works pretty well for them.

    As a brand new website lacking content is visually unappealing to a new users, they simply avoid this by plagiarising their initial content, and tricking new users into believing that they are the content creators for it. Soon enough the Search Indexing Robots / Web Crawlers redirect traffic to the plagiarised versions instead of the originals, and the website grows quite quickly.

    I wouldn't be at all surprised if this content is being ripped to his website by script, something like highest rated guides / newest additions get downloaded to his database, and then displayed automatically etc.

    The alternative of course if creating your own content, and that usually takes people. Can't grow people without people catch 22 situation can be quite frustrating, leading these developers to get desperate and resort to underhanded or shady tactics I guess.

     


  9. 3 minutes ago, Sphinx85937 said:

    How did you manage to get past the ship bounds building limit? I'm trying to make something akin to an ocean liner or steam yacht but cant seem to quite understand how this building mechanic works.

    I don't think I've surpassed the limits, rather, built right up to the limit! :)

    You can place some blocks in a row each direction and get to each boundary, then simply build within it :)


  10. Do you watch live streams?

    I've been working on a hobby project over the passed few weeks - a streaming website written in PHP / HTML / CSS / JS / MySQL and utilising the YouTube Data API v3 for the content.

    Check it out if you're interested, or nosy about what's going on right now somewhere in the world - or anything else that people stream these days haha! (kittens, bears, the planet, you name it!)

    The website is https://StreamTube.LIVE - check it out!

    Some preview images of finding a Ylands live stream and some of the features! -

    STL-Ylands1.thumb.jpg.9aedf4124a2923d4cb9f2f67638be1c9.jpgSTL-Ylands2.thumb.jpg.28964374e10309d358050b8930cc49dd.jpgSTL-Ylands3.thumb.jpg.2cb51a07b0029c9b83be67c8a6b4df40.jpgSTL-Ylands4.thumb.jpg.e5d6f293e1c5f4193c25b07e2a3d184d.jpgSTL-Ylands5.thumb.jpg.79d845a28907df1bb8c51c2a8b8080d0.jpgSTL-Ylands6.thumb.jpg.e331053a48207647c6336e3840b296fa.jpgSTL-Ylands7.thumb.jpg.10d5572cc0aa42bb308ff0d4a82b0388.jpgSTL-Ylands8.thumb.jpg.07a40b8019069b352d9e3a1acab696eb.jpg


  11. 41 minutes ago, Dustin Michael said:

    I only play single player and it seems to lag more since the last update. I don't have the best computer so I will get maybe 30-50 FPS but drop to the 15 fps if there is a lot on the screen.

    Curious for some extra information if that's okay please?

    Regarding single player:

    Is your save game old or new?

    Is your most commonly used area, cluttered, lots of debris or spawns / placed items?

    Is your FPS dropping during certain instances or in certain locations only (in a cave, on a horse, on a boat, in your house or build area etc)?

    Is your ship your home with a lot of placed objects on it?

    If a brand new save game file, provides you a higher FPS average, some of the above may be the causes, as the game has optimisation to be done, it starts off pretty smooth generally, but there does seem to be some issues with loading / unloading memory - seemingly effecting the performance - akin to a memory leak. I think this will likely be ironed out in the optimisation phases.

    Regarding multiplayer for those interested:

    I'm sure as the development progresses forward, any noticeable network spikes or lag issues will be addressed and resolved. They have already made fairly large leaps and bounds to this regard, I'm sure it's up there on their priorities list!

    • Upvote 1

  12. 6 hours ago, Rafael Bernardi said:

    It's normal for the ship's (selection box?) be this big? im talking about the green box

    20171215191716_1.jpg

    That doesn't look very 'normal' haha! Usually it extends to about the height of the large sail and just a little over the extremes of the ship.

    Your saves can be located in C:\Program Files (x86)\Steam\userdata\<YOUR STEAM ID>\298610\remote\SaveGames

    My only idea would be to rip it out of the game world, and place it in to an empty space with nothing else, to see if perhaps the computer has been attached to it somewhere other than inside the ship (perhaps it fell down under the ground or glitched to a far away place, but still attached, and thus can't use ship).

    Just a thought but I could try if you like.


  13. 40 minutes ago, Rafael Bernardi said:

    Plus it's just impossible to drag my character to my island because everytime i try dragging it the character model gets stuck inside the world map probably some glitch in the editor.. i have the same problem trying to drag the ship or any other object but i managed to find a way around to teleport my ship to my island but i can't use the same technique with my character

    If you pass me a copy of your save game, I will attempt to fix you.

    I figure if I rip a composition of your ship out of the explore mode, paste it into a no-world editor, I should be able to see if there is a computer attached to it somewhere.

    If possible, fix the issue and plop it back in to your explore mode next to the starting island or something.

    • Like 2

  14. My Beast Rig :)

    (Mid ranged gaming is all I can afford right now lol)

    Case: Vantage Red Gaming Case (3 LED fans)

    Operating System: Windows 10 Pro 64-bit

    MoBo: Gigabyte Z270-Gaming K3

    CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (4 CPUs), ~3.8GHz (Kaby Lake)

    RAM: 8GB Corsair Vengeance DDR4 @ 3800MHz

    GPU: MSI NVIDIA GeForce GTX 1060 6GB GAMING X

    PSU: Fractal Design 500w 80 Plus Certified 34a

    HDD: 1tb Western Digital WD10EZEX 64mb Cache 7200rpm

    Mouse: Corsair M65 PRO RGB

    Keyboard: Corsair Raptor K30

    Display: 46 inch Generic BUSH LED TV

    Chair: X-Rocker Elite Pro Gaming Chair (Several motors vibrate in the chair on booms etc + sub in the back / speakers in the sides)

    Alt Headset: Turtle Beach Earforce X12

    About £1000 for the setup:(


  15. So, it seems that a tamed and named horse, is a dangerous predator, that you cannot sleep around!

    Trivial bug really - if you have your horse too close to your house / bed, it will give an error message saying that it's not safe to sleep.

    Upon moving your horse a small distance away from your house, sleeping works fine.

    Bring your horse back, dangerous again!


  16. 22 minutes ago, Lupowop said:

    I agree... I have been playing for 4 (real life) days, I built a ship but it's sitting in front of my base undecorated as of yet... However:

    1. Your ship is an entity just like the ground so you can build on it... like crafting stations, storage, etc.  If you are going to be a nomad make a ship base and live off of it
    2. Keep in mind that (so far) your original spawn is your permanent spawn (this may change eventually).  So if you die while travelling you start over at your original spot... plan accordingly
    3. Make 2 of everything when making tools / weapons... have a backup at your spawn point
    4. As far as I have seen stuff dropped on the ground does not ever despawn so if you cannot make storage yet make a "stuff" pile at your original spawn
    5. As many posters have already written... when sailing other islands are fairly close... max 5 mins ingame.  If you sail for 30 + mins... change directions
    6. Also as others have stated... Start new games until you find a biome you are "happy-ish" with then build there... it's so much easier to build on your starter island then go exploring rather than start on a bad island and sail to a good one... death sux at the moment and wastes valuable time

    Good list :)

    Regarding -

    "Keep in mind that (so far) your original spawn is your permanent spawn (this may change eventually).  So if you die while travelling you start over at your original spot... plan accordingly"

    - I could be wrong but I think they have just today patched this, you should now spawn on the island you died on I believe.

    "As far as I have seen stuff dropped on the ground does not ever despawn so if you cannot make storage yet make a "stuff" pile at your original spawn"

    - Again I could be wrong here, but I have a feeling that animals will eat most items (if not all). In fact, I've used junk items to lure animals to certain positions (or groups of animals in caves). I'm just not sure if they will try and eat your tools etc! Perhaps not? 

    "As many posters have already written... when sailing other islands are fairly close... max 5 mins ingame.  If you sail for 30 + mins... change directions"

    - The best and most logical way in my opinion, is to simply follow the seagulls from island to island, and take your map / pencil and chart out your world, but this is not quite as fun as exploring in one direction at a time etc! So, it's a personal choice between fun and efficiency haha!

    All-in-all, great tips for new peoples :)

    • Upvote 1

  17. On 12/12/2017 at 6:55 PM, rich_27 said:

    This has been marked as resolved, but it doesn't appear to have been. If why the horse got stuck has been determined and alterations have been made to prevent this again great, please let us know before marking the thread resolved. If it has been merged with another issue, please let us know. If it has not, it seems others are suffering from the same issue and it would be good to investigate some more or log an issue somewhere.

    Thanks, Rich

    Hi all,

    Here's a simple enough way to fix your self, until such point as this issue has been patched. @41:50 during a live stream, I got stuck and demonstrated a work-around in the editor.

    For the developers - @34:50 you can see the process of getting stuck.

     

    • Thanks 1

  18. 11 hours ago, vforventura said:

    Follow the green energy stream from the energy barrier to the node on top of that particular prefab, then hammer down the node. No need for explosives.

    Just a tip for anyone that gets in there legitimately, if you take in some stacks of hay or another item that animals will eat, most of the mutated bears seem to be starving down there -

    Drop a few down and wait for them to swarm... and then...

    Sneak passed them...

    Or

    Drop a grenade or two on them and kaboom!


  19. 3 hours ago, RuneAwakening said:

    Same issue. My friend and I created a map and started building. We played for a couple hours and now he can no longer join that game. His character is also still there regardless if I have it in single player mode or multi. When he tries to connect my game starts to lag and glitch and that's the only indication that he is trying. Shortly after he gets the "host unreachable" and kicks him back. We have tried him and I hosting multiple maps and it does it on every map now. We can no longer play at all together. Kinda disheartening.

    Seems all related, mind if we merge the threads for the devs?

     

    • Thanks 1

  20. 17 hours ago, Ethan Gordon Wilson said:

    Ok, my two children and I have played this game for a few hours today, and have observed the following issues:

    1) Inventory items on my PC (host) slowly get messed up, as in they appear to be in between the item slots and I cannot interact with them or drop them out of my inventory.  As mentioned with the OP, I have to restart my session to fix the problem.  It is annoying, though, when you have this issue and you're the MP host and have to restart everything to clear up your inventory.

    2) There appears to be an occasional Host/client update glitch that causes the clients to not see item/avatar updates on their end until they relog.  This may be related to using and operating ships/boats/horses.

    3) We've also observed the dismounting glitch with horses where control was lost for your character until you toggled 1st/3rd camera.  This may be related to host/client latency, as we've only seen this happen with hosted games - I've never had this happen in SP.

    4) We've also observed floating structures over the ylands, that appear to be metal and have electrical thingys on them, but not sure if that's by design of a spawn glitch.

    5) We have observed cases where harvested trees leave remnants of their harvested materials far above the ground (and out of reach).

    6) Lastly, we traveled to a nearby yland via ship (the 3 of us), and exploring the yland, I found and tamed a local horse, which then got head-planted into a mountain side.  I mounted the horse, tried to back away from the mountain, only to find myself stuck in the mountain while mounted.  I couldn't back up, dismount, or equip any tool (that's saved for another post - see feature suggestions), so I summoned one of my kids to come dig me out of the mountainside.  As soon as they did that, I and the horse insta-died, and the game froze (clients as well - though they reported blinking landscape and still being able to move around their local area) as it was trying to load me back at my original land spawn.  I had to kill the game process, and reloading it locked up again.  after a 3rd attempt to reload the world in SP mode, I finally respawned, but could no longer interact with any chest/forge/etc to see their interactive GUI.  I suspect that world is broken at this point.

    I can provide screenshots and copies of files if you're interested in them.  I plan on starting a new world at this point, preserving that one for debugging.

    If needed, that world might be salvageable, however it would require deleting the affected horse in the editor, or killing it in-game.

    All in all, a good assessment of the current issues, thanks!

    *Edit - you said the horse died :( well... not sure then! This sometimes happens with a living horse, and removing it makes things work again... but... no horse!

    • Like 1

  21. 21 minutes ago, ljh1412 said:

     

    I tried to play multiplayer with my friend but the game does not start at 100% loading. Is there no solution? 

    output_log.txt

    output_log_clean.txt

    Hi there,

    This seems to be an increasing issue right now and I can't really offer any solution to it sadly :(

    A work-around if you are desperate could be to load the game in the editor, and delete the characters that are affected, while you are in the editor, you could spawn in some of the things that character might lose in the process, perhaps even a shiny new ship to get you back to where you were.

    Failing that, a new save game - not a solution at all!

    There is some bug whereby characters will become unable to load in, a new character should have no issue.

    Sorry I can't be of further assistance, I believe they are working hard on multiplayer fixes at the moment.

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