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Tankbuster

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  1. When I'm digging away hills and stuff, I often get tiny floating fragments of terrain left behind. The only way to get them is to place a tower material underneath them until they merge into the tower, then dig that away again. The larger fragments sometimes will show up in a dig box, but that's rare. These offend my eyes greatly. What can be done?
  2. I did update the server, but the results were the same. In the end, as I mentioned on Discord (but I haven't logged in to see if you read/replied), we decided to use some coyns to rent a little 4 slot server from inside the game. So far, that's been faultless.
  3. No. The monitor windows flashes up and disappears. Log_clean json It seems to be saying there's an invalid character at the name line in the json. Yes, I've tried without the space, no difference
  4. Thanks for that. Getting a different error now Ohh, wait. missing speechmark after SavePath. Fixed that, now [EX] [24/08 14:03:44.04] System.Exception: Invalid input at p=203 (Ln 6, Col 28): 'den",<> ' +t JsonReader.NextToken (Char*, Int32, Int32, TokenValue&) JsonReader.Next () JsonReader.MatchAndNext (JsonToken, String) JsonReader.ReadCurrent () _WovenCode.GeneratedTypeSerialization.ylands_HeadlessServerConfig.Read (JsonReader) JsonDynamicCodec.ReaderInvokeProxy[HeadlessServerConfig] (JsonReader, Delegate) JsonDynamicCodec.ReadDynamic[HeadlessServerConfig] (SerializationBindingAttribute[], JsonReader) TypedJson.ReadObject[HeadlessServerConfig] (CharSpan, SerializationContext, SerializationBindingAttribute[]) TypedJson.ReadObjectFromString[HeadlessServerConfig] (String, SerializationContext, SerializationBindingAttribute[]) ylands.DefaultHeadlessServerController.LoadConfigFile () Logged at ylands.DefaultHeadlessServerController.LoadConfigFile () ylands.DefaultHeadlessServerController.Initialize (HeadlessServerManager) ylands.HeadlessServerManager.EnsureStarted (String) ylands.HeadlessServerManager+<StartHeadlessSessionCoro>d__12.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr) [ER] [24/08 14:03:44.04] Failed to load server config file +t ylands.HeadlessServerManager.QuitWithError (String) ylands.DefaultHeadlessServerController.LoadConfigFile () ylands.DefaultHeadlessServerController.Initialize (HeadlessServerManager) ylands.HeadlessServerManager.EnsureStarted (String) ylands.HeadlessServerManager+<StartHeadlessSessionCoro>d__12.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr) [IN] [24/08 14:03:44.05] DsState: Quitting [IN] [24/08 14:03:44.05] There are no more sessions to run [IN] [24/08 14:03:44.05] Quit requested. granted=True [IN] [24/08 14:03:44.11] Quitting
  5. Many things might have gone wrong here.. The server monitor runs but only with the briefest flash of a CMD window, never to be seen again So becauseI don't have a server monitor, I can't shut the server down and create a savegame. All the other savegames I've seen are named after the server, but mine is called SessionSave.ylandsgame I've set up the server and made a world using builtin and that worked fine. But then the serverbox restarted because of Windows updates so I changed the jsonto make it load the ylands file, but the log_clean says, amongst other things [EX] [22/08 18:16:24.92] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: Ylandfile I'm sure the path is correct but the game server doesn't start. json { "SessionDataType" : "Ylandfile", "SessionData" : "C:\Ylands DS\SessionSave.ylandsgame", "SavePath : "C:\Ylands DS\SessionSave.ylandsgame", "nMaxPlayers" : 4, "Name" : "Yland of Eden", "Password" : "***", "OfflineImmunity" : 1 } Any help would be greatly appreciated.
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