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Found 658 results

  1. So I used to play this game ALOT and I had recently gone on holiday for a while so I couldn't really play nearly as much. When I came back I noticed a few updates had been released and I tried to update them, thats when I had realised It was stuck on downloading game binaries. Could anyone help me out? I really want to play this game again!
  2. Hello, Rotating a block which I'm about to place in the editor using the F button makes the camera move, usually towards the placed block I have selected. It's not always doing that. Rotating the block with the K button (same direction) doesn't show this behaviour. Adrie output_log.txt
  3. There's a problem in creative mode with 2 table lamps: The smallest one is not visible in the item list. If you place the lamp that looks like a man holding the lamp, you randomly get the one with the man holding the lamp or the smallest kind of table lamp. Steps to reproduce: 1. Go into creative mode 2. Place a few of those table lamps that look like a person holding a ball. Severity: Minor - Does not prevent game play. Repeatable: Always
  4. When moving (rotating/moving) items placed on a car chassis, they simply disappear as soon as you move them. Undo button doesn't make them come back. Edit: I've found out that the items actually move to the center of the island, below the ground! Edit 2: When building items on a car in the editor, rotating a part occasionally moves me right next to the heap of parts that's piling up under my island Edit 3: It get's even worse: The parts are now hanging around in my main loading screen
  5. When placing a bamboo chest in the editor the chest starts to make weird noises, it sounds like a very strong wind. After about 15 seconds the sounds stop. Deleting the chest before the end of the sound, the sound still continues to play. I've tried different chests, rotations, ways of placing, but it only happens with the bamboo chest. Attached is my output log as usual! Edit: When testing the map, the same sound starts to play when I open the chests. Adrie output_log.txt
  6. My friend and I were playing multiplayer (non dedicated) and we encountered a weird glitch/bug. When he tried to harvest wood from a tree, I would get the sound effect as well plus the message "Inventory full", while neither our inventories were actually full. I didn't receive any sticks/wood from it. Adrie
  7. WijkagentAdrie

    RESOLVED Sailing backwards

    When sailing, sailing backwards is actually a lot faster than sailing forwards for nearly all wind directions which makes little sense. We only used small boats. The speed difference is quite big as well! Adrie
  8. When playing multiplayer only the host can tame horses. Tried with me hosting and my friend. Unless there is a setting im missing to allow everyone.
  9. Hi again, I'm having an issue whereby any energy circuit that I build on a ship, won't save when I take a composition of the ship. The ship itself and all the nodes and switches etc save just fine as a composition, however, I have to re-wire the entire thing every time, meaning I can't hide the circuits away! If I save the wired ship as a save game, scenario or game mode, the energy wiring saves just fine, this is only when trying to copy / paste the ship, or create a composition of it. Also, if I move the ship with the XYZ slider, the energy doesn't move with the circuits and ship, and you can see it not attached to anything just floating where the ship was. Hope that makes sense!
  10. Jason Kummerfield

    RESOLVED Fishing bug MP

    So I held of reporting this untill i managed to check with another host. When your a guest on someones game or dedicated server the messages you recieve on screen for fishing "No luck this time" or whatever it is do not show on the guest screen. On 2 sererate maps each with diffrent hosts we have noticed the HOST infact gets this message on his screen when someone ELSE is fishing. Even if he is nowhere nearby. I would also like to add that many times when on a hosted server as guest that when you are standing on a large ship and drip something on deck or even fish while on deck the objects often seem to fall through boat to the sea floor. Loving this game tho. Wishing the winds at you back in dev and smooth sailing in patching:D
  11. White Skull Mr.Friendly

    RESOLVED Leather Map Bug

    When ever I open the leather map I cant do anything nothing has popped up I cant get out of it its just like the game isn't letting me do anything
  12. So I have put about 20+ hours into this save and am really enjoying the game so far, with a big project underway I decided to hop on a boat and go to a desert island and get some sand. Suddenly, chunks start to not load and im floating my boat in nothing, I reload and find myself where I should be in the world and hop out of my boat I tried to dig but nothing was being dug, the animation and effects played but no terrain moved. I Reload The dirt I dug is now missing from the ground and in my inventory but the same bug persists. My inventory also doesnt update and my hotbar is empty Animals move on the spot, my boats wont turn and any action I take (for example opening my map) happens the second I exit the game. Any suggestions to fix this? Ive poured hours into this save and it would break me up to lose it
  13. Hello All, Every time i enter into a cave i get a hard crash. Can you please help me with this issue? Initialize engine version: 5.5.0p4 (2f9c3a0f4141) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8085 MB Driver: 22.21.13.8476 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll into Unity Child Domain - Completed reload, in 2.349 seconds Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Xml.dll (this message is harmless) <RI> Initializing input. <RI> Input initialized. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0 <RI> Initialized touch support. The referenced script on this Behaviour (Game Object 'Bottom Foreground') is missing! (Filename: Line: 1754) UnloadTime: 0.755149 ms command line arguments: C:\Program Files\Ylands\Game\Ylands.exe -launcherToken (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Active controller: CControllerKeyboard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 17c0 -> priority: 1 Thread -> id: 150c -> priority: 1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 [drm] 2.671765 GameLoginReply: owned=True remaining=-2.663488s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Local Asset Depot Manifest Path = C:\Users\drew\AppData\Local/YlandsLauncher/depot/manifest.dat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssetManager: ForceLocalResources: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Download path = C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssetManager Offline repo: C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preload took 44.4700335s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 558) UnloadTime: 38.083809 ms EnteredStarter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless) Started game on: hour=10 min=22 sec=17 day=15 month=7 year=2017 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) loaded stored svn branch info : PROD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ylands Version: 0.24.34323-PROD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System spec: os=Windows 10 (10.0.0) 64bit cpu=Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz mem=8148 gpu=NVIDIA GeForce GTX 1070 gpuVendor=NVIDIA gpuMem=8085 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 12139 unused Assets to reduce memory usage. Loaded Objects now: 61478. Total: 68.515015 ms (FindLiveObjects: 3.125110 ms CreateObjectMapping: 6.132646 ms MarkObjects: 43.485729 ms DeleteObjects: 15.761872 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 558) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 61538. Total: 39.224346 ms (FindLiveObjects: 2.693434 ms CreateObjectMapping: 3.744509 ms MarkObjects: 32.674221 ms DeleteObjects: 0.111611 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 No initial selection set for panel New Continue Menu Panel (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Physical socket bound to [EndPoint 0.0.0.0:61379 | 61379] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc [net] started as server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [net] scene load begin Ylands (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Segment Particle Ray Manager') is missing! (Filename: Line: 1754) Unloading 6 Unused Serialized files (Serialized files now loaded: 558) UnloadTime: 11.865140 ms EnteredYlands (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) missing bundle: path='Audio/Public/SFX/Objects/Harvest/Dirt' name='Resources_Audio_Public_SFX_Objects_Harvest_Dirt' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc Unloading 4330 unused Assets to reduce memory usage. Loaded Objects now: 76549. Total: 158.316528 ms (FindLiveObjects: 3.634034 ms CreateObjectMapping: 5.986671 ms MarkObjects: 133.516693 ms DeleteObjects: 15.178541 ms) New Yland Session role=[Master] name=Explore seed=6NJ8Z edit=0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ORIGIN PATH COUNT 45, NEW PATH COUNT 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Created 50 of AnimalState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Saving game config (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Created 100 of AnimalState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  14. Bug - When destroying the "Glass Sphere" that you can create in the glass foundry the user receives Ylandium dust, even though it is never used in its creation process. Please see below images of the crafting recipe, the deconstruction screen and the items received for deconstruction
  15. How can I solve this problem? I already installed 2 times and I'm with the same problem. (Google translate) Error image Oh no, something went terrible wrong! we are aware of that, though, and working on the fix right now
  16. Heeya, So I found this bug with chests. When they ar full of stuff and you rightclick something in your inventory to add the item to the chest, the item just disappears.. Lost a few things now, nothing to important. Just some stones and grass. I thought it might have dropped next to the chests but it did not. P.s. I really like the game!!
  17. Hello, Just wanted to start by saying this is a fantastic game and the fact that all the devs are so responsive to issues on here is awesome! Really makes me glad to support your company. Anyways, unfortunately I ran into an issue today when trying to play. I logged in and my character did not seem to be saved properly. It looks like it reset to a default character (no clothes/hats/etc.) I had also been hosting a multiplayer game and when I log in to that I don't have any of the items, neither inventory nor action bar, or crafting recipes that I had when I last logged off. Other players can log in successfully and they seem to have all of their items still. I ran into an issue with loading games yesterday so I tried deleting the BadLoadBackup folder (a solution recommended on the forums) and that seemed to work, as far as loading goes. Not sure if that could have caused this issue, as I logged in and out a few times yesterday without issue and this just started happening today, but figured it was worth mentioning. I attached the output_log file so hopefully that helps, and please let me know if you need any other information from me and I'll try to give it to you. Thanks!! output_log.txt
  18. So, when I get into the main menu, none of the menu buttons work so I can't play. Haven't seen this bug anywhere so apologies if this has already been answered. The input area when you start the game by pressing play ang shift is showing a whole bunch of joystick inputs but if thats the problem, i haven't got the slightest clue which ones to change. Any ideas?
  19. Hello There's seemingly no way to select any of the feline creatures in Editor at all. The mutated variants work totally fine, can be selected just fine, but the normal variants of Puma, Leopard and the Panther can't be selected in the editor and after spawning them in and deselecting them you can't select them again, though you can delete them by undoing the action. The editor itself doesn't even show the hitbox or the name of the 3 felines. This does apply to ones that are already spawned in when generating a map, not just Player spawned felines. I've tested it multiple times on multiple random generations and it's all the same each time. I made a little gif to show it off and added some wolves on the side for comparison.Sometimes hover selection doesn't work either, however I haven't tested out if it's just hovering over animals or anything else. Every other creature works totally fine except all 3 felines:
  20. RoyalBazto

    RESOLVED Editor

    Hi, I made a trigger to release a hyena from a preset bear trap. The deactivate didnt work so I choose "disintegrate" on the trap instead and now the game crash everytime I enter the editor to start the map. Is there anything I can do? I did only have 1 save and that is the one that cant be opened. Thank you in advance for your attention.
  21. Hi, I am not able to log in to the workshop. I'd like to upload a buildingI've created, but after I log in with the correct username and password, it still does not let me in. Regards, way
  22. It seems that at the moment the first person camera view is actually quite a bit higher than the actual character's head. If we build cars or boats with closed cabins, or even normal house windows, either it makes the build look silly or you won't be able to look outside through the window. Would be nice if this could be aligned. Adrie
  23. Was on a multiplayer with a friend and was riding back to our boat with my tamed horse. All of a sudden my horse back stepped and pushed me in the water and I couldn't stop. I tried to relog on the game and it keeps showing "Not Responding" now. Any help on this please?
  24. Jim Facciolli

    RESOLVED Cant sign in

    Getting Internal Server Error Red Box drop down. Cancel try to login again and get: {"success":false,"message":"Internal server error.","code":500} Fixed!
  25. Hello, I was playing on a multiplayer server when someone logged out driving my boat. Once i killed him it still says someone is driving the boat. Is there any way to fix this? Also there is no helm i broke it.
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