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Showing results for tags 'RESOLVED'.
Found 658 results
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As title says, Yesterday i closed the game as i m usually doing before sleep. I trying loaded today, i was able to see my character in its currect situation and menu screen but when im entering the game it drops me on character creation find attached the save game PHALANX.rar
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So I made a grand journey to reclaim my stuff from the jaws of a mighty shark and once I achieved this, I hopped back on my boat. Feeling as if I should call it a day, I quit to main menu while I was sailing. My character was still manning the helm as I quit. The save screen is now stuck and is spinning perpetually. Help? EDIT: I forced quit and reloaded the game and my save appears to be intact. I guess you don't want to do anything while on the boat other than sail.
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I recently experienced that if i place sand or gravel ( not by pressing V, but adding ) on flat ground im able to build a small tower yielding 10-17 of the same resource even if i just had 1 in my inventory after mining it. If i dig a small hole and place sand the ratio is 1:1 as i would expect. Guessing its some sort of exploit or bug ?
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RESOLVED - Video - Help me with this third person camera bug! - Video -
Gracekain posted a question in Bugs & Technical Issues
See video.- 3 replies
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- CAMERA
- third person
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I did buy the game today when generating maps... it freezes always at 22,2% or 33,3% of raising oceans. Would appreciate soem help, this game looks great!!
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When i try to load up the world it freezes at 33.3%
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i noticed that wen you start a explore map on Ylands it goes online as a MP server wen you don't even start a MP server by the regular multiplayer menu. Now i don't know if it is on purpose but maybe it is an idea to create a "option" to select if you want to go "public" or not, like the options you have to do wen you "host" a mp server in the MP menu. I can not let my son play Ylands explore (survival) at the moment as i don't like the idea of a 5 year old playing Ylands and everybody can join in without any "parent control", and it stops me from playing my own explore maps as i already had a "thief" stealing all my supplies i searched for to build my new house (got them back eventually wen the person died after leaving the server).
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Just started this game and so far a big fan. I started just before the wonderful writing patch and maps worked fine then, but after the patch i cant seem to get the maps to work. I make it, open it, and then the game sorta freezes up. i can move my mouse around but i cant click anything. my guess is that the map it self is invisible. so i have to close the entire game and start it again to play more. anyone else experience this?
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For the 2nd time this evening i went to start up my Yland explorer map, for the 2nd time i had someone joining in while i did not start to "host" a game trew the MP menu. 1st time Zuuluu entered my "server", and the 2nd time WJ joined in (a trail player) and i asked if he/she could see me on the MP list and said that is how he/she joined, he/she asked if she could take some good, fine by me but leave a bit behind so i don't get without supplies (food and tools), he/she emptied my chest as far as possible and took off, not knowing here "body" would stay in the server with all the goods killed the player and got my stuff back
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So if you get knocked of your horse you can not move at all and then you have to restart your hole game for it to work again this happens all the time
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Just bought this today. First time I played the water was there, I quit for a bit, loaded the game and the water has disappeared. Tried reloading world and restarting the game, making new world, but it does nothing. After several relaunch attempts the water was back on the main menu, started a new game, water's back.
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RESOLVED Exploration mode - map disappears on exit
Tracat posted a question in Suggestions & Feedback
Hi, If I exit the game the map you can make with parchment disappears, if you make a new map all the previous map info has disappeared. Is this meant to happen or a bug? -
RESOLVED Writing on blank signs on ships
WijkagentAdrie posted a question in Bugs & Technical Issues
If you try to write on a blank sign that's placed on a ship, whether it be against the hull or any block on the ship, the sign disappears as soon as you confirm the text. Steps to reproduce: 1. Build a ship. 2. Place a blank sign anywhere on the ship. 3. Try to write something using a knife. 4. Confirm your text. Severity: Minor Repeatable: Always -
hey, i found one of those big cubes with the emots on display. after cracking it open, i was rumaging inside and suddenly fell through the ground. i fell for a moment, and them seemed to hover on the spot (maybe still falling) i died of coldness not impact afer a fall. dropped items on death did not fall o the world surface, but seem to be lost somewhere down where i died. though there were "cave sounds" i dont think i fell into a cave, i did craft a torch while falling to verify this i could reproduce it, by facing the center of the cube-structure and walking backwards. fell again with the same result.
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When trying to do some physics test (make a dry dock) I tried to drop a boat hull on the ground. Instead of falling all the way in the big hole I made it stopped at what normally would be the water level and did floating animations there. The hole didn't have *any* water inside or flowing in at that time. See attached screenshot! Adrie
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I can open other worlds completely fine but for 1 specific world that I'm most advanced on I can't? Also love the game picked it up a few days ago and damn, you got me hooked, but can i get some advice on how to stop this from happening? I've tried restarting my computer only so far and it didnt do anything.
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It seems on game launch I cannot click on any buttons with my mouse nor can I use the enter key or arrow keys (I basically cannot do anything but sit on the main menu). I have tried running in compatibility mode, running as an administrator, alt-tabbing out of the game and back in, and uninstalling/reinstalling to the same hard drive as well as a different one. Will update if I attempt any other "fixes". *EDIT* It turns out this is something on my end as it is happening in two of the new games I have just bought, one being Ylands. Will update when I find a fix.
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hey, i noticed, that the maps i crafted are not in my inventory after i restart the game. there is sometimes stuff, that is sort of invisible in the chests and inventory, but normaly that reappears after a restart. the maps are gone however (i even checked the floor in and around my camp). so its in the explore mode, happened in two different saves and with the paper and the leather parchment maps.
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Less of a bug more of a lack of categorization. The x bow crossbow, and x bow crossbow pistol aren't categorized under the weapons tab in the editor. The only way to get them is in the show everything/search tab. Hope this helps.
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- UNDER REVIEW
- Editor
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Hi, It seems that the 0.22 update is causing issues for the older explore scenarios. All my explore scenarios from before the 0.22 update have floating items: And in one instance the terrain didnt fully load (this one was a multiplayer explore scenario unlike the other ones, dont know if this is related). output_log.txt
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Wanted to try the new version (0.21) today, but when I try to either load one of the scenarios or generate a new explore world the game crashes. The main menu works fine. Error.log points to this: nvwgf2umx.dll caused an Access Violation (0xc0000005) in module nvwgf2umx.dll at 0033:3417d27f. Another (maybe) interesting this from that log: Read from location 00000000 caused an access violation. Some stuff from output_log.txt that might be interesting: Initialize engine version: 5.5.0p4 (2f9c3a0f4141) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 780 (ID=0x1004) Vendor: NVIDIA VRAM: 3039 MB Driver: 21.21.13.7849 ========== OUTPUTING STACK TRACE ================== 0x00007FFB3417D27F (nvwgf2umx) OpenAdapter12 0x00007FFB34793BFA (nvwgf2umx) NVAPI_Thunk 0x00007FFB34AC453C (nvwgf2umx) NVAPI_Thunk 0x00007FFB3418B300 (nvwgf2umx) OpenAdapter12 0x00007FFB3419282F (nvwgf2umx) OpenAdapter12 0x00007FFB34192799 (nvwgf2umx) OpenAdapter12 0x00007FFB3419262B (nvwgf2umx) OpenAdapter12 0x00007FFB3418B08D (nvwgf2umx) OpenAdapter12 0x00007FFB3485040A (nvwgf2umx) NVAPI_Thunk 0x00007FFB34E9D031 (nvwgf2umx) NVAPI_Thunk 0x00007FFB83558364 (KERNEL32) BaseThreadInitThunk 0x00007FFB840770D1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! **** Some more from output_log.txt that might just be random junk because the game is in early access: Cannot find asset bundle that contains asset named 'Audio/Public/SFX/Objects/Doors/Chest_open' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library E:/Games/Ylands/Game/Ylands_Data/Mono/libc Fallback handler could not load library E:/Games/Ylands/Game/Ylands_Data/Mono/.\libc Fallback handler could not load library E:/Games/Ylands/Game/Ylands_Data/Mono/libc Unloading 3985 unused Assets to reduce memory usage. Loaded Objects now: 74281. Total: 251.323578 ms (FindLiveObjects: 4.357991 ms CreateObjectMapping: 7.552847 ms MarkObjects: 213.892746 ms DeleteObjects: 25.518795 ms) New Yland Session role=[Master] name=EXPLORE(3) seed=DXO2LOKG edit=0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The file 'archive:/CAB-0307a5a8a9b4f32dd4881e47997c59f7/CAB-0307a5a8a9b4f32dd4881e47997c59f7' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 214) The file 'archive:/CAB-0307a5a8a9b4f32dd4881e47997c59f7/CAB-0307a5a8a9b4f32dd4881e47997c59f7' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 220) A script behaviour (probably ylands.HistogramVisualizer?) has a different serialization layout when loading. (Read -100662743 bytes but expected 524 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1808)
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Hello, The furnace doesnt work or im doing something bad ? I do the iron craft, light it but the timer stay blocked at 1 min and nothing happen Help !
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RESOLVED Horses Stopped responding to the F9 'Wave' and coming to us on our 'original' island
Pyelot posted a question in Bugs & Technical Issues
Horses stopped responding to the F9 'Wave' and coming to us on our own 'starting' island. We then travelled to 3 other islands on a small boat all the horses responded and came over to us when we called them (once converted to friendly) but still, when we returned to our island, are horses don't respond to our 'wave' signal 'F9' key! I've added dxdiag and the massive 45mb output_log.txt file. If theres anything else you need me to send or check, I can. DxDiag.txt output_log.txt -
RESOLVED Bug: In game character changes after respawn in EXPLORE Mode
Pyelot posted a question in Bugs & Technical Issues
In EXPLORE Mode We chose the girl character with 1 pony tail hair style, brown hair and a thin face and every time she dies, She respawns as a different character with two pony tails and blue hair and a different face shape! This should be the same character respawning. -
RESOLVED Bug: Standing on a Pile of Iron Ore - falls through earth then dies
Pyelot posted a question in Bugs & Technical Issues
If I stand on a pile of iron ore. 200+ in my pile (intially stored as 3 inventory item spaces, e.g. 100+100+34) you immediatley fall through the hole it creates and you fall through the earth, you can see the inside of the game world as you fall for a few seconds, then die. Then I respawn with no clothes or equipment, which are all lost I found this by accident and so moved the pile to another place and it was still happened. After I built this covered area enclosing it (see attached picture) so I could not accidentally step on it.