Search the Community
Showing results for tags 'RESOLVED'.
Found 658 results
-
[RESOLVED] {1.6 Experimental Build} Propeller pack got stuck on drained
ocnoglittle posted a question in Bugs & Technical Issues
I was flying the 9-10 seconds and then glided down, but it isn't going back to the normal, green state, even when I put the creator cube back on. If I try to fly, it fails. I have also tried taking it off and putting it back on. output_log.txt output_log_clean.txt -
[RESOLVED] {1.6 Experimental Build} VS Tiles for Skills and Resources are not working
ocnoglittle posted a question in Bugs & Technical Issues
I get an error for every single tile for skills and resources. I tried adding the resource and skill using a player role, but that didn't help. -
I am not sure how many blueprints this is affecting. I attached the one from the video. I did have a different blueprint (I think I deleted it several months ago though) that looked like what the boat turned into (several fore and aft pieces). I do have a duplicate in my blueprint folder, if that makes a difference. If I filled the blueprint without wearing the creator cube, the boat formed normally. This was happening both in the 1.6 experimental build and in 1.5. This might be related to this other error, since the blueprint filled with the creator cube can be destroyed with one hit: SHARKY_THE_FRIENDLY_SHARK.zip
-
[RESOLVED] {1.6 Experimental Build} Log Stool won't Deconstruct
ocnoglittle posted a question in Bugs & Technical Issues
I absolutely love the demolition sledgehammer, and it works wonderfully... except on the log stool. The demolition hammer (normal one) also doesn't work on it. It gives an error saying my inventory is full even if it is obviously not. I was later able to destroy it with a normal weapon. This happened with multiple log stools in Random Encounters. I didn't try crafting one and then trying to deconstruct it. -
[RESOLVED] {1.6 Experimental Build} 2 VS Tiles not working
ocnoglittle posted a question in Bugs & Technical Issues
The "show warning" tile (without the player) gives the error message Unknown Internal Error 700. The other tile works as intended. The "Default Key Action Enabled" tile doesn't seem to work at all (set to true or false). I tested it with Eat and Climb Ladder and it didn't work for either. It gives the error Undefined variable "YCustomControls". I have tried putting this tile in a lever or putting this tile in a custom control game logic, and it gives the same error for both. -
RESOLVED [YLD-29868] Stuck on infinite loading screen
Potato Man-e051097e76cb3293 posted a question in Bugs & Technical Issues
Need help about the social and messenger tabs, They don't open, also I can't seem to be able to chat with anyone and I can't see my avatar and my clan is somehow deleted any Help? I also Put in the tags What is not Working. output_log.txt output_log_clean.txt- 18 replies
-
- 2
-
- Social tab
- Messenger tab
-
(and 3 more)
Tagged with:
-
I tried to click on social and it's not working at all I don't know what's going on can someone help me out ?? output_log.txt output_log_clean.txt
-
[RESOLVED] [YLD-29010] Picking up a lit gunpowder keg (or bomb) causes it to never explode, even when placed
ocnoglittle posted a question in Bugs & Technical Issues
@Mello1223 and @NaruTheHuman wanted even more explosions, but we found another bug. Picking up a lit gunpowder keg (or bomb) causes it to never explode, even when placed. output_log.txt output_log_clean.txt -
[RESOLVED] Opening chest that is destroyed causes inventory screen to stay open
ocnoglittle posted a question in Bugs & Technical Issues
@Mello1223 and @NaruTheHuman wanted more explosions, but we found a bug. If the chest you are opening is destroyed, the inventory screen is stuck open. STUCK INVENTORY SCREEN.zip output_log_clean.txt output_log.txt -
Received a small update ...cannot log in as i get "incompatible game version" message. Was working ok before the update. logs atached output_log_clean.txt output_log.txt
-
Hi there. not sure why but My loading screen bar on exploration is not moving at all. already restarted my pc still not working.
-
[RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle posted a question in Bugs & Technical Issues
I am assuming the wolverine hide shouldn't give another Snow Leopard Trophy, right? When you try to craft it, you get a Snow Leopard Trophy ?♀️ Also, why are there two Sheep Trophy recipes? -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle posted a question in Bugs & Technical Issues
@DrHase and @HanniNanni12 found a bug with a blank paper sheet so I was trying to figure out how widespread it is. I started with an empty map and put down a couple entities. When I marked a blank paper sheet as unique, adding the "On Read" event tile caused the game to break and I could no longer exit the screen: First set of output logs: output_log1.txt output_log_clean1.txt DxDiag 012621.txt I discovered it also happened with: potion - on drink food - on eat output_log_clean2.txt output_log2.txt The scariest one was a normal (unique not checked) fishing rod. When I tried to drag the "On Fish" event tile, it also crashed. output_log_clean3.txt output_log3.txt (Sorry if I gave too many logs. I was hoping more data would help ?) -
RESOLVED On Far East biome - tea trees won't bloom
SandyT posted a question in Bugs & Technical Issues
I'm not able to harvest tea leaves as the tea trees never mature. Also, when you cut one down, it doesn't give you any seeds. I assume it is because it is still immature. Would you be able to look into this? Thanks! Sandy -
Still unable to fix Broken protective barrier in custom scenarios
ocnoglittle posted a question in Bugs & Technical Issues
Unfortunately it seems like we need to reopen [YLD-27519][YLD-27630] Fixed: you were unable to fix Broken protective barrier in custom scenarios. Before the hotfix, I was unable to repair a protective barrier in Journey to the 12 Kingdoms. Today, Fish117 and I could not repair them in Origins, even though I had an iron ingot, and an iron hammer. The output logs are for me in YWD Origins today. output_log.txt output_log_clean.txt -
RESOLVED [YLD-27524] {Experimental Branch} Energy Switches no longer move
ocnoglittle posted a question in Bugs & Technical Issues
-
The Large Stone Door has the wrong image and name in the crafting menu (it says large sandstone door as well): What does the checkbox in the middle of the word "parameters" do, and should it be to the side? ?This is a bit repetitive:
-
Several of us have had this error since this last hour (after the game kicked us out) output_log.txt output_log_clean.txt
-
{Experimental Branch} NPCs can no longer own animals?
ocnoglittle posted a question in Bugs & Technical Issues
If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him. -
[Resolved] {Experimental Branch} Despawn issues
ocnoglittle posted a question in Bugs & Technical Issues
When trying to despawn one item out of the stack in the player's inventory, this worked for 1.4 but is not working with 1.5: It drops it and but does not despawn it. It gives this error message: I assume this is related to the fact that with 1.5 there needs to be an item to despawn or you will get an error message. In most cases, this is easy to work with (adding an if statement to see if the item is there first), but I am not sure what to do to "fix" the example above. -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle posted a question in Bugs & Technical Issues
I know having an option to remove them was mentioned by several people, but is this a new "feature" to have no gravestones? ? -
RESOLVED [YLD-27847] {Experimental Branch} Set Character State not working
ocnoglittle posted a question in Bugs & Technical Issues
Both within my editor tests for FEAST and on a new editor map, Set Character State for hunger does not do anything to the player. For example, this will show 0 in the console no matter how many times I flip the lever. It also does not properly change the other states, such as freezing. I double checked, and hunger simulation is checked in the game settings. P.S. Can FEAST be judged using update 1.4 until this is solved? It entirely breaks the mini-game because it is based on manipulating the player's hunger state. -
Can you please show more lines for the Editor Error log. The window is smll and long messges are wraped and hidden in upperlines :(
-
Enter the trigger zone, and your respawn point changes. It works fine every time. Unless you sleep in a bed first. Then, you respawn at the bed always and it will not change anymore. Happens like this on two different trigger zones. Once in bed, always in bed. Any thoughts? In a new map, make 2 spawn points A and B. Put a different marker by each, so you know which is which. A trigger zone with script to swap from A (original spawn) to B, maybe with music, so you know you triggered it. A bed. A monster. Spawn at A. Die. Spawn at A. Trigger the swap. Die. Spawn at B. Sleep in the bed. Die. Spawn at bed. Trigger the swap. Die. Spawn at bed. Spawn at bed forever. Music plays each time, so the trigger is functioning. It just won't change the spawn point anymore. P.S. I came up with a work around for the problem, but it remains broken.
-
If you use a for loop to loop through the players equipment and save the definition id of the item to game storage you get the error: "Unknown internal error, type isn't supported by server variables". For some reason this only happens when you get the item from equipment. If you loop through the inventory and try to save the exact same items definition id to game storage everything will work perfectly.