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Found 658 results

  1. The Large Stone Door has the wrong image and name in the crafting menu (it says large sandstone door as well): What does the checkbox in the middle of the word "parameters" do, and should it be to the side? ?This is a bit repetitive:
  2. Enter the trigger zone, and your respawn point changes. It works fine every time. Unless you sleep in a bed first. Then, you respawn at the bed always and it will not change anymore. Happens like this on two different trigger zones. Once in bed, always in bed. Any thoughts? In a new map, make 2 spawn points A and B. Put a different marker by each, so you know which is which. A trigger zone with script to swap from A (original spawn) to B, maybe with music, so you know you triggered it. A bed. A monster. Spawn at A. Die. Spawn at A. Trigger the swap. Die. Spawn at B. Sleep in the bed. Die. Spawn at bed. Trigger the swap. Die. Spawn at bed. Spawn at bed forever. Music plays each time, so the trigger is functioning. It just won't change the spawn point anymore. P.S. I came up with a work around for the problem, but it remains broken.
  3. If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him.
  4. When trying to despawn one item out of the stack in the player's inventory, this worked for 1.4 but is not working with 1.5: It drops it and but does not despawn it. It gives this error message: I assume this is related to the fact that with 1.5 there needs to be an item to despawn or you will get an error message. In most cases, this is easy to work with (adding an if statement to see if the item is there first), but I am not sure what to do to "fix" the example above.
  5. Can you please show more lines for the Editor Error log. The window is smll and long messges are wraped and hidden in upperlines :(
  6. Like the title said. I really like the improvement we got in update 7.0 but the streams still bug me and I know that a lot of people feel the same way. I think we should remove them completely unless we're holding the linker.
  7. If you use a for loop to loop through the players equipment and save the definition id of the item to game storage you get the error: "Unknown internal error, type isn't supported by server variables". For some reason this only happens when you get the item from equipment. If you loop through the inventory and try to save the exact same items definition id to game storage everything will work perfectly.
  8. I was under the impression that if world saving is off, it will spawn automatic servers. Did I need to set it as "protected" for it to spawn automatic servers? If that is the case, I will update the wiki... when I get access. ? https://community.bistudio.com/wiki/Ylands_Monetization_description#3._Game_doesn.27t_have_world_saving_enabled_and_on_workshop_is_unprotected
  9. If you use the random tile to generate a random number between 2 values it will never be the max. For instance if you use random to create a number between 1 and 3 it will only generate random numbers between 1 and 2. Current workaround is adding + 1 to your max value.
  10. The "Group Editing Mode (ESC to cancel)" icon in the top middle isn't going away when it should, and sometimes it doesn't appear when it should. This has happened on multiple maps. I think it might be related to the undo button, but it happens quite a bit for me. Please let me know if you want files for this.
  11. So I was going about my business, just finished smelting a few hundred iron, then when I go to make some nails I go to click the feed button and it is grated out. Not only was the feed button grayed out but so was the little eye in the top right. I checked my other stations and it is the same thing with all of them. I can use the ones that don't use fuel but the eye thing is still gray for those too. I left and came back, replaced them, and even checked if I had my lighter. Anything I can do? NEVERMIND I needed wood
  12. When signing up for creator club despite having a profile. You need to create a profile first!
  13. i just messed up myself. @Adam Snellgrove please remove this.
  14. Discovered a glitch when trying to remove an animal pen after tamed animals have been assigned to it. To reproduce: Place an animal pen. Assign an animal to it. Try to break the animal pen. Effect: Once the placement timer reaches 0, it turns to infinite, or "INF." and the player can milk it for infinite wood or grass rope.
  15. Hi, On starting the game the menu screen opens as normal, but left-clicking only opens/closes the chat box. Clicking the middle button (mouse wheel) lets me choose the tabs at the top of the screen (Games, Account, Social, etc.) but can't do anything else: start a game, access Settings, etc. It's been this way for a while, I thought it was an update bug initially, but on returning to the game a couple of months later, it still persists. I've uninstalled the game via Steam, even deleted the remaining Ylands folder, and re-installed without any change. The game runs fine on another computer in the house. Output logs attached. Hoping for some help! Fairyfuzz output_log.txt output_log_clean.txt
  16. Too many tags error is bad: https://gyazo.com/e4fd20b45260ff235d8d63cf67add4af
  17. We have a group of 4-5 people (this in itself is a rare event) and we cannot connect to the game. It keeps saying the game is prepared and then we are sent back to queue. I don't know how long this has been broken but you guys should fix this a.s.a.p. This is where all new players are going.... @Adam Snellgrove @TomasGestinger @Houp
  18. In my game - game logic set to "invisible", but not at all. In additional position is set in no real position... Game map attached If you need more info, ask me in czech language please ? Pokud je nutné upřesnění, prosím v českém jazyce ? BUG REPORT.rar
  19. I was working on my ship and went to break, of all things, a "bamboo" block.....after 50+ hits, with an axe and hammer i gave up. Demolition hammer....makes my guy shake his head at me. The one thing that should do this, is completely useless. Why was this issue not fixed.....on day TWO? I mean, this issue should not "exist", at all, even accidentally. Bambo, maybe 3 - 7 hits and it should be destroyed. I love this game but these are problems that should have been LONG ago solved. For the most part, this game is great....but this....a nightmare. And i was in the build mode where the ship was only to be built or removing parts on.
  20. Who is such a small shirt for?
  21. So I make compositions of magic staves that do certain things, usually throwing an object when I attack. I add in particle effects to make things look more magical and I customize the particle effects to match the theme of my staff. Since the latest update, the particle effects do not play correctly much of the time. Keep in mind that I haven't changed anything in my compositions, and occasionally it will work correctly, but not for long. What exactly is going on is I use the throw command to shoot a projectile out, and when that projectile hits a target or the ground a custom particle effect would play at the location of the impact. I also use them at location of the end of the staff when attacking. This used to work just fine, with no problems. But after the Watery Waters update, I noticed that for the first couple uses, the effects will play correctly, but after that they turn to their default look. I'm not sure what else could be doing this besides a bug, unless something was changed and I did not know. Either way I'd really like to figure out a solution to this bc my compositions do not look so great anymore. Any help is greatly appreciated. Thank you.
  22. Hello, Recently I was hosting my shared world for a friend and I, and we ran into an issue. Suddenly there was a massive amount of lag, 60FPS to 9! Then when we went to save, it did not save our changes, after several attempts, we found the same thing would happen after placing a few items. We came to the conclusion that the base level storage must have ran out. So I spent the coyns to buy the next tier of storage. Thankfully, when we went back in, we did not receive any more lag after placing items, however when we logged out, we found that the changes are still not saving. When I log out of the game, my "recent game" screenshot shows what I was last doing, but when loading in, it is gone. It will not say uploading sharegame data when logging out, but it does say synchronizing when loading into it. Any idea on how to fix this, quite a few hours in this map clearing and gathering so far, would be a shame to use it. I will attach my output logs as requested. Please let me know if there is any additional information I can provide to assist in troubleshooting. output_log.txt output_log_clean.txt
  23. subj. After work of the map, the counter in the Entity Label does not delete objects. The example shows that if you sleep for two days (adding Entity Label during growth) and try to collect grass, then the Label add/remove counter is often lost. At the same time, if the "Get Entity Count (Entity label)" can ignore this and continue to work normally, then the "Random Array Item (Array)" goes into error. To repeat: run the map. sleep for two days. to collect grass. I enclose the map file in upload (Scenarios). Reproduced this error on different computers. And I apologize for my English. BGR.zip
  24. Partly due to the sleep bug, and also I like to be able to check lighting in my builds, I usually build guns to change time and weather in game. I used to do this using the visual scripting command "on range attack." This command does not seem to exist any more. Where did it go? And how do I script this now?
  25. If you have an item in an NPC's hands and you try to recolor it, it won't happen. when you are confirming the color, I requires you to double click it. When the color square is recolored and you leave the game and rejoin, the coloring is back to normal.
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